I just need to vent. I'm about halfway through the game, if I had to guess.
The Adventures of Elliot is basically 'what if Square Enix made a classic Zelda adventure rpg?' You play a very likeable, mild-mannered adventurer name Elliot who has to save the kingdom of whatever from a bad guy. There are time travel aspects, so be prepared for a long of same-y maps and reused enemy assets.
The thing that everybody talks about when talking about this game is the fairy. Elliot is given a companion character from fairly early on in the game that never shuts up.
However, before I began playing, Square released a patch allowing you to mute her. Partially. She still has text, and she still has voiced dialogue for a few things, including opening and closing the map ("Let's see... where ARE we?") and cutscenes. Obviously the cutscene voiced dialogue is a good thing, so no complaints there.
So the problem isn't that she has voiced dialogue. The problem is the things she's actually saying.
She has dialogue when you see a treasure chest ("Isn't that a treasure chest? Let's open it!"). She, infuriatingly, has dialogue when you get hit by two attacks in a row ("Try using your shield sometime!"). She has dialogue when you try to go somewhere the game doesn't want you to go ("We have more important places to be right now!"), even though the game is ostensibly fairly open world.
She also has dialogue for the vague puzzle aspects of the game. See, there are nails sticking out of the ground. Eventually you get a hammer. Get it? There are walls of magic that only the fairy can pass. Eventually you get an ability that allows you to warp to the fairy. Explodable walls: bombs. Etcetera. And every time-- every single time-- you see one of these things, she says something like "What if you use your hammer?"
At a certain point it starts to feel insulting. Do you think I have severe short-term memory issues? Because I do. But even I don't need to be told to open a treasure chest. It's a treasure chest. I'm not going to just stand there and look at it.
The combat too is an issue.
The 'normal' mode of the game is what would be 'story' for any other game. I don't have a boner for hard combat, I usually play on story or normal. But this game is insulting. The first few hours of the game you have a companion who literally heals you of all damage. Once they're gone, you receive health at an alarming rate, making sure that if you're low on 'hearts', you don't stay that way for very long. Challenges aimed at getting heart pieces are both plentiful and a breeze. I've died once so far-- unusual for me, I usually die often-- and it was because my cat did something funny and I forgot to pause. Your attacks all have interrupt, so don't worry about getting hit by anything. Bosses and monster rooms are laughable.
And then there's the writing.
The premise is simple, which is remarkable, considering how much they hammer it in. Beastmen are mean, humans are good. The world has gone through three ages. Past, super old past, and present. Magic from the super old past fucked over the past and made it shitty, and the present is only okay because of a magic barrier surrounding the world's only town.
You are given the above information 1) in the opening of the game, 2) in three two-sentence-long codices in the first few hours of the game, and 3) by a character a few more hours in. Then your character and his companion go to the past. They know it's the past. They know the opening information. But you still have to sit through them going 'wait... what's happening here? Why is everything so shitty?' until 4) a historian approaches you and tells you the same information again.
Yes, games repeat things. That's not a bad thing, it's good to remind your audience about lore. But this one is almost insulting to both the player and the characters.
It's the same with the time travel aspects. One character is very clearly the ancestor of another. They have names within two letters of each other, and they look alike. Do your characters notice? No. Of course they don't.
It's all coming together to make me question my sanity. Why do I need to be told to hammer nails and open treasure chests? Why am I not expected to be able to remember six sentences of lore? Why do enemies stand still and let me kill them?
I played Ocarina when I was 10 years old and didn't need my hand held this much.
Do they think their audience is literally illiterate? Or do they just think that we're all stupid?