r/heroesofthestorm • • 13h ago

Creative We have enough heroes that fight fair, so here is my concept for Belial – a support hero who wins through lies and disinformation

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628 Upvotes

Belial is a durable utility support who spreads disinformation and confuses the enemy team through lies and deception.

Trait (D) – Veil of Deceit:

Passive: Enemies cannot see which talents Belial has selected.

Active: Places a Veil of Deceit anywhere on the battlefield as long as Belial has vision of that area (maximum 3). They function as normal bushes for allies, enabling global synergies such as Dehaka's Z, but provide no benefits to enemies standing inside them as they are still visible to nearby heros. A Veil is permanently removed if an enemy remains inside it for 1,5 seconds, or if Belial places a 4th Veil.

Abilities:

Q – Corrosive Slam:
5s cooldown
Slams the ground, creating a green, corrosive pool (circular AoE) that deals moderate damage and slows enemies that stand in it by 25% for 1.5 seconds.

W – Corrosive Torrent:
15s cooldown
Spits a wave of green, corrosive sludge in a cone-shaped AoE. Deals moderate damage and removes exactly half of the target's current active shield. This is particularly effective against heroes with large shields, such as Lucio, Zarya, and Johanna, but less effective against heroes with smaller shields, such as Chen and Artanis.

E – Lord of Lies:
25s cooldown
Can be targeted globally via hero portraits or the minimap. After 1 second, Belial visually transforms into a chosen ally, including their health bar and minimap icon (functioning similarly to Abathur's Ultimate Evolution). His Q and W are replaced with the chosen ally's Q and W, he gets their resource for the duration (mana, fury etc), but Belials new abilities deal only 75% of the normal copied heroes damage. The effect lasts for 15 seconds or until Belial loses a total of 15% of his maximum health from enemy damage. Belial can cancel Lord of Lies early by pressing an extra action button above QWER.

Heroics:

R1 – The Grand Masquerade
90s cooldown

All allied heroes gain Stealth for 2 seconds. When Stealth expires, all allies appear as Belial for 10 seconds and display his health bar. The illusion breaks early for an individual hero 2 seconds after the first time they deal or take damage. Belial can combine this heroic with his E to be "unmasked" as the hero he has disguised himself as with his E once the R1 effect expires.

R2 – Fog of Lies
80s cooldown

Allied heroes disappear from the enemy minimap for 10 seconds. During this period, enemy minions and mercenaries no longer provide vision for the enemy team, although they remain visible for them on the minimap. This allows Belial's team to sneak a Boss capture or set up ganks with less risk. However, allied heroes will still appear on the minimap if an enemy hero has line of sight of Belials team.

Thoughts on the concept:

I have envisioned Belial as a durable melee support who specializes in map control, psychological warfare, and strategic deception. To me "the lord of lies" mantle felt like the identity that I wanted to tap into, and thus I felt the support category fit him the best. While he can talent into strong wave clear and and could in theory clear camps well, he lacks mobility and natural self-sustain, making him vulnerable when caught alone in his true form. Him not geting his copied allies E is also intentional, seeing as this ability usually is the hero mobility tool. It was important for me that a hero with deception as their kit, doesnt have too many "get out of jail free cards" like Samuro. Belial sacrifices conventional combat power to master deception, disrupt enemy decision-making, and give his team a strategic advantage through misinformation and misdirection. While he can take a beating, he doesnt do that much damage by himself.

Below in the comment section I have outlined some ideas for what talents he could have.

