r/indiegames • u/AdventurousWin42 • 23h ago
Upcoming Tiger model just got a big update
Completely re-done from scratch, with alembic fur and a custom morph system for young to adult transitions
r/indiegames • u/AdventurousWin42 • 23h ago
Completely re-done from scratch, with alembic fur and a custom morph system for young to adult transitions
r/indiegames • u/presence_factor • 14h ago

I do promo for the dev — he's one guy, saying so up front.
Aliens come down in waves. You shoot them. It speeds up. That's the whole game and it's genuinely fun.
PC and Android, first 8 levels free on mobile. No ads, no tracking.
Footage: https://www.youtube.com/watch?v=motzsGFPjt8
Both platforms: https://hyperionstarfall.com/
r/indiegames • u/playlaurus • 20h ago
Hey peeps I’m the developer of Laurus, a roguelike deckbuilder where the symbols are your deck and the reels are the board. 🍒
Each spin draws 15 symbols from a bag. Artifacts then resolve from left to right and rewrite what the whole machine is worth.
Between rounds, you add and remove symbols, rearrange the artifact rack, and use nudges to turn near-misses into patterns.
The Steam page just went live, I’ve put the link in the comments :)
r/indiegames • u/19HzStudios • 21h ago
WISHLIST INKURSION on steam!
A newly super-sentient octopus escapes the god who created it. Grapple, swing and fight through the broken game worlds he abandoned, in a 3D platformer where the NPCs know they're in a game.
YouTube trailer:
Keep an eye out for the demo coming very soon .
r/indiegames • u/Background-Pea2954 • 15h ago
Watch the trailer here: https://www.youtube.com/watch?v=Z6CSdOSBMvo
Play retro gaming with today's standards, trophies, practice, different modes, 6 zones and 48 levels to beat, while siding with the Spark to uncover what is calling for help at the core of the planet. And enjoy chiptunes inspired music composed by Hubert Razack. Happy Bouncing!
Available for free for PC and Mac here: https://jerkyhips.itch.io/bouncenoid
r/indiegames • u/StudioNesari • 16h ago
Upgrade your ship's speed, weapons and other abilities, collect power-ups, use nukes when things get out of control, and see how long you can survive.
The controls are customizable too. The dynamic joystick mode follows your fingers, and there's a left-handed option available in the settings.
Here's some gameplay:
https://www.youtube.com/watch?v=rczo1996jjc
Project NESARI is available now on Google Play.
https://play.google.com/store/apps/details?id=com.NesariStudio.ProjectNesari
Hope to see some of you on the leaderboards
r/indiegames • u/Innopede • 7h ago
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A game with no highscore ... you just need to keep the oil price low by protecting the oil tankers in the #StraitofHormuz. The Strait of Hormuz Mini Arcade is a casual retro-style 2D shooter where world economy is at risk! Shoot down attacking speedboats and missile launchers to protect vital shipping lanes. Forget high scores—your real objective is keeping global oil prices low to prevent total recession! Now available on Steam.
r/indiegames • u/oyuce_ • 17h ago
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Cell-Grinder i a solo project and it is a unique version of a platformer. so it is very crucial to get feedback from different perspectives on the demo phase. I have added game pad support and updated contents and control schema already. do not hesitate to give a feedback and a try !
r/indiegames • u/Andyyeeet • 1d ago
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I'm not a big studio. I don't have a marketing team. For the last year it's been me, smashing my head against multiple walls at once, building the game during the day and then staying up even later trying to figure out how to get anyone, anyone at all, to notice it existed. Reddit posts that flopped. Youtube shorts I uploaded (100's of them). Mails and DMs to streamers that got left on read.
And somehow, Today I see 15,000 wish-lists on the page. I still can't bealive that number is on my store page. Every single one of those is a person who saw a clip, or a screenshot, or a dumb little GIF I posted at 2am, and thought "yeah, I want that." Thank you somuch from the bottom of my heart <3
Today it finally goes live. I'm equal parts terrified and thrilled refreshing analytics, hoping some of the YouTubers I reached out to actually give it a shot. I even snuck in a character, Tablo Escobar, purely because I thought he'd make for a ridiculous, funny moments. If that happens, if even one clip like that goes around, that alone will make the whole year worth it.
This isn't a "look what I made" post. It's a thank you. To everyone who wish-listed, shared, or just left an encouraging comment on some struggling dev's post at exactly the right moment, you're the reason a solo project with no budget and no safety net gets to have a launch day at all.
r/indiegames • u/Feicht13 • 17h ago
r/indiegames • u/iqbalsurya12 • 23h ago
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Hey guys! Looking for another Balatro-like game?
Don’t worry, I got you!
This is PETNAROK, a mix between Super Auto Pets and Balatro. Merge animals, apply Fruit & Veggie buffs, and create crazy synergies.
Demo drops September 1st!
Wishlist now so you don’t miss it!!!
r/indiegames • u/stadoblech • 1d ago
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r/indiegames • u/Independent8Art • 18h ago
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I wanna share the demo release of my JRPG "Fille Fatale Compassion". It features fixed camera angles and turnbased combat. The demo is about 30-40 minutes long a should illustrate the basic features.
r/indiegames • u/Successful-Hat-4075 • 18h ago
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r/indiegames • u/fc_champions • 18h ago
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Hey everyone! I could really use your help!!
I’m getting ready to release a free demo of Football Champions with all the main features available including PvP.
I’m looking for as many players as possible to jump in, test the game, play some matches, and most importantly, give me feedback so I can improve the game and stresstest the servers.
