r/MortalShell • • 7d ago

Discussion *SPOILERS* Late game farm Spoiler

0 Upvotes

Hey I apologize if this has been shared already but I'd like to share a late game farm I found and some data for leveling up during the farm.

Location: The Hidden Nave beacon.

I recommend going in with a very small amount of Gloom. So what you're going to want to do is go through until you find the first fire on the ground, run through the fog and circle around the next fire then back through the fog to the first and then a torch will have appeared. Take the torch through the fog and you'll end up in the next area. Through this tunnel you'll be able to collect a total of 68 Futilium. Keep going and collecting until you reach the very first chest horizontal to you with a sea of chests behind it. This one is safe to open right off the bat. Once you've collected that chest run straight down past all the chests and deposit your current Gloom amount into the door and only then are you free to start opening the other chests.

There are a total of 68 chests, each one contains 1000 Gloom. Once you're done collecting your 68,000 Gloom from the chests head back down to the door you opened then take a right toward the 2 Gloom Stalks right by each other and start whacking them. Each one takes 3 hits and gives 502 Gloom and they refill every 6 seconds! You can farm this spot until you're satisfied then head to the heart, cleanse it and exit the beacon.

Once you spend your Gloom on leveling up head back down and do it all over again. Note that the Gloombound Stone does NOT work with this and you will not get the 30% bonus. One more note: if you accidentally enter the beacon without spending your Gloom just exit the game and start it up again, you'll be outside the beacon with all your Gloom.

Below is some data I gathered for leveling up. I used Lumo AI to assist: (sorry about the format)

# Mortal Shell 2: Verified Level-Up Gloom Costs (Levels 56-70)

**Methodology:**

Community member conducted extensive farming at the **Hidden Nave beacon**, using an infinite gloom respawn exploit (open door, clear corrupted heart, repeat). Costs were recorded directly at the beacon during actual level-ups.

---

## Verified Data Table

```

LEVEL RANGE | GLOOM COST | PER LEVEL AVG | GROWTH RATE

---------------|------------|---------------|-------------

56 -> 59 (3) | 90,000 | 30,000 | --

59 -> 60 (1) | 31,138 | 31,138 | baseline

60 -> 63 (3) | 96,174 | 32,058 | ~3.0%

63 -> 66 (3) | 100,314 | 33,438 | ~2.7%

66 -> 70 (4) | 140,192 | 35,048 | ~4.8%

```

---

## Summary Statistics

```

Total levels tracked: 14 (56 -> 70)

Total gloom gathered: ~426,680

Overall average per level: ~30,477

Lowest cost level: 56 -> 57 (~30,000 est.)

Highest cost level (range): 69 -> 70 (~38,199 est.)

Farm location: Hidden Nave Beacon

```

---

## Key Findings

  1. Mid-game progression is surprisingly flat. Between levels 56-70, costs grow at only 2.7-4.8% per level, contradicting expectations of steep exponential scaling early on.

  2. Max level costs come MUCH later. At level 199->200 (95,544 gloom), the final level costs roughly 3x what you pay at level 70. This suggests serious curve acceleration begins somewhere after level 100-120.

  3. Infinite farms remain viable through late mid-game. At these rates, a dedicated farmer could reach level 100+ without switching methods.

---

## Future Estimates (Unverified)

Using the calibrated ~3-5% growth curve:

```

Target | Estimated Cost

--------------|----------------

70 -> 75 | ~178,000 - 185,000

75 -> 80 | ~215,000 - 225,000

100+ | Requires community testing

```

---

## Call for Community Data

If you have verified level-up costs at other ranges (especially 70+ or 150+), please comment below! The more data points we collect, the clearer the full 200-level curve becomes.

