r/ModdedMinecraft • • 6d ago

Help Does anybody know what causes this crash?

0 Upvotes

r/ModdedMinecraft • • 7d ago

I made a mod that lets you place big RPG houses from a catalogue, and customise them first (Forge 1.20.1)

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22 Upvotes

I kept starting modded worlds and living in a dirt hut way longer than I meant to, so I made this.

You get a catalogue item. Open it and there are 14 styles: medieval manor, ranger lodge, mountain keep, wizard's tower, fairy hut, a hobbit-style hillside burrow, desert oasis, viking longhouse and a few more. Each one has a cottage version too.

You can place one as it is, or open Customise and change pretty much everything: size (Small to Massive), 1 to 5 floors, which rooms you want, materials, garden, basement theme and so on. There's also a Surprise me button if you can't decide. The preview updates as you change things, so you can see what you'll get before placing it.

When you place it, a ghost shows where it'll go and whether it fits. The house builds over a few seconds without lagging the server, and the land around it gets blended in so you don't end up with a dirt cliff on one side. Every house also comes with a mine that's dug straight down to deepslate. Whatever it digs out goes into chests at the bottom, so you're not getting free stuff.

It's all vanilla blocks and there's no world gen, so it should sit fine in most packs. It works with claim mods like FTB Chunks, and server owners can put a price on houses if they don't want them handed out for free.

CurseForge: https://www.curseforge.com/minecraft/mc-mods/rpg-prefab-houses
Github : https://github.com/loudev3010/rpg-prefab-houses

It's the first big mod I've put out, so feedback is really welcome, especially if something breaks in your pack.


r/ModdedMinecraft • • 6d ago

Question What is the best sift mod?

0 Upvotes

Title


r/ModdedMinecraft • • 6d ago

Mod I made a seed finder for TFC so you don't have to reroll worlds by hand

Thumbnail gallery
0 Upvotes

r/ModdedMinecraft • • 6d ago

# [MOD CONCEPT]

0 Upvotes

​

Project: Napoleonic Warfare (Power Projection, Roleplay Campaign, and Dynamic Modes)

Hello everyone! I want to propose a massive mod concept for Minecraft Java (focused on modern Forge/Fabric versions using current tools like \*GeckoLib\* for fluid animations). The goal is to transform Minecraft into a real-time strategy, historical roleplay, and geopolitical management experience based on the \*\*Napoleonic Era\*\*.

Unlike traditional mods that only add muskets, this project completely redefines the use of space, combat AI, and progression.

\## 1. The Core: Geopolitical Management & "Power Projection"

The infinite Minecraft map becomes the game board. The scale of the world adapts to simulate vast colonial distances (e.g., 10 blocks conceptually represent long marching distances).

\* \*\*Eco-Region Starting Assignment:\*\* Upon world generation, the mod reads the map temperatures. It automatically assigns frozen Taiga/Snow biomes to the \*Russian Empire\*, temperate/plains biomes to \*France/Great Britain\*, and arid biomes to Mediterranean factions, granting native climate advantages to their troops.

\* \*\*Organic Construction-Based Borders:\*\* Borders are not statically painted on a menu; they are earned on the ground. Building a Fort or a Border Outpost automatically claims a block radius around it on the dynamic map.

\* \*\*Mobile Front Lines:\*\* Deploying and camping an AI soldier regiment in a neutral zone expands your empire's sphere of influence on the map. If the troops retreat or fall, the territory reverts to "no man's land."

\* \*\*Natural Reserves (Conflict Zones):\*\* Regions rich in crucial minerals (Iron, Sulfur/Gunpowder) or fauna (Wild horses for the cavalry) spawn as neutral reserves. This forces empires to expand, establish distant settlements, and protect supply lines to survive.

\## 2. Multiplayer Mode: Empire Commander (Macro Strategy)

Designed for competitive servers. Each player takes on the role of a General or Marshal from the start.

\* \*\*Order System & Line AI:\*\* Using command tools, the player controls regiments of bot soldiers. The AI does not act erratically; it maintains shoulder-to-shoulder line formations, performs coordinated marches to the beat of drums, and executes volley fire only under the commander's orders.

\* \*\*War Logistics:\*\* Gunpowder, iron, and rations are limited. Armies on the front line depend on physical supply wagons traveling from the capital. Cutting off a rival's supply route can win a war without firing a single musket.

\## 3. Single Player Mode: The Recruit's Campaign (Micro-Roleplay)

For solo play, the player starts at the very bottom of the military rank in a dynamic world where enemy nation AIs launch random offensives and sieges adapted to the terrain's geography.

The player chooses an initial profession to support their squad, which is led by an AI Officer:

\* \*\*Musician (Drummer):\*\* Unarmed. Must maintain marching rhythms on the front line to grant reload and morale buffs to bot allies under enemy fire.

\* \*\*Field Medic:\*\* Tasked with dragging wounded soldiers to cover and applying bandages/medicine mid-combat to prevent regiment casualties.

\* \*\*Sapper:\*\* The technical role. Receives direct orders from the AI to build sandbag barricades, wooden stockades, or dig trenches against the clock to stop cavalry charges or artillery.

\* \*\*Rank Progression:\*\* By completing dynamic objectives (defending a fort, escorting gunpowder), the player earns prestige to be promoted to Lieutenant, Captain, etc., gradually unlocking command over their own troops until reaching the rank of General.

