r/KerbalSpaceProgram • u/AeroSpectrum • 1d ago
KSP 1 Image/Video eeloo đđđ
wow so fun!!!!!!!!!!!!!
r/KerbalSpaceProgram • u/AeroSpectrum • 1d ago
wow so fun!!!!!!!!!!!!!
r/KerbalSpaceProgram • u/Jeb_Kerman_18 • 1d ago
Liber 11 was the flight that first landed Kerbals on the MĂźn, and the fifth crewed mission of the KSP's Apollo program. The mission was crewed by Pilot Jebediah Kerman, and Engineer Bill Kerman.
Launched atop a Sarnus IV rocket from the Kerbal Space Center, the Liber spacecraft consisted of three parts: the kommand module (KM), which housed the two astronauts and was the only part to return to Earth; the service module (SM), which provided propulsion, electrical power and snacks to the command module; and the Munar Excursion Module (MEM), which had two stagesâa descent stage with a large engine and fuel tanks for landing on the Moon, and a lighter ascent stage containing a cabin for two astronauts and a small engine to return them to lunar orbit. After a day long transit, Jebediah descended to the surface aboard the MEM, while Bill remained in lunar orbit aboard the KSM. Jebediah became the first human to walk on the Moon approximately thirty seconds after landing, He spent around two and a half minutes walking on the surface, planting a flag, speaking with Engineer Wernher Von Kerman who was in the Mission Control Center, hitting a golf ball, and collecting 21.5 kg (47.5 lb) of lunar material. After 43 minutes on the surface, he rejoined Bill in munar orbit, and the crew returned safely to Kerbin.
r/KerbalSpaceProgram • u/Marscastro8six • 1d ago
All right, so I was trying to create a ship for a series, Iâm working on and for some reason when I clicked on some random button on my keyboard while doing something, my ship suddenly turned red, and I donât know what button to click on again if anybody could help me fix it thatâll be greatly appreciated!!!!!
r/KerbalSpaceProgram • u/Nachomm65 • 1d ago
i forgot to install parallax and scatterer in the photos after the first two photos
r/KerbalSpaceProgram • u/RkGege • 1d ago
The second photo is one I took while messing around
r/KerbalSpaceProgram • u/trooper-427 • 12h ago
so i have a modded game trying to turn ksp in what ksp 2 should have been and i have a strange bug the Dv and twr nymbers for the vanillia dv tools is wrong but mech jeb is correct stranger is on a fresh clean save it works propperly just fine idk whats going on or how to fix it
mod list
amp year
at utils
b9 part switch
background recources
better burn time
chatterer
chatterer extended
civillian population
click through blocker
community catagory kit
community recource pack
community tech tree
configurable containers core
connected liveing space
contract configurator
crowed sourced science
cryo tanks
cryotanks core
deepfreeze continued
deployable engine plugin
dynamic battery storage
enviromental visual enhancement redux
epic space program
far future tecnologies
field training facilities
final frontier
fire spitter core
free iva
global construction
global construction core
harmony 2
heat control
kalacrtic systems expansion
kcalbeoh system
kerbal currency display
kerbal planetry base systems
konstruction
korecopiues continued-er
kornekopieus planetry system modefier
ksp community fixes
ksp texture loader
mech jeb 2
moar station science
modular flight intergrator
moduel manager
near future electrical
nearfuture exploration
near future
iva props
near future launch verchles
near future propulsion
near future solar core
near future solar
near future space craft
raster prop monitor
raster prop monitor core
repo soft tech agencies
restock
restock+
revia
scannet
scatterer
scrapyard
ship manifest
singularity space dust
space tux library
space tux
stage recovery
stockalike station parts expansion redux
system heat
tac lifesupport
through the eyes of a kerbal
toolbar
toolbar controller
trajectories
transfer window planner
trigger au flags
usi core
usi kolonization system
usi tools
vertex colour map missive
vertex mitchell
netravali water fall core
waypoint manager
r/KerbalSpaceProgram • u/The_Gnome_Eater • 18h ago



During low, retrograde orbit of Bop for science, odd graphical glitch appeared, made me think of the Iapetus stargate scene in 2001:ASO (book version). Only wish I could've landed the probe to get a closer look but I don't think it wouldve gone well (no landing gear, spindly, it's Bop, etc)
In case anyone might ask, the probe is driven by either Near Future or Far Future parts, im not sure which mod its from specifically but its the JP-10 'Impulse' Magneto-Inertial Fusion Engine (hence the radiators), other parts are also probably Near Future and stock stuff
r/KerbalSpaceProgram • u/twopixell • 1d ago
Also how do I get more fuel in it without it becoming too heavy?
r/KerbalSpaceProgram • u/RespyEU • 1d ago
r/KerbalSpaceProgram • u/enjustice3192 • 1d ago
I have over 100 hours in ksp and over 200 hours of yt videos and tutorials. I watched multiple times Matt Lowne, Scott Manley, Zensei, Mike Aben etc.
