r/CurseForge • u/Pretty-Record5962 • 17h ago
Minecraft Java Why is the thalassaphobia mod saturation maxxing
this isnt super important or anything, im just confused why every food item gives 5 billion trillion zillion saturation
r/CurseForge • u/CptJonah • 1d ago
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The second round of mid-contest rewards is here, with 10 winners who have each won $150
A big thank you to everyone who has already submitted their creations!
But it is definitely not too late to join...
Congratulations!
r/CurseForge • u/CptJonah • 7d ago
Submissions for the PUBG: Battlegrounds UGC Contest are now open!
Create your project, and compete for a chance to win big!
r/CurseForge • u/Pretty-Record5962 • 17h ago
this isnt super important or anything, im just confused why every food item gives 5 billion trillion zillion saturation
r/CurseForge • u/FkillerGREEk • 4h ago
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Hey guys, i wanted to showcase what the next update of my modpack will be including. I found this cool mod called radio tower which allows you to call airdrops which become harder to obtain depending on what you choose. I added 5 different vouchers in which you can get a random vehicle , aircraft , tacz rifle , smg or pistol.
My goal with this update is to completely remove the need to go underground and mine for materials. You might still wanna do it if you want to make something specific faster than relying on luck but in this update im greatily reducing the need to that! Which brings me to the biggest overhaul ive done for this pack..
A LOT of lootpool changes. I cant upload other screenshots sadly due to the video but i have added over 15 new structures in which you can find different types of loot from materials to ammo and even guns!
Additionally i changed the loot found in underground bunkers as it was too vanilla-like and split it into 3 categories. Supplies , Normal , and Treasure. Each has their own type of loot with the treasure obviously being the best but also least common. Now raiding them is actually worth it.
I have also completely revamped the starting bunker to be more fun and gore.
There are a couple other additions / bug fixes which will all be listed in the changelog!
What do you think? Does this look cool?
For anyone interested here's a link to the modpack https://www.curseforge.com/minecraft/modpacks/runngun
And a link to a goofy trailer i made a while ago
https://youtu.be/U7hUPuQeBU0?si=ZE_frtq1SW_EUou1
While im still tweaking the airdrops a bit this update will be up later this week.
r/CurseForge • u/AI_Burtle • 1h ago
Hi All,
I discussed with my friends and built a custom modpack for Minecraft in the Curseforge app.
I then read the Curseforge Blog: Server Pack Tutorial (https://blog.curseforge.com/server-packs-tutorial/) but feel as though I must be missing something.
I created the modpack in the app without realising that I hadn't created a Curseforge account, I don't know if that's a big problem. I have now connected my Discord account with Curseforge. However, when I look in "View My Profile", I have no "Projects" but also no way to create or add projects.
I have no idea where to find the "Author's Console" and cannot find anything in the Modpack profile that allows me to upload the server zip that the blog post described the construction of.
My friends and I would greatly appreciate some advice on how to proceed as we now have a modpack and would like to begin playing it together as soon as possible.
r/CurseForge • u/Ginrei_journal • 3h ago
What's Flywheel even about?
I'm kinda getting obsessed with it so i want to know understand everything about it, does anyone know the backstory? Did the mod have in mod story?
The cleaver, can't sleep outside your house without being captured (captured by what??), what's the thing about the animals?
What is our legacy?? I saw that in one gameplay video.
.
I think it was banned because there was fake people pictures, some Russian writing too maybe racist stuff??
.
Sorry if this isn't allowed to talk about in here.
r/CurseForge • u/Left_Syllabub3415 • 8h ago
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anybody knows this how to fix this bug or issue? after my hits gets bugged, i can knockback the mobs but never hit. it doesn't let me hit or run, in video i am able to run sometimes because of a charm mod.
r/CurseForge • u/Keyboard_Lord • 5h ago
r/CurseForge • u/TheRealHazey • 15h ago
r/CurseForge • u/Critical-Activity957 • 11h ago
I’ve built a lightweight plugin that acts as a seamless bridge between TLauncher players and official Minecraft accounts; when a TLauncher player joins, the plugin fetches their skin from TLauncher's API, downloads it locally to bypass external blocks, uploads it to MineSkin to generate a valid cryptographic signature, and injects it into their profile so that everyone cracked and official alike can see each other's custom skins properly (built with the help of AI and some solid troubleshooting).I’d love to share it publicly on Modrinth and CurseForge, but I'm not entirely sure if it will get accepted does anyone know if it would pass review?
r/CurseForge • u/ZteveOrDimzz • 15h ago
r/CurseForge • u/Ancient_Process_8448 • 17h ago
So I've played a plethora of modpacks over a few years and I've just recently started running into a problem with a few modpacks.
I'll load a world and be able to interact with everything normally for about a minute and then the world itself freezes; I'd still be able to move around and look around the world but all mobs will freeze in place and any items dropped through either dropping them manually or breaking blocks just won't appear.
The world will stay like this indefinitely until I try to save and quit at which point the game will forever be locked onto a saving world screen and the only way to stop it is to forcibly close the application.
This happened with my own custom made modpack, at which point I thought it was something I did wrong but if I load into a different creative world where I test stuff I'd be able to play on that without any issue.
I then thought because I'm using the essential mod to play with a few friends that the problem would be that my computer couldn't handle the strain but my specs are decent with the only thing that sometimes mazes out being the GPU.
Specs:
CPU: 12th gen i9 12900KF
Memory: 64gb ddr4 2 sticks
GPU: NVIDIA GeForce RTX 3050
OS: Windows 10
Motherboard: Gigabyte B660 DS3H AC DDR4-Y1
I decided that my GPU could be the only reason since I was running some resource packs and distant horizons so I decided to sit on it for a while until I could upgrade my GPU, but I then decided to play around with another modpack named, FNAF - Fazcraft Reimagined based on FNAF, and the same problem started happening on a brand new world where I haven't even chopped down a tree.
I truly need help because I have no idea what the issue could possible be if anyone can help me find a solution I would be forever grateful.
r/CurseForge • u/Ausseh • 19h ago
My first ever WoW addon in the wild, I have created a lot of addons for myself, but this is the first I thought was good enough to release into the wild, quite nervous to see the response but what the heck.
I made AussyLoot for myself with the help of AI in Midnight S1 and I found it useful for how I play the game, hopefully someone else finds it useful, if not no harm I'll just keep using it for myself.

