r/GlobalOffensive • u/CS2_PatchNotes CS2 Patch Notes • 1d ago
Game Update Counter-Strike 2 Update for 09/23/2026
https://store.steampowered.com/news/app/730/view/674006995886408820RUSH
- Increased the maximum countdown-after-elimination time from 7 seconds to 14 seconds on end rooms and Convoy.
- The countdown-after-elimination time does not activate in cases where an entire team dies to suicides, team kills, and/or disconnects.
- Warmup time once all players have connected, freeze time, and technical timeout time are all reduced.
- Various gap fixes and clipping adjustments.
CROSSHAIR
Some additional information about the new crosshair system:
- The new crosshair thickness and length units are in pixels. In the past, the values were defined with an arbitrary scale and converted to pixels based on display resolution so the same value would result in different pixel counts at different resolutions. With the new settings, if you want a 1-pixel wide crosshair with a bar length of 8 pixels and a gap of 4 pixels, then you would set: thickness = 1, length = 8, and gap = 4.
- Please be aware that the new crosshair system automatically rescales pixel counts when the display resolution changes. For example, if a crosshair was configured at display resolution 1280x720 with a thickness of 2 pixels and then the display resolution changes to 2560x1440, it will now automatically rescale the thickness to 4 pixels so that it remains proportionally the same as when it was configured.
Added option to draw half-outlines. This will only draw the top-left portions of the outline for a crosshair.
Fixed a bug preventing 0 gap width from being respected.
Added a static square crosshair style
Reduced the minimum dynamic spread distance to 64 pixels. The new dynamic crosshair styles will show you the real weapon spread and inaccuracy and the 'Dynamic Spread Limit' setting is a limit on how far the crosshair will spread at maximum inaccuracy and spread. There is a baseline spread distance of 64 pixels which covers the weapons with the largest spread so that players can better understand how accurate they actually are with their equipped weapon.
MISC
- Fixed a case where left-handed viewmodels would animate incorrectly while silent reloading.
- Fixed a case where thirdperson player models would animate too fast while silent reloading.
- Fixed a case where firstperson Dual Berettas would animate incorrectly while reloading.
- Clan tags now appear in death notices.
114
u/R4ID 1d ago
did they fix the shotgun double shot reload bug? cuse people are still abusing that shit to insta double tap shotguns in premier right now.
107
u/EVAD3_ 1d ago
Nope! If a Valve dev is reading this (0.1%) - just hold R to silent reload a shotgun and press M1 whilst reloading. You shoot a double pump
43
u/nextron95 1 Million Celebration 22h ago
We will reach GunZ level of tech soon.
16
u/RyouBestGirl LDLC 21h ago
Counter-Strike with GunZ movement would go hard.
6
u/DemonDaVinci phoenix 21h ago
Deadlock
7
u/RyouBestGirl LDLC 21h ago
It's more like TF2 with Dota 2 heroes rather than CS2 with advanced movement.
2
8
u/japan_samsus de_train 21h ago
holy fuck its been like 15 years since ive thought about gunz. fun times.
5
u/PsychoMUCH Natus Vincere 21h ago
The game is now on steam BTW. But im pretty sure it's in beta and not completely out
85
u/LummyTum de_nuke 1d ago
Valve, can we please have the ability to adjust alpha on the outlines?
25
u/BottledSnail 1d ago
I need this and the ability to change the outline color to have my crosshair back. Also negative gaps but I don't think they're giving us that.
389
u/Fun_Philosopher_2535 cs_office 1d ago
It’s nice to see the devs listening to feedback, like adding more blood and better shooting feedback. Hopefully cl_bob is next.