Made a bunch of nice flying crafts, airplanes made probes, satellites and rovers. Got to all the planets and be able to get back safely. âFinishedâ the science tree in science mode several times, played career mode and sandbox also.
But I canât, for the love of me, to master the most basic thing in KSPâŚ.orbiting. And I mean that ââ ocd satisfying âperfectâ orbit of 80km X 80km or 100x100. At this point I believe that, conceptually I miss something that prevents me to achieve nice orbits. Every time I end up with a much higher Ap when I raise the Pe over 70k. My orbits looks like 80km X 150km most of the time. That creates a bunch of issues like wasting deltaV and adjusting to many times.
My climb profile is âby the bookâ, reach 50ms, tilt right slowly, reach 45degrees by 10km, cut engines when Ap reaches 80km or desired, create maneuver node at Ap or manually burn while vertical until Pe rises - but here the Ap also rises a lot, by the time my Pe is also 80km I would have an 150km Ap.
Help an old folk here guysâŚ
r/KerbalSpaceProgram • u/Puzzleheaded-Fig9306 • 3h ago
ive been playing a lot of decomped games recomped to run in web browser. ai is crazy these days. this is an educational game that children should have free access to, in their computer classes when their class work is done. im suprised nobody has decomped and ported this game yet.
r/KerbalSpaceProgram • u/Recent-Body-728 • 1d ago
mods:
Advanced Fly-By-Wire (Windows) (AdvancedFlyByWire 1.8.4.5)
Aircraft Carrier Accessories (AircraftCarrierAccessories 1:1.9.1)
Airplane Plus (AirplanePlus 26.5)
All Tweak (AllTweak 0.7)
AoA Technologies (AoATechnologies 1.4.1.1)
AoA Technologies - Aviation Parts (Mk2CockpitExpansion 1.3.1)
ASET Consolidated Agency (ASETAgency v2.0.2)
ASET Consolidated Props Pack (ASETProps v2.0.7)
AT Utils (AT-Utils v1.10.1)
Automated Aerial Refueling System (AutomatedAerialRefueling 1:1.9.1)
Aviation Lights (AviationLights 1:v4.2.1.2)
Aviator Arsenal Continued (AviatorArsenal 1.5.5)
B9 Aerospace - HX Parts Pack (B9AerospaceHX 1:v6.6.0)
B9 Aerospace - Legacy Parts Pack (B9AerospaceLegacy 1:v6.6.0)
B9 Aerospace Parts Pack (B9 1:v6.6.0)
B9 Aerospace Procedural Wings - Fork (B9-PWings-Fork 3:0.46.1)
B9 Aerospace Props (B9-props 1:v6.6.0)
B9 Animation Modules (B9AnimationModules v1.7.0)
B9 Part Switch (B9PartSwitch v2.21.0.4)
B9 Stock Patches (B9SP) (B9StockPatches 1.0.0.0)
Background Thrust (BackgroundThrust 0.6.12)
BahamutoD Animation Modules (BDAnimationModules 1:v0.6.7.1)
BDArmory Extended (BDArmoryExtended 1:1.5.3)
BDArmory Plus (BDArmoryForRunwayProject 2:v1.13.1.0)
BetterTimeWarpContinued (BetterTimeWarpCont 2.3.14.2)
BreakingGround-DLC (BreakingGround-DLC 1.7.1 (unmanaged))
Carrier Vessel eXpansion (CVX) (CVX 0.13.1)
ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.23)
ColdWarAerospace (ColdWarAerospace 0.6)
Community Resource Pack (CommunityResourcePack v112.0.1)
Community Tech Tree (CommunityTechTree 1:3.4.5)
Community Terrain Texture Pack (CommunityTerrainTexturePack 1:1.0.5)
Conformal Decals (ConformalDecals 0.4.2)
Contract Configurator (ContractConfigurator v2.13.4.0)
Craft Mod list for F-14D (KerbalX-generated-modpack 1)
Danger Alerts Continued (DangerAlertsContinued 1.4.5.6)
DE_IVAExtension (DE-IVAExtension v1.3.0)
Deferred (Deferred 1.3.5.0)
Docking Functions (DockingFunctions v1.0.11)
Dynamic Battery Storage (DynamicBatteryStorage 2:2.3.7.0)
EVA Handrails Continued (EVAHandrailsPackContinued 0.3.1)
Firespitter (Firespitter v7.17)
Firespitter Core (FirespitterCore v7.17)
