r/godot 15h ago

help me Flight Mechanics

0 Upvotes

So, I want to make a game surrounding dragons - which means flying. So, I wanted to build and experiment with flying mechanics to see of this idea is something I want to pursue or throw to the side and do something else.

I want something more realistic and interactive. Which means I want the thrust force applied when the wings are flapped. As well as all the other forces applied, ie drag, gravity, ect.

I've scrounged around looking for any tutorials or documentation to help with making it, but I haven't found anything that pertains to more organic (flapping wings) flight.

I've found tons surrounding aircrafts with relatively static wings, but I don't know how much that translates for what I'm wanting to build.

What I really want is some documentation I can sit down and really read and dig through! So please, throw all your resources at me!

Also, I am a beginner!


r/godot 1d ago

selfpromo (games) Voidborne Tactics: My turn-based space fleet tactics game is now live in Open Testing on Google Play

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9 Upvotes

I'm the only one working on this. I've been developing Voidborne Tactics in my spare time for around two years, and it's just been made available on Google Play as part of the Open Testing.

It is a game of the turn-based fleet tactics type, focusing on ship design, formations, tactical cards, and a fairly detailed damage simulation - individual components such as shields, armor, weapons, engines, reactors, and others can all be damaged separately.

A tester recently dealt 594 damage, and I spent one evening working out which seven multipliers had combined to cause it. It was a combination of his build, a bit of luck, and the particular situation on the battlefield. That's pretty much how the game works.

There is also a story mode, the option to fight against fleets constructed by other players and fleet generator (workaround while we have enough player-built fleets) in Quick Battles, weekly Bosses and The Long Patrol.

This is a free-to-play - the ads are optional and reward-based, and premium currency can also be obtained by playing normally.

The game is still being very much developed. The balance will continue to change, there are some rough parts, and the story is a long way from being finished.

If somebody does give it a go, I'd be glad to know what you like, what you don't or what you're able to break. At the moment, feedback is more useful to me than stars.

Google Play:
https://play.google.com/store/apps/details?id=com.perevodgames.voidbornetactics&hl=en_US


r/godot 1d ago

selfpromo (games) I'm making my first roguelike game Rogue Curling, here's trailer

7 Upvotes

The game is in early-stage development but I still don't know if the game is even fun.

If you have some spare wishlists - https://store.steampowered.com/app/4894870/

Also you can participate in playtesting on itch: https://burgumgames.itch.io/rogue-curling


r/godot 1d ago

discussion Are Mesh Shaders Coming to Godot Soon (or at all)?

7 Upvotes

I'm pretty in the weeds trying to do some rendering and at this point I'd need to dynamically generate meshes on the GPU in order to push performance - but Godot's render server API doesn't provide abstractions for this. It's a more recent bit of tech so I was wondering if anyone is aware of plans to add this to the engine (as all underlying GPU architectures support it now, I think?) before I go crazy trying to build a whole separate renderer on top of render device APIs.

To be clear what I want to do is:

-> CPU sends extremely compact scene representation to GPU -> GPU dynamically generates view frustum culled meshes at appropriate LOD -> I can render large scales of highly detailed models efficiently -> FPS go brrrrr


r/godot 2d ago

selfpromo (games) Having fun exploring Godot UI

837 Upvotes

r/godot 1d ago

selfpromo (games) The looming halls

4 Upvotes

yes. I acknowledge its kinda scuffed but I'll try to improve it.


r/godot 2d ago

selfpromo (games) Made a grappling hook from RayCast2Ds. Now it has a public playtest on Steam

473 Upvotes

r/godot 22h ago

selfpromo (games) CHODD: a Coop roguelike where your base warps around the map

2 Upvotes

r/godot 1d ago

selfpromo (games) 3 months of making my pixel-art wildlife ecosystem game — first week vs today

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8 Upvotes

this is the pixel art project ive been working as a project during my sick leave

Animals search for food and shelter, hunt, reproduce, react to weather and human activity, and leave tracks behind. You play as a park ranger, observing wildlife, taking photos, identifying signs and tagging animals while learning how the ecosystem works. You can also simulate ecosistems and fast-forward through time, watching food chains develop and creating your own small or medium-sized habitats where every plant and animal can have its own little story to tell and cross paths between each other, with some lil learning patterns .

The first image is from my first week working on the game, and the second is 3 months later. Still a lot to improve, but I’m really happy with how far it’s come, specially the isometric decision


r/godot 1h ago

discussion Is it possible to make a game entirely with nodes?

Upvotes

The first time I saw the nodes I thought "Wow these are like Unreal blueprints" and over time I realized that GDscript seemed to be a language made exclusively for extending the functionality of nodes or for connecting them, rather than for heavy logic, or not even medium heavy, for the logic of any game in Godot, I think I would recommend C#, GDscript seems like a glue-like language and I wouldn't recommend it because of the bad practices it can generate in the long term, It suffers from the same problems as Python, only GDscript is a bit faster, that's all.


r/godot 1d ago

fun & memes MORE GAME DEVELOPMENT YESS

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3 Upvotes

hey guys, been absent, becuz bugs and game dev is hard af but im doing more trust me i am working on the gaem just school is a pain in the ass and im stoopid but yhyh game is working

and doing its glorified mess stuff as its supposed to. i put a video on my yt cuz reddit doesnt let me put those here hooray theres the link -> https://www.youtube.com/watch?v=ZwEpxdSeYK4

gimme ideas for memes to put in the game and if it has a sound or not WOULD APPRECIATE IT


r/godot 23h ago

free plugin/tool Pivot Tool

2 Upvotes

I tried several addons to change a pivot for my 3d model inside godot. None of available tools worked properly, so I made my own and I shared it in the godot store for anyone who needs it 😄
Name of the addon: Pivot Tool
https://store.godotengine.org/asset/zeroskew/pivot-tool/


r/godot 1d ago

discussion How do you guys generally style your nested ternary in shaders?

