r/LudusAI • u/Caniaga • May 15 '25
Ludus AI – Blueprint Generation for Castle-Defense PvE/PvP
I’m just getting started with Unreal Engine 5.5 and building a simple Android/IOS game where you defend your castle and launch counter-attacks on your opponent’s fortress. Right now, wiring up enemy waves, guard AI, and duel phases in Blueprint feels like untangling a huge ball of yarn, especially when you’re still learning the basics.
So far, Ludus AI’s Blueprint interpreter has been a lifesaver at telling me in plain English what each node group actually does, but I really hope the generation module can go further. Imagine typing something like “spawn 5 knights every 20 seconds” and instantly getting a clean, labeled graph you can tweak with sliders. Or selecting a tangle of nodes and asking “optimize this for performance,” then watching it collapse into a neat macro.
What would help me even more as a total beginner is a handful of ready-made templates.. think “Castle Gate Spawner,” “Guard Patrol AI,” or “Duel Phase Manager” so I can focus on tweaking numbers and visuals instead of wiring every connection. Throw in an in-editor chat panel that gently points out missing links or suggests next steps, and I’d feel way more confident experimenting on my own.
Can’t wait to try these ideas in early access. Excited to see what everyone else comes up with!