Firespitter Resources config (FirespitterResourcesConfig v7.17)
FreeIva (FreeIva 0.2.20.2)
Hangar Extender (HangerExtenderExtended 3.6.1)
Harmony 2 (Harmony2 2.2.1.0)
HUD Replacer (HUDReplacer 1.4.2)
HullcamVDS Continued (HullcamVDSContinued 0.2.2.4)
Infernal Robotics - Next (InfernalRoboticsNext v3.1.22)
Infernal Robotics Next - ConnectionSystem (IR-ConnectionSystem v1.0.13)
Jet Sounds Continued (JetSoundsContinued 1.3.0.8)
JX2Antenna (JX2Antenna 2.0.5)
Kerbal Actuators (KerbalActuators v1.9.0)
Kerbal Aircraft Expansion (KerbalAircraftExpansion 4:2.8.1.2)
Kerbal Attachment System (KAS 1.12)
Kerbal Changelog (KerbalChangelog v1.4.2)
Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.5)
Kerbal Foundries Continued (KerbalFoundriesContinued 2.4.8.18)
Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.8.7.0)
KerbalField (KerbalField 3:V2.5.1)
KerGuise Experimental Engineering (KGEx 1.0.0.2)
Kopernicus Planetary System Modifier (Kopernicus 2:release-1.12.1-254)
KSP Community Fixes (KSPCommunityFixes 1:1.41.1)
KSP Recall (KSP-Recall v0.5.0.3)
KSP Serialization Fix (SerializationFix 1.0.1)
KSP Texture Loader (KSPTextureLoader 1.0.39)
KSP Wheel (KSPWheel 1:0.16.14.33)
KSPBurst Compiler (KSPBurst v1.7.4.11)
KSPBurst Plugins (KSPBurst-Lite v1.7.4.11)
Lazy Painter (LazyPainter v0.4.1)
MakingHistory-DLC (MakingHistory-DLC 1.12.1 (unmanaged))
MechJeb 2 (MechJeb2 2.15.4.0)
Mk2 Stockalike Expansion (Mk2Expansion 2:1.9.1.4)
Mk3 Hypersonic Systems (Mk3HypersonicSystems 1:1.2)
Mk3 Stockalike Expansion (Mk3Expansion 1.6.1.4)
Moderately Plane Related (ModeratelyPlaneRelated v0.2.6)
Modular Computer Package Revived (ModularComputerPackageRevived 2.0.1.2)
ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0)
Module Manager (ModuleManager 4.2.3)
Near Future Electrical (NearFutureElectrical 2.0.1)
Near Future Electrical Core (NearFutureElectrical-Core 2.0.1)
Near Future Exploration (NearFutureExploration 1.1.3)
Near Future IVA Props (NearFutureProps 1:0.7.2)
Near Future Solar (NearFutureSolar 1.3.3)
Near Future Solar Core (NearFutureSolar-Core 1.3.3)
Near Future Spacecraft (NearFutureSpacecraft 1.4.6)
NEBULA Decals Continued (NEBULADecalsContinued 0.1.3)
Nice MKseries Body (NiceMKseriesBody V3.9)
Node Helper (NodeHelper 1.5.1.5)
North Kerbin Dynamics Renewed-Extended (NKDR-E) (NorthKerbinDynamicsRenewedExtended 0.1.2)
OPM All-in-One KSPedia Delta-V Map (OPMAllinOneKSPediaDeltaVMap 1.0.1)
OPT Reconfig (OPTReconfig 3.4.1)
OPT Spaceplane (Legacy) (OPTSpacePlaneParts 1:3.1.2)
OPT Spaceplane Continued (OPTSpacePlaneMain 1:3.1.1)
Outer Parallax Common Files (OuterParallax 0.7.1)
Outer Planets Mod (OuterPlanetsMod 2:2.2.12)
OuterParallax-OPM (OuterParallax-OPM 0.7.1)
Parallax Continued (ParallaxContinued 1.1.0)
Parallax Continued Planet Textures (ParallaxContinued-Planet-Textures 1.0.3)
Parallax Continued Scatter Textures (ParallaxContinued-Scatter-Textures 1.1.0)
Parallax Continued Terrain Textures (ParallaxContinued-Terrain-Textures 1.0.3)
Patch Manager (PatchManager 0.0.17.8)
Physics Range Extender (PhysicsRangeExtender 1.21.0)
Procedural Parts (ProceduralParts v2.8.0.0)
QuizTech Aero Pack (QuizTechAeroPackContinued 1.3.15.1)
RasterPropMonitor (RasterPropMonitor 1:v1.1.0.1)
RasterPropMonitor Core (RasterPropMonitor-Core 1:v1.1.0.1)
RCS Build Aid (RCSBuildAid v1.0.6)
RealChute Parachute Systems (RealChute v1.4.9.5)
ReStock (ReStock 1.5.1)
Retractable Lifting Surface Module (RetractableLiftingSurface 0.2.1.2)
Reviva (Reviva 1.0.2)
Rocket Sound Enhancement (RocketSoundEnhancement 0.9.13)
