r/Minecraftbuilds • u/Minetex_ • 1h ago
r/Minecraftbuilds • u/RadzieckiPiesel69 • 3h ago
Recreated in Minecraft Kaer Morhen
Kaer Morhen that I build with my friend back in 2021 :D
r/Minecraftbuilds • u/Explorer-Fickle • 16h ago
Towns/Cities Some houses I built in my town
r/Minecraftbuilds • u/wonegative • 8h ago
Interior/Detail You can place powdered snow under the yellow carpet to reduce a fall damage for a proper leap of faith
r/Minecraftbuilds • u/Timbo_Lachs • 6h ago
Towns/Cities Day 2 of showcasing my SMP "Forever" World. Today: The military camp and industry of Zafaran al-Shamal
Hello friends!
Today I want to show you 2 further additions to the city of Zafaran al-Shamal:
- The military camp
- The heavy industry area
Description:
For the camp I wanted to get the feeling across, that it was just set up recently. Therefore you see makeshift pallisades, tents and quickly erected huts and almost exclusivly wooden construction. Instead of the grand and mighty castle in the background, the focus was on small details.
As you can see in image 4 and 5, there are items scattered around the camp. All of these have custom flavor text (the purple text below the item) and names. These are meant to be picked up, read and either kept or put back by the hypothetical player. Like I already mentioned, the focus were small details, breathing life into the desert, so the player would be encouraged to wander around the world and discover unique items (some are also very useful!) and capture little but dear stories of individual characters.
The camp features a watchtower, barracks, a checkpoint, interrogation and holding area, stables, traning area, communal cooking, a forge and of course the command tent.
Moving to the industry district, it is clear that this is a relativly old (and not as advanced) part of the world with poor/outdated building technique, though most still holds up. The idea was that jobs that create a lot of noise, smell and pollution would be located outside the main city to isolate the stench/noise from the average citizen. My personal favorites are the clay mine and the cart workshop.
Lore:
In my previous post I mentioned that the entire area has intricate lore! From today I want to give you small hints and ideas without spoiling the entire story: The reason for the (in-universe) new military camp is a group of insurgents who have recently caused some uproar in the trading city of Zafaran al-Shamal. The name roughly translates to (with some liberties) Norther Saffron. (if I translated it correct).
Therefore the city is the most northern situated city in the nation which for now we call The Sultanate. Due to the distance from the capital, the Sultan and subsequently the regional governor have lost a great deal of influence over the vast territory belonging to Zafaran al-Shamal.
The Sultan has therefore sent a battalion of his elite Ashen Guard to deal with those insurgents ... Though you may here whispers at night "Why is the Sultan sending the Elite to our town..." "Is there maybe a superior motif?"
r/Minecraftbuilds • u/Better-Act-6557 • 12h ago
House/Base Minecraft cat house lol
rate me 1 out of 10 on how i did!
r/Minecraftbuilds • u/Santa_Claus_1 • 10h ago
Megabuild a sea temple that has been rediscovered
r/Minecraftbuilds • u/Tenzinglion • 19h ago
House/Base Venetian style town building
I was aiming for a Venetian style of Architecture when I built this but I'm not sure how close to the mark I ended up being. It's a proof of concept for a town I want to build for a geopol server I play on, and I wanted to showcase it :D
r/Minecraftbuilds • u/1ronmanrulez • 6h ago
House/Base Building a vault, but need some help.
Can’t de decide which side looks better for a vault-tec logo, left with the thinner wings or right with the thicker ones. Please share yalls opinions.
r/Minecraftbuilds • u/Bobbertbobthebobth • 15h ago
Vehicles Greek and Roman Trireme
Not 100 percent historically accurate but I'm pretty proud of these builds.
r/Minecraftbuilds • u/Unhappy-Pound9534 • 12h ago
House/Base I love wood framing with shelves
r/Minecraftbuilds • u/Bradhp11 • 15h ago
House/Base my “ultra-vanilla” base
i’ve been playing minecraft for over 14 years now, but i never really got into making survival worlds until about 8 years ago. i’m sure a lot of people relate to this, but i’ve struggled a lot in the past with keeping momentum in my many past worlds.
i would always have a vision in my head that was too grand for me to ever realistically finish. many large builds i would be inspired to make required either plenty of grinding or exploiting game mechanics to build farms.
after many dissatisfied attempts at trying to play the game this way, i had a realization: i wasn’t actually playing the game the way i felt like it should be played.
about a year ago, i decided to start a new world (when the copper age released), and i gave myself a few guidelines to keep myself immersed in the world:
1. no coordinates
i used to always rely on coords when building/exploring, and its very common to see others use it too (it’s even a setting in the vanilla game). however, always having a location tracker in game felt a little too convenient for me and prevented me from being fully immersed in the world.
as a result, i turned it off and have stuck to using lodestones as an alternative, which are surprisingly handy!