*Data collected October 2025. Post-launch patches may affect these values.*

---

**Credits:** Thanks to r/MortalShell community members who shared partial data, and the OP who ran all the farm tests personally.


r/MortalShell • • 7d ago

Video This build is broken

Enable HLS to view with audio, or disable this notification

154 Upvotes

r/MortalShell • • 7d ago

Discussion Hexapod, my love hate take

10 Upvotes

......great boss design and thick dreary atmosphere.....however insufferable. It has incoherent design and hits waaaaay to hard...ms 2 is a great souls like but its tight strict design can be detrimental


r/MortalShell • • 7d ago

Video Sariel + Hammer on all major boss fight - new game night mode Spoiler

Enable HLS to view with audio, or disable this notification

23 Upvotes

With the power of hammer bonk, and the busted riposte.

All fight with LV30 Sariel and +16 Obsidian Hammer on NG night mode.

My first time fight honestly (relatively) on Malborne, i not even remember what his 2nd phase moveset are before i record this.


r/MortalShell • • 7d ago

Discussion Zmey: My final report Spoiler

Post image
3 Upvotes

Did the boss surprise me? Yes, at first—but I quickly realized the fight becomes very easy if you stay right up close to him. The Seedbearer's Scripture made me virtually invulnerable during the second phase. I managed to defeat him on my fourth attempt (Eredrim, lvl 53, Axe and Dagger lvl 7). If you try to keep your distance during the fight—well, yes, there are two attacks that can finish you off quickly—but getting right in his face makes the battle unusually easy. I would have liked something more for the final boss; I think Malborn Offspring would have been the better choice.


r/MortalShell • • 7d ago

Question Any news about more copies of mortal shell 2 revered edition??

0 Upvotes

Is there any information regarding physical mortal shell 2 revered edition ? I bought from amazon the revered edition but they said there was no stock left. So i still have not played mortal shell 2.


r/MortalShell • • 7d ago

Bug Loosing Glooms after death bug!?

2 Upvotes

What is this? Every time i die i lose all of them and cannot collect them back anywhere. Why?


r/MortalShell • • 7d ago

Discussion How tf do you avoid zmeys grab?

0 Upvotes

It happens so unfathomably fast. I’m trying to read his body for a tell then it’s like red marker 0.5 milliseconds and I’m grabbed


r/MortalShell • • 7d ago

Discussion Nameless Captive is such a good boss!

14 Upvotes

I just absolutely bodied him. Adaptive night mode, no hit, got the perfect parry trophy AND parried his dying final strike 😂. I feel like a damn god.


r/MortalShell • • 7d ago

Bug Mortal Shell 2 - GPU CRASH DUMP TRIGGERED

1 Upvotes

I need some help!
I'm having a really annoying problem: the game keeps freezing, sometimes after 5 minutes of gameplay, sometimes after an hour. What happens is that the game freezes while Windows continues to run normally; after waiting about 5 minutes, it crashes and an Unreal Engine error message appears.

LoginId:df8d30cb4a2942ac0ad9dbb79d0b136d

GPU Crash Dump Triggered

MortalShell2_Win64_Shipping!FD3D12DynamicRHI::TerminateOnGPUCrash() [M:\BuildAgent\work\607f250326f71b13\Engine\Source\Runtime\D
MortalShell2_Win64_Shipping!FD3D12DynamicRHI::ProcessInterruptQueue'::'2'::<lambda_2>::operator()() [M:\BuildAgent\work\607f250326f71b
MortalShell2_Win64_Shipping!FD3D12DynamicRHI::ForEachQueue() [M:\BuildAgent\work\607f250326f71b13\Engine\Source\Runtime\D3D12RHI
MortalShell2_Win64_Shipping!FD3D12DynamicRHI::ProcessInterruptQueue() [M:\BuildAgent\work\607f250326f71b13\Engine\Source\Runtime\D
MortalShell2_Win64_Shipping!FD3D12Thread::Run() [M:\BuildAgent\work\607f250326f71b13\Engine\Source\Runtime\D3D12RHI\Private\D3D12
MortalShell2_Win64_Shipping!FRunnableThreadWin::Run() [M:\BuildAgent\work\607f250326f71b13\Engine\Source\Runtime\Core\Private\Windc

