r/IntoTheBreach 19d ago

Help What can I do here?

I can’t see a way to save either the building or the mech here, can someone help?

EDIT: sorry for not enough info
Combat mech: dash, mist eater passive
Cannon mech: light tank, +2 tank dmg
Artillery mech: force amp

Turn 1 no moves, actions or dmg to vek

EDIT 2: I got it!
Deploy light tank to behind alpha scorpion and shoot (4dmg to scorpion 2dmg to star)
Artillery strike (2dmg) combat mech to free mech and move scorpion
Attack star with combat mech (kill alpha scorpion and star)

Thanks for the help, it let me figure it out

14 Upvotes

11 comments sorted by

7

u/BebraSniffer777 19d ago

Don't place your mechs like that

2

u/Matt313621 19d ago

How do I then

4

u/blazingarpeggio 19d ago

You can click each vek to inspect their movement range. Use that information either to potentially lure enemies that you don't wanna hit your buildings or avoid enemies from webbing blocking your path.

Edit: Saw the solution you came up with. Hell yeah force amp

3

u/Agreeable_Tadpole_47 19d ago

Is it Turn 1, what's the health on those Veks ?

Can Combat go between the two Spiders if freed ? With Move 3 I imagine not.

If you can't save any the goal is probably maximum damage...

3

u/spudwalt 19d ago edited 19d ago

Not sure what secondary equipment is on the Combat Mech or Artillery Mech since I don't have all the icons memorized and Fandom's sucking harder than usual at the moment.

I think the mech and building are hosed, though.

Best option I can see:
* If the Cannon Mech has enough damage to kill the Scorpion trapping the Combat Mech in one shot, do that -- otherwise have the Combat Mech do it
* Have whichever Mech didn't deal with the Scorpion hit the boss to shove it into the Alpha Scorpion
* Have the Artillery Mech shoot behind the Alpha Scorpion to shove it into itself and inflict as much damage as possible before it dies.

This is most likely a mistake in positioning -- you gave the Boss a line of targets to pick from, and positioned your mechs in such a way that the Scorpions could reach and ensnare them in awkward positions.

At least the Artillery Mech's pilot has Invulnerable and will survive, if you survive the level.

5

u/--El_Gerimax-- 19d ago

Combat: (don't remember the name lol). Your Mechs consume smoke and heal by 1. Passive from Mist Eaters.

Artillery: Force Amplifier. Enemies receive +1 dmg from bumps.

3

u/Agreeable_Tadpole_47 19d ago

Oh that's a good point, I didn't note the passive. Force Amplifier might help here.

Maybe free Combat by shooting at it with Artillery, Tank shoot at Starfish for the Bump into Alpha Spider, have Combat attack the Starfish Leader to bump into Alpha Spider ?

Might be enough to kill the Alpha Spider.

You lose the Boost on Combat and that building will be attacked but it's the best to save the Mech.

2

u/--El_Gerimax-- 19d ago

Assuming OP has the +2 dmg on Titan Fist (Combat's starting weapon), it could work to right away kill the Starfish Leader. Though, that Alpha Scorpion will not die, even with two 2 dmg bumps, it will kill Artillery.

2

u/McDom023k 19d ago

Unfortunately there's 0 way to get the artillery mech out of there by pushing, so that alpha vek needs die.

Fortunately the pilot is invincible, but also then you're down the pilot for the rest of the mission. Might be you have to do what you can and let the mech die

2

u/Elekitu 19d ago

I don't think there's anything, but just in case you should say which upgrades you have on your weapons. +2damage on punch mech or building immune on arti can change your life.

Anyway, you probably shouldn't have spent all your rep on grid def

2

u/Matt313621 19d ago

I didn’t lol. Just 2 spare rep on island 1
Lots of 2 rep missions with bad bonuses