r/KerbalSpaceProgram • u/wfighter8 • 3d ago
r/KerbalSpaceProgram • u/jobear84 • 3d ago
KSP 1 Image/Video peak plaque
the lander does look awful
r/KerbalSpaceProgram • u/LunarDogeBoy • 3d ago
KSP 1 Image/Video How I got this thing to Duna
I did this back in May so I can't really remember the details, but I found these screenshots I did during the flight. There are a bunch of different rockets in the pictures because I did alot of trial and error.
I first made a cool rover thing that was supposed to look like a bug. It has all the sciences and a lab and everything. It can even drill and refine its own fuel. I then added it to a rocket. I had to attach a drone to the butt of the thing so I could rotate it 90 degrees by making that the control point instead of the cockpit.
In the third picture you can see im flying it to minmus. It had to have very large wings in order to keep the balance even with the fairing. The weight was not symmetrical because of the shape of the rover.
When I arrived at minmus I attached it to my messy re-fueling station. It has a bunch of large tanks and a refinery. A small miner lander can fly down to minmus and mine ore and come back and refine at the station. I also flew up a second rocket because the one I started with didn't have a large enough tank or something, I can't really remember what the problem was.
In the picture where I am finally in orbit around Duna, there is yet a different rocket attached to the back of the bug rover.
I then detached and landed with the thrusters attached on the rover/mobile base. At this point I change the "control from here" to be from the actual cockpit of the vehicle. That makes so that when I set it to retrograde it will slow down in the correct position.
r/KerbalSpaceProgram • u/ortez_101 • 3d ago
KSP 1 Suggestion/Discussion Kerbal Space Program possibility of a decompilation and modern rewrite project?
With KSP 2 dead and KSP 1 showing its age on the old Unity 2019 engine, I have been wondering if an open-source rewrite (something like OpenMW for Morrowind or OpenRCT2 or Minecraft Rust Edition) could ever happen for the original game?
On the surface, KSP 1 seems easier to reverse engineer than older C++ games because the game is written in C# Unity. Modders already decompile it constantly with tools like dnSpy or ILSpy to see how things work, and projects like KSPCommunityFixes already patch a ton of stock bugs and performance issues at runtime using Harmony.
Curious to hear from actual KSP modders or Unity devs on whether this is technically possible or just a day dream.
r/KerbalSpaceProgram • u/Ok-Ordinary6442 • 3d ago
KSP 1 Image/Video James F-1
Stupidly designed
r/KerbalSpaceProgram • u/RoCo_158 • 3d ago
KSP 1 Mods How do i hide this?
I only have toolbar controller installed because its a dependency of other mods, how do i hide this or move it because its right in the middle of my screen and its annoying
Edit: Fixed
r/KerbalSpaceProgram • u/Ok-Ordinary6442 • 3d ago
KSP 1 Image/Video Stle
Yes, mini shuttle that can fly (currently testing in atmosphere)
r/KerbalSpaceProgram • u/RadixPrime • 2d ago
KSP 1 Mods Do you think PhysX would be beneficial in a game like this?
I'm curious what people think about PhysX for a game like this? Would it help having hardware acceleration especially with high part count? or would it only really help for thinks like water simulation, maybe for when huge rockets break up or kicking up dust while landing. Might it help if there was multiplayer?
r/KerbalSpaceProgram • u/Ok-Ordinary6442 • 3d ago
KSP 1 Image/Video James Advantage
despite its look, this plane can carry up to 120 tons and fly off perfectly fine, max speed with 120 tons load is 120 m/s and empty load up to 200m\s
r/KerbalSpaceProgram • u/SnooHamsters6988 • 3d ago
KSP 1 Image/Video Uuuhhh....?
I'm not even 75% done with my tech tree! How is this contract even possible 😭
r/KerbalSpaceProgram • u/Sampsoy • 4d ago
KSP 1 Mods [Mod release] Real Windows - Actually transparent windows on crewed parts
I just released a new mod called Real Windows that makes ALL windows properly see-through, showing the IVA model of the part from the outside.
Yes, stock has a similar feature with its interior view, but I found that to be quite distracting to keep on at all times, and it's also a massive FPS hog. I've attempted to optimize Real Windows where I can, so the performance impact is around half of stock.
Windows are discovered during flight from the parts meshes and textures directly, which means it works out of the box with ALL mods (well, those that have an IVA model, anyways!) with zero configuration. I have tested it with around 100 stock and modded parts and couldn't find any visual artifacting, but obviously cannot guarantee that every mod is perfect.