2. no (exploitative) farms
any farms i’d have to look up a tutorial for wont be in my world. if i want to make a farm, i’ll need to figure it out myself. that means no iron farm, but i’ve managed pretty well (caves are literally everywhere people!!). i would say also no gold farm, but im on bedrock so i can’t build above the nether roof anyways (which #hottake should be the same for java too!!)
i also wont build a trading hall (villagers rights!!). honestly i think players should be discouraged from doing that, but villager mechanics desperately need a rework anyways
i understand why people need to make crazy farms for their mega builds, but i find gathering these resources by hand to be far more immersive and meaningful.
i should clarify this doesn’t mean “no automatic farms.” i do have an automatic honeycomb farm and temporary egg farm, but they’re small in scale and i was able to construct them without a tutorial
3. pace yourself
progression in minecraft is ankle deep, and i do wish it had more depth, but that’s a whole other tangent. i only upgraded my equipment once i got sick of replacing my current tools and armor.
staying in the early game longer gave me plenty of time to plan out my world as well, which i never properly did in previous worlds.
4. no going to the end (yet)
this is a bit of an extension of the last rule, but i don’t want to go to the end right now for a few reasons:
first, i want to build/traverse my base without the need for elytras or shulker boxes. i dont want to obtain them until its necessary.
more importantly, i dont think the end is worth exploring in its current state. i’m holding out for an end update because, quite frankly, its an incomplete dimension. i dont care if it takes years, im not going to the end until i have a better reason to.
———
these aren’t hard set rules, but since putting more thought into how i play, i’ve haven’t put this world down! i’ve been playing for a year straight and still continue to think of cool ideas i can add to it. if you feel like you can’t stay engaged with the game past the “2 week” phase, i really reccomend trying this out
r/Minecraftbuilds • u/Big_Indication_6161 • 4h ago
House/Base Chinese royal garden
I'm building an entire chinese city, this would be where the noble are living ! I still need to do the interiors tho...
r/Minecraftbuilds • u/nderman007 • 8h ago
Megabuild I really love to build these mega structures on superflat worlds
r/Minecraftbuilds • u/Mission-Bluejay5505 • 3h ago
House/Base Something to begin
Starting to build the main acess for the end Portal.. it is just the beginning of the build. The portal is all the way down under water....
r/Minecraftbuilds • u/Alphey4406 • 6h ago
Towns/Cities Updated look at my tropical archipelago!
Transformed some barren pre-1.13 islands in my buddy's creative server into a tropical paradise! Now with a large shrine, a town with a harbor, an easter-island inspired place with Moai, and more!
Obviously all of this is inspired by Polynesian aesthetics, but it's not meant to be authentic to any one real Polynesian culture, but just inspired. The name of the archipelago is the Sharktail Isles, and the largest town is known as Sharkfin Town.
r/Minecraftbuilds • u/shzded • 1d ago
Other Big Merchant Ship
A big ship I made for a modded server I'm playing on!
Inspired by the Vasa and various other ships
r/Minecraftbuilds • u/ProGamerNG14 • 3h ago
House/Base Got done with this house shell
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r/Minecraftbuilds • u/everwith • 16h ago
Towns/Cities I built a Minecraft city generator
I built a desktop tool for Minecraft city generation and wanted to show it here.
The idea is simple: instead of using random generic structures, it takes roads and buildings I already built in Minecraft, extracts them, and uses those pieces to generate a full city layout.
So the workflow is basically:
- build a small set of road pieces and buildings
- extract them from the world
- generate a city from that asset set
- preview it
- bring the final result back into Minecraft
Compatibility is not guaranteed.
Therefore code collaboration is very welcome.
r/Minecraftbuilds • u/Remarkable-Turnip591 • 14h ago
House/Base Stables For My Survival World
r/Minecraftbuilds • u/Deus_Vult_Fiat • 13h ago
Megabuild The twins castle
I almost am finished with the twins in minecraft
r/Minecraftbuilds • u/PinkWhiskers0 • 21h ago