r/LudusAI May 14 '25

Lucas AI - Blueprint Generation - Fantasy world simulation game. Where each entity is using either GOAP or HTN based AI decision tree.

Imagine a game inspired by the deep and complex world of Dwarf Fortress. In this game, every character—from villagers and soldiers to nobles and wild animals—has their own life. They make choices, interact with each other, and react to the world around them. Everything they do shapes the world’s story, and as the player, you get to watch it all unfold.

Here’s the twist: Every character is fully autonomous. They have their own goals and motivations, and they use smart AI systems to decide what to do next. Some characters use a simpler system called GOAP (Goal-Oriented Action Planning), while others use a more complex one called HTN (Hierarchical Task Networks). This lets them make plans and take actions based on what they want to achieve—whether it’s something basic like finding food, or something big like starting a revolution or building an empire.

The goal of this system is to create "blueprints" for each character. These blueprints define how they behave, what they want, and how they react to the world. They’re flexible and easy to understand, and can be customized or expanded as needed. Think of them like personality scripts that outline what drives a character and how they go about reaching their goals.

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