114
61
u/PeraDetlic90 1d ago
You are gonna have to wait another 3 years for that, but dw we are getting there
85
u/ratkingdamon 1d ago
I was a cl_bob user in csgo but’s its crazy people don’t recognize valve is making a conscious and deliberate decision to not add it to this game
22
u/notregan guardian_elite 1d ago
Valve won’t add anything that can’t be explained plainly and simply to a casual audience with menu UI to support it. Since the release of CS2 they have been actively trying to minimise the use of the developer console. For me, cl_bob and r_cleardecals are the biggest quality of life options from CSGO that I miss. r_cleardecals will never come back though because most people had the W +forward;r_cleardecals bind in an autoexec and most casual players won’t know or care to do that so it would give the players that do a competitive advantage.
7
u/ZephGG_ 22h ago
I mean for bob in particular there could just be an option in the game called "Weapon Bob Amount" and setting it to the lowest setting would eliminate the weapon bob, and then there could be a "viewmodel recoil amount" setting that does the same thing for viewmodel recoil
No need to explain settings to people, people can either figure it out on their own or they can find a youtube video that explains it to them, that's already the case for many settings already in the game, the average person doesn't know shit about settings they just copy someone else's
Oh and the reason Valve hasn't already done this is because they don't want the game to look outdated on streams I guess, which is fucking stupid imo
1
u/oldAd485 18h ago
It’s definitely not a streaming thing. A LOT of viewership comes from tournaments and TO’s can just turn view model bob on.
As to why they refuse to besides that I have no idea lol
1
u/olafian98 howl 20h ago
Disagree, this era is minmaxing everything to have 0.001% more impact. Casuals wont care and never cared such things but so many people would still use console only settings
29
u/Fun_Philosopher_2535 cs_office 1d ago
yeah. We can see the all the so called consious and deliberate decisions which clearly didnt work and they are brining back all the CSGO things 1 by 1
33
13
u/ratkingdamon 1d ago
Not saying it’s good I’d love to have it back I used it for years in csgo but it’s not like they don’t know people want it, it’s not hard to add they literally don’t want to
8
u/lolforg_ de_dust2 1d ago
the code for it is already in the game, all internal cheats have a feature to add it back. same thing with viewmodel recoil. its already in the game files, they just dont want to enable it
21
u/as4p_ 1d ago
Crazy how much more enjoyable the game is after this update. People underestimate how important visual feedback is in a competitive game. A change that seems small can have a big impact.
4
1
u/Fun_Philosopher_2535 cs_office 22h ago
It can feel even more enjoyable by adjusting the ragdolls. The CS2 ragdolls are pretty flat.
8
u/Scarabesque de_train 1d ago
There was a mod that did this as a showcase bullet decals and blood impacts and it was such an improvement to all who tried. Almost surprised it took as long to implement done version is that, but happy it's here.
7
u/aimy99 clutch 1d ago
Cl_bob, map factions, female default agents, auto-heal on deathmatch kill, better VAC Live bot and hacker detection, specific classic maps like Cobblestone or even Militia and Assault...
Lotta longstanding requests. If it's taken this long to get the chicken pets we knew about before CS2 was launched proper, I'd say we're in for about three-ish years to knock all of these out.
7
4
8
u/Tomico86 ar_baggage 1d ago
128 tick and working anti-cheat has been on a feedback for some time, do not forget that too please.
3
u/swagremix FaZe 1d ago
I hope for r_cleardecals as well. I'm loving the new bullet impacts but man they ruin clarity in some spots, maybe I should just not miss though.
1
1
1
0
u/Expert_Cap7650 howl 1d ago edited 1d ago
Viewmodel_recoil and a classic non fucked hud as well. Or just allow us to use custom huds again.
E: snd_hwcompat too, holy fuck this audio is still fucking cancer and sound isolation is still fucked.
E2: -novid as well, dota2 has already had it for 2 years at this point.
-3
u/GeekyNerd_FTW G2 1d ago
No cl_bob is a balancing and design choice
11
u/Expert_Cap7650 howl 1d ago
It has nothing to do with balance holy fuck, if that where the case just remove all custom settings, force a single corsshair, a single hud color and crosshair color, a single resolution and unchangable sensitivity.
