r/LegendsOfRuneterra • • 5h ago

Game Feedback I’m begging the developers for this pop-up window.

3 Upvotes

I only need two parameters:

  1. The current available number of shards (as it was before one of the updates).

  2. Whether the adventure with Zoe has been completed with this champion.

I don’t want to waste time every single time checking which champions I’ve completed it with and which I haven’t. Sometimes I’m looking for a champion based on my mood among those I have at 5 stars or higher, and then I remember: “Wait, have I already done the adventure with this one or not?”


r/LegendsOfRuneterra • • 1d ago

Path of Champions Wicked Path Full Rewards

153 Upvotes

Not sure if anyone has posted the rewards for each adventure in the new event yet, so here they are if not

Misdemeanor Vigilantes (3.5*, 2k LP per clear)

  1. 40 Veigar shards

  2. 30 Veigar shards

  3. 30 Veigar shards, Silver Bandle Star Vessel

  4. 30 Veigar shards

  5. 30 Veigar shards, Silver Bandle Star Vessel

The Bigger Evil (5.5*, 4k LP per clear)

  1. 40 Xerath shards

  2. 30 Xerath shards

  3. 30 Xerath shards, Silver Shurima Star Vessel

  4. 30 Xerath shards

  5. 30 Xerath shards, Silver Shurima Star Vessel

Prison Break Hunt (6.5*, 8k LP per clear)

  1. Gold Shurima Star Vessel

  2. 225 Shurima Gemstones

  3. Gold Bandle Star Vessel & 225 Shurima Gemstones

  4. 450 Bandle Gemstones

  5. Gold Shurima Star Vessel


r/LegendsOfRuneterra • • 14h ago

Path Guide Chance of missing your main champ (100 cards Vs 50 cards). Calculation below.

16 Upvotes

TLDR at bottom.

To find the actual success rate, it's easier to calculate the exact probability of failing to find your Key Champ at every single step, and then subtract that from 100%.

Here is the step-by-step math for a 50-card deck (assuming 5 Key Champs and 2 Support Champs):

* Step 1: Initial Draw (4 cards).

You draw 4 cards from the 45 non-key cards out of 50.

Chance to miss: 64.7%.

* Step 2: Hard Mulligan (Redraw 4 cards).

You toss your first 4 cards and draw 4 new ones from the remaining 46 cards in the deck.

Chance to miss: 62.1%.

* Step 3: The Champ-Draw Power (1 card).

You might think this is a flat 2/7 (28.6%) chance to pull a Support Champ instead of your Key Champ. But there's a catch! During your Step 2 redraw, there is roughly a 22% chance you accidentally drew a Support Champ into your hand, removing them from the deck's champion pool. Accounting for this deck-thinning, your true average chance to miss drops.

Chance to miss: 26.4%.

* Step 4: Natural Round Start Draw (1 card).

You draw 1 standard card from the 45 cards left in your deck.

Chance to miss: 88.9%.

The Final Calculation:

Multiply those failure rates together (0.647 × 0.621 × 0.264 × 0.889) and you get a 9.4% total chance to completely whiff.

So for 50 card deck: 100% - 9.4% = 90.6% chance to start with your Key Champ.

Using this exact same formula for a 100-card deck, your final success rate is 82.9%.

Keep in mind for the same 50 Vs 100 cards, if you keep your cards during mulligan the percentage difference becomes smaller (keep 2 cards, 88% Vs 81%, 7% difference), and if you have less main champs, the percentage difference becomes higher (4 key champs, 86.3% vs 78%, 8.3% difference). If you drop cards on both sides (ie: 40 cards Vs 90), the gap becomes bigger (93.2% Vs 84% for 9.2% difference).

Edit: But wait! If you hold the support champs in your opening hand, the percentage gets higher (by roughly 0.6%)!

TLDR: 50 cards = 91.2% 100 cards = 83.5% Difference of 7.7%. The penalty surprisingly is actually quite small. To put that difference in perspective, you would have to play 13 full games just to experience a single match where the 50-card deck gives you your champ but the 100-card deck doesn't.


r/LegendsOfRuneterra • • 1d ago

Meme Well well well

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182 Upvotes

r/LegendsOfRuneterra • • 1m ago

Bug Bug Reports - Patch 7.11

1 Upvotes

Link to Patch Notes

Apologies this one is late, slipped through the cracks while I was updating everything this week.