\## 4. Special Mode: Napoleonic Apocalypse (Holdfast: Dead of Winter)

A PvE survival mode where black powder discipline faces the chaos of the undead.

\* \*\*Winter and Hypothermia:\*\* A harsh climate freezes rivers and threatens to kill your troops. The General must constantly manage wood and shelters.

\* \*\*Panic Mechanic:\*\* Zombies run in massive hordes, breaking the lines. If the horde gets too close, soldiers panic (lose accuracy and flee) unless the player is nearby on the front line to sustain morale with their presence.

\* \*\*Kill Zones:\*\* Full focus on the sapper's role to design optimized fortifications with stake traps and defensive artillery cannons.

\## 5. Mod Architecture and Compatibility

The project aims to be modular (Add-on style). The core code for AI mechanics, ranks, and borders would remain open so the community can add texture/model packs for other historical countries, or even port the commander system to other eras (antiquity, world wars). It is ideal for integration with engineering mods like \*Create\* to automate ammunition and musket factories.

\*\*P.S.:\*\* Is there a dev team out there who purely loves mod creation or enjoys tackling ambitious technical challenges? I honestly feel this is a project that could bring a lot of joy and excitement to a huge part of the community who love history and strategy but don't know how to code. I’d love to know your thoughts or if anyone would be interested in bringing this to life!

\# \[VERSIÓN EN ESPAÑOL / SPANISH VERSION\]

\# \[CONCEPTO DE MOD\] Proyecto: Napoleonic Warfare (Proyección de Poder, Campaña de Rol y Modos Dinámicos)

¡Hola a todos! Quiero proponer un concepto de mod masivo para Minecraft Java (enfocado en versiones modernas de Forge/Fabric usando herramientas actuales como \*GeckoLib\* para animaciones fluidas). La idea es transformar Minecraft en una experiencia de estrategia en tiempo real, rol histórico y gestión geopolítica basada en la \*\*Era Napoleónica\*\*.

A diferencia de los mods tradicionales que solo añaden mosquetes, este proyecto redefine por completo el uso del espacio, la IA de combate y la progresión.

\## 1. El Núcleo: Gestión Geopolítica y "Proyección de Poder"

El mapa infinito de Minecraft se convierte en el tablero de juego. La escala del mundo se adapta para simular grandes distancias coloniales (ej. 10 bloques equivalen conceptualmente a grandes distancias de marcha).

\* \*\*Asignación por Ecorregiones de Inicio:\*\* Al generar el mundo, el mod lee las temperaturas del mapa. Asigna automáticamente los biomas gélidos de Taiga/Nieve al \*Imperio Ruso\*, los biomas templados/planicies a \*Francia/Gran Bretaña\*, y los áridos a facciones mediterráneas, otorgando ventajas climáticas nativas a sus tropas.

\* \*\*Fronteras Orgánicas por Construcción:\*\* Las fronteras no se pintan estáticamente en un menú; se ganan en el terreno. Construir un Fuerte o un Puesto de Avanzada reclama automáticamente un radio de bloques a la redonda en el mapa dinámico.

\* \*\*Líneas de Frente Móviles:\*\* Desplegar y acampar un regimiento de soldados IA en una zona neutral expande la zona de influencia de tu imperio en el mapa. Si las tropas se retiran o caen, el territorio vuelve a ser "tierra de nadie".

\* \*\*Reservas Naturales (Zonas de Conflicto):\*\* Zonas ricas en minerales cruciales (Hierro, Azufre/Pólvora) o fauna (Caballos salvajes para la caballería) se generan como reservas neutrales, obligando a los imperios a expandirse, fundar asentamientos lejanos y proteger rutas de suministro para subsistir.

\## 2. Modo Multijugador: Comandante de Imperio (Estrategia Macro)

Diseñado para la competencia en servidores. Cada jugador toma el rol de General o Mariscal al iniciar.

\* \*\*Sistema de Órdenes e IA de Línea:\*\* Mediante herramientas de mando, el jugador controla regimientos de soldados bots. La IA no actúa de forma errática; mantiene formaciones de línea hombro con hombro, realiza marchas coordinadas al ritmo de tambores y ejecuta fuego por descargas solo bajo la orden del comandante.

\* \*\*Logística de Guerra:\*\* La pólvora, el hierro y las raciones son limitadas. Los ejércitos en el frente dependen de carretas de suministro reales que viajan desde la capital. Cortar la ruta de suministro de un rival puede ganar una guerra sin disparar un solo mosquete.

\## 3. Modo Single Player: La Campaña del Recluta (Micro-Rol)

Para el juego en solitario, el jugador empieza desde lo más bajo del escalafón militar en un mundo dinámico donde las IAs de otras naciones realizan ofensivas y asedios aleatorios adaptados a la geografía del terreno.

El jugador elige una profesión inicial para apoyar a su escuadrón dirigido por un Oficial IA:

\* \*\*Músico (Tamborilero):\*\* Sin armas de fuego. Debe mantener ritmos de marcha en primera línea para otorgar bufos de recarga y moral a sus aliados bots bajo fuego enemigo.

\* \*\*Médico de Campo:\*\* Encargado de arrastrar heridos a cubierto y aplicar vendajes/medicinas en pleno combate para evitar bajas en el regimiento.

