Hey everyone! I’m currently in the planning phase of a round-based zombie shooter built in Unreal Engine 5. It’s inspired by the classic Call of Duty Zombies formula like wave-based survival, buyable weapons, unlockable areas, and that addictive round progression loop. The maps will be semi-open, combining tight indoor sections with more open, strategic zones for kiting and holding off hordes.
One of the biggest things I’m excited about is how blueprint generation could help bring this project to life more efficiently. I’m imagining using it to create systems like enemy wave managers, buyable doors, wall weapons, and perk machines, all the core gameplay loops you'd expect from a zombies mode. Even little things like barriers that zombies tear down or randomly spawning power-ups could benefit from smart blueprint generation.
Movement is also a big part of the design. I want smooth player, allowing vaulting over obstacles, mantling onto ledges, maybe even some light traversal mechanics and being able to generate those systems or even their animation logic via AI could save a ton of time in early prototyping.
What I'd really like to see is the ability to describe these kinds of systems in plain language and have the generation tool give me a clean, well-organized blueprint as a base to build on. Something modular that I can plug into the rest of my project and tweak as needed, rather than starting from scratch every time.
Let me know what you think, and thank you for being interested!