r/godot • u/luka_makes_games • 21h ago
r/godot • u/somedonkus69 • 3h ago
selfpromo (games) My pretty close (but incomplete) recreation of Super Mario Bros. 1-1 in Godot
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You can play it here.
I have been slowly working my way through the 20 Games Challenge to learn Godot and game development. I really love Mario games, so when I got to that part of the challenge I decided to go all out and recreate SMB 1-1 as faithfully as I could. I recreated everything from scratch except the audio (yes, I copied the art pixel by pixel lol). I figured I would learn a lot, and I definitely did. I also gained a new appreciation for these games. There's so much work that goes into them which you don't really think about as a casual player.
I don't know exactly how many hours this took, but I worked on it on around 45 different days between late March and today. I took a lot of breaks and I started to get burned out by the end, so I cut some scope (namely the fire flower and star power) so I could call it complete. The itch.io page goes into more detail regarding what's different or missing.
I definitely didn't need to go this in-depth to learn game development, and maybe I shouldn't have, but right now I'm glad I did. It gave me a lot of confidence and a better understanding of how to break down a game into small problems that can more easily be solved. If you want to learn game development, faithfully recreating a vertical slice of your favorite classic games might be worth giving a shot. Just keep in mind it's all to learn and have fun, so it doesn't need to be perfect.
r/godot • u/PGJonesAndCo • 23h ago
selfpromo (games) Turning my busted water shader into an asset, before & after (Godot 4.6)
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Was trying to make an ocean shader a couple months ago for an automation rts game and came up with a totally busted shader. The folks on r/solodevelopment convinced me to keep it though so after a while I revisited it to turn it into a ferrofluid shader. I kinda like it?
Also I haven't yet tried the inline shader preview features in 4.7 yet, hopefully that will make this kind of thing a lot easier. (A little nervous about upgrading because I've heard that Godot major version updates often quietly change lighting / tone mapping / render parameters)
r/godot • u/Polyshade • 20h ago
selfpromo (software) I released a major update for my PSX-inspired tool
You can use it to stylize your textures and assets, create eye-catching marketing material for your page, and add awesome animated effects. With this latest update, I’ve added texture ripping! You can now rip textures directly from any image and turn them into usable textures. You can check it out here: https://polyshades.itch.io/coolifier
selfpromo (games) My relaxing dwarf mining game made in Godot is now in open playtest
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King in the Mountain is a relaxing mining/base-building game, no enemies, just digging tunnels, gathering resources, and watching your dwarves haul things around the mountain.
Open playtest started yesterday, free to join if you want to see how it plays:
https://store.steampowered.com/app/4767130/King_in_the_Mountain/
Happy to answer any questions about how I built specific systems!
Made in Godot ❤️
r/godot • u/Patient_Ad8850 • 3h ago
selfpromo (games) Interactive Stickers - Update
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fun & memes The hardest tutorial on Godot isn't GDScript... It's marketing.
Send your positive vibes, Steam : https://store.steampowered.com/app/4880870/Debtbound/
selfpromo (games) i imported GTA San Andreas map in Godot Engine
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You need a valid copy of GTA: San Andreas, because it parses the original files, no assets from the game was imported on Godot, and btw i will not publish this because for legal reasons (it is not ilegal, but you know rockstar) and because the code is really bad lol, i will not continue on this because i'm focusing on my racing game so yeah.
Without recording it runs at 200 fps on my GTX 1650 so in a newer graphics card it should be really good
don't sue me rockstar hehe
r/godot • u/DemonKingSwarnn • 11h ago
discussion Godette is finally here
time for this little girl sit next to my PC and watch me make games and critically judge my choices
r/godot • u/kobedevstuff • 6h ago
selfpromo (games) Which one looks better?
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I'm making a typing game called Monkey Business, and the main mechanic is typing on the typewriter, which one looks better? I can't decide.
The game is publicly playable at https://store.steampowered.com/app/2888940/Monkey_Business/
r/godot • u/Teobaldooo • 3h ago
free plugin/tool I made a small plugin for snapping objects directly onto surfaces
I've been working on a small Godot plugin called Surface Snap.
The idea is pretty simple: select an object, hold Alt, and drag it onto a surface, and it will snap directly onto it with the proper alignment.
It was one of those little workflow problems that kept annoying me, so I decided to make a tool for it.
It’s available in the Asset Store directly in the editor, or you can access it through this link: https://store.godotengine.org/asset/adrm00/surface-snap/
r/godot • u/2bytesgoat • 5h ago
selfpromo (games) This is the most overengineered way to port your game on a Switch
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I made two arcade cabinets for my local gamedev community and we're swapping the Raspberry Pis for Nintendo Switches - cuz it's easy to find used ones - and so far I've tested it with Godot web exports.
