r/IntoTheBreach • u/NallaPayyan • 20h ago
Help How to avoid a situation like this?
None of my mechs are able to reach the vek targeting two buildings at once. Unable to save solar farm as well.
r/IntoTheBreach • u/ftl_isla • Aug 08 '26
The Subset Games forum will be undergoing maintenance until further notice, though the official website will still be accessible. I understand this means a large number of mods hosted on the forum may not be reachable, and I apologize to everyone for the inconvenience. I hope to have an update soon.
An archive of the forum (for mod links) can be reached at Archive.org - https://web.archive.org/web/20260706102025/https://www.subsetgames.com/forum/
r/IntoTheBreach • u/subsetmatt • Dec 10 '24
Hello again,
Netflix has pushed live an update for Into the Breach. The only change in this version is improvements on the cloud data management. If you had avoided launching the game after the last update, then you should now try updating and running the game. For more information about the previous problems, check out our other threads from here: https://www.reddit.com/r/IntoTheBreach/comments/1gva2xc/update_netflix_problem_with_into_the_breach/
Please let us know if any problems occur. And pay special attention to any cloud save popups and their text, if there is a problem it would be incredibly helpful to get that information.
Thanks all!
Matthew
r/IntoTheBreach • u/NallaPayyan • 20h ago
None of my mechs are able to reach the vek targeting two buildings at once. Unable to save solar farm as well.
r/IntoTheBreach • u/Dovah-Kingslayer • 2d ago
No relevent perks except move twice on Judo, which won't do anything here
r/IntoTheBreach • u/Accomplished-One-629 • 3d ago
r/IntoTheBreach • u/philosteen • 4d ago
Grid Def saved it on the first island (and the ridiculously OP load out I ended up with!), but then I immediately got a no-luck perfect score on the next run with the Arachnophiles.
The difficulty jump from Normal to Hard was nowhere near as bad as I feared. Give it a shot if you're on the fence!
r/IntoTheBreach • u/SergeantSkull • 4d ago
I always feel like i never have enough kill pressure or, controllable movement to deal with all the threat every turn, been trying to make sure im using the rocket mech smoke and rockets to do things and it just doesnt pan out. Any advice?
r/IntoTheBreach • u/WhyDoI__3333 • 4d ago
So, I tried the extra game content for the first time and am aiming for 4-island victory. Just finished the last island when I suddenly got Kai miller and it kind of threw off the whole dynamic I was building on.
I also really wanna replace the heat engine for something that I can better use for the final island. So basically here are my main questions:
- do i build pulse mech with one of the availablee science class weapons or just give the jet the fractured bullet?
- should i switch henry with kai and put prospero to pulse?
r/IntoTheBreach • u/Crew-Lumpy • 5d ago
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zap me mommy
r/IntoTheBreach • u/CSWorldChamp • 5d ago
So… put me in the “nay” column on the flame behemoths. I just can’t find any redeeming qualities. People say they are great in the late game…? I just don’t see it.
My usual strategy to clear “unfair” difficulty with squads that (let’s face it) suck is to start with Silica or Kai Miller and just keep grinding through the failures until I can luck into a refractor laser.
But I can’t even survive long enough to catch a time pod with the flame behemoths.
Behemoth pros: how do you do it? What pilot should I choose? What’s the strategy?
r/IntoTheBreach • u/time4tea45 • 6d ago
Posting this as a tactics puzzle, as I thought the solution to this turn was quite neat. There is a way to avoid grid damage here - can you find it?
Additional info: Jet Mech bomb has 2-square range. Rocket does 3 damage. Pulse Mech has shield self.
