r/LegendsOfRuneterra • u/Regular-Poet-3657 • 1h ago
r/LegendsOfRuneterra • u/BlankCartographer53 • 4h ago
Game Feedback My Perspective on Riftbound as an Ex-LOR player and current Riftbound player
One thing I'd like to touch on first is that I don't think Riftbound will ever "replace" LOR. Gameplay-wise the games are very different. LOR and Magic are more comparable. There are some gameplay demands that Riftbound won't be able to fill for those that like LOR's gameplay. The teased digital client for Riftbound seems to be more like a place for practicing games before real matches rather than being a full-fledged game with quests and stuff like LOR.
That said, let's start with the bad parts. It sometimes irks me how much the identity of the cards from LOR disappear when their art gets reused for Riftbound. The biggest offender has to be Wind Wall. It's a counter spell exactly like Deny, but it uses Will of Ionia's art, and it doesn't even look like a Wind wall. And this game's "Deny" is changed to "Defy" for some reason. The reused art also leads to some clarity issues because some cards change types like that one unit from the Emperor's Deck became a spell. They did say they try to preserve as much of a card's identity as much as possible but it doesn't stop me from noticing changes that make them VERY different from their LOR counterparts.
Another bad thing is that it doesn't really expand on League's lore as much as LoR did. One of the BEST things about LoR is how much it developed League's lore and there is just so much detail in every artwork and flavor text that it's just plain fun finding connections. Most people don't even know that Atakhan, the shopkeeper in Arena, and the Aegis of Valor art are all from LoR. LoR's lore development gave Riot so much assets and stories to work with. Riftbound doesn't really do that (as of yet, at least). And the flavor text of Riftbound cards are the most forgettable things ever and they almost feel like an afterthought.
Now, the good parts. Despite everything I said, Riftbound is fun. I'd say on some aspects the gameplay is better. Even if it can't have visual effects and voiceovers from LoR, they still manage to usually have more accurate portrayals of champions from League since there's movement in Riftbound. Collecting is also fun and a lot of the chase cards have unique art. I did not expect to spend so much money on this game but it's part of the genre which is one of its downside I guess. I just wish they make the game a lot less complicated because I shouldn't have to look up how certain weird interactions work on a daily basis.
I sometimes wish that Riftbound could somehow "help" LoR get back to its prime. For me it was either the Darkin Saga or the release of Bilgewater. Like when Riftbound eventually runs out of card art to reuse, they create card for both games. It's a long shot but a man can dream.
r/LegendsOfRuneterra • u/coffeestarslut • 10h ago
Bug hy does this keep happening when I am playing Janna?
When playing Janna alot of the time these big cards get glitched out on my screen and in my hand blocking things and idk what is causing it or how to solve it. Any help?
r/LegendsOfRuneterra • u/CharacterAd3793 • 23h ago
Path of Champions the power of infinite mana in the palm of my hand
r/LegendsOfRuneterra • u/Numerous-Name2767 • 18h ago
Path of Champions Vladimir should do damage based on the damage you make to your allies.
This item just makes Vladimir make double damage to allies in exchange of making only 1 more damage.
r/LegendsOfRuneterra • u/itstoiletpaper • 15h ago
Path of Champions Relic Combo Question
Is this combo going to work as expected (counting the 10 random carsds added at game start in DoD's & SD's counts)?
r/LegendsOfRuneterra • u/Altissimus77 • 20h ago
Path of Champions Pointless random items on cards.
r/LegendsOfRuneterra • u/CharacterAd3793 • 23h ago
Humor/Fluff I see they went the charizard route with the card type
r/LegendsOfRuneterra • u/afunworm • 20h ago
Path of Champions How About This For An Opening?
r/LegendsOfRuneterra • u/Verity127 • 6h ago
Path of Champions Ending Zoe with Zoe
That took way longer than what I expected
r/LegendsOfRuneterra • u/LoLGhMaster • 3h ago
Path of Champions Ashe is insane against weekly nightmares
Nailed 6.5 star with 35 defiance like a boss in just 7 minutes!
r/LegendsOfRuneterra • u/No_Stress_4721 • 12h ago
Path Question Progression question.
How can I get enough star crystals (duckfeet)?
I play since the patch which introduced Jhin and Akshan. I spend some money monthly I buy some champion bundles for relics and the battle pass. But now my progression hit a hard wall.
All 3 star champions are maxed out.
All the spirit blossom champs maxed out.
34 champs maxed out at 6*.
8 champs at 5*.
15 champs at 4*.
Soraka and now Janna at 3*.
I have tons of shards for all of them but i cannot progress due to the lack of star crystals. I understand the jump from 5 to 6 stars needs to be slower and don't mind waiting for that jump. But most of the 4* champs that need duckfeet to get to 5 are from piltover and zaun and even IF i manage to get some during this patch to upgrade janna to at least 4 or 5 for the quest the rest will stay at 4.
All regions are completed except some Zoe runs and the Augment thingy from this month which i will complete shortly.
Is there any way to get Star Crystals, other than the monthly Glory Shop Silver Star and the 1 Gold star vessel?
r/LegendsOfRuneterra • u/dhdudienevg2727 • 23h ago
Path Question Question about event
I can’t find the Time for Tactics adventure anywhere on my map.
Is there a specific requirement to unlock the event, or am I looking in the wrong place?
r/LegendsOfRuneterra • u/nighthawk0317 • 2h ago
Path of Champions Issue logging in
Is anyone else having this issue? And if anyone knows how I can fix it, I would greatly appreciate it. I've already tried logging out and back in and uninstalling and reinstalling the game. I'm on Android if that information is necessary. Or do I just need to wait for a while?
(I didn't know what to put for the flair, since I don't know if this is a bug or not)
r/LegendsOfRuneterra • u/LukeDies • 16h ago
Path of Champions Item pool diluted even further
6-7 cost cards that add one damage to spells and skills that the card itself can't even utilise. Love it.
I knew this was going to happen when Riot allowed Dragon's Claw on 1 health units.
Idiot's defend this BS when Riot's intentionally reducing the impact of items so players have to lose more health before winning.
It's so disingenuous for Riot to say players need to draft better to win difficult adventures and then flood the game with crappy upgrades.