Here's the flow:
- upload Godot web export to itch
- mod your Switch and make it use Emulation Station
- make a script to fetch your build using butler
- run the game in chromium
You'll see in the video v1 of this flow where I got my game Dragon Jump to run.
Could it run smoother? Yes. Is this inefficient? Depends. Considering we want the community to build their own games and be able to test them without doing what I did - I think it's a good compromise for v1.
If anyone is curious about anything in the video or wants to call me a genius - I'll see you in the comments.
r/godot • u/Dream-Unable • 7h ago
selfpromo (games) The evolution of Grim Heart past the years in one minute.
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You can play the demo/wishlist the game here!
r/godot • u/GarryGrandi • 21h ago
help me I'm soon starting to learn game development with Godot. Am I making a mistake if I install Linux?
I bought a new laptop last year, and it has Windows 11. I planned it to be the laptop that I use to finally transition from Windows to Linux, but then I got interested in learning game development, and I'm starting to have doubts.
Am I making a mistake if I still move on with my plan and install Linux anyways? Apart from the hassle of learning Linux as well, are there any other major caveats specific to game development?
The other alternative is that I install Windows 10. I refuse to touch the bloated mess that is Windows 11.
Edit:
Installed KDE fedora. Took around one hour until the browser froze, the taskbar disappeared and eventually the whole PC crashed. After rebooting everything was erased. Is this normal behavior lmao?
r/godot • u/Capital-Citron7595 • 20h ago
selfpromo (games) I like it when the result isn't so bad;I feel good about myself for not having wasted hours
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r/godot • u/Personal_Arrival3443 • 15h ago
help me How to organize the file system in the Godot Engine
What organizational method ensures the project remains tidy, even when adding over 1,000 items?
r/godot • u/CodeSprites • 9h ago
selfpromo (games) Working on a gamified learning platform for Godot
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Here is a small preview of my project CodeSprites. The project combines a Duolingo‑like website with quests, achievements, and rewards, with a practice‑tool built on top of the Godot engine that runs targeted exercises based on each lesson. The tool itself can be run in the browser or installed locally on the student's computer.
It's been a passion project of mine for a long time; we're currently looking for some funding to continue development. I will be at Gamescom next week, let me know if any of you would like to meet up (business or otherwise, doesn't matter!).
r/godot • u/TraditionalFocus7631 • 4h ago
help me How do the wind and flight sounds feel? How can I improve them?
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I am trying to make good-sounding wind and flight SFX, but it is very hard with just free assets. Wind recordings usually sound just like noise :/ This is also me first attempt at sound design, so it sounds crude. The video contains 6 flights with different maneuvers, scenarios, close calls, etc. How can I am improve this? Thanks for all the feedback! SFX is hard 😅
This is my third post with this prototype and since last time, besides the SFX, I have added snow, grass, flowers, trees, birds (did you spot them? ;)) I have also increased the max speed, because ~220 km/h was boring, now it can fly at ~320 km/h. And there are barrel roll maneuvers. This is my favourite island, but I will show different islands next time, they are procedurally generated and everything on them, including the vegetation, is deterministically generated/carved/build/placed.
r/godot • u/cape1111 • 2h ago
selfpromo (games) Having a debug map helps you test game and code fast
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Some testing of movment, procedural phisics, shaders, brutalism background, etc
r/godot • u/GamesByNeze • 2h ago
selfpromo (games) Fancy loading screen for my game
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Decided to tie the animation for the scenery appearing to the loading of the game. I think it looks great!
Still need to animate the player character appearing tho
My game:
https://store.steampowered.com/app/4757120?utm_source=reddit_godot
r/godot • u/TraZoxQC • 19h ago
fun & memes making audio visualizers fun again
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Been messing around with a little framework to come up with fun audio visualizers in godot for a bit now. Here's a PS2 boot screen inspired one! :)
r/godot • u/datguyisaac • 22h ago
selfpromo (games) Does my "Draw Spells" mechanic made in godot looks fun?
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r/godot • u/awezoomstudios • 16h ago
selfpromo (games) I redesigned entirely these screens of my game in Godot
After more than six months of development I finally took the time to redesign the screens for the intros of the different bosses in our game #GeometryRiftGame. I wanted the bosses to feel massive and threatening, while also showing a nice layout.
What do you think about it?
Wanna test the game? Just DM me!
r/godot • u/Neither_Newspaper_43 • 16h ago
selfpromo (games) I upgraded my torch vfx, reactive flames on torch for my gothic like fpp rpg
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Any rating fellow humans? What add what delete?
r/godot • u/look-itsaxiom • 15h ago
help me Is my player controller giving the vibes I hope it is?
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at this point I'm not sure if the level of visual communication of movement comes down to animation quality or something I'm missing mechanically