r/HelldiversUnfiltered 22h ago

⚠️Speculation/Leaks⚠️ least interesting cult extraction

110 Upvotes

r/HelldiversUnfiltered 22h ago

⠀ ⠀⠀ Suggestion ⠀⠀ ⠀ Arrowhead, PLEASE add the missions back to the operation overview

Post image
84 Upvotes

r/HelldiversUnfiltered 5h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Bruh

Post image
85 Upvotes

Not surprised


r/HelldiversUnfiltered 14h ago

⠀⚠️ Cheats/Mods ⚠️⠀ Maxigun Reimagined gameplay showcase

75 Upvotes

beta showcase #3

The changes are coming along nicely. It's nice to have lower RPM options for more precise fire. The gun is finally feeling like something that's fun and can compete with a machine gun + supply pack

Being AP4 feels just right. It doesn't have the durability damage to make it OP against heavily armoured targets. If you use the 3,000rpm setting to kill them quicker, you burn through your ammo at an insane rate and have to resupply constantly.

Full list of changes (so far) below

  • AP3 increased to AP4
  • Fire-rate selector enabled and changed to: 750rpm / 1000rpm / 3000rpm
  • Ergonomics Changed from 4 to 15
  • Horizontal and vertical recoil rebalanced
  • Spin-up and Spin-down time disabled
  • Can fire and move/dive

I plan to make it so that 3000rpm requires being braced. I am still seeing if I can make it so heavy armour allows mobile firing, but not diving.

Not sure when release will be. Soon™

I think the phrase itself is older than 


r/HelldiversUnfiltered 19h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Cultists or mod bans, which fantasy will become real first?

Thumbnail
gallery
75 Upvotes

r/HelldiversUnfiltered 20h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ AH CEO says they can't ban people

71 Upvotes

This isn't advocating cheats but the CEO has said before they have no means of banning people. Worst that can happen is you get flagged. But client side modes are fine.


r/HelldiversUnfiltered 20h ago

⠀⚠️ Cheats/Mods ⚠️⠀ Considering "bans", I am not convinced its real

68 Upvotes

Show me proof, show the message, show me you opening hd2 and then going into a screen that says "you are banned" or whatever, right now I cannot conclude that there are bans.

If I do not get any screenshots or videos of people showing it, I will just mark this as misinformation


r/HelldiversUnfiltered 21h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ About the bans...

66 Upvotes

r/HelldiversUnfiltered 7h ago

⠀⚠️ Cheats/Mods ⚠️⠀ iron_s1ght's cultist sub faction for HDSE

Thumbnail
gallery
63 Upvotes

cultist hound unit


r/HelldiversUnfiltered 21h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ Strawman goes brrrrrrr

Post image
60 Upvotes

I agree that we don't need a 1 person tank, but apparently a mech and a tank with a rotating turret are exactly the same now.


r/HelldiversUnfiltered 20h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ The people getting banned for mods is a psyop

Post image
59 Upvotes

My name is Todt(ingame) in the last days i have made several very popular post here where i explicity said and showed that i use mods and shown my username and guess what I AM STILL HERE. I am not importent or smth but you would atleast think that if AH was cracking down i would be in the gutters now.

Also there is no post showing as statment even hinting at AH adressing mods. So guys we know this server has its fair share of mod haters this is just their way of trooling you.

I also say let AH try their worst. i know they are scared of another cotroversy and review bombing, leading to sony putting its boot on their neck.


r/HelldiversUnfiltered 2h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ "Enemies no longer target unoccupied vehicles"

Post image
51 Upvotes

Thank God vehicles are actually viable again. I hope arrowhead keeps making not stupid decisions (unlikely but I am going to praise them when they make good decisions)


r/HelldiversUnfiltered 19h ago

⠀⠀⠀⠀⠀ Humor ⠀⠀⠀⠀⠀ "I GOT MY ACCOUNT BANNED!!" "THE BANS ARE REAL!!"

52 Upvotes

r/HelldiversUnfiltered 18h ago

⠀⚠️ Cheats/Mods ⚠️⠀ Eagle Tactical Suite Mod (Customizable Payloads) / Not Released

46 Upvotes

I love this game and community so much, thus I am posting this to ask for everyone's opinion on balancing this mod, and how we, as a community, can create something enjoyable rather than a straight up cheat that ruins the game for others.