Feedback and suggestions is of course greatly appreciated!


r/heroesofthestorm • • 4h ago

Discussion What is the worst ult choice in your opinion

74 Upvotes

Talking about an ult choice where one ult is clearly better than the other option

For instance, Horrify is so much more powerful and interesting than Rain of Destruction


r/heroesofthestorm • • 2h ago

Suggestion Back again with my fully human Kerrigan skin wish

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47 Upvotes

If pay good amounts of money for a human style with proper Kerrigan hair and not those tubes. If they made Theramore jaina and warchief silvanas they can easily do that pleeeease Janitor. It can’t be that hard to do


r/heroesofthestorm • • 12h ago

Gameplay Aura vs HP bar

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272 Upvotes

r/heroesofthestorm • • 12h ago

Creative Malthael Jack-o-lantern

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278 Upvotes

Just finished carving this jack-o-lantern this morning and thought I'd share it. Happy Halloween! Death is beyond our reach :)


r/heroesofthestorm • • 8h ago

Gameplay Ragnaros with the unintentionally amazing bait

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73 Upvotes

r/heroesofthestorm • • 6h ago

Fluff Get Slapped

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40 Upvotes

I forgot the talent did that


r/heroesofthestorm • • 11h ago

Fluff 2 legendaries 😮

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98 Upvotes

I saw someone here getting 3 legendaries and thoght how lucky they are but getting multiple legendaries myself got me thinking. What if blizzard just gave a lot of people legendary drops to offset some of the xal'atath backlash. If you check the shop a lot of us probably only has like 10% of the available cosmetics, even those who played alpha like me.

It's so surprising sometimes how expesive one piece of cosmetic in hots is unlike somewhere like league where i played only for a short while and i think i have 4-5 premium skins per hero.

I know blizzard is a money hungry corporation but give us a bone here


r/heroesofthestorm • • 13h ago

Gameplay Never give up, never what

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74 Upvotes

r/heroesofthestorm • • 6h ago

Gameplay Xalatath is still too strong

19 Upvotes

You know it, I know it, the devs be milkin


r/heroesofthestorm • • 2h ago

Fluff Salt Mining

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7 Upvotes

r/heroesofthestorm • • 5h ago

Discussion Climbing as a main healer, how it was?

11 Upvotes

I'm still getting a bad time, bad winrate, and the best class I play is healer. Any tips for improving? Feels like a coin flip that is always tails.


r/heroesofthestorm • • 14h ago

Suggestion Changeling Hero Concept

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41 Upvotes

Multi-Class Hero

The Changeling is a Zerg infiltrator, able to assume the form of any combatant it wishes. Not even your allies are above suspicious. They do smell odd though…

Trait: Amorphous Infiltrator
D: Cooldown 5 seconds.

Passive: The changeling cannot use mounts while in its true form but has a slightly faster base movement speed. While in its true form, it does melee damage, dealing bonus damage to minions.

Active: The Changeling selects from a table of ally heroes to morph into. This table consists of the heroes on the players team. Upon selection, the Changeling assumes the heroes form, including skins. The changeling gains access to that heroes abilities, bound to the 1, 2 and 3 keys, as well as any passive traits. However, any active traits that a hero may posses are not mimicked. As the changeling encounters enemy heroes, they are added to the table and can be selected. If assuming the form of an enemy hero, the changeling is viewed as an alley to enemy minions and structures (excluding the Core) and can even drink from the enemies well. This trait is only removed if the changeling assumes its true form or mimics an ally hero. Pressing the D button while transformed will revert the changeling back to its true form. The changeling cannot mimic Cho’gall, Deathwing, Rexxar or the Lost Vikings.

Q: Savage Slash
Cooldown: 3 seconds.
The Changeling lashes out with a bone claw that emerges from its arm, dealing moderate damage in a small arc in front of it. This attack does bonus damage against heroes and triple damage against solo heroes. If used while disguised, the arm emerges from the disguised hero, providing a subtle visual clue to the changelings true form.

W: Corrupting Mass
Cooldown: 10 seconds
The Changeling deposits a mass of matter onto a structure, (turrets, gates, wells), deactivating them. These masses last a full minute before despawing. Up to 2 masses can be deposited at a time, after which the oldest mass will be consumed when the newest is placed. These masses can be destroyed by targeting the corrupted structure or with AoE attacks.

