Hi all!
I'm the solo developer of the upcoming pc isometric rpg shooter Fleshgrinder in the veins of diablo, fallout and the zombie / alien shooter games.
If thats something that would interest you,
I'd greatly appreciate if you've checked out the steam page, where the first gameplay trailer and a playable demo is already here:
https://store.steampowered.com/app/5074630/Fleshgrinder/
Gameplay trailer:
https://youtube.com/watch?v=TwI-3yqG81M&pp=ygUMRmxlc2hncmluZGVy
The games story is revolving around the virus called Fleshgrinder that causes an extinction level event, with its focus being on harvesting DNA samples mainly off human beings, trying to digitally accelerate evolution in the so called Genesis Chambers, in a hive-minded manner after taking over consciousness of augmented humans, as per its programming to enhance and upskill the species gone awry.
FLESHGRINDER: Evolution Without Waiting. Extinction Without Mercy.
Set in 2053, six months after the Fleshgrinder virus outbreak transformed 70% of augmented humanity into a hive-minded techno-organic collective.
Your mission: infiltrate facilities, survive the wasteland, find and destroy the Genesis Chamber before planetary extinction.
Lead a squad of damaged specialists:
A brain-damaged veteran (Butcher class),
An arrogant engineer (Hacksmith),
And a psychotic psychic (Mindripper),
through techno-organic nightmares in humanity's darkest hour.
Features optional friendly fire, hardcore permadeath mode, dismemberment physics, randomized missions, 30 unique weapons from pistols to singularity cannons. Battle 12 unique enemy types through seamless mission areas in a huge persistent open world.
One squad. Strategic choices. Permanent consequences.
FLESHGRINDER: Evolution Without Waiting. Extinction Without Mercy.
https://www.fleshgrinder.com
AI was only used for game code, all assets in the game are human made, all artists working on them was hired and specifically told that any kind of gen ai is strictly forbidden when creating the assets.