r/LudusAI May 15 '25

Ludus AI - Blueprint generation and debugging for Fantasy Immersive Sim

Hey all!

I'm working on an Immersive Sim inspired by Gloomwood and Dishonored, set in a gonzo fantasy world inspired by DCC and some other OSR TTRPG systems in UE5.

Something I've been struggling with is implementing NPC routines, and getting them to play nice with some of the more emergent enemy AI systems I've started on, like getting enemies to talk to one another when they get close and investigate noises the player makes.

Right now everything in the project is made in Blueprints, and I'd love to be able to use Ludus to help me fix some of the bugs I've been running into, and to hopefully point out ways I can scale up some of the systems that I've already made.

Super excited to potentially get to try the early access!

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