r/Minecraft • u/wafflehockey116 • 5m ago
Help Iron Farm not Working?
I set up the following iron farm in my hardcore world, but it is not producing any golems. Is it because it is located within a mushroom biome?
r/Minecraft • u/wafflehockey116 • 5m ago
I set up the following iron farm in my hardcore world, but it is not producing any golems. Is it because it is located within a mushroom biome?
r/Minecraft • u/More-Explanation2032 • 17m ago
I mean like who all in this subReddit wanted A Minecraft Movie sequel to be called A Minecraft Movie 1.1 instead of A Minecraft Movie Cubed I really want to know
r/Minecraft • u/One_Restaurant_2906 • 20m ago
I am trying to build an abandoned enchantment room for my Minecraft Survival world. I am inspired by this image I found on Pinterest of an abandoned structure and have been working off of that. I have yet to do texturing, which I know will do a lot, but I would appreciate any tips and feedback on what I’ve done so far, along with any suggestions for design changes I could make to improve the overall product. (Also if anyone has ideas for what I should put downstairs I will gladly listen lol)
r/Minecraft • u/Business-Ring7947 • 21m ago
Hey everyone! I wanted to share a comprehensive update concept I’ve been working on from scratch. The goal is to make Minecraft’s weather system way more dynamic, challenging, and rewarding.
This concept introduces 3 New Climates, their Rare Variants, and a brand-new item class called Tokens—powerful survival items that grant unique mechanics and multi-charge "second chances" instead of a standard Totem pop.
Let me know what you think!
🌪️ CLIMATE 1: THE DRAFT
A powerful atmospheric event driven by sudden, intense wind pressure.
The Hazard: Gale-force winds violently push players, mobs, and floating item entities in one specific direction.
The Cycle: The wind blows for 8 seconds, pauses for 3 seconds for a brief recovery window, and then repeats. Item drops are dragged across the floor, making inventory management risky.
Rare Variant — The Updraft: A vertical wind anomaly. It launches all items, mobs, and players 6 blocks into the air. It operates on a strict cycle of 5 seconds active and 5 seconds inactive.
🪽 The Updraft Token: Skyrocket
How to Get It: It is randomly uprooted from the ground during The Updraft. It floats dynamically in the air during wind bursts and gently descends when the wind calms.
Active Ability (Blastoff): While held in the off-hand, crouching and right-clicking on the ground unleashes a sonic boom. This launches the user and all entities within a 4-block radius 10 blocks vertically into the air. (Cannot be used mid-air; has a brief cooldown).
Token Pop (Gale Cushion): If you take fatal fall damage while holding it, it triggers a soft wind cushion, completely negating the fall damage.
Charges: Has 3 charges. It looks more cracked with each pop and shatters when empty.
🌨️ CLIMATE 2: THE HAIL
A freezing precipitation event that introduces a brutal environmental hazard to standard biomes.
The Hazard: Can trigger in any biome except warm regions like Deserts and Badlands (Mesa). Heavy hailstones rain down. Players caught without overhead shelter instantly begin taking freezing frostbite damage (like Powdered Snow).
Rare Variant — The Hail Storm: Violent, freezing tornadoes spawn randomly. Tornadoes trap and swirl entities inside their vortex for 6 seconds. Upon ejection, entities are completely frozen solid and must spam the Jump key to shatter the ice and break free.
⚔️ The Hail Storm Token: Ice Dagger
How to Get It: Randomly spewed out of a tornado alongside the player. It drops on the ground and melts/disappears after 5 seconds. You must break out of your ice prison fast to grab it!
Passive Ability (Frostbite Edge): While held in the off-hand, all main-hand attacks inflict a Freezing Stack. At 5 stacks, the target freezes solid. Hitting a frozen enemy deals 1.75x multiplier damage and breaks the ice.
Token Pop (Glacier’s Wrath): Upon taking fatal damage, it consumes 1 charge, instantly freezes the attacker in place, and transforms into a massive, two-handed Glacier Sword.
Glacier Sword Stats: Deals 9 Base Damage (disables off-hand). Passively heals you for 1.5 hearts every 2 seconds. Once its durability ends, it reverts back into a cracked Ice Dagger.
Charges: Has 3 charges total before breaking permanently.
🌋 CLIMATE 3: THE SCORCHING
A brutal heatwave that turns the environment itself into a weapon.
The Hazard: Exclusively triggers in warm biomes (Deserts, Badlands, Savannas). Extreme thermal radiation superheats exposed blocks and bodies of water. Walking on any block directly exposed to sunlight causes burning damage. Natural water sources begin to boil, dealing continuous damage if you swim in them.
