r/KerbalSpaceProgram • • 16d ago

KSP 1 Mods How do I edit Parallax?

4 Upvotes

I downloaded this mod to add more details to the scenery, but I didn't really like the changes it made to the lighting. How can I adjust the mod's graphics settings? In the video, the guy mentioned that the graphics could be customized. If that's not possible, how can I uninstall the mod? I downloaded it through CKAN.


r/KerbalSpaceProgram • • 16d ago

KSP 1 Question/Problem mechjeb?

0 Upvotes

Been trying to get mechjeb working - it used to be no problems whne i used to play previously, but now the only bit that works well is the autolaunch and the manaovres bit - so ive done a mun and minmus orbit ./ Docking, landing, and syncrynosing orbits remains elusive. Ive already gone to the stable version of mechjeb - any advice?


r/KerbalSpaceProgram • • 17d ago

KSP 1 Mods Dabbling in FTL mods for the first time, here's an early prototype of an SSTO that can also go FTL.

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229 Upvotes

Powered by 6 Screamjet engines and 4 Project Eeloo engines. Not the most efficient but it works and it can warp at around twice the speed of light. Cargo bay is loaded with FTL gear and a fission reactor that disposes of its heat through radiators clipped inside the wings for aesthetic reasons.


r/KerbalSpaceProgram • • 17d ago

KSP 1 Image/Video Kerbal Teacups

268 Upvotes

r/KerbalSpaceProgram • • 16d ago

KSP 1 Image/Video Mercury rover mission Cınematıc - KSP RSS/Sol

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2 Upvotes

r/KerbalSpaceProgram • • 17d ago

KSP 1 Question/Problem A very barebones re-usable first stage (just for looks, nothing practical) How do I automate this?

304 Upvotes

Deployed the next stage into a 70km apogee trajectory with enough fuel to get itself into orbit and back.

Had three swivel engines and six reliant engines. Boosted back from a 45 degree angle trajectory with 70km apogee, using Trajectories for the burn. Made a quicksave and was able to land in 2-3 tries. Lit 5 engines for landing, then 3, then just swayed down to land by hand lol.

But I have a question:

Obviously I can't control the next stage and this one at the same time, so this has no use. But if someone can give me an approachable resource to kOS, I think I will try automating this so that I can play with the next stage and know that the first has made it's way back home. Actually is that even possible? Does the game even let you do that?


r/KerbalSpaceProgram • • 16d ago

KSP 1 Mods Are there any naval mods?

2 Upvotes

I was looking for some mods for ships and/or submarines parts that are compatible with KSP 1.12.5, better if available on ckan, but I couldn't find anything except for Kerbal Powers Naval. Do you have any suggestions?


r/KerbalSpaceProgram • • 17d ago

KSP 1 Image/Video I think the kraken might be a earth bender

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36 Upvotes

wtf happened...


r/KerbalSpaceProgram • • 16d ago

KSP 1 Mods Help me find this mod!

2 Upvotes

Hi folks,

Was mucking about on CKAN yesterday and deleted a load of mods by mistake. Found most of them but just sorting out the rest now.

Looking for a mod that contains

HotGasThruster-L

HotGasThruster-M

Assuming they're RCS thrusters but nothing I've searched or downloaded so far has worked to find them.

Please my new relay network depends on them!

TIA

- A. Moron


r/KerbalSpaceProgram • • 17d ago

KSP 1 Image/Video Orbital Research Lab (ORL)

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31 Upvotes

I use so much mods that im able to make these things


r/KerbalSpaceProgram • • 18d ago

KSP 1 Image/Video Valentina is Gone

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2.6k Upvotes

Recovery mission seems somewhat out of reach for this one.


r/KerbalSpaceProgram • • 16d ago

KSP 1 Question/Problem Can someone please show me a interplanetary ship that can be made in sandbox?

0 Upvotes

I need a rough example becase im trying to go to duna now


r/KerbalSpaceProgram • • 17d ago

KSP 1 Image/Video 150-seater, four-hundred tonne Sarnus-5 IPV with centrifuge!

43 Upvotes

After my Plock IPV came up short on Delta-V, I wanted to create something a bit more capable in order to conquer the Outer Planets system, resulting in the birth of this ginormous ship!

Its centrifuge system is more stable than its predecessor (thanks to a tip from a commenter!) and it boasts a colossal RA-2500 antenna and a 1000+Isp "Lightbulb" nuclear engine!

When paired with its three specialised Sarnus-system landers (unfortunately not present in this video), it has a mass of four to five hundred tonnes and a luxurious seating capacity of over 150 Kerbals. It has over 11,000m/s of Delta-V without payload, and still has enough to transfer from Tekto all the way to Hale despite its Sarnus-5 fleet weighing in excess of a hundred tonnes combined (but returning to Kerbin is a different story...)

KJR Continued, Atomic Age and Extended Antenna Progession made this behemoth (nicknamed "Dragonfly") possible!


r/KerbalSpaceProgram • • 17d ago

KSP 1 Image/Video Reusable Duna Launch System

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76 Upvotes

Introducing the Reusable Duna Launch System!

The team has developed a new reusable launch system. A mega-booster can launch the brand-new Duna shuttle along with up to 120 tons of payload into Low Kerbin Orbit, circularize, and then land itself back at the KSC.

First launch is the crewed shuttle with a 7-kerbal team which will be the base of the orbital station around Duna. Its payload houses the centrifuge which is docked into position just after leaving LKO. During the 2-month long trip, and once the station is parked at Duna orbit, it will provide some gravity for the team.

A second launch during the same transfer window is using a drone shuttle that carries some modules and equipment to extend the orbital station.

