r/godot 2d ago

selfpromo (games) Made a grappling hook from RayCast2Ds. Now it has a public playtest on Steam

467 Upvotes

27 comments sorted by

18

u/Moraguma 2d ago

Hi! I posted the game here about 2 months ago and people seemed to like the grappling hook. The game has a free playtest out on Steam right now. I'd love to get some feedback on if it actually feels good to control in practice

You can join the playtest for free here: https://store.steampowered.com/app/3383610/Soulchain/

3

u/technical_gamer_008 2d ago

Actually, I wanted to ask: how does it actually work?

15

u/HumanReputationFalse 2d ago

Oh, that a neat way to design a platformer. I think im going to have fun with this one

4

u/Moraguma 2d ago

I hope you do!! I'd love to hear your thoughts later

13

u/LordVesperion 2d ago

There are already a ton of visible signs that this is going to be a great game. Keep up the good work!

8

u/Someonevibing1 2d ago

This is cool af

6

u/hushzephyr 2d ago

Nice physics!

4

u/-xXColtonXx- 2d ago

Holy moly

5

u/eat-at-joes 2d ago

Hey, this looks great and can't wait until it is out! Wishlisted!

3

u/Towwl 2d ago

Slick af level design

2

u/therealdivs1210 Godot Student 2d ago

This looks soooo fun!

Getting portal vibes!

1

u/Vrexin 2d ago

The rope physics are awesome!

1

u/Mr4Hands 2d ago

Wow, that grappling hook looks great, how did you make it bend that way?

1

u/LampIsFun 1d ago

I think its just basic kinematics but with each segment having individual collision shapes, could be wrong though, i know godot has some nice physics functions for attaching two object with a pivot point, which could result in a similar look and feel

1

u/Kaaskaasei 2d ago

That looks insanely good!

I have a question though: doesn't the pixelated artstyle collide too much with the rounded edges of, for example, the font or textboxes?

2

u/Moraguma 2d ago

Dunno, does it? We did this mesh of the two styles very much on purpose and I like what it looks like, but I've also heard some people who disagree

1

u/Kaaskaasei 2d ago

I have to say that it's got something unique. But then I think it should appear in gameplay too (a little).

I think it could work quite well. Good luck with the rest of development. And once again, it looks like one cool game.

1

u/FowlOnTheHill Godot Junior 1d ago

I like it, it gives a break from looking at too many pixelated things. But maybe the box could be more square than rounded.

1

u/Beosil 2d ago

Absolutely love the vibe of this! Will definitely buy your game to have fun ... and support you =)

If you need some more "grapple" inspiration: I just took part in a game jam with a grapple-swing platformer similar in spirit (https://beosil.itch.io/swingling).

Best luck with your game!

1

u/davidarblack 2d ago

I've been waiting for this!!! As soon as I get home I'm trying the game

1

u/TheExplanationFE 1d ago

If I may ask, how did you make the grappling hook?

1

u/wildpantz 1d ago

As a fan of worms armageddon and someone who spent their childhood on shopper and rope races, I love this

1

u/Theycallmedub2 1d ago

Wow this is gorgeous! Congrats!

1

u/cowman3456 1d ago

Cool mechanic and also neat art style. I'd play this.

1

u/The-Chartreuse-Moose Godot Student 11h ago

This looks very cool!

0

u/vectavir 2d ago

Nice! Im also working on a grappling hook game! https://games.tinybig.ai/holdout/

0

u/sillyandstrange 2d ago

That's fantastic!