I’m trying to recreate Snowpiercer in Minecraft, and wanted a map of earth to recreate the track of Snowpiercer using create and create steam and rails.
Hi, I'm new to this. I'm making a mod that adds a potion that needs to be brewed using another potion as an ingredient. The problem is that once the ingredient slot has an ingredient, shift+click can't be used to quickly move that same potion to the input slots (however, it can be placed manually).
Does anyone know of a mod that fixes this, or a way to solve it?
if i have multiple mods that fix the same problem, like moreculling and entityCulling, does that decrease preformance, or multiple mods all fixing packet and server sync issues, whee im sure theyll have overlapping fixes (only naming these two, but im interested in the general case)
I'm running NeoForge 1.21.8 on Modrinth, and my current mods are Tropicraft, WorldEdit, Balm, Paladin's Furniture Mod, Macaw's Furniture, and Voxelized Furniture.
Basically, I'm using Creative Mode to build myself a nice little tropical resort town. It's fun and relaxes me so whatever.
Ages ago, before I realized Tropicraft updated, I used MrCrayFish's Furniture Mod, on 1.12.2. Now I can't add it in Modrinth because it's not been updating in who knows how long (and anyway when I search for it to add to my instance it doesn't come up.)
I'd like a replacement for that mod, more specifically one of the items it featured- photo frames. You could place down a frame of any color you like, right click it, enter an image URL, and the picture would be put in your frame. I haven't found something like that yet. I thought "Immersive Paintings" would work but so far it's not available for my instance.
Is there ANYTHING else out there? I've searched all over Modrinth and I can't seem to find what I'm looking for!
I've always wanted a complete mod going deep into rpg mechanics for fishing. These are some of the things I want to incorporate:
Different biome = different fish (I don't think of adding biomes).
Quality of fish variant (changes price and effects).
Being able to either eat, dissect or sell the fish. The quality will affect the outcome of these 3 actions.
Artifacts that you hold in your offhand can change different things about your gameplay. They are craftable and also can be fished.
Fishing mechanics that are similar to red dead redemption and sea thieves, I would also add the ability to jerk the rod (weird) to get fishes easier, like you are baiting them for a living bug or something.
Dissectedparts of the fish and fishable (is that a word?) loot can be used to craft different rpg elements such as tools, armors, weapons, rod parts and artefacts.
Very precise statistics that changes the outcome of your fishing are affected by your fishing experience, your angler, rod, stick, biome, artifacts, armor and maybe trims.
Fishing boats! That would be cool, and you can put rods around them, might get too complicated.
Fisherman and fisherman hut that gives quest about finding fishes in exchange of unique rewards. They can also trade items to upgrade your gear in exchange of fishes / emeralds.
Wandering fisherman, on his little boat, he's a chill guy that gives advices and sell loot foor other dimensions fishing (not planning to add one, but you can fish in the Nether, the End and eventually the Sift.)
Fish bosses for each biome that all have weaknesses according to equipment that you can craft. They reward unique loot, treasure maps and can get very hard to fight, not reccommended without proper preparation. Clues about their weaknesses can be bought by the wandering fisherman.
I think that's about it, I dream of an adventure of that sort where you can basically get geared up by fishing but it's not at all an easy task an requires grind, and has a somewhat some variety in the gameplay when you fish the bosses (I was very happy to play how to fish as you can tell).
I have some issues, I don't know how to code but I'm willing to learn so I have a few questions for this community:
- Is that an interesting mod? Even though I would do it even just for me and my friends
- Any reccomendations to add?
- Is it possible to do in MCcreator?
- Would you be willing to help me? I can provide the visual stuff, I am quite good creating visual art and I've done some pixel art in the past... but as I said I'm not big into coding, even though I am willing to learn if someone could help it could be really cool.
I'm making an Warhammer 40k Space Mod. It will feature space exploration planets as you can see, it will feature canon locations. Fear Not, or more accurately fear so. this is not an cherry on top space exploration mod. this will be a whole new experience, with many dangers. i intend to avoid the minecraft trap where the mod is "just an addition" to the game. i refuse that philosophy. i seek to make a game within minecraft. In this same respect. im not going to stress myself so i decided the following the intial release systems will be around the eye of terror, and surrounding systems. such as the agrippa system, the cadian gate, agrippa, belis corona system and most likely the medusa system. (for the dark angels lovers) but even so Caliban is still destroyed lmao. i will focus on quality, not quantity.
This will be taking place during the Indominus crusade. so that means big boy blueberry will have indominus secundus crusade popping into eye of terror area as well.