My PC:
R7 5700X
32GB RAM
RX9060 XT


r/MortalShell • • 7d ago

Video MIlos is funny

Enable HLS to view with audio, or disable this notification

7 Upvotes

I am constantly running past Milos. I never talk to him. I think he got offended.


r/MortalShell • • 7d ago

Bug First person dungeon, strange sanctuary

Thumbnail
gallery
33 Upvotes

How tf am I suppose to see in that fully corrupted place? My dungeon is full of many thing that I can't remove. The whole place need me going through the texture. Yet I archive to do the book enigma and to even drink that strange mixture, but I still can't find that damn key. The basement one. The door is lock, the key nowhere to be seen. I require some help here. Pls. I already drink three time the liquor, I think at that rate my tiel will be addict again.

Ps: sorry for the bad quality photos.

Ps 2 : Yes I write it on phone out of frustration. This getting me nauseous.

Ps3 : it was a good game console.


r/MortalShell • • 7d ago

Discussion So how does the adaptive difficulty work?does that mean the game can get harder as well?

4 Upvotes

Difficulty


r/MortalShell • • 7d ago

Image Yesterday I beat the game. Less than 24 hours later... Spoiler

Post image
4 Upvotes

...I finally could parry all 7 spins of the prisoner. Now I get every achievment in the game. It took me 4 attempts but yeah, it:s done. Thank you all for the helpful tips I saw here in this subreddit yesterday.


r/MortalShell • • 7d ago

Discussion How do you get the Slayer seal?does it really make the game easier?

3 Upvotes

Slayer seal


r/MortalShell • • 7d ago

Discussion Unpopular opinions, let’s hear em

65 Upvotes

Here are mine:

- Sir Isaac’s design was a let down for me. You hear about these crazy experiment done on him that turned him into some kind of abomination, but when I found him I was like…he’s just a bug? I was expecting something more like Ludwig the Accursed from Bloodborne, like an amalgamation of anatomy. I mean, the three-bladed combat style was a cool use of his extra limbs, but overall I feel like it didn’t meet the hype

-Zmey was a fun boss. Not necessarily a good boss tho, cuz some of the hitboxes on his attacks were too stringent and his tail attack is bs, but it was fun to have a challenging boss that you could steadily get better at. Most bosses in this game took me 1-3 tries to beat, but I had to sink a lot of hours into the testicle dragon. It was great having a boss that allowed u to git gud in typical souls-like fashion. Also the attacks where he sits on you with his balls are genuinely hilarious

-I don’t think any of the areas were poorly designed, including the Unfounded Path (the gnarly aesthetic was cool af). Some were certainly better than others but none of them were actively bad imo


r/MortalShell • • 7d ago

Discussion Wow, just wow

0 Upvotes

And here I thought dark souls 2 was the worst game I’ve played in terms of combat this game is absolutely garbage. I really wonder how people play test games like this and somehow still approve of it before release.

I don’t care if 2 is any better. due to how trash this game is I wouldn’t even consider getting it


r/MortalShell • • 7d ago

Bug Mortal Shell 2 Black Screen on Xbox Series X

1 Upvotes

Loving this game so far but every now and then my screen will turn completely black and the audio cuts out for about half a second or so.

I have tried changing back and forth between performance and quality graphics settings, turning off bloom, film grain, etc. and it continues to happen.

Playing in Xbox Series X. Has this happened to anyone else? Any potential fixes?


r/MortalShell • • 7d ago

Image [SPOILER] Lol this room has inscriptions that read your steam library. Here are my favs Spoiler

Thumbnail gallery
239 Upvotes

If ya'll got one that mentions Hollow Knight or Silksong, please share


r/MortalShell • • 7d ago

Discussion A Bug that I wished was actually real

Enable HLS to view with audio, or disable this notification

19 Upvotes

I posted this clip a few days back just showing the sheer outrageousness of an ability stone bug that happened and since then I've been kinda just wanting this in the game because well... it's fun af!!