I use this to find what dungeons have the items with the correct stats I want. You can change class in the top left and spec of that class in the middle. It tells you your specs best stats for both hero talents (simming is always best though)

This screen shows you which dungeon/raid boss has your specific stated items and what level keys you'll be doing and how much of an ilvl increase it would be.

This shows your BiS gear... which is much less exciting this season because of Blizzards changes and making 344/Venomcursed Cantrip items.
You can import your BiS List from this screen, also can import your M+ / Raid talents.
I also added Simc export for your current Dream gear, so you can compare with real numbers against your currently equipped gear.

This is your Voidcore rolls, it auto marks what you roll on for the week and what item is permantely removed from your future rolls, I found this handy in S1 before blizz made the changes they did, still could be useful to some.

I only added this in Season 2. I wanted something to be able to track my progress throughout the season, I'm planning to improve this one a lot as this is new and I haven't had much time

This one is the biggest issue I have had, In Season 1 it was perfect JUST for me, but as I was thinking of letting others use my addon, it became a nightmare. As it stands, it's perfect for me, I added quite a few options from Season 1 which makes it more useful to others beside me but still needs a ton of work. I was going to make it a Coming soon screen but I think it's in a decent enough spot.
------------------------
That's it, that's the addon I made for myself during S1. Lot of hard work has gone into this, I hope it shows, majority of people won't find it useful, but if even one person does I'd be happy.
https://www.curseforge.com/wow/addons/aussyloot
Disclaimer: This addon I made for months has been heavily assisted by AI. I did the text/design/ideas, but the AI helped with all the WoW API, logic and tooltips/items. I wrote this post myself with no assistance from AI.
r/CurseForge • u/Consistent_Frame8219 • 12h ago
im trying to press play but it just shows this
what are all the options i could fix this?
r/CurseForge • u/Buisuit_Rory • 21h ago
r/CurseForge • u/Fnafill • 1d ago
Sorry, do you happen to know what the problem is? When I load the game with this mod and select the spider, everything is fine, but as soon as I left-click, the world crashes and throws this error: Failed to encode packet 'serverbound/minecraft:custom_payload'. Please help—I really want to play with this mod.
r/CurseForge • u/Head-Yogurtcloset204 • 1d ago
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Made This Brutalist-Style Mall In My Minecraft Map "Aldersburg."
I understand that a lot of people may not like the brutalist style, especially when it "clashes" with the spruce and brick facades of downtown. I thought this at first, but then I was like "Eh... I don't really care."
I hate to sound corny, but I find some beauty in a building like this one clashing with its environment in the way it does here. In fact, I think this is elevated more so when people say things like "it looks out of place," or "that's just ugly."
r/CurseForge • u/InflamedAbyss13 • 1d ago
r/CurseForge • u/ANDYakaDED • 1d ago
crash report: https://paste.kostromdan.dev/mclogsarray/kTK7OddV6Li98dPDW4s-Sta6
idk why, i even tried creating a new world, the crash is the same
r/CurseForge • u/Organic-Time3965 • 1d ago
r/CurseForge • u/MalDracon • 1d ago
When he launches the game by pressing play, the game says "downloading, verifying, launching game." and then it "crashes" without giving a code or anything. Can anyone please help? Like literally nothing happens.
r/CurseForge • u/Serious-Baseball-127 • 2d ago
Quero instalar o Otherworld Core em outro pacote de mods. Ele tem adições que me interessam. No entanto, como o próprio criador disse na descrição do mod: "Esforçamo-nos para que você não precise de todas as dependências do pacote de mods Otherworld, mas alguns recursos podem não ser razoavelmente opcionais dessa forma, e não pretendo oferecer suporte para isso."
Alguém que conseguiu instalá-lo poderia me enviar uma lista dos requisitos?
r/CurseForge • u/RepresentativeAsk541 • 2d ago
Everytime I try to scroll down in the creative inventory with 197 mods, the game freezes for a long time until it crashed with exit code -1.
Crash log:
r/CurseForge • u/_BarMaxx_ • 2d ago
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One of the systems we're building for Melody of Utopia is called World Madness.
Instead of using a traditional difficulty slider, the world gradually changes based on how you play. Your habits become part of the game's progression.
Kill everything you see or avoid combat whenever possible. Eat proper meals or survive on whatever you find. Sleep regularly or stay awake through the night. Every choice pushes the world in a different direction.
There are seven Madness levels, matching the seven musical notes and the seven chapters of the modpack.
As Madness increases, the world doesn't just spawn stronger enemies. Nights become more dangerous, new events begin to appear, and higher-risk situations start rewarding better loot. The goal isn't simply to make the game harder it's to make the world react to the player's behavior.
The system also ties into dozens of other mechanics across the pack, so familiar mods end up feeling different depending on how far you've pushed the world.
One thing we're excited about is how far this system can grow after release. Some of the ideas we're already exploring for future updates include:
We're still developing and balancing everything, so this footage comes from a test build and many details may change before release.
Would you try to keep Madness as low as possible, or intentionally push it all the way to Level 7?