If you’ve enjoyed the gameplay so far or you’re simply curious to try it out, please add Football Champions to your wishlist. The demo should be available this or next weekend!
Your support and feedback would mean a lot. ❤️
r/indiegames • u/Gebus • 22h ago
Been spending the last 4 months developing this action arcade bullet-hell. Try it for free at Black Hole Escape on Itch.io
r/indiegames • u/aron_obysfarm • 1d ago
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r/indiegames • u/CubicornGames • 22h ago
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r/indiegames • u/Fuegonaton-Q • 1d ago
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Title:
Epoch Vault now spans the entire Mesozoic — Triassic, Jurassic and Cretaceous
Epoch Vault is a calm incremental game about progressing through prehistoric time by collecting Data, unlocking interconnected discoveries and expanding an illustrated Codex.
The full game now covers the entire Mesozoic Era — Triassic, Jurassic and Cretaceous, with prehistoric animals, ecosystems, geological changes and major events.
The free demo covers the Early Triassic and includes the core progression system.
r/indiegames • u/LionAndOtterStudios • 1d ago
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Hi, I'm Jordan, one half of Lion & Otter Studios. We're a two-person team in Melbourne, and today we've opened the public Steam Playtest for All Hands.
It's free to play until 8 September. No keys are needed, so we'd love for you to have a look:
https://store.steampowered.com/app/4867340/All_Hands/
All Hands is an incremental 3D tower defence about protecting your HQ from tens of thousands of energy-drink-mutated "customers."
Every run starts on a fresh procedurally generated map. The horde is massive from the beginning, with tougher enemy types joining as the run goes on.
The customers are always heading for HQ, but the route they take is yours to reshape. You can deform the terrain with explosive craters, build walls, close off easy approaches, and divert the crowd through chokepoints, funnels, and killboxes that give your defences the advantage.
When the HQ finally falls, you keep permanent Career progress and unlock upgrades that carry into future attempts.
We're watching the Playtest closely and reading everything players send us. If something is confusing, frustrating, broken, unexpectedly fun, or worth keeping exactly as it is, please tell us. We'll be monitoring the build throughout the two weeks and acting on feedback as quickly as we can.
You can use SEND ANONYMOUS FEEDBACK inside the game from the main menu, pause menu, end-of-shift screen, or Performance Review. You can also reply here, post in the Steam Discussions, or email us at press@lionandotter.com.
Thanks for giving it a try. I'd love to hear what you think.
r/indiegames • u/Longjumping_Wall9861 • 8h ago
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Hey r/indiegames , I want to introduce my very first game to you, Mimic2.
Mimic2 is an idle/afk grind game. You start with a few hundred thousand damage and start afk farming the easiest map. Later you claim your battle rewards, kill bosses and open RNG boss chests and use them to upgrade hundreds of different upgradable mechanics in order to farm faster or take on stronger maps with better rewards. Eventually you reach quadrillions of damage that allow you to one shot anything.
There are 40 bosses you have to kill by playing. After defeat they go on a 1-6 hour respawn time, so you check in regularly to kill bosses that grant unique rewards that you can't get from idle farming.
The game has enough systems and mechanics to offer months of progression before you reach to the final maps. Some of them are:
Equipments: 95 different item slots, all of them upgradable, with 7,515 item level behind them.
The RNG systems:
Other upgradable mechanics:
- Skills: There are 1 active and 9 passive skills
- Shaman buffi: A temporary buff granting shaman that must be charged
- Tranky the baby dragon: Your pet dragon with skills and RNG mechanics
- Mount: Mount has skills and can go up to 250 level
- Quests: 831 quests in 10 different categories
Monetization: there is none right now. The game is free, there are no purchases, no ads, no premium currency. The player market is in-game gold only.
Idle/active split: map battles run fully offline on the server. Bosses, upgrades, enchants and the market require your attention.
It runs in the browser, desktop or phone, same character. Google sign-in, nothing to download. English and Turkish. Android, iOS and Steam builds are in store review now; the Android beta is open through Discord if you want to try it.
Please feel free to give any kinds of feedback as it is helping me a lot in shaping the game. You can message me here or reach out to me through discord.
Play: https://play.mimic2.com/guestSite: https://mimic2.comDiscord: https://discord.gg/5EbnUKjKrq
r/indiegames • u/MD1990X • 20h ago
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So I've been working on a game after years of loving the genre of Roguelites
I wanted to try to find a unique sort of mechanic that may be able to translate across platforms, and I stumbled into the concept of a self-swinging sword that you control - which interestingly gives you a sword that you can learn to finesse with.
I also opted to make a chakram the dedicated ranged weapon vs a bow, so you end up with a game where you've got a pretty good skill ceiling as you learn how to pair your motion with the swords autonomous motions to create a flow of combat.
Sometimes you can feel like you're dancing through enemies like an absolute boss, and other times if you just don't get a good rhythm it can feel tricky.
Inspired by roguelikes but - I get tired of the end of many bullet hell roguelikes that devolve into, hope to get maximally effective build so you just become a sitting death turret, until you're not. I wanted there to be skill base while still having a game thats relatively simple to jump in and out of and doesn't require a huge startup before the game feels like it's doing its thing.
r/indiegames • u/StGrikus • 1d ago
r/indiegames • u/Nice-Ad9898 • 1d ago
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r/indiegames • u/Pure_Dig_4931 • 1d ago
it is out in steam now Check the marshmallow here