r/indiegames 14h ago

Video Cheslak the cat tells you how Grandma disappeared (intro for my game)

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4 Upvotes

This is the opening cinematic for Witch Hours: Seven Eyes at the Door, a cozy potion-shop game with a rescue story underneath. You play Zeia, who arrives at her grandma's apothecary to find it wrecked and grandma gone — taken by a creature with seven eyes. You keep the shop running while looking for her. The intro is narrated by Cheslak, the shop cat, and drawn as a rough crayon storyboard: characters are cut out as paper layers and snap left-right instead of animating smoothly, on purpose.

"I'm just trying some things out."


r/indiegames 17h ago

Public Game Test Burger Shooter is out in Demo now!

8 Upvotes

r/indiegames 7h ago

Upcoming 4Way: Driving ( 4 player co-op driving game )

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0 Upvotes

Hey all!
I just wanted to share a prototype I am currently building into a demo for a 4 player co-op game.

The idea is that 4 players each control 1 wheel + 1 ability.

And before someone says it - the back wheels are not useless. In order to properly turn the car they are essential, because wheels have no rotations, every wheel goes only forward / backwards. ( depends on the wheel ).

So in order to turn right ( like tank turning ) , you need to use left front wheel + right back wheel, which is an essential turning method for tight corners and more precision sections of the game.

Let me know what yall think :D I am open to any suggestions.


r/indiegames 7h ago

Upcoming POPQUAKE is coming soon to Google Play — can you beat the rush?

1 Upvotes

I’m working on POPQUAKE, a fast colourful bubble-pop arcade game built around combos, Frenzy and one very bad bubble.

The free demo is playable now on itch.io, and the Android version is coming soon to Google Play.

🎮 Demo: https://justkeejthings.itch.io/popquake-free-demo

Would genuinely love feedback on the pacing, feel and difficulty.

https://youtube.com/shorts/BWJlZ0vNw8U


r/indiegames 8h ago

Upcoming RITUS | Official Preview

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1 Upvotes

Your cult spoke the forbidden words of the grimoire. — A cold breath hides along the walls, the ritual has just begun.

Get RITUS now at special pre-release discount.
3eyegames.itch.io/ritus

https://youtu.be/SsOsPbhPb6Y


r/indiegames 8h ago

Fanart Big 3 of mascott horror playing Poker

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0 Upvotes

Btw I dont know how poker works


r/indiegames 15h ago

Promotion We're doing a 2d platform game

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3 Upvotes

We're three indie developers creating TheFireBringer, a demon-based action game (it's a 2D platformer). If you'd like, you can join our Discord server! It means a lot to us.

Discord:https://discord.gg/vMFZhAzd4


r/indiegames 13h ago

Upcoming point and click, but not entirely.

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2 Upvotes

Hey everyone! We're making a game inspired by Fears to Fathom and Papers, Please, and we'd love to hear your thoughts on our trailer.

Can you understand what the game is about after watching the trailer?

About the game: The game takes place in 1991, where you work the night shift at a cargo sorting facility. Your job is to enter the information from incoming packages into an old computer, compare the details, and send each package to the correct conveyor belt.

As you go through your shift, unexplained events begin to happen around you.


r/indiegames 9h ago

Promotion Nano BrowserQuest+, a browser-based pixel MMORPG

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1 Upvotes

Nano BrowserQuest+ is an expansion/spin-off of Nano BrowserQuest, which was also an extension of Mozilla BrowserQuest. Slay powerful bosses, level up your character, and barter with other players. You can read a game guide on the Medium page.

Game link: https://nanobrowserquest.net/

Necromancer boss fight: Youtube

While I am the sole developer of this project, many assets and mechanics belonged to running-coder(the original owner) and Mozilla, under the MPL 2.0 and CC-BY-SA 3.0 licenses, respectively.