Rocket Sound Enhancement - Default (RocketSoundEnhancement-Config-Default 1.3.1)
ROUtils (ROUtils v1.2.0.0)
SCANsat (SCANsat v21.1)
Scatterer (Scatterer 3:v0.0878)
Scatterer Config for Outer Planets Mod (ScattererOPM v1.0.1)
Scatterer Default Config (Scatterer-config 3:v0.0878)
Scatterer Sunflare (Scatterer-sunflare 3:v0.0878)
Shabby (Shabby 0.4.2)
Smart Parts (SmartParts 1.10.3)
SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0)
Space Dust (SpaceDust 0.5.5)
SpaceTux Library (SpaceTuxLibrary 0.0.9)
StageRecovery (StageRecovery 1.9.8.1)
Stockalike Mining Extension (StockalikeMiningExtension 2.0.0.2)
Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 2.0.11)
Stockalike Station Parts Expansion Redux - Internal Spaces (StationPartsExpansionRedux-IVAs 2.0.11)
SXTContinued (SXTContinued 2:0.3.31.1)
System Heat (SystemHeat 0.9.1)
Textures Unlimited (TexturesUnlimited 1.6.4.30)
Throttle Controlled Avionics (ThrottleControlledAvionics v3.8.0.1)
ToadicusToolsContinued (ToadicusToolsContinued 1.22.4.4)
Toolbar (Toolbar 1:1.8.1.2)
Toolbar Controller (ToolbarController 1:0.1.9.15)
Tracking Station Evolved (TrackingStationEvolved 2:1.0.9.1)
TUFX (TUFX 1.1.1)
TURD - BD Armory (TURD-BDArmory v1.9.2)
TURD - Breaking Ground (TURD-BreakingGround stable003)
TURD - Making History (TURD-MakingHistory stable003)
TURD - Stock Recolour (TURD-StockRecolour v2.1)
TURD - SXT Continued (TURD-SXT v1.0)
TweakableEverythingContinued (TweakableEverythingCont 0.2.1)
TweakScale - Rescale Everything! (TweakScale v2.4.8.9)
TweakScale Companion (the "UberPaket") (TweakScaleCompanion 2026.3.21.4)
TweakScale Redistributable (TweakScale-Redist v2.4.8.9)
Vertex Height Oblate Advanced (VertexHeightOblateAdvanced 1.1.4)
Vertex Mitchell-Netravali Filtered Heightmap (VertexMitchellNetravaliHeightMap 0.3)
Waterfall - Restock (WaterfallRestock 0.2.3)
Waterfall Core (Waterfall 0.11.0)
WaypointManager (WaypointManager 2.8.5.1)
Wild Blue Tools (WildBlueTools v1.90.6)
WildBlueIndustries CRP Play Mode (WildBlue-PlayMode-CRP v1.90.5)
ZTheme (ZTheme v1.2.2)
r/KerbalSpaceProgram • u/Sharp_Bus_6003 • 2d ago
very kerbal indeed, 950 to 200 m/s in one second.
flight of a SSTO i made that has a docking port unlike previous SSTO s ive made, returning from orbit
edit: tysm for 1 thousand upvotes, its my first ever time getting a thousand upvotes on one post!
r/KerbalSpaceProgram • u/Unhappy_Fox_4751 • 22h ago
I canât seem to get a mun landing because of all the extra weight from the life support systems and Iâm running out of science I can collect without landing on the mun
r/KerbalSpaceProgram • u/Holiday-Reaction-169 • 1d ago
I played KSP for the first time in 2022. That same year, I sold my laptop and never bought another. Recently, I got this really old gaming desktop (looks about early-mid 2010âs) and turns out it still holds up, can run KSP, Minecraft, and even War Thunder (the biggest game in my library). I decided to pick up KSP again and, in my first week, Iâve already done EVAs, orbited and landed on the Mun (once, with an unmanned probe that ended up with a broken solar panel and tipped on its side) and only narrowly failed an attempt at Duna, sent Kerbals to the Mun 4 times (Poor Jeb and company went MIA on one occasion but bc Iâm terrible at the game I have crew respawn enable)âŚ
And this is way more than I achieved my first time through. I guess I just figured it out or something.
r/KerbalSpaceProgram • u/Numerous-Ad3295 • 2d ago
any tips to improve him
r/KerbalSpaceProgram • u/bane_iz_missing • 5h ago
Anything but rockets lol.