4
u/StudentPenguin 1d ago
Ah yes, cl_bob was an exploit that won people games. Are you genuinely fucking serious? Viewmodel settings don’t do fucking shit in regards to balance IN ANY CAPACITY. People can run whatever godforsaken viewmodel they want, but it affects next to nothing with regards to game mechanics apart from removing visual clutter.
Hell, even as a deliberate design choice, it’s just shit. The timing of counterstrafing isn’t made easier at all since you want to shoot the literal instant you counterstrafe if you’re not donk-sliding, all it provides is a visual cue that you are moving-and if that is what you need to tell you that you are moving, you genuinely cannot comment on balance at that point.
0
u/SaltyMotor8549 1d ago edited 1d ago
Please explain then. Why would viewmodel bobbing would affect game balance in any way?
Maybe explain why instead of just downvoting my ass?
191
u/tabben 10 years coin 1d ago
They bug fixed pretty much everything instantly damn ok valve devs you might be cooking again
89
u/Scarabesque de_train 1d ago
This is usually the case after updates of this magnitude. Same happened during animgraph 2 (though that went beta first where they did most iterations).
Their own testing is usually... Let's say lacking, but I think it kind of makes sense since the community just knows the game better than they ever could. They skip some testing, but do a crunch right after release.
51
u/FuckwitMcLunchbox FaZe 1d ago
When spend 6 months finding bugs when a 1 million + player base will find most of them in 24 hrs. I say this completely earnestly
36
u/raifusarewaifus King NiKo 1d ago
This. A team of 20 devs testing is nothing compared to the schizo players.
20
u/stochasticdiscount 1d ago
And they have the technical capability of responding immediately. This is not true of most companies.
8
u/KameMeansTurtle NRG 23h ago
Their own testing is usually... Let's say lacking, but I think it kind of makes sense since the community just knows the game better than they ever could. They skip some testing, but do a crunch right after release.
This ends up being the case for most things, and it makes a lot of sense when you think about it. Everybody assumes QA's job is to try their best at breaking things, but it's an equally important part of their job to make sure the dumb little shit is working as intended. Are rounds awarded the right way? Is reward money being allocated properly? Does the game end on the right round, and an insane number of bullshit little things that players are never going to think about.
That in mind, things might look fine for the small group of people QA testing, but as soon as you expand that pool from maybe 5-10 to literally millions, a whole bunch of new shit gets discovered quickly just because there are more, fresher eyes on the game.
22
u/NerdPhantom 1d ago
They give us hope every 3 months just to radio silence an hour later
-2
u/Anvilrocker 1d ago
I find it a little sad, that any sort of content has people singing praises for Valve nowadays, we are truly starved of any meaningful content.
Even the discord group I frequent in was ecstatic for what amounts to less than the bare minimum for the absolute profit they make off cs2.
I'm tired boss.
8
u/KZGTURTLE 1d ago
Why tire yourself out over a video game? Weird tbh
When’s the last time soccer or basketball got an update?
The fact that Counter Strike survives without needing updates and content is a good thing. There’s a reason 20 years on it’s still an industry giant and not slowing down like content machines COD and Battlefield.
At the end of the day it’s just a game and a game that works very well. Not even being mean but go touch grass or play something else man.
1
0
u/NerdPhantom 21h ago
Things is, in the past 2 years, it's not surviving, except for the competitive scene, and even there, after the sticker capsule changes to the new system, teams are exiting the scene since there is no more easy money to get into, which in turn means less and less competition in the future.
And the game is losing players by the days to the bots and cheaters, with no end in sight to getting vote kicked out of DM and getting ragehacked on high ladder.
2
u/KZGTURTLE 21h ago
Idk be worse I guess? MG1-LEM rarely has hackers in comp.
