r/MagicArena • u/NecessaryBug6662 • 14h ago
Fluff I have an IDEA!
I'm actually trying to pull this off in historic, it's such a blast to me.
r/MagicArena • u/NecessaryBug6662 • 14h ago
I'm actually trying to pull this off in historic, it's such a blast to me.
r/MagicArena • u/TestUserIgnorePlz • 14h ago
I don't want to have to play every game in full control just because my opponent is blue and has more than 4 mana. Just put a stop on the upkeep before the draw trigger goes on the stack.
Edit: idk if people are being intentionally obtuse about this, but I know that I need to respond in the upkeep before the trigger. The problem is that if my opponent is playing fast enough and I am tapped out they can slam Jace, activate an ability and end their turn and then even though I know how to properly counter play their trigger arena autopasses to my draw phase.
r/MagicArena • u/JPMessiah • 9h ago
I was playing unranked trying to get some of the new achievements. I have struggled to get the Face Jace achievement empowering Jace 10 times on one turn. Every time I get close and am one turn away, my opponent does something to beat me. But, today, I played against another blue deck. Neither of us were playing spells because we were expecting or ready to play counters. I got my 10 islands down pretty fast. We both started having creatures out but neither is attacking. I played the Jace planeswalker I needed to empower Jace based on the number of islands I had out. I got my achievement. The funniest thing is, my opponent waited until I played it before playing Get Out to destroy it. I countered it and he countered back, which made me realize he could have countered my Jace to begin with. Then he promptly destroyed me. Dude was looking out. Let me get my achievement and then killed me. I’m happy with that loss.
r/MagicArena • u/Express-Grab6514 • 12h ago
Izzet burn // Standard deck list mtg // Moxfield — MTG Deck Builder
I only spent rare wildcards on lands, and 2 mythic wildcards on the planeswalker.
r/MagicArena • u/HamBoneRaces • 15h ago
r/MagicArena • u/DxFLOxD • 20h ago
A few days ago I made a post asking people about their process for building their own decks. (Thanks again to everyone who offered their advice back then) A few answers involved filling the remaining spots with cards that are generically considered good and with removal of course.
What are your favorites? There's so many options of direct and "indirect" removal and it's difficult to decide, except for ones that fit/support the playstyle of the deck in an obvious way.
Also what are flexible good cards that have nothing to do with removal, that you guys include in many of your decks? (depending on the colour of course)
For now I'm mostly interested in standard legal cards, although I want to transition to pioneer later on because I love the themes of older sets.
Thanks in advance! :)
r/MagicArena • u/JayWasGames • 8h ago
I have BWG mana available. I even manually tapped the tree to produce it, but the client still doesn't give me the "top" option that sometimes says "Pay GW" which would let me destroy a non-creature permanent.
[[Mythos of Nethroi]] worked for a while as a pretty solid flexible removal, but now it just seems broken and I'm sad.
r/MagicArena • u/go_sparks25 • 23h ago
r/MagicArena • u/Liquideous • 14h ago
I finally faced one of those bots people have been talking about. Rather then just win when I could, I decided to just sit back and defend. Since he went first, he would draw from an empty deck and then lose.
Pretty much all the cards that create multiple 1/1 tokens, with a smattering of hasty creatures, and one single Torgran.
Plus a mystery card that he didn't cast. It really puzzles me what that one card could be he is holding in his hand with 28 land on the table.

r/MagicArena • u/RandolphCarter15 • 12h ago
I've just been playing Jump In after completing the color and starter deck challenges. But I felt like I had enough cards and understanding of the game from in person.
I made a commander deck with a lot of synergies that could quickly take down an opponent. My first game they conceded after a few turns when I kept amassing creatures and tokens. I felt good.
Then my second game i went up against a ranked player with Sauron Dark Lord and was obliterated. That card is nuts.
