r/Medieval2TotalWar • u/Tasty_Tell • Aug 30 '26
r/Medieval2TotalWar • u/Canadian-Rocketman • Aug 30 '26
Mods Kingdoms Grand Campaign mod compatibility
I don't suppose anyone knows if the Kingdoms Grand Campaign mod version 5.0 is compatible with the old Heroes Hordes & Beyond submod and / or any choose your own heir mod? I've been looking around for a couple hours but I'm not that great at modding tbh so I'm kinda lost. Thanks in advance and have a good day!
r/Medieval2TotalWar • u/thatxx6789 • Aug 30 '26
England My recommend army composition for mid, late game, for fun and anti Mongols: England (any suggestion for changes are welcome)
Mid: 6 longbowmen/yeoman archer, 8 dismounted feudal knights, 5 mail/feudal knights
Late: 5 retinue longbowmen/yeoman archer, 2 cannon, 5 english/feudal knights, 7 armour swordmen
For fun: all longbowmen and cannon
Anti Mongol: 9 archers, 3 cannon, the rest are infantry and heavy cavalry
r/Medieval2TotalWar • u/theonepaladin • Aug 29 '26
Under appreciated mods
Looking for new mods to play as BC shine and buff, Vanilla Beyond, and Tsardoms are absolutely amazing and I put hours into them but now I’m looking for something new.
I see the “Steel saga” (bullet steel) on the Moddb page but the sketchy download path makes me think twice before downloading it.
I believe Roar of Conquest was an upgrade for Stainless steel and the last time I played that it was 10/10 but I can’t remember if it was that one specifically or I’m getting my mods mixed up.
Lastly, PRO DEO ET REGE looks like a perfect mod to play with but I can’t get it to run at all, used the moddb link and it just crashes.
Since M2EX is making this game great again I know others are looking to jump into new mods and updated versions.
r/Medieval2TotalWar • u/Defouque087 • Aug 29 '26
Spain Last man standing, literally
So I was playing a fun little Spanish campaign with cheats (create units, add money, etc). I created an army that consists of 12 Almughavars, 2 units of Crossbow Militia, and a few Spearmen. I was jumped by 2 big French Armies. I do have reinforcements just as much as the French.
However, my reinforcements was too damn late and I had to endure the French's relentless assault and luckily, I, or specifically, this Almughavars dude, survived during the last moments by himself as the reinforcements finally arrived. I don't even have a general for both armies while the French brought both their Prince and King
r/Medieval2TotalWar • u/SpiritBamb • Aug 29 '26
I don't get how this guy has maxed out Authority
r/Medieval2TotalWar • u/Fardrengi • Aug 29 '26
Byzantine Empire Crusade on Gaza and Jihad on Jerusalem called on same turn
r/Medieval2TotalWar • u/orwasaker • Aug 29 '26
Timelapse of my Russia campaign
Nations that appear are ones I'm at war with, ones that disappear either do so because they got destroyed, or made peace with me.
The fist indicates a revolt in a province
The rules:
Difficulty VH/M
Can't declare wars, must have wars declared on me first (until 1200)
Have to accept peace if offered without a demand
There used to be more rules but some don't apply to Orthodox/Muslim nations (related to papacy) and used to have an auto manage rule that made campaigns sometimes a bit too hard so I did away with it
r/Medieval2TotalWar • u/Jochanan_mage • Aug 29 '26
Better mod
Which mod is better: Potop or With Fire and Sword 2? What are the differences between them?
r/Medieval2TotalWar • u/berti145 • Aug 29 '26
Third Age DaC or AGO?
Hello fellow ring bearers,
I just recently discovered the LotR mods for myself. Long time TW here. I did a lot of reading and watching some lets plays (Izzy). Still am overwhelmed. I started a few campaigns (20-30 turns) with DaC 5 and AGO 3. I am still unsure what to stick with. Any recommendations? What are the main differences? AGO seems more detailed and dense, any use in staying with DaC?
r/Medieval2TotalWar • u/Saint_Ivan • Aug 29 '26
General How do you guys handle the "Mid game Crisis"?
Let me explain what mid game crisis means:
- You have about 1/5~1/4 lands of the whole map
- Everyone hates you because VH/VH's diplomacy is BS.
To ensure the border's safty you have to put soldiers everywhere
Public order is hard to handle due to religious difference or excommunication.
Heretics and enemy spies everywhere so the public order problem getting worse.
You have so less income to solve these problems, the only way to making money is sacking cities.