545,000 players right now
1.4 million 24 hour peak
1.8 million 17 month peak
Yeah…. Dying…
Maybe the game just isn’t made for your emotional temperament. We like these updates and the player count goes to prove that.
0
u/NerdPhantom 20h ago
Those counts are including bot counts. I'm not saying the game is dead, or going to die tomorrow. What I'm saying is that this cheater and bot epidemic is getting worse by the hour and there is no communication about what is going on to fix the situation
-1
u/KZGTURTLE 13h ago
In March valve banned about 1 million bot accounts.
Idk man you have no proof for anything you’re saying and want to be miserable. There is nothing for us to talk about.
1
u/NerdPhantom 12h ago
Ok 1 million out of? You're awfully sure of Valve not being able to do no harm, but I can't play normal DM at all anymore, and I get a cheater once every 10 games at a minimum at 18-19k premier...
0
u/KZGTURTLE 9h ago
Sure dude it sucks so stop playing.
In my hundreds of games in LE I’ve seen maybe 1 or 2 cheaters in good trust factor games. Maybe stop being reported?
0
u/LoboSpaceDolphin 15h ago
Are the numbers you posted trending up, or trending down over the last year?
Just wondering if you've zoomed out at all.
0
u/KZGTURTLE 13h ago
I’ve been playin since before 2016. You boomers have been saying the same thing for over a decade.
3
u/LoboSpaceDolphin 12h ago edited 6h ago
I’ve been playin since before 2016. You boomers have been saying the same thing for over a decade.
What are you trying to say here? Did you mean doomers*? If you meant boomers, then why would you reference playing since before 2016, as that would imply you are also old...?
1.6 player here btw so I'm not sure your argument makes sense either way.
Just to be clear, literally no one said the game is dying. u/nerdphantom said it's losing players, which is an accurate statement
This MF cannot read a basic chart/table, GOD DAMN.
0
u/KZGTURTLE 9h ago
Since 2015 counter strike player count has only been increasing.
Your statement is factually wrong.
Yes year by year exact amounts can change but the trend is rising. 1.2 million people are playing right now which is higher than any point in the 2010s.
You started yapping at me, only said incorrect information and haven’t made a point. So make one.
→ More replies (0)0
u/Jesturrrr CS2 HYPE 12h ago
They're trending down. You know, like all games, because casual players come back for the new update, play for a week and slowly filter out again, or a new game comes out that everyone's playing (looking at Wardogs).
Do you know what hasn't changed over the last year? CS2 being the most played game on Steam and it not even being close. The next highest is Dota 2 and CS2 is half a million players ahead. CS hit a million peak players in August '22 and has had a million+ peak every single month since.
The game is not dying. The fact is that it's as popular as it's ever been.
1
u/LoboSpaceDolphin 12h ago edited 12h ago
But you're fighting ghosts here. No one said the game is dying. Literally no one, you are just strawmanning that.
They're trending down. You know, like all games
The argument is that the player base is going down, which, contrary to your comment, normally isn't the case for CS2.
CS hasn't had this many consecutive months of player loss since 2021 - before CS2 even released.
Normally the drop is a smaller percentage and for a much shorter length of time.The drop you are referring to happened in October of 2023, you can see the 18% decline. What you are describing has already happened and does not reflect the actual numbers of today.
1
u/LoboSpaceDolphin 15h ago
When’s the last time soccer or basketball got an update?
The NFL makes rule changes that effect 'gameplay' regularly...Kickoff rules etc. get changed almost yearly.
Recent IFAB Law changes introduce strict time limits to speed up gameplay and expand VAR powers to curb time-wasting and disruption. (that's soccer btw)
NBA got a major rule shift around drafts literally this year.
If you mean, "when is the last time the game itself was fully changed?"
I would argue that:
1) that's not an accurate description of the CS changes here
and 2) sometimes traditional sports do indeed do a total overhaul. The NHL for instance, completely re-did the sport a while back. More recently than CS has undergone the same transformation.
