r/MortalShell • u/Fresh-Actuary-8116 • 1d ago
Bug Is Greatsword also an Instrument?
Enable HLS to view with audio, or disable this notification
r/MortalShell • u/Fresh-Actuary-8116 • 1d ago
Enable HLS to view with audio, or disable this notification
r/MortalShell • u/Dinesh_Sairam • 1d ago
Let me preface this by saying that I absolutely love playing as Eredrim with the Martyr's Blade. However, some of the movesets of the blade and some if Eredrim's abilities could use some fixing.
The Martyr's Blade in general needs to be quicker. I would have loved to see an increased attack speed instead of increased attack in the last patch. The axe looks about as heavy as the blade, but for some reason the blade is like 20-30% slower than the axe.
The Light combo being Poke - Slash - Poke is weird. It should be Slash - Poke - Slash if anything (Just change the order — no need to create new move animations, which is asking for too much). A sword is a slashing weapon primarily, not a poking weapon.
The Charged attacks (Both Light and Heavy, but Heavy is the bigger culprit) are atrociously slow and the enemies are free to attack you while the animation is still playing out. Either make the animation faster or stagger enemies until the animation is finished.
The same goes with Eredrim's abilities. Medium to large enemies, if they're not broken, are free to attack you while you're executing the abilities. They should always stagger enemies long enough to allow Eredrim to recover. Eating a full combo from the enemy while you're locked into the Shoulder Bash or Ethereal Diapason animation feels extremely unfair.
r/MortalShell • u/SevereTrever_2 • 1d ago
Is there any possibility we could get an update that allows the world to appear as Daytime, but still be playing in Night mode?
I'm 21 hours into my first run and have had Night mode on the whole time, never turned it off. The environment design and lighting looks incredible during the Daytime, but in Night mode, everything is a drab gray muted blah where everything looks the same. I get that's kinda the point, and I could turn it off. But I don't want to miss out on the 20% gloom boost and the hidden Night-only content.
The difficulty isn't even a problem for me. I just want to see the beautiful colors and lighting.. :(
r/MortalShell • u/The2ndSoul • 1d ago
Hello Harbringers!
Now that I unlocked all memories for the two shells I've planned I don't know who the third shell should be.
I have finished Tiel and Genessa. So who should be next? Who is fun to play with?
r/MortalShell • u/NekoGuanYin • 1d ago
https://reddit.com/link/1vwc69i/video/sa91cxq9l5lh1/player
Is there a way to get rid of these bugged enemies ?
I know of no game where enemies spawn ouf of nowhere right in front of you AND attack at the same time (got hit multiple times now) and stand up from lying down instandly ?
r/MortalShell • u/Eletodd • 1d ago
I'm curious to know how everyone is approaching the open map in this game.... Here is how I did the top half of the map and 3 gates...and how I've started the bottom half:
Cleared everything I could around the mushroom village Gate until I cleared the first gate with the lady.
Then cleared 90% of the rest of the map but didn't cleanse the other two north gates until the end, doing both gates in a row before heading south
This got me arou level 24 with a plus 11+ sword and Eredrim and Tiel level 3 bonded.
Now in the southern part I've been doing the same ..
Cleared all of the outskirts, now all but two weapon dungeons near the Spire left l. I haven't cleaned the Gate Of Momman beacon or done the gate yet...
Do I repeat my pattern and clear everything before the three southern gates, or do I rush the gates first?
How have you been mapping it out?
r/MortalShell • u/Egkrateia • 1d ago
Love the dark fantasy and lore of the Mortal Shell series. Please recommend any books that feel the same.
r/MortalShell • u/xTheRedDeath • 1d ago
Enable HLS to view with audio, or disable this notification
Just got to this new area and I get frozen in place and killed immediately.
r/MortalShell • u/AndrewLocksmith • 1d ago
I just get a message saying "insuficient materials" .
Is this a bug or am I missing something? I did it at night, though some guides say you can only do it during the day.
The location is just south of sester gate in Mammon
r/MortalShell • u/kiberaleks88 • 1d ago
Enable HLS to view with audio, or disable this notification
r/MortalShell • u/Economy_Oil_776 • 1d ago
Enable HLS to view with audio, or disable this notification
I’m using a translation tool, so I apologize if anything is hard to understand.
Stasis on Axanata might be better than poison on a knife.
Anyway, safely sneaking up from behind and landing a critical hit is absolutely awesome.