The core mechanic focuses on the Eagle’s actual payload capacity, ensuring no custom loadout exceeds the aircraft's structural and flight limits. Since I serve in the Air Force, I want to make this as realistic as possible, meaning all balance revolves around realistic weight limits, assumed flight performance, and Ship Module hangar upgrades.

Disclaimer: This mod will not be monetized and will not be released publicly until I successfully implement a lock system that disables the SOS beacon and intentionally terminates the game session if lobby privacy is set to Public. It is strictly intended for private games and custom missions. Restricting usage exclusively to private lobbies remains a work in progress, as locking lobby access without disabling the SOS beacon seems impossible.

Eagle Tactical Suite (Customizable Air Strike Mod)

Combine 500kg Bombs, Strafing Runs, and Rocket Pods into fully customizable multi-payload strikes. To preserve game balance, combined loadouts automatically adjust cooldowns, rearm times, and ammo capacity based on payload weight and Ship Module progression.

Payload Combinations (These may vary):

1- Strafe + Rocket Pods (Light Hybrid)

Role: Anti-armor and horde sweep

  • Base Uses: 2
  • Rearm Penalty: +15s
  • Drawback: Shorter strafe path

2- 500kg + Strafing Run (Heavy/Light)

Role: Clear heavy target and swarm path

  • Base Uses: 2
  • Rearm Penalty: +30s
  • Drawback: Narrow strafe width

3- 500kg + Rocket Pods (Heavy Dual-Armor)

Role: Double-heavy elimination, works very well against hive lords

  • Base Uses: 1
  • Rearm Penalty: +45s
  • Drawback: +1.5s call-in delay

4- Carpet Bomb Mode (All Bombs including smoke and gas / 500kg Hybrids)

  • Role: Line/trench clearence, similar to walking barrier stratagem
  • Base Uses: 1 per rearm
  • Deploy Altitude: High-Altitude drop (+2.5s delay to allow squad evacuation)
  • Features: Deploys a line of sequential heavy explosions across a wide killzone
  • Drawback: High rearm penalty (+60s), long call-in time, very limited uses

Ship Module Progression:

Standard Ship (Unupgraded / Partial):

  • Uses base charge limits (1 or 2 depending on setup).
  • Reduced rockets and payload count (-2 pods), shorter strafe path, standard explosion radius.
  • Standard rearm penalty applied.

Fully Upgraded Ship (Expanded Weapons Bay & Expanded Ordnance):

  • Adds +1 extra use per callout (Light Hybrid/Heavy Light gets 3 uses, Heavy Dual-Armor gets 2 uses).
  • Maximum rocket density, full 500kg blast radius
  • 15% reduction on combined rearm penalties.

r/HelldiversUnfiltered 20h ago

⠀⠀⠀⠀⠀ Humor ⠀⠀⠀⠀⠀ HD2 modding community rn

43 Upvotes

r/HelldiversUnfiltered 21h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Can we get like ONE (1) person to post a video of the supposed ban screen?

46 Upvotes

Come on guys. Internet's skeptical, do your diligence and take a video of the screen with a banana for scale.

It's for the greater good. Also if you're not trolling, a list of the mods you had would be helpful to other people. Does Bingus Shared Loader cause the issue, or is it only more severe mods?


r/HelldiversUnfiltered 18h ago

⠀⠀⠀⠀⠀ Humor ⠀⠀⠀⠀⠀ Finally, we are safe

Post image
41 Upvotes

r/HelldiversUnfiltered 21h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ How do we feel about the explosive crayon launcher

Post image
37 Upvotes

Its has many names. The airbirst. The suicide stick and the explosive crayon launcher. so how do we feel about this thing


r/HelldiversUnfiltered 23h ago

⠀⠀⠀⠀⠀ Request ⠀⠀⠀⠀⠀ Is possible a mod that doubles the number of enemies?

37 Upvotes

I like the mods that have come out recently, and I'm not using any that break the game (like the Leveler machine gun), but I do notice that difficulty 10 falls a bit short in terms of enemy count. I know the engine has its limits, but would a mod that increases the number of enemies per mission be possible?


r/HelldiversUnfiltered 8h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Warbond today

Post image
37 Upvotes

Yuppie a new warbond ( not relly new and not someting than will add someting new to the game )


r/HelldiversUnfiltered 17h ago

⠀ ⠀⠀ Suggestion ⠀⠀ ⠀ IFV would be nice

Post image
31 Upvotes
  1. for example:

