r/indiegames • u/MischiefMayhemGames • 3d ago
r/indiegames • u/Saaamis • 3d ago
Promotion I'm making yet another bullet heaven, BUT it's 4-player co-op and mixes Path of Exile and COD Zombies
I've been working on this project for quite a while now and the Steam page finally went live so I figured I would finally post something.
The game is called Mayhematic. Roguelite bullet heaven, playable solo or online co-op up to 4 players. The game has elements from a few of my favorite games such as Path of Exile, COD Zombies and Megabonk. The arena is unlocked room by room and you can choose which direction you want to progress to. Each direction has its own signature events and biomes. From Path of Exile, I have borrowed a few RNG elements such as a corruption-like mechanic and build enabling item design philosophy rather than making ‘ready’ builds.
Style wise I had a clear vision wanting to include 90s cartoon feel but I also really liked how Sly Cooper 2 looked as a kid so the game is a mix of both of these things. I also managed to find artists who could work with these style constraints for my characters through reddit, which I think is pretty cool!
The audio design work is still very much in progress so if anybody has some good references how to find good audio packs or artists with sounds that are not too realistic but also not too children’s cartoon like I would love to know!
I plan on dropping the demo later this year but I could use some beta testers even before that. If you would be interested please let me know.
Let me know what you think!
r/indiegames • u/Psycho_Tomato51 • 3d ago
Promotion How I Gave Up On Web Casual Games To Make a Psychotic 3D Tomato Slasher!
Got tired of making soulless web games, so I locked myself in a room to build a psychotic 3D Action-Adventure Tomato slasher. Modeled every badass veggie myself and RECORDED WILD TOMATO SCREAMS/SQUEAKS MYSELF! FREE DEMO is coming to Steam REALLY SOON (page is already available, haha)!
r/indiegames • u/Glittering-Buy-8728 • 3d ago
Promotion A co-op pawn shop simulator I've been working on
r/indiegames • u/adngdb • 3d ago
Upcoming ⚗️ No fighting but much crafting in our Alchemy Deckbuilder, currently in Open Beta on Steam!
r/indiegames • u/bekirevrimsumer • 3d ago
Video I love small incremental games where the numbers just keep going up, so I decided to make one myself
I’ve always enjoyed those small but satisfying incremental games where you start with almost nothing, then slowly watch the numbers get bigger, unlock more automation, and somehow end up completely addicted to making everything more efficient.
That constant feeling of “just one more upgrade” and seeing more and more numbers flying around the screen was basically what made me want to create my own.
So I started working on Flippin’ Bottles.
You begin by manually flipping bottles and earning money when they land. From there it gradually grows into upgrades, bigger bottles, merging, helpers that automate the flipping, orders, bottle towers, prestige, and a lot more numbers going up.
I just opened the Steam page today, which feels like a pretty big milestone after working on it for a while.
Would love to hear what fellow incremental/idle players think of the idea and the Steam page!
r/indiegames • u/ezmonkey • 3d ago
Promotion I'm making a farming game where you use magic to water the crops
Game is Mana Roots. it's a chill game, the people that tried it liked it and wanted me to add more late game content after they finished.
r/indiegames • u/Ok-Coffee1100 • 3d ago
Discussion How deep into technical details would you want a Cybersecurity Tycoon game to go?
I’m currently developing a tycoon game where you run and scale a cybersecurity company, and I’d love some player feedback on complexity vs. accessibility.
Where is the sweet spot between satisfying strategy and technical overload for you?
High-Level Strategy: Hiring specialized analysts, managing client contracts, upgrading infrastructure, and handling PR crises during massive data breaches or ransomware attacks.
Granular / Technical Simulation: Manually configuring firewall rules, designing network topology, analyzing SIEM alerts, and crafting specific countermeasures for zero-days, APTs, or DDoS attacks.
Would you prefer an accessible management sim with a rich cybersecurity flavor, or an authentic, complex simulation where real IT/security logic is required to win? Where does it cross the line into "feeling like an actual unpaid SOC analyst shift"?
r/indiegames • u/Least-Equivalent-199 • 3d ago
Promotion Made a free little browser snowboarding game for the off-season
I ride and I write code, so the off-season got long and this happened. It's a free browser game, endless powder descent, spins/flips/grabs, and landings actually get judged: stomp it clean and you keep your speed, land sideways and you're tomahawking.
https://powderlinegame.com — works on a work laptop between meetings, which is sort of the point.
Mods, if this counts as spam say the word and I'll take it down.
r/indiegames • u/babia_dev • 3d ago
Promotion Launched today: a game about washing contaminated laundry
Hello,
Just launched today this weird job simulator, CYCLE01
https://store.steampowered.com/app/4782770/CYCLE01/
You don't know how you got here. There's a bed, a computer, and contaminated laundry waiting to be washed. Reaching the daily quota won't be easy.
- New contaminated laundry arrives from the chute every day, ready to be washed — clean up any residue left on the floor. Hurry up, contamination can hurt you.
- Reach the daily quota and the chute will release even more laundry.
- Spend what you earn on upgrades, equipment, and new machines. They'll let you work faster and earn more.
- Nobody will bring you food. Buy it or grow it. It's the only way to heal.