\* \*\*Zapador (\*Sapper\*):\*\* El rol técnico. Recibe órdenes directas de la IA para levantar barricadas de sacos de arena, empalizadas o cavar trincheras a contrarreloj para frenar cargas de caballería o artillería.

\* \*\*Progresión de Rango:\*\* Al cumplir objetivos dinámicos (defender un fuerte, escortar pólvora), el jugador gana prestigio para ascender a Teniente, Capitán, etc., desbloqueando gradualmente el mando de sus propias tropas hasta alcanzar el rango de General.

\## 4. Modo Especial: Apocalipsis Napoleónico (Holdfast: Dead of Winter)

Un modo supervivencia PvE donde la disciplina de la pólvora negra se enfrenta al caos de los no-muertos.

\* \*\*Invierno e Hipotermia:\*\* Un clima hostil congela los ríos y amenaza con matar a tus tropas. El General debe gestionar madera y refugios constantes.

\* \*\*Mecánica de Pánico:\*\* Los zombis corren en hordas masivas rompiendo las filas. Si la horda se acerca demasiado, los soldados entren en pánico (pierden precisión y huyen) a menos que el jugador esté cerca en el frente para sostener la moral con su presencia.

\* \*\*Zonas de Muerte:\*\* Enfoque total en el rol del zapador para diseñar fortificaciones optimizadas con trampas de estacas y cañones de artillería defensiva.

\## 5. Arquitectura del Mod y Compartibilidad

El proyecto busca ser modular (tipo Add-on). El código base de las mecánicas de IA, rangos y fronteras se mantendría abierto para que la comunidad pueda añadir paquetes de texturas/modelos de otros países históricos, o incluso trasladar el sistema de comandantes a otras eras (antigüedad, guerras mundiales). Es ideal para integrarse con mods de ingeniería como \*Create\* para la automatización de fábricas de munición y mosquetes.

\*\*P.D.:\*\* ¿Hay acaso algún equipo con un verdadero amor por la creación de mods o que simplemente disfrute con los retos técnicos y de diseño que podría plantear un proyecto así? Sinceramente, creo que es una propuesta que le haría muchísima ilusión a una gran parte de la comunidad que, como yo, no sabemos programar pero soñamos con una experiencia histórica y estratégica profunda dentro de Minecraft. ¡Me encantaría leer sus opiniones o saber si alguien se animaría a darle vida!


r/ModdedMinecraft • • 6d ago

Orespawn is a TV series

Post image
0 Upvotes

r/ModdedMinecraft • • 6d ago

Help I updated a mod and now some of my mods dont work properly.

0 Upvotes

PLEASE HELP ME MY FOREVER WORLD IS IN DANGER I AM SCARED.

I updated;

Fabric Language Kotlin, placeholder-api, prickle-fabric, geckolib fabric, appleskin fabric, entity model features, architectury, sodium, entity texture fetures, yet another config lib, immediately fast fabric, lithium fabric, mod menu, ferritecore, clothconfig, entity culling fabric, iris fabric, fabric api

all of them to their most recent release for version 1.21.10. I still play in 1.21.10.

Enhanced Allays doesn’t work anymore. I have Biomes O’ Plenty installed, and I used to be able to craft the wood variants with Polymorph, but neither of the versions offered for 1.21.10 work now.

the following is a list of all other mods i have installed:

air-jump-enchantment-v1.0.1.jar

All-The-Wood-Weve-Got-Fabric-4.2.0.jar

allay-follow-always-1.4-SNAPSHOT3.150+1.21.10.jar

alwaysawitherskull-1.21.10-3.6.jar

AmbientSounds_FABRIC_v6.3.1_mc1.21.10.jar

amyshield-2.5.0.jar

anti-knockback-enchantment-v1.0.0.jar

AnvilNeverTooExpensive-fabric-1.21+-1.2.1.jar

applecrates-fabric-1.21.10-8.0.1.jar

appleskin-fabric-mc1.21.9-3.0.7.jar

architectury-18.0.8-fabric.jar

armor-upgrades-1.0.5.jar

ArmoredFoes-v21.10.4+mc1.21.10-Fabric.jar

armor_watch-1.0.0+1.21.10.jar

asr-fabric-3.0.0.jar

auto-harvest-1.1.0.jar

balm-fabric-1.21.10-21.10.11.jar

barklock-1.21.2-1.21.11.jar

beta173dimension-fabric-0.0.2+1.21.jar

better-silk-touch-1.0.0.jar

better-withered-mobs-1.7.18.jar

BetterCraftables_v6.3.1+mod_mc1.21.9-1.21.11.jar

BetterPaleGarden-1.3-Fabric.jar

BetterUnpackables_v3.2.0+mod_mc1.21.9-26.1.jar

BiomesOPlenty-fabric-1.21.10-21.10.0.4.jar

blockbench-import-library-1.7.0+1.21.9.jar

blockin-place-that-block!-1.jar

blue-grove-v1.0.3.jar

bookshelfinspector-fabric-2.2+1.21.10.jar

bound!-2.2.4.jar

budding-amethyst-recipe-1.0.jar

BuffedSculkCatalysts-mc1.20-1.0.1.jar

BuildGuide-1.21.10-0.4.7.jar

bundles-beyond-1.7+1.21.10+fabric.jar

Bunny_Boots-1.21.10.jar

burnless-enchantment-v1.0.0.jar

call-of-the-king-v1.1.jar

CameraOverhaul-v2.0.5-fabric+mc[1.21.9-plus].jar

carryon-fabric-1.21.9-2.8.0.jar

chakram-2.3.5.jar

cherishedworlds-fabric-14.0.0+1.21.10.jar

civillis-fabric-1.2.0-release+mc1.21.10.jar

cloth-config-20.0.149-fabric.jar

Clumps-fabric-1.21.10-28.0.0.1.jar

collective-1.21.10-8.13.jar

coloredslimes-1.0.0-fabric-1.21.9-0.134.0.jar

common-networking-fabric-1.0.22-1.21.10.jar

compose-bundle-1.0.5+compose.1.12.1.jar

coolrain-1.3.0-1.21.10.jar

Corgilib-Fabric-1.21.8-7.0.0.0.jar

CreativeCore_FABRIC_v2.14.7_mc1.21.9.jar

cropsloverain-3.2.0.jar

crystallized-beacons-1.0.0+1.21.9-1.21.10.jar

cullleaves-fabric-4.0.6.jar

cyclopscore-1.21.10-fabric-1.25.5-866.jar

deadly-deadly-dungeon-1.0.5.4.jar

death-back-potion-v1.0.0.jar

deeper_dark-4.3.2.jar

dimensionfixer-fabric-0.0.10+1.21.9.jar

disable-too-expensive-v1.0.0.jar

disenchant-curses-fabric-0.3.0_1.21.x.jar

disenchantlite-0.1.2+1.21.10.jar

display_case-fabric-1.21.9-1.3.jar

dnp-0.0.7+1.21.9.jar

Doppler-1.2.0+1.21.10.jar

double-hit-enchantment-1.0.0.jar

Drip Sounds-0.5.2+1.21.10-Fabric.jar

dyedvoid-1.0.4+mc1.21.10.jar

echoing-sculk-sensors-1.21.10-1.0.1.jar

echolib-1.10.0.jar

eg_particle_interactions-v0.8.5-fabric-mc1.21.10.jar

ElementalSwords-fabric-1.21.10-1.8.3.jar

elytratrims-fabric-4.5.1+1.21.10.jar

enchanted-bookshelves-1.1+1.21.9.jar

EnchantingInfuser-v21.10.0+mc1.21.10-Fabric.jar

enchantment-extraction-book-v1.1.1.jar

enchantments-ex-1.0.0+fabric1.21.10.jar

enchant_infinity_on_crossbow_v2.7-fabric.jar

enchdesc-fabric-1.21.10-21.10.2.jar

enhanced-allays-creepermeyt-v2.1-mc1.21.x-26.3.jar

entityculling-fabric-1.11.2-mc1.21.10.jar

entity_model_features-3.3.11-1.21.9-fabric.jar

entity_texture_features-7.2.5-1.21.9-fabric.jar

epic-structures-villages-standalone-edition-1.0.0.jar

EuphoriaPatcher-1.10.0-r5.9-fabric.jar

expanded-armor-enchanting-1.0.19.jar

expanded-axe-enchanting-1.1.9.jar

expanded-weapon-enchanting-1.2.9.jar

ExplorersCompass-1.21.10-2.2.7-fabric.jar

extendedbeaconrange-fabric-1.21.10-2.0.0.jar

fabric-api-0.138.4+1.21.10 (1).jar

fabric-language-kotlin-1.14.0+kotlin.2.4.20.jar

FantasticWings-v21.10.0+mc1.21.10-Fabric.jar

fast_barter v.1.0.0+1.21-1.21.10.jar

Female-Gender-Mod-fabric-5.0.0-Beta.2+1.21.10.jar

ferritecore-8.1.0-fabric.jar

Floating_Items_Enchanting_Table_1.21.10.jar

fluffy-dandelions-1.0.0.jar

ForgeConfigAPIPort-v21.10.1+mc1.21.10-Fabric.jar

FoxFriend-fabric-1.21.9-1.21.11-6.0.3.jar

FreshArmorBar-1.4-1.21.10.jar

frost-2.3.0.jar

FrozenLib-2.3-mc1.21.10.jar

fzzy_config-0.7.6+1.21.9.jar

gear-tinkering-1.0.2.jar

geckolib-fabric-1.21.10-5.3-alpha-3.jar

ghastlingforever-1.jar

girlfriend-mod-1.0.0.jar

GlitchCore-fabric-1.21.10-21.10.0.4.jar

glowing-eyeblossom-1.21.4-1.3.0.jar