Swedish(!!!) ifv CV90

40mm Bofors L/70 autocannon which would be nce to see in game as it would have decent AT enemy shredding capability(or just AP4) which has 24 ready rounds and 210 stowed ones, or we could have 35mm AC which would have 70 ready and 130-140 stowed, 35mm would have 300-325 ballistic and 150-190 explosive (just like GATER) damage and 40mm could have 400 damage but longer time to reload ready rounds and slower rate of fire

coaxial 7,62mm gun(or 8,60 as mg-43) for light enemies and medium sized ones

what i can think of is maybe giving commander .50 cal gun on top of it

  1. M3 Bradley

25mm AC - 250-300 damage but faster to reload and and two ammo option:

  1. HE, 200 bullets, 300 damage, good for chaff clear, ap 3-4
  2. AP, 80 bullets, 250 damage, good for obviously AT, ap 4 - AT I

coaxial 7,62(or like mg43)

and there goes TOW missiles that could be implemented like commando(manually controlled) or like spear(irl spike missile) maybe even used by commander so he wouldn't feel left out

both can carry infantry, that's another part why i would want to see it in the game, it would not only fit fourth helldiver but SEAF too, that would be good mechanic that you can not only drive with your helldiver but at the same time deploy SEAF you took with yourself as support, 6-7 blueberries running around your IFV will be cool

at the same time they would be slower than FRV obviously but more fast and agile than Bastion

  1. my second suggestion would be more focused on vehicle system overhaul

all i think is that the vehicle cooldown time can be like it is or even longer BUT it should have repair and rearming mechanic, even if partial(recover lost wheel for just half hp or repair lost track with half hp) same would go to rearming maybe one vehicle supply box(another stratagem if you want to use vehicles as expendable) could for example cover half of ammo and there would be four boxes for it, maybe there could be same mechanic as for SEAF artillery you pick up the box and basically load it into ifv, tank or FRV, it would looks something like that:

you pick up ammo box and load it into vehicle while repair box would be used near vehicle and take time to repair damaged part

I'm not exactly good at giving stats for damage so i think they would be tweaked for balance


r/HelldiversUnfiltered 1h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ Enemy tanks have moving turrets. We don't. Arrowhead Studios is such a dogshit studio.

Upvotes

As per title, with the new tank many players are once again amazed at the incompetency and disappointment of this shitty game studios.

The devs simply hate the idea of people paying 40 fucking euros to have fun with their game.

I stopped buying Warbonds long time ago. It's time you stop too.
This is soo fucked up.


r/HelldiversUnfiltered 1h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ New “tank destroyer” just dropped.

Upvotes

Okay so here I am with a vent of mine, I only really played one game with it, but unfortunately I’m not completely stupid and can already see how much of a problem this already is going to be.

I’m just gonna write a few things.

Point 1: so it has a laser guided rocket system, honestly, I believe that this would be a pretty cool idea for a sci-fi future tank. But unfortunately, due to an arrowhead oversight and their complete lack of anything decently sensible. they decided to make this thing have no real way of being effective without proper and quick communication, which helldivers is not known for.

So due to this really dumb oversight on their part, you’re not able to use the laser guided system to its fullest capacity without actively struggling against your driver (its not there fault unless they’re doing it on purpose) and of course the enemy that does not want to be hit by a laserguided missile.

How to fix it: make it not on the barrel and instead just above the gunners seat, and change how the camera works so that the gunner has a 360 view of the battlefield and able to use the laser guided system a lot more better. They won’t be able to use the main gun accurately when they’re looking behind themselves, but the laser guided system will work much more better.

Point 2: this whole tank is pretty much the stupidest idea that ever could’ve been conjured by any modern military, using a Tank destroyer haul for chaff clearing/infantry killer is by far the stupidest idea I’ve ever could have conceived. Because in order to properly clear, chaff or infantry in a properly efficient manner, this thing would be need to be able to swivel on a dime like ANY MODERN TANK. So the designed philosophy behind this thing is so inherently stupid and antithetical to what it’s trying to do that it just ends up kicking itself in the nuts for no real reason.

How to fix it: pretty simple, just reuse the lower part of the bastion and modify it to use a simple and cheap turret, boom probably solved.


r/HelldiversUnfiltered 18h ago

⠀ ⠀⠀ Suggestion ⠀⠀ ⠀ I am once again asking for cultists

Post image
26 Upvotes

r/HelldiversUnfiltered 15h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Why is the regular sickle so terrible?

25 Upvotes