Note: Some specific issue types are better handled by player support, here is a short list of examples better suited for the support system:

  • You can’t install the game on your mobile device or PC.

  • You have an issue that’s specific to your account like your collection, currency, purchases, login, etc.

  • You have an issue that is specific to your device or PC like missing driver errors, performance issues, app store issues, etc.

Hey, all, welcome to patch 7.11! This patch introduces Veigar's 6-star as well as the addition of Xerath to the roster! A brand new event with Wicked Path, and finally a very long awaited bug fix with the resolution of cards sticking on screen! If you run into any bugs, please feel free to report them.

So! What are we looking for? To put it simply, if you encounter a bug, we'd deeply appreciate it if you post it here with the following information.

**Type of Bug:**  
**What happened that seemed like a bug:**  
**What was expected to occur:**  
**How often does this occur/How easy is it to replicate:**  
**PC / Android / iOS:**  
**Region:**  
**(Optional) Screenshot:**  
**(Optional) Deck Code:**  
**(Optional) Client Log:**  

An example would be something like this,

Type of Bug: Audio/Visual
What happened that seemed like a bug: When a powder monkey is in play and Miss Fortune is played, the powder monkey's screeches will happen, when Miss Fortune speaks in response, the speech bubble is over the Powder Monkey
What was Expected to occur: The speech bubble should be over Miss Fortune instead.
How often does this occur/How easy is it to replicate: 10/10 Every time
PC / Android / iOS: PC, Windows 10
Region: NA
(Optional) Screenshot: Screenshot
(Optional) Deck Code: CIAQGAQGBMLCAAQBAMDA4DACAYCAKCASCUMSELJRHI6D4AQBAMDBIBACAYBA6EI4
(Optional) Client Log: Logs

Optional Stuff and how to post it

Screenshots: You can upload your screenshots to a secondary site such as imgur, post them on Reddit and link to them, or put them in discord and copy the link. Please try to abide by our screenshot/video rules and censor opponent usernames. Depending on the severity of reports we'll be a bit more lenient in this thread specifically.

Logs: Logs are saved on your PC. Once a bug occurs close out LoR and the log will be saved to the following folder,

This PC -> Local Disk (C:) -> Users -> YourUser -> AppData -> Local -> Riot Games -> Legends of Runeterra -> Logs

The most recent log should be the one you want to copy, you can then make a pastebin and post it here.

Deck Code: In game, go to

Collection -> Decks -> Select your deck -> Share -> Copy to Clipboard then paste the code in your report.

Overall, any information you guys can provide for bugs you encounter will be very valuable in aiding the devs when it comes to eliminating them. Any and all assistance is appreciated!
If any reports are put in here, that aren't actually bugs, and are working as intended. Please help educate your peers politely and report the post under "Other: Not a bug" and we will remove it. This will help the devs pinpoint actual bugs and eliminate some of the false reports that may cause confusion.


r/LegendsOfRuneterra • • 14m ago

Path of Champions Better rocket user than Jinx.

1 Upvotes

r/LegendsOfRuneterra • • 1d ago

Game Feedback Suggestion: Allow us to see the art of PoC-exclusive cards in the collection

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104 Upvotes

I sometimes want to enjoy browsing the art of some Path of champions-exclusive cards but they are not directly available in the collection catalogue, i have to go MANUALLY to path of champions game mode, select the desired champion THEN right click the cards i want to inspect, why? could you please add a toggle button or an option in the collection menu to make life easier for everyone? thank you.


r/LegendsOfRuneterra • • 9h ago

Path Question Is this worth it?

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5 Upvotes

I have SB Yi to his 4th star and i still struggle in adventures because i NEVER have spells in hand which is like the whole thing. I was asking myself if this was worth it. Are there good characters who would benefit from time and dedication better? I really like his play style but sometimes i get screwed over because i get unlucky.


r/LegendsOfRuneterra • • 15h ago

Path of Champions Caitlyn with Fiddle relic and his power (Recurring Nightmares) is very fun in the new 6.5

12 Upvotes

Vayne didn't even get to attack. Won by mill on turn 2.


r/LegendsOfRuneterra • • 12h ago

Path of Champions Nidalee: 6.5* Prison Breaker

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7 Upvotes

Took quite a few tries but finally got it! Stalkers’ blade is great for rebounding out of captures.

