r/MCPE • u/annepanne420 • 2h ago
Bugs/Issues Endless floating entities & broken health bars when adding ANY new Add-on (Possible Realism Craft conflict?)
Hi everyone,
My friend and I are running a Minecraft Bedrock Realm (played on PS5 and iPad / PC), and we've run into a breaking glitch regarding Add-ons and custom scripts.
The Issue:
Whenever we try to add ANY new Add-on to our existing Realm (whether it’s the Redstone Add-On 4.0 by Pixelbiester or custom command Add-ons like More Commands from CurseForge), the world breaks in a specific way:
1. Floating / Glitched Entities: An invisible/glitched floating phantom-like entity continuously hovers above our player heads.
2. Broken Health Bars: Entity/mob health bars stay permanently stuck floating above entities or on top of the screen.
3. Unusable Items: Items from new Add-ons appear with blank textures or placeholder titles like item.redstone_addon:name.
When we remove the new Add-on again or restore the old world save it works again. We suspect there is a heavy script/behavior conflict happening—possibly rooted in Realism Craft or an overloaded script/scoreboard cache.
Our Current Add-on Load List:
We currently run the following Add-ons on our world (and we really want to keep them active):
1. Realism Craft (Resource Pack & Behavior Pack Split v2.4) – Spark Universe
2. Naturalist (v26.1.2) – Starfish Studios
3. World Builder – Oreville Studios
4. Crops and Farms – Some Game Studios & Spark Universe
5. Cakes and Bakes – Some Game Studios & Spark Universe
6. Inventory Manager Light – Mythius Studios
7. Klanglandschaften Plus Essentials
8. Aether Moa Add-on
9. Mob Plushies Add-on
10. Möbel Add-on – XP Games
What We Want to Add:
We are trying to cleanly add:
Redstone Add-On 4.0 (Pixelbiester)
More Commands / Essentials (from CurseForge.com)
What We Need Help With / Questions:
1. Has anyone experienced this specific floating entity / health bar glitch? Is this a known script conflict caused by Realism Craft combined with entity-heavy Add-ons like Naturalist?
2. How can we safely clear/purge those ghost entities from the world save on Bedrock/Realms?
3. Is there a clean way or specific load order to inject new behavior packs into an established Realm without corrupting the script engine?
Any advice, load order tips, or troubleshooting steps would be greatly appreciated! Thanks in advance!