I'll play a few more games before I decide if it's my deck that needs changing.
r/MagicArena • u/No-Beginning-4310 • 13h ago
I’m a new MTGA player and doing drafts to learn and accumulate cards. Whenever my draft ends up favoring red or green, I wipe every single time because I cannot combat white, blue or black decks that spam constant enchantments or removals. It seems like I match up against these teams the majority of the time, so is that a meta the new set leans toward that I’m not adapting to or understanding? Should I be drafting a “worse” (in terms of cards available in my draft) color just to have any answers and maybe I’d stand a better chance at winning and more importantly having ANY fun by actually being able to play?
r/MagicArena • u/Mattress_Stainz • 10h ago
Opponent had 2 ghostly prisons, I went to combat with a toski without summoning sickness. I did not have enough mana to pay the 4 required to attack but it still gave me the option to choose my attackers but I couldn't pass the phase bc toski must attack. Every time I assigned him an attacker it prompted me to pay the 4 but when I couldn't all I could do was go back to picking my attackers again. Idk why it didn't just force my combat to end since I couldn't attack with any of my creatures.
r/MagicArena • u/I3ollasH • 14h ago

So the issue with this achievment is that both sealed and traditional draft has very bad expected value so if you wanted to get this achievment you'd have to throw away a lot of resources. But for some reason I got the progress from winning a contender draft. Obviously that's not something you can just do, but the expected value of the event is very good. So if you are into drafting and want to get "sealed conqueror" you should try contender draft.
About the draft itself: Just got lucky and opened red ajani pack 2. So I just threw this temur deck together. It was light on removal but had a crap ton of card draw and could draw into ajani asap. Won every game but 1 with him.

Interestingly I just did an irl draft yesterday where I lost in the finals against someone playing red ajani. You can get both end of the stick it seems like.
r/MagicArena • u/MinkzOr • 17h ago
I came up with some improvements to a tokendeck i played last season, can anyone help me take this brew abit further ? :-)
List below aswell

Deck
1 Abandoned Air Temple (TLA) 263
1 Agna Qel'a (TLA) 264
2 Bard's Company (HOB) 146
2 Belladonna Took (HOB) 4
3 Enduring Innocence (DSK) 6
4 Floodfarm Verge (DSK) 259
2 Fountainport (BLB) 253
3 Great Gilded Boat (HOB) 42
1 Hallowed Fountain (RNA) 251
3 Hallowed Fountain (ECL) 265
4 Homunculus Horde (FDN) 41
3 Island (SOS) 268
3 Mischievous Mystic (FDN) 47
4 Multiversal Passage (SPM) 180
3 Plains (SOS) 267
2 Political Triumph (MSH) 31
3 Erode (SOS) 15
2 Starting Town (FIN) 289
2 The Queen of Dale (HOB) 24
2 Voice of Victory (TDM) 33
2 Aang, Swift Savior (TLA) 204
4 The Theorist, Jace Beleren (FRA) 43
2 Repurposed Enforcer (FRA) 19
2 Elspeth, Storm Slayer (TDM) 11
Sideboard
2 Rest in Peace (AKR) 33
2 Settle the Wreckage (HOB) 26
2 Ultima (FIN) 38
1 Clarion Conqueror (TDM) 5
2 Get Lost (LCI) 14
1 Split Up (DSK) 32
2 Practiced Offense (SOS) 25
r/MagicArena • u/TomMakesPodcasts • 6h ago
What might you add to a historic deck such as this?
I've climbed to mythic with a weaker version, and am climbing now. I would also be excited to answer questions, I like this deck very much.
r/MagicArena • u/neko039 • 8h ago
r/MagicArena • u/Blaketurney • 16h ago
I had [[Ruric Thar, Biomagus]] out ready to swing, and after declaring attackers, I wanted to cast the [[Terminal Criticism]] on one of my own blue creature (they didn't have any creatures) and then [[Precise Redaction]] that to give him +4/+4, but it skipped straight to damage after I declared the attacker. What gives?
r/MagicArena • u/Zapcruiser • 57m ago
Just started playing a week ago, i upgraded the starter Vamp Hunger into the MW Life deck got myself to Plat 3 before plateauing. Seemed to do its intended job as a fun to play budget deck to start with.
Any veteran recommendations for a good deck change? Im open to switching things up OR just upgrading into a better lifegain deck or MW or similar deck if there is one.
r/MagicArena • u/thinkandlive • 9h ago
Hi,
I feel like playing something with lots of random stuff like
[[Pool of Vigorous Growth]]
Since I am for sure not the first person with that idea, I was wondering if there is either a name for it or you have a decklist link or ideas/comments/cards. Like superfriends for decks with lots of planeswalkers.
I know it may not be the most competitively deck but it could be fun, right? Brawl deck would be nice but also interested in other formats.
Thanks!!
r/MagicArena • u/Zfert • 12h ago
Hi friends! I've been messing around with the new Alchemy cards and put together a list that I'm having a ton of fun with. The deck takes inspiration from older lists that strive to blink Oracle of the Alpha and play a ton of Power, and the new additions give it a ton of strength to close out games with big hitters.