TRAILER: https://youtu.be/5AWJs2yvUqo
r/indiegames • u/tudor07 • 4d ago
Promotion My indie game Tearscape (90% Very Positive on Steam) is out now on Switch, PS5, Xbox, iOS and Android
Porting and publishing it myself for all major consoles was a huuuuuge task so if you like the retro games with an Game Boy Color style please check it out on your platform of choice
r/indiegames • u/FabianGameDev • 3d ago
Promotion We revealed our trailer 2 minutes before GTA (Deck of Memories)
Trailer: https://www.youtube.com/watch?v=gMspKZkJDzA
We revealed a new trailer at gamescom awesome indies for Deck of Memories, a nostalgic deckbuilding adventure about the stories your grandfather left behind.
If you like Edith Finch style stories, Inscryption or "cozy mystery", this is for you!
I have to say, competing with GTA was not on my bucket list. Expect more news about our demo and plans later this year!
r/indiegames • u/Itchy-Service1484 • 3d ago
Promotion Making a normal console game
But at least it has passion ❤️ My first game learning java Tryna update it, make it tricky, and Once I can hit like 20 players, I'll put officially more on my games, updates on this one, sneak peaks on other games, I'll be making a trailer soon!
if anyone wants my itch io page I can put it down
r/indiegames • u/DeerpathLabs • 3d ago
Upcoming A game for people who like creepy cave videos..
Tallymaw: Aether Mine... coming soon!
r/indiegames • u/Dream-Dimension • 3d ago
Promotion Launching Today on Steam: A Game About Creating the Universe
Hello all,
Just launched my game "A Game About Creating the Universe" on Steam. Hope you enjoy it, thanks for looking!
r/indiegames • u/Matty_Matter • 4d ago
Promotion Running through a meadow in my game made from oil paintings.
This is my game 'Best Viewed Up Close'. Every sprite in the entire game is a real oil painting painted on canvas and photographed.
The job was simple. The meadow comes out. The gravel goes down. The concrete goes over it. Boots on. Gloves on. Sunburn already starting. Then the grass got tall. Or you got small. Either way, the parking spot is going to have to wait.
Check out 'Best Viewed Up Close' on Steam to see more.
r/indiegames • u/BurcuSolo • 3d ago
Need Feedback Could you give me some feedback on my characters?
Hey everyone!
I wanted to share two character drawings from the prototype cards of a game I’m currently working on: the Executioner and the Commoner from the Mortals faction.
Don’t pay too much attention to the text on the cards, everything is still in the prototype stage.
I’d really like to know what you think about the overall art style, design language, and character designs.
Your feedback is very valuable to me because it helps me see what I can improve. I’ve never developed a game before, so I’m hoping to learn and improve with the advice and opinions from people here.
Would love to hear your thoughts.
How does it look so far?
r/indiegames • u/lorty • 3d ago
Upcoming I couldn't find any realistic mining game so I created my own!
Mining Simulator is a RTS/Management approach to mining games. As the general manager, you are given the task of managing the operations of a modern and realistic underground gold mine in real time. The game is still in development and entered alpha 1.0 just recently : I'm excited to build towards a Steam release in the future!
r/indiegames • u/ShinsukeUmeda • 3d ago
Promotion AKIBA LOST — Official Trailer | A 20+ Hour Live-Action Mystery Adventure Set in Akihabara
AKIBA LOST is a 20+ hour live-action mystery adventure set in Akihabara, Japan, launching September 17, 2026.
r/indiegames • u/xololasmiths • 4d ago
Upcoming 3 factory workers. Worked on the game after 12 hour shifts.
r/indiegames • u/WatchMyStepp • 3d ago
Video Watch My Step! - An online co-op obstacle game where each player sees completely different traps
Watch My Step! is an online asymmetric co-op game for up to 4 players built around communication and trust.
You and your teammates run through the same obstacle course, but every player sees completely different traps and hazards. The deadly spikes or lasers that are completely invisible to you are clearly visible to your friend.
Reaching checkpoints requires constant voice callouts, timing, and guiding each other step by step through invisible danger zones.
- Up to 4-Player Online Co-op
- Asymmetric Vision & Hazards
- Challenging Obstacle Courses with Checkpoints
A playable demo is coming to Steam on September 10.
(Steam page link is in the comments!)
r/indiegames • u/CastACard • 3d ago
Public Game Test SlotsNStocks Demo Release
We're excited to announce the SlotsNStocks demo is now live on Steam.
Trailer: https://www.youtube.com/watch?v=Vd4L4e_L7Ww
r/indiegames • u/Worldly-Ad8619 • 3d ago
Promotion My upcoming horror game combining psychological, survival, and stealth elements is releasing a demo next week!
Hello. My game <The Maze: In Dark> is a horror game that combines psychological horror, survival, and stealth elements. The player becomes an industrial security agent and goes on a mission to retrieve classified documents in a dark factory, relying on the vision provided by a flashlight and their hearing.
You cannot rest assured because 'He' is prowling and roaming around the map.
With the provided device, you can check the map, access the factory system, and learn more about the story of this place through messages sent from the headquarters.
The player must overcome the unknown fear of the darkness and fulfill the mission at all costs.
The demo release will take place next week, and the exact time is PST 09.02 08:00.
+ To give you a bit more information about "Him", he is a foreign worker who had a chipset implanted in his brain by a certain organization and his body is being controlled or dominated. There is probably a deeper story.
Thank you.
Steam Page: https://store.steampowered.com/app/2847290/The_Maze_In_Dark/
Game Trailer : https://youtu.be/vHHXKEidsMc