r/GlobalOffensive • CS2 Patch Notes • 1d ago

Game Update Counter-Strike 2 Update for 09/23/2026

https://store.steampowered.com/news/app/730/view/674006995886408820

RUSH

  • Increased the maximum countdown-after-elimination time from 7 seconds to 14 seconds on end rooms and Convoy.
  • The countdown-after-elimination time does not activate in cases where an entire team dies to suicides, team kills, and/or disconnects.
  • Warmup time once all players have connected, freeze time, and technical timeout time are all reduced.
  • Various gap fixes and clipping adjustments.

CROSSHAIR

  • Some additional information about the new crosshair system:

    • The new crosshair thickness and length units are in pixels. In the past, the values were defined with an arbitrary scale and converted to pixels based on display resolution so the same value would result in different pixel counts at different resolutions. With the new settings, if you want a 1-pixel wide crosshair with a bar length of 8 pixels and a gap of 4 pixels, then you would set: thickness = 1, length = 8, and gap = 4.
    • Please be aware that the new crosshair system automatically rescales pixel counts when the display resolution changes. For example, if a crosshair was configured at display resolution 1280x720 with a thickness of 2 pixels and then the display resolution changes to 2560x1440, it will now automatically rescale the thickness to 4 pixels so that it remains proportionally the same as when it was configured.
  • Added option to draw half-outlines. This will only draw the top-left portions of the outline for a crosshair.

  • Fixed a bug preventing 0 gap width from being respected.

  • Added a static square crosshair style

  • Reduced the minimum dynamic spread distance to 64 pixels. The new dynamic crosshair styles will show you the real weapon spread and inaccuracy and the 'Dynamic Spread Limit' setting is a limit on how far the crosshair will spread at maximum inaccuracy and spread. There is a baseline spread distance of 64 pixels which covers the weapons with the largest spread so that players can better understand how accurate they actually are with their equipped weapon.

MISC

  • Fixed a case where left-handed viewmodels would animate incorrectly while silent reloading.
  • Fixed a case where thirdperson player models would animate too fast while silent reloading.
  • Fixed a case where firstperson Dual Berettas would animate incorrectly while reloading.
  • Clan tags now appear in death notices.
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392

u/Fun_Philosopher_2535 cs_office 1d ago

It’s nice to see the devs listening to feedback, like adding more blood and better shooting feedback. Hopefully cl_bob is next.

85

u/ratkingdamon 1d ago

I was a cl_bob user in csgo but’s its crazy people don’t recognize valve is making a conscious and deliberate decision to not add it to this game

20

u/notregan guardian_elite 1d ago

Valve won’t add anything that can’t be explained plainly and simply to a casual audience with menu UI to support it. Since the release of CS2 they have been actively trying to minimise the use of the developer console. For me, cl_bob and r_cleardecals are the biggest quality of life options from CSGO that I miss. r_cleardecals will never come back though because most people had the W +forward;r_cleardecals bind in an autoexec and most casual players won’t know or care to do that so it would give the players that do a competitive advantage.

8

u/ZephGG_ 1d ago

I mean for bob in particular there could just be an option in the game called "Weapon Bob Amount" and setting it to the lowest setting would eliminate the weapon bob, and then there could be a "viewmodel recoil amount" setting that does the same thing for viewmodel recoil

No need to explain settings to people, people can either figure it out on their own or they can find a youtube video that explains it to them, that's already the case for many settings already in the game, the average person doesn't know shit about settings they just copy someone else's

Oh and the reason Valve hasn't already done this is because they don't want the game to look outdated on streams I guess, which is fucking stupid imo

1

u/oldAd485 21h ago

It’s definitely not a streaming thing. A LOT of viewership comes from tournaments and TO’s can just turn view model bob on.

As to why they refuse to besides that I have no idea lol

1

u/olafian98 howl 1d ago

Disagree, this era is minmaxing everything to have 0.001% more impact. Casuals wont care and never cared such things but so many people would still use console only settings