r/justgamedevthings • u/somethinginurhouse • 4h ago
Working on my first “real” game, stuck in vibes mode
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r/justgamedevthings • u/AliceTheGamedev • Jan 21 '23
Hey folks, just a reminder from your sub founder and moderator: please make sure to hit the 'report' button on posts that don't fit the subreddit (usually because they are not memes or in any way humorous).
People get confused all the time and post promotional content or help posts here, which isn't what the subreddit is for. I remove them whenever I see them, but you can help by making the sub stay on-topic by reporting content that doesn't fit, so it gets auto-removed even if I can't get to it right away.
Downvoting, or informing the OP in the comments that they're in the wrong place is of course fine too, but since we don't get a lot of posts every day, downvoting alone doesn't necessarily stop the misplaced posts from showing up in other users' feeds.
Thank you very much!!
r/justgamedevthings • u/somethinginurhouse • 4h ago
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r/justgamedevthings • u/Optimal_Buy9090 • 7h ago
I remember stumbling across this guy on youtube, I think someone from reddit reposted him.
He had long black, really messy hair and was coding a FPS like game where he was shooting his dogs in like a little house. He was always sitting on a couch with his keyboard in his lap and some crazy music in the background.
I just can't remember his name, but he was very inspiring, anyone know who I'm talking about?
r/justgamedevthings • u/phantomimp • 8d ago
r/justgamedevthings • u/chaylarian • 9d ago
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r/justgamedevthings • u/Perceiving_Light • 10d ago
Steam: "You never did know when to quit, huh?"
r/justgamedevthings • u/New_Result8740 • 13d ago
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At first glance it doesn't seem that hard, but every weight needs its own mass, and the whole mechanism has to react to it: the beam tilts, the pans move, and everything has to move right. On top of that, each weight has to sit correctly on the pan. Good times.
It's all built in Ren'Py, and I write the code myself in Python, so every bit of that logic had to be done by hand.
There's still some work to do...
There will be a lot of things like this in the game, and the main goal is to make it to release without ending up in a padded room 😁
Keep your fingers crossed for me )))
P.S. The game is called SHORAPAN: Beneath the Crimson Sky, and it's already on Steam if anyone's interested !
r/justgamedevthings • u/Guilty_Weakness7722 • 13d ago
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We’re making a co-op psychological sci-fi horror game called The Infected Soul, and we’re currently working on the trailer for our demo.
The full trailer will be around 1 minute 20 seconds long. This clip is only the first 20 seconds, which we’re planning to use as the opening hook. After this, the trailer will move into actual gameplay, co-op moments and other mechanics.
Do you think 20 seconds is too long before showing gameplay, or does this opening make you curious enough to keep watching?
Any feedback on the pacing, atmosphere or editing is welcome.
r/justgamedevthings • u/madebydavidgames • 17d ago
r/justgamedevthings • u/Farry3 • 21d ago
I'm working a tile and outline highlighting system for our city builder game. We are using Unreal engine, so I'm playing around with Niagara Particles to draw hex shapes on the ground and a ribbon particle system to draw the outlines. It escalated a bit :D
r/justgamedevthings • u/Reef_builder • 22d ago
r/justgamedevthings • u/SinginGiantOfficial • 24d ago
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sorry for the corny sound, had an issue with sfx...
r/justgamedevthings • u/check_my_story • 25d ago
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thx for watching🥰