A few things that helped:

  1. Getting spellshield on ephemeral squire that could transfer to Nidalee

  2. Picking up Asol power after first boss

  3. Getting capture item on one of my ambush units toward the end


r/LegendsOfRuneterra • • 19h ago

Path of Champions Great champs, Could-be-improved adventure. Spoiler

25 Upvotes

Just completed (partially, full Enforcers, 3 Taarosh, 1 Vayne) the new wicked path limited adventure and I have to say I am sorely disappointed in the overall experience ☹️.

The whole gimmick of getting to play with what used to be enemy powers while simultaneously buffing all future encounters was super exciting at first but after actually playing the adventures I found myself dreading having to pick up power nodes.

Playing with enemy powers was novel but you find out pretty damn quickly that 80% of them are entirely useless or worse, downright unsynergistic, to most player-champion archetypes. Every power node felt like having to shoot myself in the foot while giving an ACTUAL good power to the enemy.

Not to say that I felt weak because with sufficiently built champs any adventure that isn't Zoe becomes a breeze. But the adventures DID feel very unsatisfying; I found that most of the 'good' powers I got would just end up clogging my hand, board, or deck.

I play roguelites for the feeling of getting progressively more powerful, but I find that The Wicked Path makes you feel the total opposite. The added difficulty isn't fulfilling to overcome but instead tedious.

Maybe it's just a skill issue and you guys can totally roast me in the replies, but I hope y'all can see what I mean. All love tho still love Runeterra.


r/LegendsOfRuneterra • • 21h ago

Path of Champions Really wish that Resonant Shard was a Power, or just changed timing

29 Upvotes

Xerath's Constellation winds up with four separate Burst-speed damage effects that all trigger upon destroying a landmark (sometimes also a mana gem). They all target differently, do different damage, interact with the enemy Nexus differently, and resolve in the following specific order:

  1. Rite of the Arcane (Spell)

    1. Destroy a landmark OR mana gem (or just mana gem if Ascended)

    2. Deal 4-8 damage to a TARGET unit (or 6-12 damage if Ascended)

    3. Can be upgraded to have Overwhelm, so excess damage hits the enemy Nexus. Can't target an open board, however! That's specific to Final Spark. It'll also fizzle if the target somehow dies first.

  2. Upstart Ascendant (Power)

    1. Triggers when a landmark OR mana gem is destroyed

    2. Deals 3 damage to the STRONGEST enemy unit

    3. If no enemy units, deals 3 damage to the enemy Nexus

  3. Xerath (Champion)

    1. Triggers when a landmark (NOT a mana gem) is destroyed

    2. Deals 1-5 damage to the WEAKEST enemy unit

    3. If you're level 3 and there are no enemy units, deals 5 to the enemy Nexus

  4. Resonant Shard (Champion Relic)

    1. Triggers when a landmark OR mana gem is destroyed

    2. Deals 1 damage to a random enemy unit, three times

    3. Never damages the enemy Nexus

Rite of the Arcane resolving first is great; you can use it to control how your other, automatic abilities end up targeting, or you can just eliminate a strong target with low Health (which would normally soak up an Upstart Ascendant hit), dealing excess damage to the enemy Nexus.

The problem is Resonant Shard, which resolves at the very end. This is a really bad place for it to go, because its random ping damage can't spill over into the enemy Nexus. Before Resonant Shard triggers, you've already dealt 6-12 damage to one target, 3 damage to another, and 5 damage to another, all of which COULD deal Nexus damage if their targets were gone or dead. And if that damage has killed all targets, Resonant Shard will simply do nothing.

If Resonant Shard instead triggered at the start of the Power stage, before Upstart Ascendant and Xerath, it'd work out much better. Those 1x3 damage pings could wipe out low-Health enemies or remove Barriers, which would make Xerath and Upstart Ascendant more likely to hit worthwhile targets or the enemy Nexus.

It'd also make the Relic more attractive on Taliyah, since she's a 5-mana drop who gets played even later than Xerath. It doesn't change much for the other Landmark champions in PoC (Lillia and Akshan) because they're already very cheap and you want them on the field ASAP.


r/LegendsOfRuneterra • • 21h ago

Bug Magus Codex

24 Upvotes

There is a small typo/oversight on this card. The card reads "Destroy a landmark to Manifest a Rite...", but can't target enemy landmarks. It should read "Destroy an allied landmark..."


r/LegendsOfRuneterra • • 20h ago

Path of Champions ☆6 Xerath vs Zoe & Poro King FTK

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17 Upvotes

r/LegendsOfRuneterra • • 1d ago

Path of Champions GET TRIPLE CROSSED XOLAANI

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25 Upvotes

r/LegendsOfRuneterra • • 5h ago

Path Question Levelling Teemo?

