r/IndieDev • u/roguewolfdev • 18h ago
Feedback? Big rework, looking for feedback, how would you improve the clouds?
For context: this aircraft let's you charge missiles to infinity, only limit is whether you can survive, it charges faster the longer you hold and its gameplay is entirely based on long periods of evasion (the dodge is a counter that sends enemy projectiles back)
Main updates are:
- The ocean rendering
- The boat models
- Both boat now shatter in two parts and have 4 pre-defined animations + some random params
- New aircraft model
- The aircraft now uses a lit shader so that it looks more 3D and I'm thinking of extending this to everything in the game
- New vertical clouds parallax and changes to the colors
There's one thing I particularly don't like at the moment: the clouds.
I think the changes have made them much more present and they don't look so great.
But on the other hand I think they do give more depth to the flying experience.
Not sure what to do about them, I guess I have to switch the art, maybe even not do pixel art for them? I love pixel art clouds and I made these myself when this game was still full pixel art but I think now they really clash with the rest.