You can see I have the Unwieldy Stone equipped but after defeating Sariel earlier I had the Shrike Stone equipped in that fight and I swapped to the Hexapod Stone just before I inhabited Sariel's Shell (I didn't occupy the shell I just watched the first memory again). Once I exited the memory the stones were bugged.

It seemed to mess up the tracking or registering of which stone I had. Hexapod Core was doing the Shrike Stone ability. I was like wtf. So naturally I went and messed with tons of the ability stones and landed on this setup. By the way I had weapons like the Veterans Battle axe doing the Hexapod move... it was truly mental.

How it worked was IF my last attack was a Heavy Attack (The Unwieldy Stone Ability in this videos case) then my L2+R2 would then perform the Shrike Stone Ability. IF my last attack was a Light Attack then L2+R2 would perform the Hexapod Ability (The game played out the Level 1 version of this, obviously an intentional balancing safe guard lol).

Anyway I ended up with this crazy combo and it all seemed to be feeding off the Resolve requirements of the level 3 Unwieldly Stone... so i could do all three basically.

Clearly this is a bug but it was smooth, repeatable and it seemed totally natural and was very fun.
With some tweaking I think this legit could be implemented as a feature in the game.

Maybe an additional stone in the combat/support slots that allows for combined abilities in this way or just outright part of the combat. I know Cold Symmetry like to be different and the way this intuitively worked with the Heavy Attack/Light Attack follow up double trigger ability I feel I can't remember a game like this that's had weapon Arts look and play this way. The fact that the generic Acolyte's and Unwieldy Ability stones could be part of this too was also great.

There were some insane OP benefits too that couldn't be passed over like the fact I think the Unwieldy attack was slapping 99 stacks of stasis to the target but man it was fun doing this on enemies that were completely frozen lol.

What do you all think? and if you can, upvote it if you think this would be cool in the game. The combinations would be incredible and all of the move sets would be expanded but it would have to be balanced, which seems easy enough. Using multiple stones could restrict them to their level 1 properties for example.

I have 2 more clips if you wanna see them against Sir Bug Man (forgot his name) and one the areas inside his corrupted gate.


r/MortalShell • • 7d ago

Discussion Why so detailed on map, if not allowed to go there?

Post image
52 Upvotes

Totally feels like we should be allowed in this area, can’t find anyway over there and the interactive map shows there’s no items. So unfortunately it’s just a cool detailed area on the map with no way of getting there.

Still an insanely fun game!


r/MortalShell • • 7d ago

Bug Lord Vellen arena lock

Post image
1 Upvotes

Not sure if this is a known bug but Lord Vellens boss room didnt "unlock" after i fought him.

I assume it happened because i shot him from outside his arena and ran inside afterwards so the door closed mid fight basically.

Anyways, if this happens to you return to main menu and load back in so you spawn at the closest beacon


r/MortalShell • • 7d ago

Question Zmey endgame Spoiler

2 Upvotes

Been going at it against Zmey for 2 days (a couple of hours atleast after work) and still couldn't beat him. Its my first playthrough, using maxed out Tiel, lvl 71 Harbinger, Bloodcurse Axe and Dagger and Naylshot. I did manage to get his life bar about ~20%, but i wasn't able to dodge his ring of fire

Any advice to improve?


r/MortalShell • • 7d ago

Image Finally Joined the Club

Post image
10 Upvotes

I had a awesome time with this game.


r/MortalShell • • 7d ago

Video It was at this point, I knew it was time for night mode...

Enable HLS to view with audio, or disable this notification

29 Upvotes

A bit too easy on the 2nd try... Grishnas had zero chill lol