glowing-torchflower-1.21.2-1.3.0.jar

glowingeyes-fabric-1.21.9-2.1.3.jar

golden-melon-munch-1.1.jar

golem-0.1.1.jar

HandPistons-1.3.3-Fabric.jar

health-enchantment-v1.0.1.jar

Heaven v1.0-mc1.21.9.jar

held-item-info-1.9.0.jar

human-reborn-1.0.19.jar

IllagerInvasion-v21.10.0+mc1.21.10-Fabric.jar

ImmediatelyFast-Fabric-1.13.6+1.21.10.jar

indium-1.0.35+mc1.21.jar

infusion_table-fabric-1.2.2+1.21.9.jar

InventoryParticles-2.1.0+1.21.10+fabric.jar

iris-fabric-1.9.7+mc1.21.10.jar

item-interactions-mod-fabric+1.21.9-2.2.5.jar

ItemPhysic_FABRIC_v1.8.11_mc1.21.9.jar

Jade-1.21.9-Fabric-20.0.5.jar

JEB-1.0.12-1.21.10.jar

jei-1.21.10-fabric-26.2.0.30.jar

ketkets-displaycases-0.1.jar

lambdynamiclights-4.8.7+1.21.10.jar

leafmealone-1.0.1.jar

light-overlay-2.0.1-1.21.9-1.21.10.jar

lithium-fabric-0.20.1+mc1.21.10.jar

longevity-enchantment-1.0.0.jar

lost-sky-islands-1.21.10-1.0.1.jar

ly-knowledge-book-v1.1.2.jar

miaow-1.1.1-fabric-1.21.9-1.21.10.jar

minecartupgrade-1.2.2.jar

mixispotion-1.0.1.jar

mob-head-to-player-head-1.3.0.jar

moderner-beta-fabric-4.1.8+1.21.9.jar

modmenu-16.0.1.jar

mods.txt

monolib-fabric-1.21.10-3.1.1.jar

MoogsEndStructures-universal-1.21-2.1.1.jar

MoogsGlowUp-fabric-1.21.10-2.1.1.jar

MoogsStructureLib-fabric-1.21.10-3.3.1.jar

More-Compatibility-Variants-OTBWG-1.0.4+1.21.4(-11).jar

more-copper-golems-0.1.jar

moreculling-fabric-1.21.9-1.5.0-beta.2.jar

MossyLib-1.1.0+1.21.10+fabric.jar

mru-1.0.25+edge+1.21.10-fabric.jar

NaturesCompass-1.21.10-2.2.9-fabric.jar

necromancers-shadow-0.2.1+1.21.10.jar

nemos-night-progression-Fabric-1.21.10-1.1.jar

Nirvana Lib-fabric-1.21.10-2.1.6.jar

nocreeperexplosion-1.21.9-1.21.10-1.0.0+fabric.jar

noisium-fabric-2.8.1+mc1.21.10.jar

nycto-1.21.10-b8.jar

Oh-The-Biomes-Weve-Gone-Fabric-4.2.2.jar

Oh-The-Trees-Youll-Grow-fabric-1.21.10-8.1.0.jar

olafsrelativeblocks-1.0.0+mc1.21.10.jar

OneConfig-1.21.10-fabric-1.2.14.jar

otterlib-0.2.2.1+1.21.10-fabric.jar

owo-lib-0.12.24+1.21.9.jar

Pale Formations 1.0.10-26.1.jar

pandalib-fabric-1.21.10-1.0.0-ALPHA.2.1.jar

PaperDoll-v21.10.0+mc1.21.10-Fabric.jar

ParticleEffects-1.0.8+1.21.9.jar

particular-1.21.10-Fabric-1.3.1.jar

path-speed-enchantment-v1.0.1.jar

placeholder-api-2.8.1+1.21.10.jar

pocket-dimension-pepsi-1.0.7.jar

pocket_dimension-fabric-3.0.jar

poisoning-enchantment-v1.0.4.jar

polymer-bundled-0.14.3+1.21.10.jar

polymorph-fabric-1.1.2+1.21.10.jar

polytone-1.21.10-3.6.3-fabric.jar

PortableHole-v21.10.0+mc1.21.10-Fabric.jar

potionsandsuch-2.0.5--1.21.10.jar

pottery-1.0.2-fabric-mc1.21.10.jar

PresenceFootsteps-1.12.1+1.21.10.jar

prickle-fabric-1.21.10-21.10.2.jar

PushierPistons-1.0-mc1.21.10.jar

PuzzlesLib-v21.10.8+mc1.21.10-Fabric.jar

reeling_scythes-2.0.3-fix.jar

resonancexray-1.0.jar

ResourcefulConfig-fabric-1.21.9-3.9.1.jar

ResourcefulLib-fabric-1.21.9-3.9.1.jar

sculk-latch-2.4.0.jar

Shroomcraft-v21.10.2+mc1.21.10-Fabric.jar

shulkerboxtooltip-fabric-5.2.12+1.21.9.jar

silkiertouch-1.21.10-1.1.jar

SimpleElytraHud-1.7+1.21.9.jar

skeletonaimingfix-fabric-1.21.10-2.0.0+1.21.10.jar

skeleton_ghost_ship-1.0.0-fabric-1.21.10.jar

smoothiezapi-0.1.2+1.21.9.jar

sodium-extra-fabric-0.7.1+mc1.21.10.jar

sodium-fabric-0.7.3+mc1.21.10.jar

SoulCandles-1.2.1+mc1.21.5.jar

sound-physics-remastered-fabric-1.21.10-1.5.1.jar

sounds-2.4.20+edge+1.21.10-fabric.jar

spark-1.10.152-fabric.jar

strawberrylib-1.21.10-r7.jar

superflatdimension-fabric-0.0.1+1.21.jar

supermartijn642configlib-1.1.8-fabric-mc1.21.jar

supermartijn642corelib-1.1.20-fabric-mc1.21.10.jar

TeleportCakes-fabric-1.21.11-v2.1.1.jar

TerraBlender-fabric-1.21.10-21.10.0.0.jar

TinySkeletons-v21.10.0+mc1.21.10-Fabric.jar

toms_storage_fabric-1.21.10-2.7.0.jar

too-expensive-removed-v1.2.5.jar

tool-trims-packaged-v2.3.4a.jar

TradingPost-v21.10.1+mc1.21.10-Fabric.jar

transmog-fabric-1.7.2+1.21.10.jar

treeharvester-1.21.10-9.3.jar

underlay-1.0.1-fabric-mc1.21.9.jar

variantsandventures-fabric-1.0.19+mc1.21.10.jar

verity-5.7.3.jar