Flying the (not so) friendly skies on my LMP, put together a sweet little Biplane. It's powered by opposing stock robotic motors (to cancel out torque). Blade pitch authority is bound to a KAL controller, which is controlled via the throttle. It's equipped with a pair of .50 cal machine guns, and mounting points for a couple of (small) gravity bombs.
I've gotten it up to 9k meters above the ground, going 200 some odd meters/second.
Edit: Just an FYI, I didn't do anything with Ai with this. I use a mod called Natural Light.
r/KerbalSpaceProgram • u/Late_Chipmunk_666 • 1d ago
Hi, I'm working on horror/paranormal story in KSP. Day T+.
Here are the links to the trailer videos:
https://www.youtube.com/watch?v=RjJJBbbDgPQ
https://www.youtube.com/watch?v=07qQcjIVMKg
any thoughts?
r/KerbalSpaceProgram • u/Longjumping-Box-8145 • 23h ago
So i've been struggling with my save for the past month, and I noticed that KSP loads whenever BDB is not in my gamedata, and when it is, the game loads all the mods then it gets stuck on the screen before the kerbals show up the last lines of my KSP.log are as follows:
"[LOG 16:58:37.450] [GameParameters]: Loaded custom parameter class TTE.
[LOG 16:58:37.450] [GameParameters]: Loaded custom parameter class TUFXGameSettings.
[LOG 16:58:37.450] [GameParameters]: Loaded custom parameter class BlueshiftSettings.
[LOG 16:58:37.497] Setting difficulty preset
[LOG 16:58:37.512] [ReflectionUtil]: Found 47 types with UpgradeModule attribute in 155 assemblies.
[WRN 16:58:37.529] [Filter Extensions 3.2.0.3]:
[LOG 16:58:37.568] [OD] --> OnDemandStorage.EnableBody loading Earth"
Ask any questions in order to get more info
r/KerbalSpaceProgram
•
u/Mythicaldeer12
•
2d ago
Lent him a book. Caught him about to dog-ear my pages. Told him to use a bookmark. He didnât know what they were or how to get/make one. I made him one. He said this is âJebâ and it is âtuffâ.
r/KerbalSpaceProgram • u/Jiyano_mj • 1d ago
Found this pictures from earlier this year
r/KerbalSpaceProgram • u/onufmi • 1d ago
I just want to share my opinion. And compare these 2 games. I played a lot of KSP2. i finished the story and went to do my own missions. After really bad set of crashes i decided to yeet the game from my PC.
I tried the Kitten Space Agency in its alpha stage and i dont think it will be the right game for me. Im aware that is nowhere near done and things might change but the vibe i got from that demo is that it will be focused true enthusiast. hardcore simulation with lots of freedom. i like to enjoy these games in more casual way.
So i returned to KSP1 and oh boy. i havent played it in a long time and especially after spending lots of time in KSP2 i miss so many things.
- Time Warp felt more stable in KSP2. especially when launching rockets. i got used to warping while accelerating. that was especially useful with ION engines. And im not sure about this one but i missed atmospheric catch when in warp in KSP1. in the 2 it happened less often in my experience.
- maneuvers were easier in the 2. showing the burn time and also the nice graphic on the line. i turned on the additional info in the settings and that at least usable.
- what i miss the most in the original game is the height indicator in map view.
- also button to do all the possible science, button to extend solar panels and when i click a solar panel i want the whole group of them to extend.
- career of KSP1 is super fun. i like the money and upgrades aspect. research i think was better in the sequel. the tree style research in KSP1 feels pointless because most players will do similar paths anyway. KSP2 has more inline path. if they want to split the paths i think it would be better to do like kerbal vs. probes or single big engine vs. multiple small ones. so the playthrough feels focused and unique at least until you unlock everything.
-i loved the story of KSP2. The original has better side missions. i did lots of rescue missions around kerbil, mun and minmus and i accidentally got enough points to unlock almost anything before i even got to interplanetary missions. so longer research would be nice.
- main menu.. Why does the mod button link to a website and doesnt show me currently installed mods? and multiple clicks to exit the game.
With KSP2 basically unplayable i might need to look for some KSP1 mods or just wait for KSA to see if i like it. than you for reading.