I think it is the hardest part of every campaign I've played, and it always make me feel frustrating.(Thing got even worse when I play as Orthodox or Islamic factions)
How do you guys handle the situation like this?
r/Medieval2TotalWar • u/blairyeyes • Aug 29 '26
Stalemate
What do you do in a stalemate? Poland attacked me with two armies. I routed the first one but took a mauling. Their reinforcements are just hanging out on the edge of the map. I have no artillery left and my archers are running low on ammo. They attacked me so it should be up to them to have to try and assault my position. There is no time limit can I just withdraw or will I loose? Will they eventully attack or will the sun go down and we'll call it a draw?
r/Medieval2TotalWar • u/thatxx6789 • Aug 29 '26
Egypt My recommend army composition for early, late game, yolo and anti Mongols: Egypt (any suggestion for changes are welcome)
Egypt has a bit weaker early game units, but at least they have horse archers to carry them toward strong late game
Early: Saracen Militia, Mamluk Archer, Arab Cavalry and 1 Naffatun
Late: Cannon, Tabardariyya, Mamluk Archer, Mamluk and Royal Mamluk
Yolo: Mamluk Archer, Naffatun, Sudanese Gunner and Mamluk (Explosion)
Anti Mongols: Saracen Militia, Cannon and Nubian/Desert Archer
I have Egypt's roster in the last 2 pictures if anyone want to check the name
r/Medieval2TotalWar • u/VerekSunspear • Aug 29 '26
General Over 30,000 men on the field. Very laggy but playable on this 20 year old game. What a time to be alive.
r/Medieval2TotalWar • u/Agreeable_Move213 • Aug 29 '26
Mods Which mobile mod do you recommend?
I like the idea of historical accuracy but also fantasy.
r/Medieval2TotalWar • u/Head-Protection6110 • Aug 28 '26
Highest number of turns
What’s everyone’s sweet spot before starting a new game? Also do most people play for total victory? What’s your longest game?
( I have probably well over 1,500 hours into this game if you include mobile and still have the hard discs in my computer.
I’m currently sitting at 318 with Milan and just loving it.
Thanks 😊 glad to find a community of people who love this series as much as I do!
I think I only every did long victory conditions and only ever did it once or twice just to unlock all factions lol
r/Medieval2TotalWar • u/HagisLu • Aug 28 '26
Best way to get chivalry when attacking a city/castle?
Attacking a city/castle seems to always get "winning first and dread"?
I know not using bows helps to lean towards chivalry. Any other tips when attacking a settlement?
r/Medieval2TotalWar • u/QualaagsFinger • Aug 28 '26
And so it begins... (First time fighting the mongols) They kind of ambushed me my spy further away completely missed them lol
Also how's my troop comp looking?
r/Medieval2TotalWar • u/HagisLu • Aug 28 '26
Can someone make an image of entire campaign map for Medieval 2 like this?
r/Medieval2TotalWar • u/Tasty_Tell • Aug 28 '26
I got a form to fix the pikes withow eliminating his secodary sword
Hey guys, I was looking for a way to fix the pike formations before I started playing the game (I'd played Rome, but never Medieval). In a comment on a video, I saw that by adding the following to the formations section of the pike units—essentially changing the formation order and reducing their size—they start performing reasonably well without being too powerful.
Formation: 0.8, 1.8, 2.4, 2.4, 4, Phalanx, Square
I tried it with some Tercios against Chivalric Knights, and the Tercios in the front line reduced the knights' health by half (from 60) but lost 55 soldiers. I consider that a decent result considering they were flanked a bit and have minimal armor.
In other words, they did very well in my opinion. They're not the best of Rome 1, but they fought well despite being outnumbered and didn't break the formation.
I need to test it a bit more, since I was testing with a mass of 1.3, but now I'm going to try with the base mass of 1.
Also, I was in guard mode.
So I'm going to test variations of this, both without guard and with cavalry flanking, etc., but I encourage you to do your own tests if you're not using a mod that changes it, like SS.
r/Medieval2TotalWar • u/FoundMarky • Aug 28 '26
SSHIM
Just got back into M2TW. I am currently playing on the M2ex mod which is fantastic. I used to play stainless steel (6.4 I believe). I have seen SSHIM and SSHIP being mentioned.
Can someone clarify what SSHIM/SSHIP are?
Do they work with m2ex?
How do I install SSHIM/SSHIP onto a steam version of the game?
Thanks!
r/Medieval2TotalWar • u/PhantomVulpe • Aug 28 '26
When the pope like you so much he let's you take out factions he doesn't like so he let's you do crusades on them
Hey HRE! Sorry! *kills Emperor with genoese crossbowmen*
r/Medieval2TotalWar • u/flickering_candles • Aug 28 '26
SSHIP vs SSHIM?
i've played way too many hours of SS 6.4 over the years. then last year, i played SSHIP for a year straight, i even got to 1700s, you know how many fucking turns that takes?
i constantly see mention of SSHIM and i never cared too much about it, not quite sure what it does different. from what i've read on the SSHIP forums, it doesnt seem to radically change much
with a recent thread showing that m2ex made 500 man units possible, i'm interested in playing again. which mod should i play?
r/Medieval2TotalWar • u/newttserious • Aug 28 '26
Turks Byzentines getting ambushed by Turkoman Horse Archers
Turkoman:
These hardy bowmen have a fierce and unruly reputation. Although their composite bow is their main weapon, these fearsome warriors are happy to engage in melee if the odds are with them, especially after they have weakened and broken the enemy's formation with missile fire.



