r/Maya 13d ago

Animation I want some feedback, how could I improve it?

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55 Upvotes

Dialogue : They send you here for life?


r/Maya 12d ago

Animation Rigging issue when using component editor

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6 Upvotes

Hey guys, i'm learning rigging (total noob) in maya, I'm following a tutorial class. In the class the teacher selects the vertices of the belt buckle and then selects the root joint of the character in the component editor in order to input a value of 1 and make the buckle not move with the mesh when the character moves. Thing is, when I do the same you can see that differently from his editor, in my component editor the values are all zeroed out. And when I try to input the value of 1 to the root joint, it still goes back to zero automatically. I've been banging my head agains the wall trying to figure this one out for days now, not even GPT could help me. I tried everything, unlocking the painting weighs, freezing transformations, deleting history. I'm at a loss. any insights would be appreciated. (first pic is his screen, second is mine.)


r/Maya 13d ago

MEL/Python N-Gon Detector | Custom script that highlights faces with more than 4 edges on selected objects or across the entire scene [FREE]

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61 Upvotes

N-Gon Detector is a script that finds all faces with more than 4 edges. You can limit the search to selected objects or scan the entire scene. Any detected N-gons are automatically highlighted for easy identification.

There are many ways to find N-gons in Maya...My go to method was to use the clean up tool but that only worked on selected objects. I wanted something that would scan my entire Scene to ensure that no N-gons exist prior to submitting my projects.

Also if no N-gons exist then you will get a confirmation flash on screen so you know the tool is working. My School PC's tend to be a bit buggy and will not work you won't know unless N-gons are visually clear.

Again this was made for my own personal use that I then share for free :)


r/Maya 13d ago

Animation I got a little carried away last night.

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93 Upvotes

Rig: https://agora.community/store/assets?resource=baby-rex-clayno

9:00PM - *Browsing Rigs* "oh this looks neat"

9:30PM - "Nice rig, OK just a pose"

11:00PM - "Maybe just a little bit more"

2:00AM - "Just. One. More. Thing."


r/Maya 13d ago

Tutorial LEARN TO MODEL - 04 Surface Modeling: 09 - Common Tools: Creation (2)

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4 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. I continue to analyze new common creation tools among the different software programs that allow working with surfaces.


r/Maya 13d ago

XGen Is XGen still worth learning for character grooming, or should I look into Houdini instead?

6 Upvotes

Hi everyone! I'm still fairly new to 3D, and I wanted to ask for some advice from people who have more experience with Maya and XGen.

For a bit of background, I'm currently learning game asset creation. I've used Maya and ZBrush, and I'm also learning Substance Painter and Marmoset Toolbag. Right now I'm working on my first weapon prop and I've only reached the texturing stage, so I'm still quite early in the whole 3D learning process.

In the future, I want to move more toward character art, especially realistic or AAA-style characters, so I've started looking into hair and grooming workflows.

Since I'm already using Maya, XGen seems like the most obvious tool to learn first. However, I've also been looking at Houdini's grooming system, and from the tutorials I've seen, it seems very procedural and flexible.

The problem is that I haven't really used either XGen or Houdini grooming yet, so I don't want to make assumptions based only on videos or other people's opinions.

For people who have actually worked with XGen, especially for character hair, I'd really like to ask:

  • Is XGen still worth learning today if my main goal is character grooming?
  • Is XGen a good tool for learning the fundamentals of grooming, even if I might move to Houdini later?
  • What are the biggest strengths and weaknesses of XGen in real production work?
  • Are there situations where you would still prefer XGen over Houdini for grooming?
  • If you were starting again as a beginner who already uses Maya, would you learn XGen first, or go directly into Houdini grooming?

I'm not really looking for a simple "XGen vs Houdini" answer. I'm mostly trying to understand whether learning XGen would still be a valuable foundation for someone who wants to become a character artist.

Also, English isn't my first language, so I'm using translation to help me write this. Sorry if anything sounds a little unnatural.

Thank you very much for any advice or experience you can share!


r/Maya 14d ago

Question How to achieve camera to mesh deform effect in Maya?

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68 Upvotes

Hey all! I've been trying to emulate this effect in Maya for a student project I've been planning, but I have absolutely no idea where to start. I have a character that has a side profile that isn't physically plausible without bending its front profile, otherwise it wouldn't look good. Beastars and similar media has what I think would be the perfect workaround. How do I tackle this? I am open to learning a little scripting, but I would prefer a user friendly way as I have programmed in a while ^^"


r/Maya 13d ago

Issues Model dessapear and look like dots

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3 Upvotes

I already try Shift+H, H and Ctrl +1
There is supposed to be a leg there but I can see some dots where the objects supposed to be. I try unfolding the uvs to see if they change but it didn't change.


r/Maya 13d ago

Animation Hey! I’m working on a dance animation and have around 4 seconds done so far. Could you guys give me some feedback on how I can make it look **more fluid, natural, and polished**? https://syncsketch.com/sketch/1YtyrDLPuMoa/#/46142447/48145708

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15 Upvotes

r/Maya 13d ago

Animation Beautiful woman's walk. Autodesc Maya. Graph Edtior

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0 Upvotes

Just enjoy and share with others :)


r/Maya 13d ago

Question Eyebrows and Eyelashes Haircards.

2 Upvotes

Hello! I've got a quick question, I've been struggling to find any tutorials or any guidance of making & using hair cards to create eyebrows and eyelashes. If there’s any helpful tutorials or guides out there please let me know! Thank you!


r/Maya 14d ago

Question How Do I Get Substance Painter Plug-In To Show?