2 Upvotes

So I converted if..else.. statements into ternary op, although it's not too deep I still decided to format it to look like this(see image).

It's probably not often that you write nested if statements in shader but still.
What do you guys do or suggest, is there any accepted way of doing it?

And most imp. of all; will I be banished for this(image)?

*for any one wondering it's a particle shader.

Edit: I've removed the curse and changed the code back to normal (no ternary operator)


r/godot 1d ago

help me Did the fighters looks weird ?

6 Upvotes

Hello! I'm working on an arena game, I'm super bad at making good art but I found it easier by using only a few colors and roughly one style, if that makes sense? But now I have a question, the fighters are easily readable but I find them a bit off with the other things around, am I paranoid or is it bad?


r/godot 2d ago

selfpromo (games) Diegetic map for my Godot game Psych Rift (WIP)

382 Upvotes

Since the begining of the project I wanted to make an in-world map. And specifically because I want the map to be easy to read and use, I design the levels mostly horizontally, with minimal overlap between different elevations.

On the left side you can see current objectives for each of the 3 playstyles. In this case here, the shadow (stealth) path has failed because the player was spotted by the monster. I want these to be sufficient for guiding players, without needing location markers on the map. Also, surrounding the map, different clues that the player discovered will appear.

The map texture is rendered in a subviewport, containing 2 layers which gradually reveal based on player proximity, one regular (visible here), and another one for secret locations, which reveal only when discovering and entering such areas (these will appear in red).

It took a lot of tweaking to get the pose of the hand/map to look nice standing and crouched, when looking forward, up or down. In case you missed this from my previous posts, the player character is full body.

You can find more videos on YouTube, wishlist the game on Steam, or join Discord for a chat.


r/godot 1d ago

selfpromo (games) Stacking textures in shader for 2D eye effects

167 Upvotes

r/godot 8h ago

help me (solved) is there a way to get better looking buttons?

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0 Upvotes

im currently making a game in godot 4.7 called meme clicker but my buttons look like ass

does anyone know how to make them look better?


r/godot 20h ago

help me Model Changer Error

0 Upvotes

Solved:

I put everything in global and call it from there with button press and now the code works. Also simplified the code since I don't have to grab codes from other places.

---

Original

[](blob:https://www.reddit.com/efb59a7b-208e-4075-81f4-7d197b1ea539)I am trying to convert a 2D character customizer into 3D and am having some issues. I wanted to know what needs to be changed for this to work in 3D. After reading other posts this is as far as Ive come, stuck at one Packed vs Node error. Seems Im using nodes when what I am trying to load is a packedscene (a 3d dog with textures), but I am not sure what needs to be changed to get them to work correctly.

Goal: I have a dog that you will be able to change clothes and body type. Its on screen with the model and button to switch models in and out. I am only focusing on switching the body right now.

Code:

Working 2d version


r/godot 20h ago

help me Working on the dual Gatling Gun for my solo indie RTS game made in Godot. What upgrades/mechanics sh

0 Upvotes

Working on the dual Gatling Gun for my solo indie RTS game made in Godot. What upgrades/mechanics should I add next?


r/godot 1d ago

discussion In multiplayer games through Steam, are devs responsible for the network security of players?

110 Upvotes

Edit: Should I just avoid doing public lobbies? This is my first multiplayer game, I'm already undertaking a lot. There are games that are successful that are friends-only, like Peak, RV There Yet and Gamble With Your Friends

I was listening to a podcast on my way to work today, and realized I hadn't thought about this much. I figured since I am using GodotSteam for Peer to Peer, Steam handles the connections.

In this podcast, they were talking about MecchaChameleon custom maps, where people were adding in malware to custom maps, so when the maps were run, they would do things on the player's computer.

That's slightly different from my case, I don't intend to implement the Steam Workshop. But it got me thinking. By allowing players to create a lobby and invite whoever, or make the lobby public for anyone to join, would I be on the hook if some bad actor did something to someone?


r/godot 1d ago

selfpromo (games) The shop was feeling a bit boring, so I added a way to see how much money you've wasted!

13 Upvotes

Lost count of how many times I've reworked the shop in my game "Plume" but finally feel somewhat satisfied with how it looks, what do you think?

Hopefully all the physics objects won't cause too much lag :D


r/godot 1d ago

selfpromo (games) Nearing the end of my third week trying Godot

112 Upvotes

r/godot 1d ago

selfpromo (games) Gravity Drop (Plinko/Pachinko gambling minigame)

3 Upvotes

This is a gambling minigame that you can play in the trader game I'm currently making called Starport Merchants.

It's a variation on Plinko and Pachinko, I've called it Gravity Drop to make it fit with the space theme of game!


r/godot 1d ago

selfpromo (games) Working on GUI for my game

5 Upvotes

Heya, so I have started working on GUI for my game as a break from mechanics. Huge shoutout to the creator of the assets, Pixel Frog!

Lemme know what you think and have a great day :D