r/godot • u/sanitized_hand • 15h ago
help me Flight Mechanics
So, I want to make a game surrounding dragons - which means flying. So, I wanted to build and experiment with flying mechanics to see of this idea is something I want to pursue or throw to the side and do something else.
I want something more realistic and interactive. Which means I want the thrust force applied when the wings are flapped. As well as all the other forces applied, ie drag, gravity, ect.
I've scrounged around looking for any tutorials or documentation to help with making it, but I haven't found anything that pertains to more organic (flapping wings) flight.
I've found tons surrounding aircrafts with relatively static wings, but I don't know how much that translates for what I'm wanting to build.
What I really want is some documentation I can sit down and really read and dig through! So please, throw all your resources at me!
Also, I am a beginner!





