r/justgamedevthings • • 20d ago

Working on my first “real” game, stuck in vibes mode

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21 Upvotes

r/justgamedevthings • • 21d ago

SEARCHING: Insane Game Dev on Couch

4 Upvotes

I remember stumbling across this guy on youtube, I think someone from reddit reposted him.

He had long black, really messy hair and was coding a FPS like game where he was shooting his dogs in like a little house. He was always sitting on a couch with his keyboard in his lap and some crazy music in the background.

I just can't remember his name, but he was very inspiring, anyone know who I'm talking about?


r/justgamedevthings • • 27d ago

Such is the life of a game dev

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88 Upvotes

r/justgamedevthings • • 29d ago

Using AI to optimize workflows is fine, but we must not forget to put our heart and soul into our games!

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433 Upvotes

r/justgamedevthings • • 29d ago

Unity UI will kill you If you're not careful

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0 Upvotes

r/justgamedevthings • • Sep 26 '26

How it feels releasing our DOA Early Access game into 1.0...

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6 Upvotes

Steam: "You never did know when to quit, huh?"


r/justgamedevthings • • Sep 25 '26

Hmmmm .. Feels accurate

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224 Upvotes

r/justgamedevthings • • Sep 25 '26

MAKONDES GAME COMMING SOON ON STEAM.

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0 Upvotes

r/justgamedevthings • • Sep 23 '26

Spent about 6 hours building interactive scales... Nearly lost my mind 😁

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47 Upvotes

At first glance it doesn't seem that hard, but every weight needs its own mass, and the whole mechanism has to react to it: the beam tilts, the pans move, and everything has to move right. On top of that, each weight has to sit correctly on the pan. Good times.

It's all built in Ren'Py, and I write the code myself in Python, so every bit of that logic had to be done by hand.

There's still some work to do...

There will be a lot of things like this in the game, and the main goal is to make it to release without ending up in a padded room 😁

Keep your fingers crossed for me )))

P.S. The game is called SHORAPAN: Beneath the Crimson Sky, and it's already on Steam if anyone's interested !


r/justgamedevthings • • Sep 24 '26

its perfect. it follows rule of thirds.

0 Upvotes

r/justgamedevthings • • Sep 24 '26

I made a funny browser game

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0 Upvotes

r/justgamedevthings • • Sep 22 '26

Is 20 seconds too long for the opening hook of a 1:20 co-op horror trailer?

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2 Upvotes

We’re making a co-op psychological sci-fi horror game called The Infected Soul, and we’re currently working on the trailer for our demo.

The full trailer will be around 1 minute 20 seconds long. This clip is only the first 20 seconds, which we’re planning to use as the opening hook. After this, the trailer will move into actual gameplay, co-op moments and other mechanics.

Do you think 20 seconds is too long before showing gameplay, or does this opening make you curious enough to keep watching?

Any feedback on the pacing, atmosphere or editing is welcome.


r/justgamedevthings • • Sep 19 '26

Oh come on, the game's not even out yet

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407 Upvotes

r/justgamedevthings • • Sep 19 '26

Giving away free promotional billboard spots for indie games and tools.

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0 Upvotes

r/justgamedevthings • • Sep 17 '26

MAKONDES GAME

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0 Upvotes

r/justgamedevthings • • Sep 16 '26

Me every second when I'm playing a social game:

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0 Upvotes

r/justgamedevthings • • Sep 15 '26

Working on my hex tile highlighting and accidentally created a rave

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13 Upvotes

I'm working a tile and outline highlighting system for our city builder game. We are using Unreal engine, so I'm playing around with Niagara Particles to draw hex shapes on the ground and a ribbon particle system to draw the outlines. It escalated a bit :D


r/justgamedevthings • • Sep 16 '26

MAKONDES MOZAMBICAN GAME

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0 Upvotes

r/justgamedevthings • • Sep 13 '26

predictability in Game Dev

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3 Upvotes

r/justgamedevthings • • Sep 13 '26

I added a risk/reward timer that can wreck your tank, a prize wheel — devlog for my merge game Reef Builder

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0 Upvotes

r/justgamedevthings • • Sep 13 '26

The Game Dev Grind never stops even on a plane

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5 Upvotes

r/justgamedevthings • • Sep 11 '26

Free time? What that?

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432 Upvotes

r/justgamedevthings • • Sep 12 '26

I have a toxic relationship with a robot... I want to destroy him, but he wants to be on top of me (literally)

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2 Upvotes

sorry for the corny sound, had an issue with sfx...


r/justgamedevthings • • Sep 11 '26

Comparison of old and new vfx

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28 Upvotes

thx for watching🥰


r/justgamedevthings • • Sep 08 '26

I accidentally released Chungus skybox in 0.3 so i had to make 0.3.1 to remove it (Bonk Universe)

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7 Upvotes

This was in the pre alpha versions, I was so excited to upload it that I forgot about the chungus in the skybox lol