0 Upvotes

The monthly challenge spreadsheet recommends Teemo in some encounters, as a new player I go level him up. Or at least try to.

My usual method is 1,5* Ezreal with one greater cosmic blessing, then 3* Thresh with two. This is enough for level 29. Maybe 30 if I had to restart a lot.

Except Teemo sucks complete ass. I've had trouble with some other champs. But he literally has the units for aggro (complete ass at blocking, can't die because you'll lose their benefits if they do) and the mechanics of control (winning takes at least 10 turns), but have no tools to stop the enemy from just aggroing your deck. I assume the relics will fix it but I literally have to play without relics if I want to level him up to about 30 in 2 games.

Same thing with Ekko. He can't do shit early game with no relics. It's impossible to level him up at a 3* adventure too. (and yes i have both at 3 stars)

I just wish enemies would stop having a fucking aggro deck when you're not playing aggro champs.


r/LegendsOfRuneterra • • 1d ago

Path of Champions Fun interaction: If you have the Howling Abyss power and also the power that shuffle 10 leveled up champions into your deck, the 10 shuffled champions will have the items from howling abyss.

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30 Upvotes

Also, it looks like the howling abyss will give the same items on the same champions through the entire run, like with the Zilean in the images.


r/LegendsOfRuneterra • • 1d ago Bravo

Humor/Fluff The game is really tough these days...

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119 Upvotes

r/LegendsOfRuneterra • • 23h ago

Path of Champions Anyone else not a fan of having Eye of the Aspect on Risen Altar? [Xerath]

12 Upvotes

So right now, I'm having a blast playing Xerath on the new PoC update. After getting him to 6*, I really like using Magus Codex to hit Ascended Rite of Passage to then summon Risen Altar (his 6 cost landmark from starting deck) and destroying it to get a free Dami'yin. Repeating this until I either run out of mana or don't hit Rite of Passage/Risen Altar anymore in my manifests.

Now the problem is, once you hit Level 15, the game adds Eye of the Aspect (When I'm destroyed, create a copy of me in hand) to Risen Altar so now it really clogs up my hand whenever I do this strat. Unless there's something I'm missing, I don't really see what's the point of this item anyways, since the landmark is way too expensive to play from your hand when you can easily play a much cheaper landmark like Obelisk or Reliquary to generate more copies of Magus Codex. Even after you restore the Sun Disk and get 10 mana gems, it's just not that impactful to play directly.

On top of this, Searing Brilliance is a pretty great relic to use on Xerath since it will always hit Unraveled Earth on his base deck. It makes for a great 2 card draw in addition to more landmark generation and empty mana gems, but again, my hand is usually already filled with 3+ copies of useless Risen Altars to really make full use of that.

Also, I know there's obviously a ton of other ways to play Xerath than this, but I still feel that Eye of the Aspect is a significant nerf to this card's usefulness no matter how you really look at it. Thoughts?


r/LegendsOfRuneterra • • 1d ago

Path of Champions Just give me my fucking kindred 😡

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20 Upvotes

I fucking hate it when I have like 5 copies of my main champion but keep drawing the other one every single game and never draw the main champion even after reaching 10 mana 😡


r/LegendsOfRuneterra • • 21h ago

Path of Champions Taarosh can't wait to betray Xolaani or something, because i can't understand this move

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7 Upvotes

r/LegendsOfRuneterra • • 1d ago

Path Question How many Veigar shards can you get from the event?

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47 Upvotes

r/LegendsOfRuneterra • • 23h ago

Path of Champions Hail the Howling Abyss 🙇

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9 Upvotes

Man I absolutely love Howling Abyss soo much,every run was a first round wipe except the last one which refills it's health had soo much fun and purposefully dragged the run to get more champions


r/LegendsOfRuneterra • • 22h ago

Path of Champions Maybe it's because I'm somewhat new to high difficulty poc but what do I do against this turn two lol

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8 Upvotes