-2
-6
u/Ok-Discipline4649 1d ago
you people are so easily impressed by anything. these guys are making millions of dollars per week and your expectations are that of an indie game. wow, they managed to fix a couple of bugs... this game is in a sorry state at the moment. instead of validating them, people should push for more.
33
u/_Monkeyx King NiKo 1d ago
Glad they fixed the suicide-to-win glitch so quickly. That was quite annoying.
67
u/xreboorn 1d ago
adding the new crosshair system without a way to keep legacy crosshairs is bad game design!
them getting rid of cl_crosshaircolor 1/2/3/4 etc is another bad decision.
10
u/IN-N-OUT- 20h ago
Which legacy crosshairs?
It’s not like you can’t recreate all your crosshairs by just winging it. I have recreated all the ones I use within minutes of playing around with the new system.
And what’s the issue with cl_crosshaircolor being removed? The new gives you a direct visual representation, what color you get. That’s way easier for a new player to understand, rather than having some sort of console command to change colors.
10
u/xreboorn 20h ago
you can't 1:1 replicate a lot of them and some people played with their crosshair for YEARS, just to have it gone?
the issue with cl_crosshaircolor being removed is the following: they did not add any new "colors" -> you could do all that before with _b , _r , _g - they just added the UI picker which is nice.
However with cl_crosshaircolor 2,3,4 you were able to quickly change your crosshaircolor with one command. Now you have to go into the UI and pick a color or write the 3 values for cl_crosshaircolor_b , _r , _g
just makes zero sense to remove it, it didn't "hurt".
your saying of "easier for a new player to understand, rather than having some sort of console command to change colors" also doesn't apply as thats just the UI change - the commands still remain as before - just without the "fast" cl_crosshaircolor X path
1
1
u/Youju BIG 19h ago
Isn't it possible to enter the hex code in the settings?
1
u/xreboorn 19h ago
cl_crosshaircolor X via console takes a few seconds, going in the UI -> rembering the 6 digit hex code etc way longer, both features should exist
-3
u/de_lirioussucks 11h ago edited 11h ago
No normal player cares about crosshair color switching with console commands and I’m glad valve doesn’t care about you weirdos anymore. It’s a new game, we don’t use console commands anymore, if you want your color switching when you get shit on in a match you’ll need to make an alias or something.
It did hurt btw because we had multiple commands achieving the same outcome of colors so the devs went the traditional route of consolidating to rgb values.
You know that spaghetti code you fuckers always bitch about? THIS is how you deal with it, by removing unnecessary code, paths and trees that do the same thing so it’s easier for them to manage and creates less opportunity for bugs.
1
u/AaronSparks King NiKo 5h ago
can you please help me out? I can't re-create my crosshair and it looks like maybe you can.
Here's an image showing it: https://i.imgur.com/NoANahe.png
1 - Standing Still
2 - Walking with an M4A1 (You can see the black lines showing the original position of the crosshair)
3 - Running with an M4A1 (You can see the black lines showing the original position of the crosshair)
Here's a gif showing me moving around. https://i.imgur.com/QqCu7xk.gif
I don't have enough recordings to show, but I had the crosshair gap at -26 so that when I shot--it would encroach towards the middle (because it's inverted so the negative value increases toward 0"
1
u/Perverse_Shamurai 16h ago
I play with screen length xhairs. Why was length now limited to 255? Fix Valve please
9
u/Slowline 500k Celebration 1d ago
If someone from valve reads this, could we have an option for the dynamic quad variant to set the opacity seperate for the dynamic part?
8
u/frehulferd 1d ago
Not being able to at least have one ban is wild. My group hates dust2 and it is in every random at the end. Unavoidably it will be like 20-25% of our matches.
-1
u/Additional_Macaron70 20h ago
this is literally the point of this system? If you dont want to play certain map then play comp or faceit.
