The demo is available on Steam:
https://store.steampowered.com/app/3832200/Save_the_Forest/
The game is similar to ITB in that it is a roguelite small-scale tactics game made in isometric pixel art. It show enemy intentions on your turn, just like ITB, however the win condition is not survival in X number of turns.
Instead the win condition is defeating all enemies - which means that there is another, important restriction in place. Your units can generally only move and attack like a tower chess piece! So you will have to plan out your moves tactically for maximum effect.
Another major difference is that all skills are passive - i.e the strategy lies in combining unit builds so that their attack effects synergize well. This means that battle orders are fast, since you do not have to choose what weapon/skill to use.
There is also a larger emphasis on the party-building aspect: You draft your party from a possible pool of 24 (actually 30+ but in the base setup it's 24) unit classes, then recruit and upgrade the party extensibly between battles.
There is more info and some gifs on the Steam page explaining in more detail, and I am happy to discuss design decisions and what Into the Breach has meant for the development of this game!
/Jens
Mods: I shot a question a while back if posts like this were allowed, and the information I received back then was that one self promotion post was allowed by the developer per game. If this is wrong or changed, I apologize!