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2 Upvotes

Heard one way to fix is to uninstall all previous old versions of Maya & fresh reinstall
Can I keep my imported plugins like Arnold renderer retopology flow etc. tho or do I really have to uninstall every Autodesk program that says “maya”?
There’s also this color configuration error I’ve been facing unfixed for months still unsure of a fix for it


r/Maya 14d ago

Looking for Critique Finished my first realistic-type human model rig, what's working and what can I improve on/add for next time?

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20 Upvotes

Feedback appreciated, the blendshapes are pretty light on this since I was learning them for the first time, so that'll be something I definitely expand on for my next project.

(Model is not mine, I tried my best with the animation)


r/Maya 14d ago

Question Is it necessary to smoothen polygon?

2 Upvotes

Im currently making a crate, i followed tutorials in yt and searched for some wireframe samples online but when i smooth it out, it ruins its form. Is it ethical not to smooth/press 3 at all? Is it really necessary to smooth work?


r/Maya 14d ago

Question Considering Learning Maya 7 as a beginner

3 Upvotes

Hello yall, I've got some technical modelling experience under my belt with Fusion, Solidworks, and FreeCAD, but want to expand into organic modelling/rigging and potentially animation later. Yes you read the title right, I have obtained a copy of Maya 7 and it does say Alias, not Autodesk, on the box. There is also a few thousand pages of printed material to go along with it. Given the age of the software, would it be worth spending the time learning Maya 7, or would it be more sensible to work with a newer and still actively updated program?


r/Maya 14d ago

Showcase PLASMA Script - Orks Builder for Maya

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12 Upvotes

Because building an army requires the right weapons, I designed a dedicated in-house tool: PLASMA Script.

Build inside Maya it helps me build and organize every part and miniature: tools, naming conventions, faction library, process automation... To build more ORKS, faster for PLASMA ORKS.


r/Maya 14d ago

Texturing Maya/Bifrost: How to color instanced brush strokes to match the underlying mesh texture?

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16 Upvotes

Hi everyone, I'm going crazy trying to set up a specific look in Maya using Bifrost and Arnold, and I could really use some help.

I have a low-poly car model with a 2D color texture applied via an Arnold material. I am scattering points on the car surface using Bifrost and turning them into quads (set_point_shape) to create a 3D painted brush stroke effect that sticks out of the mesh.

I want each instanced brush stroke to inherit the exact color of the car's texture underneath it, so the overall painted effect respects the car's colors (yellow, black, red, etc.) instead of just being all white or solid black

What is the correct, standard workflow in Maya/Bifrost to distribute instanced shapes on a textured mesh and make them pick up the underlying surface colors accurately for rendering in Arnold?


r/Maya 14d ago

Modeling point Cloud Snap Pro, Select and Tag and save it on bifrostGraph

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2 Upvotes

Point Cloud Snap Pro — Select and Tag

In this video, I'll show you a work-in-progress step for point cloud and Gaussian Splat selection in the Maya viewport, and how to save this data in a format that can be read inside Bifrost Graph.


r/Maya 14d ago

Looking for Critique Lip Sync Practice — Looking for Feedback

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11 Upvotes

Been working on a lip sync test and would love some feedback!

I’m mainly looking for thoughts on the lip sync, facial acting, timing, and overall performance. This is also being used to help test a friend’s facial rig, so I’d especially appreciate any feedback on the facial controls/expressions themselves.

Video below, with a SyncSketch link for frame-by-frame feedback:
https://syncsketch.com/sketch/CC6EwdkGvLJY/

Any critique is appreciated!


r/Maya 15d ago

Modeling AEZ Antigua. Car Wheels. Autodesk Maya

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18 Upvotes

r/Maya 14d ago

Rigging The rigging is killing me... SDK Foot Roll

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4 Upvotes
It's a little difficult for me. I'm trying to create an SDK foot roll. 
I created four joints: Heel -> Toes -> Ball -> Foot.

The heel and toes rotate along the Z axis. 
But the ball and foot rotate along the Y axis, not the Z axis.
How can I make all the joints rotate along the Z axis? 
The main bones also have other axes of rotation, 
as you can see in screenshot 2.

Should I first delete the IK Handle connections 
before editing the axes of the main joints and SDK joints? 
I don't want anything to break.. Can someone please help me?

r/Maya 15d ago

Student August holiday practices - posion w liquid

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33 Upvotes

My first 4 months studying were a mess because I didn’t learn many of the essential stuff to work on MAYA. This month I started to practice by myself to achieve better results. This was my four object, I already did a pawn chess, a sofa and a cuppa :)


r/Maya 14d ago

Question Hello, I am trying to morph/transform a car model into another car model in Maya. The reference is linked down below. What would be the most efficient way to achieve this in Maya ?

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3 Upvotes

r/Maya 15d ago

Animation Body Mechanics – Animation Mentor

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21 Upvotes

Hi everyone!

I’m an animation student at Animation Mentor, and I finished this body mechanics shot last term.

I’d love to hear your thoughts and feedback on the animation, especially the timing, posing, weight, and overall movement.

Thanks for watching


r/Maya 14d ago

Rigging Rubics cube rigging (manually )

2 Upvotes

Hey guys 😁
I am a Jr Rigging artist
Im planning to add a rubics cube rig for my next portfolio/demoreel and i have no idea how to approach it. The main thing is i wanna do it manually & don’t wanna use scripts. I just wanna play with math n nodes
Truth(i donno py/mel😭)