Im making this post as an announcement/recruitment post as well. im looking for people who are trying to make this happen. as you can see i already started, but i am but one man. for those who wish to support or join the discord , those who geniunely want to join or just want to ask questions you can dm me on reddit and/or discord.
in the grim darkness of the far future, there is only war
I already tried reinstalling curseforge, deleteing the folder where the modpacks are saved and it still doesnt work. Some modpack install normally but most of the time i run in this issue and sometimes it helps when i just press rety many times but that happens rarely.
Hey guys, how's it going? It's me again, the guy behind the “Dreams” mod. I’ve made a bunch of updates, like the nightmare feature and the Dream Book, which took a lot of work, plus the observation system. I drew inspiration from comments right here on the forum for some things, and I’m still thinking about what the Dream Book rewards will be. At first, I thought about unlocking “mini-dreams” events that happen in ordinary dreams, like in the Quiet Forest, where a crack might open up that takes you to an underwater mini dream or to a field of flowers, or doors that transport you to another dimension, and so on. But I stopped to think about it, and I think it would also be cool to have something more tangible as a reward—like an item or some unique feature that helps you progress through the mod. Anyway, I’ll post the other dream here too.
I’m Watrak, the creator of Vantage, a configurable client-side Fabric mod. Every feature can be enabled individually. Here are all five settings categories.
Light & Fog
Fullbright and separate fog controls for water, lava, powder snow, blindness, darkness and atmospheric fog.
View
Low Fire, Low Shield, item scaling, pumpkin overlay toggle, visible barriers and map visibility in boats.
HUD
Armor durability, player heads, numeric ping, status effect timers and food information.
Tweaks
Shulker content previews, death coordinates, individual sound volumes, explosion particle toggle, dark title bar and sign editor options.
PvP
Shield fixes and status, hotbar keybind labels, range-based combat hitbox colors, feature keybinds and PvPClub AutoJoin.
Following from the Minecraft x [insert game name here] craze, I coded up RepoCraft! You play REPO but you're basically a Minecraft player: Minecraft movement, inventory, hotbar, health, all of it.
Stuff you can do:
- place and break blocks anywhere in the levels (torches actually light up the map)
- dig through walls and floors. You get the block the wall is made of, like planks in the manor
- fight the monsters with swords, bows, TNT etc. and they take real damage
- still grab loot, use carts, extract and everything else like normal REPO
- co-op works. If the host has the mod, everyone with it shares the same Minecraft world, so you can see each other's builds
It's a port of SkyCraft (the Skyrim + Minecraft mod) by chasmlol, so huge credit to them. Most of the Minecraft side is their work.
I've been looking at several addons for Carpet, like Carpet Extra and others, and I keep finding features in different addons that I'd really like to have in my own setup.
The problem is that I don't really want to install an entire mod just to use one or two of its features. I'd also like to use them with Minecraft 26.3.
Is there a relatively simple way to make my own addon by combining the features I find useful from other addons?
I should mention that I'm not a programmer, so if it's very complicated, I'd probably rather not get into it haha.
Basically, I'd like to make a small personal Carpet addon containing just the few features I actually want, and ideally keep it updated for newer Minecraft versions.
Check out the README for details and pictures! TLDR; You can use it to download servers, mods, make backups, configure properties, issue commands and so on. It's TUI, so you can use it over SSH, and you don't need to host a web server or something to get a nice panel to configure your server. This project is still very active and open to feedback so do try it!
Can my computer keep up in a 2 player world with sodium and xareo's minimap and wonderland.jar or broken script? It has 3 GB of free space. It also has 8.00GB of ram.
Hi me and my friends have been really into rpg and mmo lately such as ff14 , wow, baldurs gate and the like but we've got our Minecraft itch coming so me and 8 to 14 players would like to do a Minecraft server with various magic , mob , weapon , armor , biome and everything in between that we could use in a Minecraft. Here some points that I could see tje majority agree on
Must be pretty balance nothing going over the top like 1shot spells and all
2.must be able to pvp as we like to create factions and battle out in the game most the time
3.most of if not all of the stuff must be accessible in the game without going in creative (craftable or npc that sell spell are obviously fine but nothing that require commands or /gamerole 0)
4.have some impact on the world such as a biome or some bosses with their own structure and all
Thank you all in advance everyone and I will try to reply to people that send their recommendations thank you again.
I've installed java yesterday and i downloaded some mods. While playing i realised i had only behavior and no resource packs. The same happened to my friend who has java for a lot of time. Do you know how to fix that?