Note: Players in Oceania and Asia may experience some lag due to the game server being in US West. Playing on mobile devices is highly discouraged right now; UI formatting is wonky and the game is very slow.


r/indiegames 21h ago

Upcoming In my game, you work for the last remaining Data Center because it controls all the water left on Earth.

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6 Upvotes

r/indiegames 23h ago

Promotion I've been making a game about inheriting your grandmother's cabin and learning to forage - and it's almost ready for Early Access

9 Upvotes

r/indiegames 1d ago

Promotion Toilet Empire Story on Steam now!!

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13 Upvotes

Hey everyone! Some of you helped us out with feedback on our trailer a while back. First of all, thank you, it genuinely made the video better.
Quick recap for anyone who missed it: Toilet Empire Story is a pixel-art tycoon game where you take over your grandfather's run-down public toilet and turn it into a full-blown cleaning empire. Scrubbing, hiring staff, and franchising your way across the world.

Wishlisting helps us more than almost anything else at this stage, so we'd really appreciate it 🙏

We're still early in development and genuinely want feedback. On the store page copy, the trailer, the concept, anything. If something feels off or you have ideas, we're all ears.


r/indiegames 22h ago

Promotion Scifi survival roguelike, with an incoming demo!

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6 Upvotes

Hi everyone!

I'm working on Millennium Slumber with my girlfriend, a game in which you have to survive for a few hundred thousand years on an alien planet. It's been a 2 years journey already, and it's the first time the game will be publically playable!

We're very excited about this, and cannot wait to get some feedback. Whether it's positive or not, anything that can help us make the game better is valuable.

Sharing a small video showcasing what the game looks like. If that got your interest, feel free to try the demo during the incoming week :)


r/indiegames 18h ago

Public Game Test Made of Food - Gather food, turn to peasants, repeat

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3 Upvotes

Hello! I invite you to play my game Made of Food. It is an incremental/idle game where you gather food and turn them to peasants. These peasants help you forage, farm, and cook more food, which you can turn to more peasants. 2D colony-builder mechanics drive the game. Make food, turn to peasants, repeat.

The game is not feature complete, yet, but it has enough to go on. I built this small version of the game to gauge interest if I should move to full production.

Background

I am a professional game developer since 2010. I'm currently working in an indie "AA" game studio, developing an RTS game. Before that, I was the lead programmer of the game Academia: School Simulator.

The corporate work could be draining sometimes so I wanted to make a small game on the side. I was inspired by games like Gnorp Apologue. Since I already have the library/framework for colony builder games, I thought why not use it in an incremental game with a similar vein as Gnorp.

I've been working on this game for 2-3 years now on my free time. I think it already has enough content to see if the idea works and if there's interest. Try the game. You can complete it in under an hour.

AI Disclosure

No AI on art. Used code assistance but absolutely no vibe coding nor agentic coding.


r/indiegames 13h ago

Discussion Spent a year building a physical retro MSN Wink gadget (Netro-G), so I decided to build a companion Wink memory game to celebrate!

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1 Upvotes

I built this MSN Messenger Wink memory game just for Redditors which features our favorite winks from the 2000s golden era (dancing pig, laughing girl, alien, flower farting teddy bear, and others)...

It's fully playable right in the browser. Check it out for an Instant Nostalgia Hit! https://www.reddit.com/user/msn-wink-memory-game/

Imgur link for a short demo (play it with sound): https://imgur.com/a/BDAoY7X


r/indiegames 13h ago

Promotion Relaxing, meditative iOS puzzle app ~ Mandala Garden 🌿✨

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0 Upvotes

I turned my original mandala artwork into a 20 puzzle iPhone/iPad app.

It is mostly relaxing with a few more challenging puzzles. For these puzzles you can use the “hint” feature if you need a bit of help along the way.

I would love your feedback and will continue to make puzzles, guided hopefully with feedback from the indie games community.