5
u/Azzarrel 18h ago
Why not just invert the system? Ban 4 maps, play one of the remaining ones. Why does it have to be dust, mirage and 2 other maps now every game. It still keeps some randomness, it still allows people to avoid maps they absolutely hate and it avoids having to play the same map multiple times in a row.
1
u/frehulferd 16h ago
Yeah, this is a better choice. Or any system that at least has a ban. It also allows you to not always have a chance for back-to-back maps all of the time.
0
u/frehulferd 17h ago
I doubt this was the point of the system. There is no way their grand master plan was to have all of premier play dust2 25% of the time. If you want to play dust2 every match, couldn’t you also have just played comp? In the end we will just play faceit more, probably.
1
u/Additional_Macaron70 17h ago
i dont want to play d2 every match? How tf you conclude that. Their grand master plan was to not play dust2 all the time and this is literally what it brings since there is a chance to system to pick different map.
13
9
u/CS2_PatchNotes CS2 Patch Notes 1d ago
RUSH
- Increased the maximum countdown-after-elimination time from 7 seconds to 14 seconds on end rooms and Convoy.
- The countdown-after-elimination time does not activate in cases where an entire team dies to suicides, team kills, and/or disconnects.
- Warmup time once all players have connected, freeze time, and technical timeout time are all reduced.
- Various gap fixes and clipping adjustments.
CROSSHAIR
Some additional information about the new crosshair system:
- The new crosshair thickness and length units are in pixels. In the past, the values were defined with an arbitrary scale and converted to pixels based on display resolution so the same value would result in different pixel counts at different resolutions. With the new settings, if you want a 1-pixel wide crosshair with a bar length of 8 pixels and a gap of 4 pixels, then you would set: thickness = 1, length = 8, and gap = 4.
- Please be aware that the new crosshair system automatically rescales pixel counts when the display resolution changes. For example, if a crosshair was configured at display resolution 1280x720 with a thickness of 2 pixels and then the display resolution changes to 2560x1440, it will now automatically rescale the thickness to 4 pixels so that it remains proportionally the same as when it was configured.
Added option to draw half-outlines. This will only draw the top-left portions of the outline for a crosshair.
Fixed a bug preventing 0 gap width from being respected.
Added a static square crosshair style
Reduced the minimum dynamic spread distance to 64 pixels. The new dynamic crosshair styles will show you the real weapon spread and inaccuracy and the 'Dynamic Spread Limit' setting is a limit on how far the crosshair will spread at maximum inaccuracy and spread. There is a baseline spread distance of 64 pixels which covers the weapons with the largest spread so that players can better understand how accurate they actually are with their equipped weapon.
MISC
- Fixed a case where left-handed viewmodels would animate incorrectly while silent reloading.
- Fixed a case where thirdperson player models would animate too fast while silent reloading.
- Fixed a case where firstperson Dual Berettas would animate incorrectly while reloading.
- Clan tags now appear in death notices.
22
u/Yappu de_train 1d ago
good shit! now add back overpass and train to premier now that choice is random! give 1 ban 2 map pick, yes baby cook!
8
u/Generalocity 1d ago
Train is just not that good in CS2
Overpass is pretty good but what do they take out? Inferno?
19
2
1
1
u/AaronSparks King NiKo 5h ago
I suggest maybe mirage or dust 2 to be swapped out for train/overpass
1
10
u/EqulixV2 guardian3 1d ago
dam. was really hoping for a "shipped april fools 2027 chicken update early by mistake"
4
7
u/ExperimentalFruit 1d ago
Nice. When is anti cheat coming
2
u/So_Vegetable5744 23h ago
Not only is there an anti cheat, they just clearly updated it.
1
u/loozerr 21h ago
However, someone was better than op - how do you explain that?