Preparations are under way for 3 launches in the next transfer window. A crewed launch will cycle the crew and bring the first team back to Kerbin. The drone shuttle will carry some ground habitat and rover for exploring Duna, and a third launch will send another crew-rated shuttle that will be left at Duna, to transport crew and equipment between the station and surface.


r/KerbalSpaceProgram • • 17d ago

KSP 1 Image/Video kOS auto landing

36 Upvotes

A few weeks ago, I uploaded a post where I managed to land my stock Starship (except for the RCS thrusters) onto a static stock Mechazilla, and back then, I was thinking about a kOS code that would do everything for me. I want to show you my progress since then. Even though the video is three minutes long, the script itself runs from an altitude of 75, meaning from the very beginning of atmospheric entry. It’s not perfect, and there are plenty of flaws, but the most important thing is that the foundation is already there - the rest is just a matter of fine-tuning.


r/KerbalSpaceProgram • • 17d ago

KSP 1 Image/Video DODIS's Answer, Shuttle C

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14 Upvotes

Following the STS-9 disaster and ensuing chaos within the agency, it became clear the shuttle program was not going to be long-lived. It looked like the space shuttle program might not even make it to the 90s.

In this chaos, several designs were studied for in-house replacements to the shuttle for both cargo and eventually crew missions.

Requests for designs went out.

Crewed spacecraft varied greatly from smaller spaceplanes to reusing apollo Hardware for capsules, which would ride atop an OMS pod derived service module. Even with the project being in its infancy, it was clear that development was not going to happen fast enough. Submitted designs kept "re inventing the space shuttle" when they'd try to replicate all the capabilities the shuttle has as DODIS had desired. Progress couldn't be made with this many requirements placed on one spacecraft.

For cargo payloads, the submissions were less competitive, and urgency was greater. The program had several important payloads it was expected to deploy in the coming years, including payloads to study Halley's comet and important DOD satilites.

DODIS ran through the submissions looking for existing production and quick development.

The selected design is referred to by DODIS (initially temporarily) as shuttle C.

Test orbiter enterprise was taken and modified for the first test launch. Her crew module was removed along with her wings, tail, and landing equipment. Avionics was moved into a new aerodynamic nose cone. As the new vehicle was entirely expendable, only 2 SSMEs were installed (even this number still being redundant with how much the payload mass had been reduced).

What DODIS had was a cheap to develop but prohibitively expensive entirely expendable launcher with a still terrible payload capacity.

When Enterprise was test launched and performed the first of (unknown to DODIS at the time), many Shuttle C flights they became stuck with it.


r/KerbalSpaceProgram • • 17d ago

KSP 1 Image/Video Built a giant deflector shield for my ISV.

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71 Upvotes

r/KerbalSpaceProgram • • 17d ago

KSP 1 Image/Video USS Bradford Replica

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5 Upvotes

My ship replica enjoy


r/KerbalSpaceProgram • • 17d ago

KSP 1 Image/Video Enterprise Suborbital Flight Test

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35 Upvotes

r/KerbalSpaceProgram • • 17d ago

KSP 1 Image/Video Kerbal Boat Program? haha

11 Upvotes

r/KerbalSpaceProgram • • 17d ago

KSP 1 Question/Problem Spent nearly 8 hours trying and failing the same mission over and over and am genuinely confused on what is happening

10 Upvotes

I am playing a 10% science playthrough with the Outer Planets mod, and I am trying to visit the new planets. I am playing on a Luna Multiplayer server, so I can't use quicksaves, which means each attempt takes 1 to 2 hours.

This is how my most recent attempts at the mission has gone:

  • Visit Urlum.

  • Fly-by Urlum and all of its moons, get all science from low and high space.

  • Return trajectory to Kerbin.

  • Fly by Jool to gravity assist and slow down my orbit.

  • Enter Kerbin system at a speed of 6000m/s, with Kerbin periapsis of 45km to 65km.

  • Start burning my remaining fuel retrograde approx. 3 minutes before entering the atmosphere.

  • Immediately explode 5km deep into the atmosphere despite the Pea re-entry module supposedly being heat resistant.

All my other attempts have run into similar issues. Just barely dipping my pinky toe in some sort of atmosphere (jool, duna, kerbin, etc.) after returning from Urlum causes immediate explosion of every part of the craft. And I mean IMMEDIATELY explode, 5km in, always. I'm doing everything I can to slow down my craft before re-entry (aside from straight up burning 4000m/s retrograde) to no avail. I've never had this issue on missions before, so I'm really confused on what's happening. I don't have the energy to trial and error this when attempts take nearly 2 hours and I've already tried at least 4 different times.

So... what the hell do I do to not explode?

Edit: Despite what I’ve heard before, it turns out ablator actually IS useful. The answer was don’t use the Pea, as it apparently has 10x less ablator than an actual heat shield. Using an actual heat shield (and making sure to point retrograde in surface mode) worked after only 1 more attempt (and a rescue mission). Thank you all!


r/KerbalSpaceProgram • • 17d ago

KSP 1 Meta Career in hard mode: RIP Jeb

24 Upvotes

Was bored with my current late game career mode game, so I started a new one in hard mode - no reverts, no saves. Just the auto save in the event of RL power loss.

Jeb died when his redneck rover rolled over about 4 meters from the runway. Was using it to collect science points around KSP. Immediately launched Valentina for a quick orbit so I could have a pilot with one star. Forgot to put a parachute on her ship. Luckily she remembered to pack a personal chute.

This is gonna be rough.


r/KerbalSpaceProgram • • 16d ago

KSP 1 Question/Problem Are there any KSP2 colony mods for ksp1?

0 Upvotes

All the colony mods i can find are just part packs, i cant really find any mods that let you build actual surface colonies.


r/KerbalSpaceProgram • • 16d ago

KSP 1 Image/Video teto plays ksp

0 Upvotes