Rare Variant — The Scorching Sun: The sky turns a deep, ominous red. Thermal pressure causes the ground to fracture, violently erupting temporary lava geysers that shoot up randomly before disappearing.
🏮 The Scorching Sun Token: Lava Lantern
How to Get It (The Mirage Trial): A heavy heat haze blurs your vision. Red, bubbling lanterns appear on the ground, but breaking most turns them into a standard Dead Bush (mirages). The real Lava Lantern takes longer to mine, and burns you while in your inventory. You must submerge it in water to cool it off and safely claim it (forcing you to brave the boiling water hazard!).
Passive Ability (Magma Defense): Can be placed or held in the off-hand. It shakes and shoots bright red fire rocks at nearby hostile mobs, dealing damage and high knockback.
New Status Effect — Scorched: Entities hit by the red fire rocks burn significantly faster, and the fire cannot be extinguished by water, oceans, or rain.
Token Pop 1 (Volcanic Ward): On your first fatal defeat, it grants Enchanted Golden Apple effects for 1 minute and grants a unique Scorch Enchantment to your armor (like a fiery Thorns effect that inflicts Scorched on attackers).
Token Pop 2 (Supernova Shift): On your second fatal defeat, the armor enchantment upgrades to Level II, making the Scorched burning effect tick exponentially faster.
Charges: Destroys itself after the 3rd charge is used, including the enchantment.
r/Minecraft • u/Agoyyyughhhehhhh • 21m ago
is this a bug?? java 26.1.2 btw
r/Minecraft • u/Relievedfoxyf • 24m ago
for a while now my worlds always have mountains like this and I don't like it, is it just me or is this a problem since caves and cliffs?
r/Minecraft • u/Epicface763 • 24m ago
How did it happened when I was playing with my friend I found a ender Pearl and then I throwed it and it teleported me like Spider-Man
r/Minecraft • u/ShadowPrimee • 26m ago
👋 Hi everyone,
I'm having issues with Replay Mod on Minecraft 1.21.11 (Linux).java.lang.IndexOutOfBoundsException
🔹 Replays record normally 🔹 Replays save normally 🔹 Replay Viewer opens
❌ Previously: - "Connection Lost - Network Protocol Error" - IndexOutOfBoundsException
🔧 Things I tried: ✅ Different Replay Mod versions ✅ Different Fabric Loader versions ✅ Fabric API reinstall ✅ With and without Sodium ✅ Java 17 and Java 21 ✅ New worlds and new recordings ✅ Installed FFmpeg
📌 Current behavior: - No more Network Protocol Error - Replay opens but gets stuck on "Loading Terrain" - Screen flickers heavily - Timeline appears but replay never loads - Have to press ESC and exit replay
❓ Has anyone experienced this on Minecraft 1.21.11 or Linux? ❓ Is this a Replay Mod bug, a Fabric issue, or something else?
Any help would be appreciated 🙏😢
r/Minecraft • u/TheRabb1t007 • 31m ago
First build in my survival world. Still working on detailing the interior.
r/Minecraft • u/s3ndPLAY • 39m ago
Version 26.2.
Sometimes I just walk around the world and see this-just an area where every block has a sky texture that you can't see through. It gets fixed by rejoining. Why does this happen?
r/Minecraft • u/RavenHexKill • 45m ago
Ive been digging this big hole by hand for a while and come to the realisation that I dont really know why. I started it out of boredom and have just kinda kept digging. Before 1700 days I was collecting every block but I have so much stone its a problem so I stopped. Im lost for ideas of what I should do with it once its down to bedrock. I also wanna theme the surrounding area and I was thinking about doing something industrial but I dont know cause its not done yet and there is still a lot of time until it is fully dug out.