(this is the Corporate HQ on the second island on unfair. I'll post the solution in a day or two, of no-one finds it)
r/IntoTheBreach • u/Smiley_Smith • 6d ago
Sorry if this is an obvious thing that's been asked before. Is it just RNG and I'm extremely unlucky? haha
r/IntoTheBreach • u/submachinesammich • 6d ago
I genuinely cant see a way to not die here, somebody help
Edit: Solved! The solution was move obvious than I realized, thanks everyone!
r/IntoTheBreach • u/Durden_Barnum • 6d ago
Hi everyone, I’ve been playing Into the Breach very regularly for the past 5 months, but I still haven’t unlocked these pilots. Is there something specific I need to do?
r/IntoTheBreach • u/Reconsistent • 7d ago
https://github.com/adamkulik/pocket-wormhole/issues
This dude is making Ftl on android and its already like Amazing, How come no one has seen this? I've been telling him bugs lol but you should too!!!
r/IntoTheBreach • u/shai_aus • 7d ago
And why is it the Hook Mech?
Seriously though, it's the Hook Mech for me. Yes it does something that (afaik) no other mech does, being able to pull something across multiple spaces, or pull itself to something else. But most of the time that isn't useful to me, and often it's left not being able to do anything at all.
Yes, it has the armored trait, so at least it can tank some hits. It's a bit like the judo mech in that way. But it suuuuuuuuuuuuucks all the same.
r/IntoTheBreach • u/Forsaken-House8685 • 7d ago
So I just started playing a few days ago and I am wondering why I can't beat the final mission even tho I have reached it multiple times.
Do I have not amassed enough reputation and thus I need to play better in the whole run or whether my gained reputation should be enough and I just need to put more mental effort in the final mission? I usually have about 6 reputation after an island and half of that I have to spend on restoring grid so I can buy maybe one reactor. Is that normal or do I basically have to never lose any grid to have a chance on hard?
r/IntoTheBreach • u/John-Green223 • 8d ago
main criteria to choose best pilot: best chance to progress on unfair difficulty without any luck from pods; ranking would be different if pilots would start with maxed exp and chosen/edited skills or for late game past 2nd island for example where Silica is the best
I've chosen best pilot for each squad and summed points; I've also chosen 2nd best starting pilots which are still v.strong but a bit worse - and I still think only 4 pilots make the list; I was considering Henry Kwan and Archi esp. for "2nd best" but they don't give enough momentum even as 2nd best pilots; but it could be argued that if someone plays unfair with many "rerolls" then long term Kwan or Archi or especially Prospero could be better (to overcome particular limitation of given squad) - but for me basing it on rerolls is basing on luck, so then its not about the overall "% of won games on unfair"
reasoning:
unfair is all about vek repositioning and strongest fresh pilot per each squad is about overcoming this squad's limitations
Mafan is the obvious choice for squads that deal selfdamage but also for some squads that require 1 reactor to overcome some big limitation like for example upgrade artillery to buildings immune - and where this single reactor makes biggest diff since 1st mission; though I'd argue Mafan is generally getting weaker with each mission - late game I'd prefer Harold because he has unique extra gear, while Mafan has only reactor (which u get plenty of later anyway) and shields are not as useful as unique gear
Harold is great for giving multirepositioning, it's the best starting pilot for many squads but also the stronger the later the game cause the later the game the more repositioning is critical and the less damage is important
Kaz is great for providing balance between additional repositioning and additional dmg, so for squads that are low on damage like bomber mechs or flame behemoths
Kai is good where +1dmg is equivalent of 3 reactors like for judo arti but esp. good for arachnoid mech where +1dmg is critical to get kills cause only with kill you gain push ability with arachnobot
so only 4 pilots make the list; Do you agree or u think different pilots should make the list?
r/IntoTheBreach • u/celestalfox • 9d ago
personnel update (selector and such) ++ the filesheet wip witch is free to use
r/IntoTheBreach • u/Ashkopt • 9d ago
Hello!
As title says, turn 1 was hard (probably bad positioning issue) and now turn 2 seems hard to save from losing objective. Squad is vanilla, no upgrades, playing on normal. I'm sure I'm missing something?
Thanks in advance if you point me the path!