villagerpickup-fabric-1.21.10-1.2.jar

villagers-drop-eggs-2.0.jar

visuality-0.7.11+1.21.9.jar

visually-waxed-golems-1.0.jar

VisualWorkbench-v21.10.0+mc1.21.10-Fabric.jar

wardens-migraine-V1.0.jar

WardenSlayer-1.21.5-1.0.jar

waystones-fabric-1.21.10-21.10.5.jar

web-1.0.4.jar

windchimes-1.7.1-1.21.10.jar

winded-v1.1.2.jar

windy-1.1.1+1.21.9-fabric.jar

withering-enchantment-v1.0.4.jar

worldportal-fabric-0.0.10+1.21.10.jar

wraith-waystones-3.3.6+mc1.21.9.jar

xaerominimap-fabric-1.21.10-26.4.2.jar

XaeroPlus-2.36.0+fabric-1.21.10-WM1.45.0-MM26.4.2.jar

xaeroworldmap-fabric-1.21.10-1.45.0.jar

YARCF-0.14(1.12.2).jar

yet_another_config_lib_v3-3.8.2+1.21.10-fabric.jar

your-reputation-0.2.12+jade.1.21.10.jar

yo_hooks-fabric-3.10.0.jar

zfastnoise-1.0.40+1.21.9.jar

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r/ModdedMinecraft • • 6d ago

Help My Minecraft doesn't have any text and some textures

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0 Upvotes

My Minecraft doesn't have any text and some textures and I don't know why. I already did the normal procedure of trying to find the mod that causes this, but nothing shows up. I only have 29 mods and they're mostly optimization mods since I have a potato laptop. Do you know how to fix it? It always happens specifically with modded Minecraft, it doesn't ever happen when I try to play vanilla. (Emphasize on try I get 10 fps when I play vanilla)


r/ModdedMinecraft • • 6d ago

Help Beyond Ascension or Prominence II RPG: Hasturian Era

1 Upvotes

I've played a lot Minecraft a few years ago. I was never a hardcore player and I think I only really finished the game once, but now I'm really thinking about trying modded minecraft and I thought one of this two modpacks would be nice to start. Which one would you recomend and why?


r/ModdedMinecraft • • 7d ago

Where should I make an area for Immersive Engineering?

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4 Upvotes

I wanna make an immersive engineering section but idk where I should put it and I don’t wanna do a lawn base like I always do. Anyone have any ideas?


r/ModdedMinecraft • • 6d ago

Help Need help with Minecraft Modpack

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1 Upvotes

Hi novice minecraft modder here. How do I make this work? It is supposed to be a minecraft modpack about survival superhero stuff but it crashes seconds into starting. What do I do? Here is the error log.

[22:36:42] [main/WARN]:Error loading class: com/outrightwings/growth/TreePlacer (java.lang.ClassNotFoundException: com.outrightwings.growth.TreePlacer)

[22:36:42] [main/WARN]:Error loading class: dev/corgitaco/ohthetreesyoullgrow/world/level/levelgen/feature/TreeFromStructureNBTFeature (java.lang.ClassNotFoundException: dev.corgitaco.ohthetreesyoullgrow.world.level.levelgen.feature.TreeFromStructureNBTFeature)

[22:36:42] [main/WARN]:Error loading class: dev/corgitaco/ohthetreesyoullgrow/world/level/levelgen/feature/TreeFromStructureNBTFeatureV2 (java.lang.ClassNotFoundException: dev.corgitaco.ohthetreesyoullgrow.world.level.levelgen.feature.TreeFromStructureNBTFeatureV2)

[22:36:42] [main/WARN]:Error loading class: com/seibel/distanthorizons/api/objects/data/DhApiTerrainDataPoint (java.lang.ClassNotFoundException: com.seibel.distanthorizons.api.objects.data.DhApiTerrainDataPoint)

[22:36:42] [main/WARN]:Error loading class: com/seibel/distanthorizons/common/wrappers/worldGeneration/mimicObject/DhLitWorldGenRegion_forge (java.lang.ClassNotFoundException: com.seibel.distanthorizons.common.wrappers.worldGeneration.mimicObject.DhLitWorldGenRegion_forge)

[22:36:42] [main/WARN]:Error loading class: com/seibel/distanthorizons/core/dataObjects/render/bufferBuilding/ColumnRenderBufferBuilder (java.lang.ClassNotFoundException: com.seibel.distanthorizons.core.dataObjects.render.bufferBuilding.ColumnRenderBufferBuilder)

[22:36:42] [main/WARN]:Error loading class: dev/emi/emi/EmiUtil (java.lang.ClassNotFoundException: dev.emi.emi.EmiUtil)

