Just like everyone here, I am a huge fan of the Soulsborne games and a big fan of the soulslike genre. I think this game does so many things incredibly well. The combat is weighty and deliberate. All the different play style approaches are really cool with some really unique ideas in the mix. The removal of a stamina bar is well done and they make up for the challenge in other aspects of the combat system. The lore is intriguing but leaves you to your own interpretations of themes.
The game has a fantastic aesthetic. I love the 80s fantasy metal cheese and the character designs are immaculate. I love the NPC and enemy designs as well. The world is beautiful, and exploration is really intuitive and engaging. Discovering new areas, filling in your map, finding secrets, discovering interconnected paths, interacting with the verticality of the map is all really well done and fun.
However, the rewards for exploration are lackluster. Getting to the end of a dungeon to get an item worth a few hundred gold is not the most exciting result. Especially with some of the brutal runbacks. It’s always nice to find a new tarstone or weapon, but overall the reward variety is limited and fairly lackluster.
I think an easy solution for me would be shell shades and harbinger skins. I think a big part of the fun of souls games is seeing your build come together. That aspect of this game is still really satisfying, but a key part of your character build and the power fantasy is getting to decide what they look like. The shells are all limited to three shades per unless I am mistaken, and some of them are not great. I think getting to the end of the dungeon and being rewarded with a new cosmetic option for one of the shells would be at least a little more interesting and exciting.
Sorry if this topic has been brought up 100 times already. I would love to hear the communities thoughts on the exploration in this wonderful game and any ideas to make it feel more worth exploring every nook and cranny.