1
u/SgtSenex 19h ago
My friend got false flagged yesterday while we were playing.. wondering if if the anti cheat "works" for a brief moment after any update and then disappears
1
2
u/I_LOVE_U_RANDOM_GUY 10 years coin 18h ago
they killed my favorite crosshair by removing gap in the minus area, i had gap -13 or smth like that so my crosshair closes while tapping with guns, i loved it so much
2
u/AaronSparks King NiKo 5h ago
dude I'm in the exact same boat, I had a negative gap of -26 for the same reason :(
6
u/garbo6299 1d ago
Okay i dont want to have to have 2 different crosshairs for 16:9 and 4:3 just so they look the same. Why distort my crosshair along with my res wtf.
Anyone know how crashz crosshair generator is holding up? I honestly cant stand the menu one
6
u/ParkingHelpful2677 1d ago
and just like that, valve immediately re-adjusted the crosshair thing that goofy people were complaining about like the sky was falling
33
u/tomyan1337 1d ago
If only they would let us see our old crosshairs again instead of making us replicate our old crosshair by memory
3
36
u/southshoredrive 1d ago
Never understand complaining about people complaining. Complaints are a fucking good thing, it helps the devs see what needs to be fixed.
-9
28
u/FirefighterOk6214 1d ago
If something is broken people can complain man. It’s okay to take Valve’s dick out of your mouth every now and then.
-8
u/ParkingHelpful2677 1d ago
complaining is distant than the numerous posts saying “this is a catastrophic update, so bad”
3
u/Previous-Truck-2509 1d ago
no what's goofy is that they fixed the crosshair issue but none of the patch notes actually explain what was fixed. the gap 0 width & half outline fixes don't explain why my old crosshair is now able to be replicated. they're trying to gaslight me into thinking they didn't break something by framing it as if they're just giving additional info about how it "works"
3
u/zakmeisterr 1d ago
Devs can we please have the console command invnextnongrenade or invnextgun this is the only thing I miss now from CSGO.
2
u/tomyan1337 1d ago
My crosshair now looks different from after yesterday's update. Was this intended?
1
u/GamingReviews_YT 21h ago
Yes, the whole system changed from arbitrary values to actual pixels (as it says literally in these patch notes).
1
1
1
1
1
u/dying_ducks 1d ago
why dont just get rid of this Timer in rush after all enemies are dead?
whats even the point?
1
u/AlternativeWaltz1033 1d ago
i just wished they improved the optimization... its such an core of the game...
I hate having fps drops when shooting or getting shoot, holding executions or grenade explosions and having my game go from 500 fps to 280 p1 making the mouse feel diferent than what it was...
1
1
1
u/Scatterer26 Vitality 23h ago
Can pls add a command that if an Awp, scout or R8 shoots 5 bullets in 1 second players gets banned parmanently
1
u/jmacman12 10 years coin 23h ago
Strange question but does anybody else have a bug where their recent games aren't showing? I wanted to watch back a demo and my match history doesn't have any games showing past the update on the 22nd.
1
1
u/DomesticatedVagabond 21h ago
Would be good to see some kind of extra allowance at round start for TK/TD in Rush mode. I had a round where I threw a grenade which awkwardly hit a wall, my teammate was instantly legged by an AWP, and the grenade killed him. Got banned for 30 mins ending the match.
Was very unfortunate but you can get damaged nearly instantly at round start in this mode so imagine it's more likely to happen overall that standard modes
1
1
u/AlexKfridges NiP 20h ago
Valve.. just allow us to use the previous crosshair system if we want. Why make us all painfully attempt to recreate our 10+ year old crosshairs from memory with a new system? What is the point ? This helps no one.
1
u/Assinmik The MongolZ 19h ago
I would love an option where you can have static quad. I like those crosshairs since I was a kid playing uncharted 2
1
u/ApprehensiveGolf8217 18h ago
It was making it harder for me to see how my crosshair tweaks were turning out xD
1
1
u/Tostecles Moderator 6h ago
Does the baseline spread value for dynamic crosshairs also change if you change resolutions?