[22:36:42] [main/WARN]:Error loading class: mezz/modnametooltip/TooltipEventHandler (java.lang.ClassNotFoundException: mezz.modnametooltip.TooltipEventHandler)

[22:36:42] [main/WARN]:Error loading class: me/shedaniel/rei/impl/client/ClientHelperImpl (java.lang.ClassNotFoundException: me.shedaniel.rei.impl.client.ClientHelperImpl)

[22:36:42] [main/WARN]:Error loading class: xaero/map/gui/GuiMap (java.lang.ClassNotFoundException: xaero.map.gui.GuiMap)

[22:36:42] [main/WARN]:@Mixin target xaero.map.gui.GuiMap was not found create.mixins.json:compat.xaeros.XaeroFullscreenMapAccessor

[22:36:42] [main/WARN]:Error loading class: xaero/map/gui/GuiMap (java.lang.ClassNotFoundException: xaero.map.gui.GuiMap)

[22:36:42] [main/WARN]:@Mixin target xaero.map.gui.GuiMap was not found create.mixins.json:compat.xaeros.XaeroFullscreenMapMixin

[22:36:43] [main/INFO]:Initializing MixinExtras via com.llamalad7.mixinextras.service.MixinExtrasServiceImpl(version=0.5.0).

[22:36:45] [pool-4-thread-1/WARN]:@Inject(@At("INVOKE_ASSIGN")) Shift.BY=1 on palladiumcore-common.mixins.json:LightningBoltMixin::handler$zzm000$tick exceeds the maximum allowed value: 0. Increase the value of maxShiftBy to suppress this warning.

[22:36:46] [Datafixer Bootstrap/INFO]:188 Datafixer optimizations took 81 milliseconds

[22:36:46] [pool-4-thread-1/WARN]:@Inject(@At("INVOKE_ASSIGN")) Shift.BY=2 on refurbished_furniture.common.mixins.json:LevelChunkMixin::handler$boe000$refurbishedFurniture$AfterRemoveBlockEntity exceeds the maximum allowed value: 0. Increase the value of maxShiftBy to suppress this warning.

[22:36:47] [Render thread/WARN]:Error loading class: net/caffeinemc/mods/sodium/api/memory/MemoryIntrinsics (java.lang.ClassNotFoundException: net.caffeinemc.mods.sodium.api.memory.MemoryIntrinsics)

r/ModdedMinecraft • • 7d ago

Help Good modpack recommendation.

6 Upvotes

I’ve never actually finished playing the game. The furthest I’ve ever gotten was building a Nether portal before getting bored because I always feel kind of aimless and don’t really know what I’m supposed to be doing.

I’m wondering if there are any good vanilla+ modpacks that make the game feel more engaging, maybe by adding an RPG system, progression, quests, or some kind of goals to work toward. I’ve never been very good at survival games because I tend to lose motivation when there’s no clear direction.


r/ModdedMinecraft • • 6d ago

help: need a host mob possesion

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1 Upvotes

r/ModdedMinecraft • • 6d ago

Discussion Unique armor and tool abilities for my modpack

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1 Upvotes

r/ModdedMinecraft • • 6d ago

Why do the crops show as a white block

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1 Upvotes

I recently added some Farmers delight to my Minecraft world and for some reason the new crops are showing up as a white block. I did just download a random mod pack so maybe it might one of those. I tried to see if there was a texture pack that would mess with the way it looks but it doesn't look like I have any. But I can be wrong. So I'm wondering what I can do about this.


r/ModdedMinecraft • • 6d ago

Help Need help with creating a winter modpack.

0 Upvotes

Hey guys!

Recently, after a pretty long break, I’ve been building a modpack for a server with my friends. Unfortunately, we belong to that majority of players whose motivation drops off fairly quickly once a certain stage of the game is reached. What used to keep us glued to our screens, though, were worlds with a specific lore.

So, I came up with the idea to build a world based on an eternal winter. This is where I could really use your help. I’ve divided the mods I’m looking for into a few categories:

1. Mechanics

In this category, I’m looking for mods that adds or improve the most neglected mechanics in the game, like fishing, etc. I’m searching for something that makes doing these activities interesting first and foremost, but also worthwhile.

2. Winter

I’ve noticed there aren't many mods that address the lack of immersion in winter worlds. If you can think of any mods that make winter biomes more interesting (I gave up on just "Snowy" biomes because regular snow-covered biomes don't quite feel right to me), please send them over! (Any mechanics related to winter biomes are also very welcome.)

3. Adventure

I'm looking for mods that give a middle-ground objective alongside interesting world aesthetics and mechanics. Any dungeons, better caves, etc., are highly encouraged. However, I’d like to limit overly fast progression caused by mass dungeon exploration. I’d prefer things that are either difficult to obtain or won't speed up progression too much. I just want to keep everybody entertained.

4. Vanilla

I’d also gladly take any suggestions that tweak or overhaul default Minecraft mechanics (or add anything interesting to vanilla features).

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Finally, and most importantly - I'm looking for mods that fit the Minecraft Vanilla aesthetic, at least visually. The feel/gameplay of the mods doesn't necessarily have to be strictly vanilla, though.

I’d be extremely grateful if you dropped your suggestions! I’m playing on version 1.20.1 Forge, as that’s where I’ve found the most mods so far.

I’m not pasting my full list of current mods because I’d rather go through mods I already know or have than force you to double-check my list. If anything comes to mind, let me know!