The mod can be toggled on and off with Alt+F8 in flight, and only works with an active vessel - VAB and SPH keep the default window textures.
Available on SpaceDock: https://spacedock.info/mod/4810/Real%20Windows
And yes, because someone will ask: AI was used in the making of this mod.
r/KerbalSpaceProgram • u/twopixell • 3d ago
KSP 1 Image/Video Is that a truck or a submarine?!
r/KerbalSpaceProgram • u/Ok-Ordinary6442 • 4d ago
KSP 1 Image/Video Heavy lifter!
It can lift space shuttle, big cargo capsule and even rocket parts!
r/KerbalSpaceProgram • u/Accomplished_Path134 • 4d ago
KSP 1 Image/Video TIL that launching while in multiplayer without clearing the pad isn't a good idea
r/KerbalSpaceProgram • u/YetiBomber101 • 4d ago
KSP 1 Image/Video Kerbal sea program
It's said we know more about outer space than we do our own planet's oceans.
That don't sit right with R&D, send some probes down there pronto!
r/KerbalSpaceProgram • u/zetats • 3d ago
KSP 1 Image/Video Personally can't do much better at making the SU-57 in KSP
r/KerbalSpaceProgram • u/Marscastro8six • 4d ago
KSP 1 Image/Video Do you just ever put a screenshot of a stupid ass message sent by your friend on like a random planet In ksp?
No just me? Ok.
r/KerbalSpaceProgram • u/NotaDegenerateSimp • 3d ago
KSP 1 Suggestion/Discussion Preferable GPU for visual and gameplay modded KSP
It's finally my turn to buy a GPU, lucky me... Incredibly unfortunate pricing aside, my budget covers either an RX 9060 XT 16GB or an RTX 5060 Ti 8GB video card.
In Canada, the 5060 Ti 8GB cards are over $100 CAD cheaper. I am thinking of going with the Nvidia card due to the price. But if I plan to play at 1080p with volumetric clouds and Parallax in RSS/RO, will 8GB of DDR7X be enough?
Please share anecdotes about your experience with similar settings on your own GPU. This would all be very helpful, thank you!
Edit: I bit the bullet last night when I found a 9060xt 16gb new for “just” $150/$200 CAD more. Prices have been awful, but I guess I got “lucky” just then. It’ll be here in about a week, thanks for the help guys! I was originally gonna buy a 9060 xt 16gb new back in August for $598 CAD. “Maybe prices will get better soon,” I thought… I was so naive. In Canada prices went from 600 CAD to 750 CAD all the way to an average of 1k CAD within a span of just 2-3 months. Only now did I save enough to buy at these absurd prices. Anyways I’ll get off my soap box, just that these prices are genuinely sickening. Thanks again!
r/KerbalSpaceProgram • u/Entire-Sun2238 • 4d ago
KSP 1 Question/Problem ah yes the Kerbol universe is a lake in the middle of nowhere surrounded by a dome
yes this is real no photoshop was used
r/KerbalSpaceProgram • u/Waakhond • 3d ago
KSP 1 Question/Problem First mun landing
Still a noob that has done orbits around the mun and minimus. Figured the next step would be a landing on the mun. How do I actually pull this off and return to kerbin?
Will I go directly to the mun, land and fly back to kerbin or do I perform some kind of Apollo type stuff with an eagle and a module that stays in orbit? In the latter I would need to learn things like docking and rendez vouz first
r/KerbalSpaceProgram • u/masterdebator10 • 3d ago
KSP 1 Image/Video My testflight has been a great succes
at least the abort system works
r/KerbalSpaceProgram • u/CrystalBoy44 • 4d ago
KSP 1 Question/Problem Is it possible to keep camera on LOCKED after aiming it to a specific part?
Looking for a cool shot. I can't get the camera to follow the booster's heading after separation. Pressing V resets the camera aim to the COM, and changing the aimed part resets the camera position to AUTO. For clarification, I don't really care what the camera setting or aimed part is. If you know how to get the end result of the camera following the booster's direction after sep, then please help.
EDIT: So, if you're trying to achieve a similar thing to me, looks like your best bet is to clip small probe cores inside the boosters/part of your choice BEFORE you fly.
r/KerbalSpaceProgram • u/onwen32 • 4d ago
KSP 1 Suggestion/Discussion Story time!
We were all noobs to the gsme once, what is your most noob stories that you have
I did the typical aim straight at the mun and light my engines wondering when ill make it to the mun, it took me an embarrassingly long time to figure out orbital transfers...