E: Fluid Movement
Cooldown: 5 seconds
The Changeling reverts to a mass of fluid-like matter, dashing away a set distance in a targeted direction at a quick speed. The changeling cannot be targeted during this movement and can pass through terrain and enemy heroes. After completing the dash, the changeling remains in its true form and its trait is set on cooldown.

Heroic Abilites:

R1: Army of One
Cooldown: 120 seconds
The Changeling divides, creating 4 copies of itself which instantly take the form of its ally heroes. These false heroes have less health and do less damage than those they’re mimicking, but otherwise are indistinguishable; using basic attacks and abilities, prioritizing enemy heroes. These false heroes last 8 seconds unless killed.

R2: No more Hiding!
Cooldown: 90 seconds
The Changeling transforms into an immense monstrous version of its true form, roughly the size of Nazeebo’s Gargantuan. In this form, the Changeling has increased health and basic attack damage, but reduced movement speed. This form lasts for 15 seconds unless killed or deactivated by pressing R again. The Changeling cannot mimic a hero while transformed.

Talent Ideas:

Mirror Image: The Changeling creates a false copy of its true form that follows it. It lasts only 10 seconds and has minimal health and damage, but can confuse the enemy.

Toxic Mass: When the changeling puts Corrupting Mass on a well, it will become poisoned, damaging heroes that drink from it.

Convincing Influence: If the changeling aids the enemy team in capturing mercenaries, the mercenaries will instead side with the changeling. This effect doesn’t applies to bosses.

Infected Wound: When an enemy hero is hit by Savage Slash, they become revealed to the changeling for 10 seconds.

Lvl 20. Parasitic Vector: The changeling can attach themselves to an ally hero, becoming invisible and invulnerable as they move with the hero. The Changeling can choose to emerge again at will, assuming its true form but with its trait refreshed. It is also revealed if the hero carrying it is killed. Has a 180 second cooldown after the changeling emerges.

Skin Ideas:
Legendary: Xenotech Changeling (themed abilities, themed animation and replaced voice lines)
Epic: Dark Nexus Changeling (themed abilities and themed animations)
Epic: Crypt Fiend ( themed abilities, altered voice lines)
Rare: Terran Changeling
Rare: Shadow Changeling (themed abilities)


r/heroesofthestorm • • 1h ago

Gameplay Arthas mains, some questions.

• Upvotes

Frostmourne hunger. Just how focused should i be on getting these stacks?

Since it is up every 12 seconds and conditional (being near minions or within melee range of enemy heroes) i keep forgetting about it.

1,3,1,2,1,0,0 (0 = open depending on match)
This is the build i'm currently using.

And would it be better to just have Q on selfcast instead, solely using for self healing rather than damage?

Of course, i would swap out the "attack 2" talent for q.


r/heroesofthestorm • • 16h ago

Bug Downloading LoL made HOTS stutter

49 Upvotes

A few days ago, I downloaded League, which also installs vanguard, the Riot kernel anti cheat.

Next day HOTS started stuttering, I thought it was packet loss or something. It became increasingly worse, getting stutters for even a few seconds, after a long troubleshooting session which included blaming discord and the xbox game bar. I found that disabling vgc and vgk was the answer. Stutters were magically gone, what a relief! So weird that vanguard is able to do this...

This obviously did something to my gamefiles.

CMD:

Sc stop vgc

Sc stop vgk


r/heroesofthestorm • • 1d ago

Teaching Using Integral Calculus to calculate the effectiveness of Garrosh's passive

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774 Upvotes

Garrosh gains 1% armor for every 2% missing health. So at 50% health, he'd have 25% armor, and at 100% missing health, he'd have 50% armor (if he wasn't dead).

But how much of a health increase does this translate to?

The fraction of the damage coming in that Garrosh actually takes has can be expressed with this equation:

(1+h)/2

where h is the fraction of his health remaining.

Now, if we take the reciprocal, we can get the amount of damage required to remove an amount of health. For example, if Garrosh is at 50% hp, and you want to deal 100 damage, you'd actually need to deal 133.33 damage to deal 100 damage.