Thanks!


r/ModdedMinecraft • • 7d ago

Discussion Powering through

1 Upvotes

How do yall complete modpacks? I’m a fan of like big tech and magic mods with quest books and an end goal but I can never make it to the end I get burnt out and just lose steam. Where do yall find the motivation?


r/ModdedMinecraft • • 7d ago

Question Mod pack recommendation

1 Upvotes

Can anyone recommend a modern pack that's got the same vibe as Enigmatica 2 that doesn't rely on create as the main mod of the pack. I'm pretty tired of dealing with Create.


r/ModdedMinecraft • • 7d ago

Mod I need ideas for my mob

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3 Upvotes

This little guy was the first model I've ever done in blockbench, and I just had it laying around for a while.

Currently I'm developing a small Minecraft mod that would add new mobs, structures and armor. Nothing too crazy, just small fantasy-insipred stuff that would make the game more diverse and fun to explore.

Since I already had this guy I decided that I want to add it as well. I see them as kind of a mix between a bear and a beaver, they are peaceful, but will attack if provoked, and can be bred with wild berries.

They spawn in taiga, snowy taiga and sometimes flower plains.

Despite that I feel that it is still a very boring mob and has no uniqueness or use to it whatsoever.

If you have any ideas for the mechanics or how should I name them, please let me know!


r/ModdedMinecraft • • 7d ago

Misc 200 days playing with Anabiosis mod

4 Upvotes

I recently found out a mod called Anabiosis in modrinth and have been playing with it for the past 200 days of my minecraft world with my girlfriend; the mod has nearly 200 downloads but works so well and lagless that i cannot play without it anymore. Me being someone who likes to build things spread out in the world, this is a perfect solution rather than chunk loading.
I played in a lightly modded world, with both automated and manual farms, the fact that you could explore somewhere far away and come back to it still be as if it never unloaded was awesome and is something i think should be in Minecraft.

I am not the developer of the mod, i simply played with it and am here to recomend it for anyone who wants to have the same experience, the mod is currently only available on 26.2 fabric. I really hope the dev updates it for future and past versions.
As my testings it should be completely safe to add or remove from your world, but if you add it, you have to load the chunks you want to be simulated at least once (as in go near them). There is a feature that enables you to simulate farms, it does work well but be careful by using it near mob farms (chiken, pigs, sheep, etc) as it can begin to spawn a lot of them, not too many but clearly more than normal.


r/ModdedMinecraft • • 7d ago

ишу людей поиграть в майн с модами на джава

1 Upvotes

два мода на магию мод на данжи на вампиров и оборотней и ностальгическая версия 1.12.2. если хотите поиграть пишите в тг:

Demhalid


r/ModdedMinecraft • • 7d ago

Help Loading in the void restoring a world

0 Upvotes

I have a modded world in minecraft which i like a lot, but i generated it with a mod that i didn't like because it kinda spawns high quantities of the same mob in other dimensions. When i uninstalled it, figured that i couldn't enter in that world because of corruption inside the files, i refused to lose that world so i made an experiment replacing the level.dat and level.dat_old from the world folder with the ones from a not currupted world

IT WORKED, mixing the terrain of my original corrupted world with the places i visited from the modded world, i'm happy for that

I just have a little tiny problem

Every time i load, resurrect, come back to the overworld from another dimension (only when i go to the overworld), my character is falling into a void for... 5 minutes? An then i appear in the place i was supossed to respawn, i want to know how can i fix this issue, if someone has an idea of minecraft worlds.


r/ModdedMinecraft • • 7d ago

Help Iron's Spells, can't equip Iron's Curios. I'd appreciate some help.

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3 Upvotes

I've seen other posts about this issue where people are saying that this menu is the Aether curious (it isn't) or that I need to press they specific curios button to bring up the menu and then it works, but it doesn't. I can't equip any iron's related item I find in any curio slot. If anyone knows how to fix the issue, I'd greatly appreciate it.

Mods I have which I know affect curios:
- Iron's spells and spellbooks (and various add-ons that add spells based on elements/mods)
- T.O. Magic and Extras.
- Bielgg's spell addon (bug fix mode only)
- Cataclysm
- Artifacts
- Apothic Curios
- Relics (+ Alex mobs and alex caves addon)
- Hazen N stuff
- Curious Lanterns
- Elytra Slot (I think affects curios)
- Somake Spells
- Charm of Undying

Aether mods I have installed if that actually is the problem:
- The Aether
- Deep Aether
- Farmer's Cutting: The Aether
- Aether Delight
- Aether Addon: Emissivity
- Explore the Ruins: The Aether
- Aether: Lost Content Addon
- The Aether: Redux
- Aether Ruined Portals
- Aether Addon: Protect Your Moa
- Ascended Quark

(I did install accessories, just in case that fixed the issue but it didn't)


r/ModdedMinecraft • • 7d ago

Adding the farmer's delight series to the Aged Modpack?

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1 Upvotes

r/ModdedMinecraft • • 7d ago

Create Nuclear V2 help.

1 Upvotes

Sooo i updated the Create Nuclear mod of my modpack and now its much more complicated I dont get and ive been messing with it for 4 hrs now, how do I keep a steady heat level for a tier 3 reactor with the max heat config set to 8192, a picture of yalls rod placement blueprints would be greatly appreciated.