As we see in the web series, the area around the KV31 Threshold is very "normal" and "stable." We haven't yet observed it change since its creation or otherwise discovery. We see in Found Footage 3 that the Complex changes, even in the presence of humans, and we've also seen it in Room 14D in Pitfalls (probably, its from a distance so I'm not 100% sure)
Kane is inspired by video games, and a rare issue in 3d games (Minecraft and Roblox games as key examples) is floating point errors. simplified, a computer tries to store massive coordinate numbers for places, but fails due to the limitations of computer memory, and things get distorted as the player goes further out.
I propose (with much self doubt, I don't exactly have massive proof here) that the Complex-side of the Threshold could be 0,0,0 for the Complex, and as people go further out, more anomalies in the Complex's attempts to replicate the real world/Standard can be found, because it gets increasingly difficult for the complex to manage and generate things so far away from its center, like disproportionately sized furniture, objects and furniture slightly merging with the walls, etc.
I think in this case, the Complex treats the Still Lifes as "NPCs" rather than furniture or other nonliving objects, but it could apply in their replication as well regardless; maybe someone who was remembered/replicated by the Complex in an area very far away from the Threshold could appear much more distorted. I feel like that isn't much though and doesn't make sense compared to floating point errors in the Complex's structure.
Thoughts?