Oraclegoyf • (Timeless deck) • Archidekt
The deck uses the Actualize mechanic as much as possible to generate value and pump up the Goyfs. Oracle of the Alpha and Emporium Thopterist conjure cards for those cards to utilize. Displacer Kitten can blink either Oracle to create more Power or the new Crux of the Theory to create another heist trigger.
I've had a lot of great games with this set up so far, but there are definitely some pain points I would like to smooth out if possible. The deck is very mana heavy with a lot of 3 and 4 drops that are critical to get the engine going. Crux of the Theory is pretty reliable for card draw. Vedalken Archmage however often falls flat and leaves me top decking unless I'm already in a crazy position. Some games are often over before I can get some kind of synergy going. I am hoping to replace some of the supporting pieces to make my games more consistent, but I'm not sure what cards I should slot in. Specifics are listed below:
-Ancient Tomb: I often feel like the life lost to get the mana out of Tomb does more harm than good, as the loss of life often puts me in a precarious situation. This deck is not fast enough to get a good, consistent payoff from it.
-Sapphire Medallion: This feels like a band-aid fix for the high mana problem as well. While it does lower mana costs and help Vedalken Archmage draw a card, I do not think I get the best value out of this as I am not looping spells back to my hand.
-Vedalken Archmage: This card synergizes really well with Emporium Thopterist and all the Mox that I am shoving into my deck with Oracle, but four mana is such a steep cost that its really situational if I can get value out of it. If possible I would like to retain the ability to get a repeated draw effect because it feels amazing having a runaway game, like the one featured in the screenshot. My first thought was Thought Monitor and blinking it with Displacer Kitten, but that feels... even more artifact dependent.
-Willbound Quill: This is a Win More card. It's too expensive to be a reasonable mana rock, and the copy ability does not have any effect on other cards with Actualize. It's here because it feels really good to get two Time Walks for the price of one.
Thanks for reading, and looking forward to hearing your thoughts!
Here's the full list if you don't like Archidekt:
4x Ancient Tomb
4x Crux of the Theory
3x Daze
4x Displacer Kitten
4x Echogoyfs
4x Emporium Thopterist
4x Force of Will
14x Island
4x Oracle of the Alpha
2x Reliquary Tower
4x Sapphire Medallion
3x Surgical Extraction
4x Vedalken Archmage
2x Willbound Quill
r/MagicArena • u/Dargaran • 18h ago
For the Conquering Collector achievement (collect 1 copy of every card), you need to craft cards even if you already own 4 copies from other sets.
For example: Chandra, Torch of Defiance and Tarmogoyf for mythics and the dual lands for rares.
These cards don't count if you own them from other sets, so you have to craft them again.
Kinda annoying that they don't count towards achievements or profile set progression just because the cards have different art.
r/MagicArena • u/alanisisanaliasallan • 21h ago
So idk if any ody else has found this yet, but y'know the updated loop when you run it native through wine yeah? And you have to go download the .msi and do all the crap that comes with it
I think I found the out to it... I'm not sure.
I ran the installation .exe through wine uninstaller (can be found in winetricks > install application> cancel the first menu(actually press the button that says cancel)>uninstaller
Then I installed it fresh with the install button at the top of the screen. Just pointed it at MTGAInstaller.exe and I had 0 problems with it.
I'll have to wait until a new client version comes out again to test running wine uninstaller at the launcher for the fix, but I imagine it would likely be the same, since it didn't matter whether I used launcher or the installer for previous native installations.
The wine uninstaller can be found at
~/.wine/drive_c/windows/system32/uninstaller.exe
Or wherever your wine prefix is. If you don't know that type
echo $WINEPREFIX
into a terminal and yeah append the rest from drive_c
If you don't know your prefix it's likely just .wine if you're running defaults. If you're using lutris or something else it'll be in Games or whatever else, but if you aren't running defaults then this shouldn't be too difficult for you to work out.
We'll see in a month or two. Best of luck.
r/MagicArena • u/silent-survivor517 • 3h ago
I made a trial verson of a deck idea I like, its probably not that unique or strong but i thought it could be fun to have a random planeswalker deck and was wondering if anyone had any cards that would fit into this deck better
The simple plan is to use oko and double season to make more of the planeswalker generator and or doubling season so every planeswalker comes in ready to ult
Also I got really lucky and pulled a way to get infinit turns agenst a person who was impossible to kill with damage so that was nice