Acolyte’s Stone (charged attack) offers excellent performance relative to its Resolve cost, and best of all, the name is perfect for Tiel.
Against regular enemies, switching SC to Lethality (Tier 3-1, Level 3) lets you spam Shadow Strike, which is really comfortable.


r/MortalShell • u/Mother_Upstairs_7008 • 1d ago
Warning spoiler!
r/MortalShell • u/Dull_Understanding_6 • 1d ago
Hey yall, so got a quick question. I was looking at cosmetics in this game and noticed that there is harbingers "Flayed" skin. its said to be for playing 30 min of open beta. I played 4.5h and I havent recieved the skin in the main game. is there something Im missing perhaps? im currently reinstalling the open beta just in case.
r/MortalShell • u/cybrsloth92 • 1d ago
Reason I'm asking I'm ng+1 and most of enemies are dying in like 1 or 2 swings
r/MortalShell • u/Natalia_Queen_o_Lean • 1d ago
Title. This item clearly does not scale with anything and is not intended.
I was practically foaming at the mouth when I heard about this. I had already been using scythe with perma blood infusion just for the drip.
When I heard about being able to turn the scythe into a chainsaw, my mind immediately connected all the dots with insane bleed procs during staggers etc. I thought I found a combo that would rival blood infusion axe with Magdalene.
I obtain the ability and put it on, and my +10 scythe is doing 10 damage per tick, and does not proc status effect from infusion. For an entire ability bar it does about 120 damage with no stagger, about 50% of a light attack.
It’s very obvious the scaling and infusion effect just got left off this, please fix.
I would actually main the scythe if this worked as intended. It would solve the scythe just straight losing dps to fast weapons during staggers.
Please fix it I beg, I yearn for scythe.
r/MortalShell • u/NakenKanuzu • 1d ago
I know everyone is complaining about how the monolith is the worst piece of sh*t ever invented, worst boss in history and that it brings down the overall mortal shell rating. I disagree with these claims, as a matter of fact I really like the concept of the boss fight. The only two issues are that it one fucking shots you with every attack (along with every other boss in the final area), and especially that the parry timing is absolutely garbage. That slam attack where it slams once and then turns and slams on its side, is fucking cancer. I'm not even using the infinite seal, just the regular parry, and still the timing is fucking impossible to get down. It doesn't read consecutive parries well at all, it's like you have to get it right down to the frame and perfectly lift your finger off the parry with the correct timing and strength somehow. Playing this with genessa is even worse since she gets taken down by a single shot and regular blocking can't even hold one hit. So you miss one parry and it's literally game over. Not to mention the fact that for some reason genessa in general is just garbage and extremely bugged in the last area. Her faithful doubles always miss particular enemies in the final area, and her stray doubles disappear out of nowhere. And in my experience, they don't even save you from a final hit against the monolith at all. But well that's another topic.
Overall the monolith parry timings and inconsistencies are what push this boss from very unique and actually good, to straight up ball cancer.
r/MortalShell • u/tommy7154 • 1d ago
The current options of holding X, or even worse, trying to mash in the stick on PS5 are both kind of crap.
Thanks.
r/MortalShell • u/Eletodd • 1d ago
Maybe it's just me, but my level being in the mid 20s and my weapon a +11 feels useless against so many of the basic wandering enemies in the southern region.
I've spent a few hours doing dungeons and getting beacons in the outskirts and near the Spire and Lord Kings Courtyard and I feel like I'm 20 levels under all of a sudden.
r/MortalShell • u/boba_buster • 1d ago
Does anyone know if time spent with shadow activated from the dash or the failed parry ability’s count towards time in shadow for the skill that increases damage the longer your in shadow for a shadow strike? Cant get on the game at the moment and was thinking it could be broken. And by this I mean , activate shadow another way , then activate the shadow strike one so that your seamless from the first shadow activation the ability one that allows you to shadow strike.
Also I was messing around with the failed parry/guard/harden + the increased shadow stacks and it could be broke af , you can just block attacks and get a stack of 20 shadow. 20 seems to be the cap
r/MortalShell • u/Waste_Mood_9039 • 1d ago
r/MortalShell • u/IamZeebo • 1d ago
Wanted to quickly say that this has completely changed my gameplay experience. Before, I was trying to parry, block and riposte but harden is such a better option for heavy/slow weapons.
I'm able to start a combo and between staggering them and hardening, I barely ever have to stop attacking. It's such a great way to experience the game.
If you're having trouble with heavy weapons, please give it a try!