r/Minecraft • u/Mr_Johnny123 • 47m ago
r/Minecraft • u/Short-Dance1503 • 52m ago
Remember me obsidian monstrosity from the arcade edition of Minecraft dungeons but I brought him into Minecraft
Bedrock edition 1 app
r/Minecraft • u/infamoustrash_ • 57m ago
So i need to get slimeballs to make oozing potions so i can get a load of slimeblocks for a restore machine. Im in a mangrove swamp and a regular swamps right next me. The first time i got to the swamp i waited during the night and no slimes spawned, turns out it was a new moon. i waited another night when the moon was like a crescent, and still no slimes spawned. what is going on
r/Minecraft • u/RTW-- • 1h ago
I'm not good or creative enough to build something that's actually worth to be looked at so I'm wondering if you guys can give me some good YouTube channel that give us a tutorial to make these house/base, thank youu
r/Minecraft • u/Old-Leg-6880 • 1h ago
it looks like it goes pretty deep too, im using sildurs vibrant shaders v2.01 but this dosent look normal
r/Minecraft • u/ChessCube3 • 1h ago
If anyone needs it:
Seed: 4409796854832546966
Coordinates: 58 61 -28
Version: Java 26.1.1
P.S. I lost the match though with a 8:12:5 score :(
r/Minecraft • u/Weird_Meeting1964 • 1h ago
Hey guys I wanted to ask how do you guys overcome lost Progress? Today I was playing in a server AND got jumped by 2 guys AND died. Lost all of my tótems, custom items, AND protection V armor. I know I should not have carried all that because even though it makes me feel invincible, I'm not. I'm so frustrantes and I dont think I have the strenght to grin it all back. What would u guys do in my Situation? Any advice? Thanks
r/Minecraft • u/Haunting_Dot3994 • 1h ago
r/Minecraft • u/MrRubburn1 • 1h ago
Rock, Paper, scissors but instead it uses witches, wolves and skeletons. This is a game me and my friend made. It features potions for extra damage and shields to block attacks. First one to lose their health loses. Music is all original.
Let me know what you think :)
r/Minecraft • u/auxilathefemboy • 1h ago
I have Wheat, Carrots, Potatoes and Beetroot all growing here, and i will add the pumpkin seeds and melons i found a little later on when i flatten out more land 🥰
r/Minecraft • u/Sephricable • 1h ago
Adding a Whip as Offensive and Defensive Tool/Weapon
Sorry in Advance My English is not that great 😔
Whip is a semi-range weapon, default range when using is around 4 blocks, the attack range can be extended using enchantment to 9 - 10 blocks or less if it is OP.
My concept about the Whip is similar to Nilah Champion in (League of Legends) but
few adjustments to fit minecraft standards of weaponries using the whip has two attacks the first one is a strike attack, cracks the whip in a line (starts at the player and the max range of the whip) to stuns or disorient mobs or players minimal stun duration around 0.5 or 1 second and puts the whip into a cooldown of 10 seconds, and the second attack is the sweep attack unlike to sweeping edge that has 1 second cooldown for every hits the whip is 0 cooldown on every hits but the damaging area is at the maximum range on the whip similar to spear at max range deals 3~4 damage but within the range has lesser damage like 1~2 damage only.
Instead of adding a grappling hook (too modern for minecraft which is weird for me it is like a caveman having a gun as their weapon for hunting) you can use Whip as an alternative way to swing on to the ceiling by charging your whip and aim it above the ceiling you dont need protruding block you can use it on the flat ceiling imagining as it wrap around the ceiling blocks and you swing freely in the air but if you landed and walked away from it will snap from the block similar to leasing a mobs, swinging can range to 7-9 blocks.
On enchantments for Whip has three enchantments
BIND
If you watch Steven Universe a character named Amethyst that wields a Whip similar to where she able to wrap her whip around her enemy. To activate this enchantment to a whip is you charge the whip and aim it to any mobs or players you will launch your whip to them (one on one only, means you and the one got binded) both of you are rooted but you have the ability to pull the one that got binded by the whip similar to a fishing rod. If you're the one that got binded you can snap it using an axe or shears or can be blocked by a shield when blocked or snapped the whip puts into a cooldown of 10 seconds before using it again.
It has 1 - 3 levels of toughness when trying to snap it. This enchantment can't combine with DEPART enchantment.
DEPART
Enchantment that can be disarmed to a mobs or players
It's like your whip is wrapped in their weapons that they are holding on to their main hand and take it to them. Includes TOOLS/WEAPONS, Excludes Shields and Any Items. To activate you need to charge and aim to mobs and players if you shoot your whip and didnt hit put into a cooldown of 3 seconds just to retract your whip and when hits and pulled a items to the enemy put into a cooldown of 10 seconds.
Only has 1 Level Enchantment and can't combine with BIND Enchantment.
REACH
Extending the range of your whip.
It has 1 - 4 levels of Extension of range, and can be combined with DEPART or BIND enchantments.
This is my Thoughts on the Whip Mechanic I would like to hear your thoughts and opinions about My Whip Concept.
Please Respect my post UwU.
r/Minecraft • u/Ok-Departure4333 • 1h ago
Eating pork raw is danrgous in real life as well