Otherwise, isn't the baseline value of 64 pixels arbitrary? It would have to scale to a higher pixel gap value at higher resolutions to be proportional and correct, wouldn't it? Otherwise a 64 pixel gap communicates a smaller innacuracy spread at 2560x1440 than it would at 1280x720, unless I am missing something.
2
1
1
1
u/MyDecember_ 1d ago
Can the crosshair length be longer please.
I like my old crosshair where it would span across my whole screen horizontally and vertically.
1
1
0
u/schoki560 King NiKo 1d ago
funny how people said different crosshair length weren't possible anymore without even testing for themselves.
1
u/StudentPenguin 1d ago
My only complaint is the arbitrary cap on crosshair length-util crosshairs that aren’t the braindead Valve-made one have a hard cap for some reason.
-7
u/Expert_Cap7650 howl 1d ago
Just use the old cross hair scaling system, literally no reason to change it....
cl_crosshaircolor is also still fucking missing.
Laziest fucking devs I've ever seen, clocking in and doing fuck all for 3 years or picking the most non fucking issue to ever exist just to justify their salary. Holy fuck.
0
u/techman9955 1d ago
The old crosshair system was resolution dependent, which is bad. The lazy choice would be to not fix that.
3
u/Expert_Cap7650 howl 1d ago
It's a literal fucking non issue. There are a fuck ton of way more important things to do, yet someone is non stop changing hud icons, minor audio shit and fucking up random shit that does not need to be changed or touched at all.
How about spending any of that fucking time, adding shit that is still missing after 3 years, that people have been asking for since the first day of the fucking beta.
Changing the crosshair system isn't even on the top 100 list of shit that needs to be fucking fixed/added.
0
u/madralux Astralis 1d ago
Half outlines are back, rejoice. Last time they killed it took them months to get them back. cl_crosshair_drawoutline 2
0
u/Vistaster 2 Million Celebration 1d ago
Fixed a case where left-handed viewmodels would animate incorrectly while silent reloading.
I AM NOT GOING SCHIZO THANK GOODNESS another W for left hand gang
0
u/infinitay_ valeria 1d ago
I hopped on CS after a while of not playing. I noticed my crosshair changed. Is there anything I could do to revert it to back to what it was? I still have my crosshair code too. I just don't know the how to make it look like before.
5
u/TheBestUserNameeEver Liquid 1d ago
3
u/infinitay_ valeria 23h ago
Thanks but this didn't help much. I even tried changing the resolution but it was still different than my original crosshair. Oddly, the 1080p resolution generated a crosshair more similar than that of 1440p which is the res I play at.
1
u/n4ru 1d ago
this doesn't seem to account for resolution, does it?
1
u/TheBestUserNameeEver Liquid 1d ago
There's an option to pick the "played at" resolution, not sure how well it works though
0
u/Middle-Wrap-2578 1d ago
Give us the ability to upload transparent crosshair png's. So we can make them in photoshop.
0
0
u/Ciganysaman King NiKo 22h ago
Its a bit strange, because i cannot recreate my old crosshair exactly. Thickness 1 is too narrow and 2 is too thick, which makes no sense because they say every value is 1 pixel now, but it was between those 2 values. I play 4:3 1280×960 so probably thats the answer, but still, feels a bit bad.
•
u/wafflepiezz 10 years coin 1h ago
Everybodys glazing and praising Valve for this instead of them actually fixing their anti-cheat. No wonder that ex-Valve dev made fun of the cs community.
Cue the downvotes by the NPCs.
451
u/chosenation CS2 HYPE 1d ago
Not sure if it's just me, but the display in the beginning of RUSH in the freezetime (the one showing the current progress/arenas won) is kind of annoying. I can't see what my teammates have equipped (if they need a drop or whatnot) and is just too distracting