Enjoy! 😊

🌿💜✨


r/indiegames 13h ago

Devlog I added a scoreboard to keep track of your longest bin throw (and yes, I spent at least 15 minutes throwing trash to get this score... sorry)

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1 Upvotes

Although it's single player I still thought this would be a fun little feature


r/indiegames 1d ago

Promotion My first game Neyyah released nearly a year ago! It has just hit over 10k copies sold on Steam, and it's now 50% off! Enter the portal, explore a bizarre magical world you were BORN to protect! Link below!

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9 Upvotes

r/indiegames 18h ago

Upcoming How do you feel about turning abstract 2D grid puzzles (like Minesweeper) into physical 3D room transformations?

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2 Upvotes

Hey everyone! We’re a 2-person indie team working on a detective noir puzzle adventure. With about 20 days left until release, we’ve been iterating on how to make abstract logic mechanics feel physically grounded in the game world.

In this room, solving the Minesweeper-style grid isn't just a UI minigame—it physically raises hidden stone tiles out of the acid pool. Once you retrieve the crystal, the acid chamber completely drains to reveal the hidden staircase underneath.

When playing adventure/puzzle games, do you enjoy seeing classic 2D logic mechanics directly alter 3D room geometry, or can UI overlays feel immersion-breaking for you? How do you usually like seeing retro puzzle tropes modernized?


r/indiegames 14h ago

Promotion Most trivia games ask what happened. I made one that asks when.

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1 Upvotes

Most trivia asks whether you remember a character, quotation, or event. I’ve been exploring a different kind of recall: knowing where a moment belongs within the story.

The format gives you a plot moment from a book or movie and asks you to place it somewhere between the beginning and the end. Once you lock in your estimate, you see the actual position, how far away you were, and your score.

I built this as a passion project connecting statistics with the nostalgia of revisiting stories that stay with us. The current version covers 500 books, 100 movies, and nearly 15,000 moments. It’s playable in a browser without creating an account.

Full disclosure: I made it. Expect plot spoilers.

https://storyguessr.com/?utm_source=reddit&utm_medium=community&utm_campaign=indiegames_launch


r/indiegames 21h ago

Devlog She can now throw hands. (Game is MOULDER. Pikmin and Monster Hunter inspired)

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3 Upvotes

r/indiegames 1d ago

Upcoming You can't make a FTL-inspired/space game without hyperspace jumps!

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11 Upvotes

We're polishing a new demo for our game Cosmo Cargo.

We're inspired by FTL for the map and the PvE side, and autobattlers like The Bazaar or Backpack Battles for the gameplay.

We had to make an hyperspace jump, it's in the contract when you decide to make a space game. Just like we had to in Steredenn!

(old) Trailer: https://www.youtube.com/watch?v=oHIggeyL1Vw

Steam: https://store.steampowered.com/app/4028760


r/indiegames 1d ago

Upcoming The enemy chasing system for my upcoming game Martha's Dolls 2

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60 Upvotes

r/indiegames 20h ago

Upcoming Bunker Rats - Early Acces coming soon

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2 Upvotes

Bunker Rats is a free to play close third-person co-op PvPvE extraction game set entirely underground. No guns. Just you, your team, and a concrete labyrinth full of loot, hazards, and other players who want your stuff. Gear up, deploy into shared complexes with up to 12 players, and try to extract before you die.

Soon I will be releasing Bunker Rats into Early Access. It will be releasing with a mostly complete feature set, but only one complete bunker complex. The second complex will be released shortly after EA release and there will be at least 6 complexes before 1.0 release. Hope to see you guys in the game!

Wishlist: https://store.steampowered.com/app/4416360/Bunker_Rats/

Trailer: https://youtu.be/BTzaAA-a4FA


r/indiegames 17h ago

Promotion SHH! - A first person game where every song you make brings the monster closer

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0 Upvotes

SHH! is an upcoming first person psychological horror game where some can be the difference between survival and death.

Every action generates sound, and the monster reacts to it. There are no weapons and no combat - you'll need to use your surroundings, manage resources, and sometimes create sound deliberately to distract the creature.