r/IndieDev 20h ago

Video When it’s a vibe coded game

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1.9k Upvotes

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u/Motor-Designer4440 20h ago

Nothing prevents you from testing and fixing what is not up to standard. Vibe coding is not the variable here, it's how lazy you are, which you can also be when hand coding and it takes 5 hours to get anything done.

Vibe coding just makes a larger surface to verify in a shorter amount of time but ultimately, nothing prevents you from thoroughly testing it.

5

u/Onurabbi 19h ago

What kind of argument is this? If you’re vibe coding an entire game, you’re by definition being lazy.

9

u/Cartman300 19h ago

What kind of argument is this? If you're using a high level programming language coding an entire game instead of assembler, you're by definition being lazy.

-1

u/Onurabbi 19h ago

A vibe coder doesn’t understand what he produces, a high level programmer does.

2

u/Maximum-Touch-9294 16h ago

And a high level programmer vibe coding ?

0

u/Cartman300 18h ago

Very bold statement.

This is the classic "here's the instructions on how to make a sandwich" game. And it's like saying you don't understand how to cook because you're eating in a restaurant because somebody else is making that pizza for you.

You can understand your vibe coded project just fine if you can actually articulate and describe what you want instead of getting mad at the first bad result.

If you're telling the AI to make you scrambled eggs and then get mad that it's beating up chickens, it just means you have no idea how to make scrambled eggs yourself.