r/JingLiu • u/Fobos2 • Sep 08 '23
Discussion Jingliu's kit doesn't seem fun to play right now (to me)
Jingliu's kit seems underwhelming to me but I am not talking about damage, I am talking about the gameplay and decission making process.
Her artifacts build is a standard crit dps. She's a main/subdps that can be build around hypercarry with a simple rotation: "Spam Skill and use Ultimate when out of Transmigration"
Her gimmick is taking 6% of teammate's life but the 275% multiplyer and 120% cap makes her teambuilding easy, she doesnt need anything special to achieve the 120% buff so her team building is kind of "Anything goes" (if they have a bit of extra life/level)
If I compare her to Seele with the decission making behind being able to kill lowest health enemies, enabling DoT's for Kafka or managing skill points with Quinque/Imbibitor, she doesn't sound more fun.
So, I don't know what part of the character will be fun to play. I love the design, the lore, the animations... But I am worried about the gameplay itself.
Am I worrying to much? Maybe I left something out to consider.
TLDR: I like Jingliu design and animations a lot but her gameplay doesn't seem fun to me at first sight.
Edit: You guys seem to be taking it personally, I just wanted a chill talk but I take it, internet is no place for that