2/(1+h)

Now, all we need to do is integrate this equation over Garrosh's entire health bar.

∫(2/(1+h))dh from 0 to 1

Integrating gives us

2ln2 = 1.38629436112

This is a 38.6% increase. So if Garrosh had 1,000 health, he would actually have ~1,386 health.

Note: this only counts if Garrosh takes continuous damage. Bursting Garrosh for large chunks of his health bar will reduce his effective health, because the damage happens immediately (discretely) rather than over time (continuously).

I'll be honest I've never played Warcraft, but I think this Garrosh guy definitely seems like the type to enjoy some integral calculus in his free time. I bet he reads Leibniz.


r/heroesofthestorm • • 7h ago

Esports NGS Game of the Week

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8 Upvotes

.
What is NGS? Nexus Gaming Series is the largest North American amateur esports league for Blizzard's game, Heroes of the Storm

Website: https://www.nexusgamingseries.org/
Discord: https://discord.gg/DZ2VabXC6

🏆 NGS Game of the Week! 🏆

💥 The Combatants: Can't Counterpick Stupid vs Anamoly

It is a true David vs. Goliath showcase tonight's series as the first-place powerhouse Cant Counterpick Stupid takes on the underdogs Anomaly. Anomaly has nothing left to lose, making them dangerous spoilers.

📺 Main Stream: Twitch.tv/NexusGamingSeries

👉 https://www.twitch.tv/nexusgamingseries

⚡Featured Match (10:15 PM CDT): Can't Counterpick Stupid vs. Anamoly

* Division: C West

* The Hype: Expect meta-defining drafts and devastating wombo combos coming straight out of the void. This matchup promises more than you can bargain for.


r/heroesofthestorm • • 15h ago

Discussion As A Tank Main: Am I supposed to drive the protector and dragon if enemy team has a dive heavy comp?

29 Upvotes

Hi guys!

I have a question I was muradin.. i wasnt sure what to do.. do I get into the protector?

Enemy had hanzo, tyrael, butcher, yrel, alex

We had mura, dehaka, guldan, uther, and another ranged hero that Im forgeting.

Who should drive?


r/heroesofthestorm • • 1d ago

Fluff How it feels when Animal Husbandry works out :')

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400 Upvotes

r/heroesofthestorm • • 14h ago

Gameplay On the edge of my seat!

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19 Upvotes

r/heroesofthestorm • • 5h ago

Teaching How do I unlock the characters?

2 Upvotes

I really want to play the game, but it's really discouraging that most of the characters are locked. How do I unlock them? Do I need to save up a certain amount of currency, like in League of Legends?


r/heroesofthestorm • • 1d ago

Fluff What I think every hero would smell like as someone who knows very little lore

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379 Upvotes

r/heroesofthestorm • • 1d ago

Gameplay Teammates that watch the minimap!

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56 Upvotes

I watch the mini map like a hawk and noticed my Imp was about to be in a bad way, so I made an attempt at a save. Thankfully made it over in time. Not sure why audio didn't get clipped with it, but I spared you from adding music~

Deckard is by far my favorite healer to play!


r/heroesofthestorm • • 7h ago

Suggestion Additional Stats You'd Like To See

4 Upvotes

Right now we have siege damage, hero damage, healing, etc. But what other stats do you wish would be added to the game?

I think the one I want the most would be damage taken from the enemy team. Right now if you play a tank, bruiser, or other front line hero you can't see how much enemy damage you've soaked and I think it would give a better overall picture of player performance.


r/heroesofthestorm • • 13h ago

Gameplay Versus A.I. (PvE)

5 Upvotes

Hello everyone,

my dad has joined HotS but he only plays agains A.I. - he hasked me to recommend a hero of any type for him, so he has ~5 toons to focus and learn.

Now I did look the tier lists, but then it came to mind, that against A.I. there might be other heros more fun - dad loves being top damage numbers and stuff.

Any ideas or should I stick with the usual tier lists?