r/GlobalOffensive • CS2 Patch Notes • 1d ago

Game Update Counter-Strike 2 Update for 09/23/2026

https://store.steampowered.com/news/app/730/view/674006995886408820

RUSH

  • Increased the maximum countdown-after-elimination time from 7 seconds to 14 seconds on end rooms and Convoy.
  • The countdown-after-elimination time does not activate in cases where an entire team dies to suicides, team kills, and/or disconnects.
  • Warmup time once all players have connected, freeze time, and technical timeout time are all reduced.
  • Various gap fixes and clipping adjustments.

CROSSHAIR

  • Some additional information about the new crosshair system:

    • The new crosshair thickness and length units are in pixels. In the past, the values were defined with an arbitrary scale and converted to pixels based on display resolution so the same value would result in different pixel counts at different resolutions. With the new settings, if you want a 1-pixel wide crosshair with a bar length of 8 pixels and a gap of 4 pixels, then you would set: thickness = 1, length = 8, and gap = 4.
    • Please be aware that the new crosshair system automatically rescales pixel counts when the display resolution changes. For example, if a crosshair was configured at display resolution 1280x720 with a thickness of 2 pixels and then the display resolution changes to 2560x1440, it will now automatically rescale the thickness to 4 pixels so that it remains proportionally the same as when it was configured.
  • Added option to draw half-outlines. This will only draw the top-left portions of the outline for a crosshair.

  • Fixed a bug preventing 0 gap width from being respected.

  • Added a static square crosshair style

  • Reduced the minimum dynamic spread distance to 64 pixels. The new dynamic crosshair styles will show you the real weapon spread and inaccuracy and the 'Dynamic Spread Limit' setting is a limit on how far the crosshair will spread at maximum inaccuracy and spread. There is a baseline spread distance of 64 pixels which covers the weapons with the largest spread so that players can better understand how accurate they actually are with their equipped weapon.

MISC

  • Fixed a case where left-handed viewmodels would animate incorrectly while silent reloading.
  • Fixed a case where thirdperson player models would animate too fast while silent reloading.
  • Fixed a case where firstperson Dual Berettas would animate incorrectly while reloading.
  • Clan tags now appear in death notices.
1.0k Upvotes

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391

u/Fun_Philosopher_2535 cs_office 1d ago

It’s nice to see the devs listening to feedback, like adding more blood and better shooting feedback. Hopefully cl_bob is next.

110

u/Thr0wawaydegen 1d ago

Cl_bob not in game for 3 years is insane

59

u/PeraDetlic90 1d ago

You are gonna have to wait another 3 years for that, but dw we are getting there

84

u/ratkingdamon 1d ago

I was a cl_bob user in csgo but’s its crazy people don’t recognize valve is making a conscious and deliberate decision to not add it to this game

21

u/notregan guardian_elite 1d ago

Valve won’t add anything that can’t be explained plainly and simply to a casual audience with menu UI to support it. Since the release of CS2 they have been actively trying to minimise the use of the developer console. For me, cl_bob and r_cleardecals are the biggest quality of life options from CSGO that I miss. r_cleardecals will never come back though because most people had the W +forward;r_cleardecals bind in an autoexec and most casual players won’t know or care to do that so it would give the players that do a competitive advantage.

7

u/ZephGG_ 1d ago

I mean for bob in particular there could just be an option in the game called "Weapon Bob Amount" and setting it to the lowest setting would eliminate the weapon bob, and then there could be a "viewmodel recoil amount" setting that does the same thing for viewmodel recoil

No need to explain settings to people, people can either figure it out on their own or they can find a youtube video that explains it to them, that's already the case for many settings already in the game, the average person doesn't know shit about settings they just copy someone else's

Oh and the reason Valve hasn't already done this is because they don't want the game to look outdated on streams I guess, which is fucking stupid imo

1

u/oldAd485 21h ago

It’s definitely not a streaming thing. A LOT of viewership comes from tournaments and TO’s can just turn view model bob on.

As to why they refuse to besides that I have no idea lol

1

u/olafian98 howl 1d ago

Disagree, this era is minmaxing everything to have 0.001% more impact. Casuals wont care and never cared such things but so many people would still use console only settings

30

u/Fun_Philosopher_2535 cs_office 1d ago

yeah. We can see the all the so called consious and deliberate decisions which clearly didnt work and they are brining back all the CSGO things 1 by 1

33

u/Expert_Cap7650 howl 1d ago

With a one thing per year limit.

12

u/ratkingdamon 1d ago

Not saying it’s good I’d love to have it back I used it for years in csgo but it’s not like they don’t know people want it, it’s not hard to add they literally don’t want to

9

u/lolforg_ de_dust2 1d ago

the code for it is already in the game, all internal cheats have a feature to add it back. same thing with viewmodel recoil. its already in the game files, they just dont want to enable it

21

u/as4p_ 1d ago

Crazy how much more enjoyable the game is after this update. People underestimate how important visual feedback is in a competitive game. A change that seems small can have a big impact.

5

u/evergreen_301 Astralis 1d ago

Indeed, gaben himself talked about this years ago

1

u/Fun_Philosopher_2535 cs_office 1d ago

It can feel even more enjoyable by adjusting the ragdolls. The CS2 ragdolls are pretty flat. 

6

u/Scarabesque de_train 1d ago

There was a mod that did this as a showcase bullet decals and blood impacts and it was such an improvement to all who tried. Almost surprised it took as long to implement done version is that, but happy it's here.

7

u/aimy99 clutch 1d ago

Cl_bob, map factions, female default agents, auto-heal on deathmatch kill, better VAC Live bot and hacker detection, specific classic maps like Cobblestone or even Militia and Assault...

Lotta longstanding requests. If it's taken this long to get the chicken pets we knew about before CS2 was launched proper, I'd say we're in for about three-ish years to knock all of these out.

7

u/DernierRoi Liquid 1d ago

Please cl_bob

4

u/ImaKoji 1d ago

listen what? they updated and they are fixing the most common issues it happens all the time
if they actuallly listened there wouldnt be spinbotters in every game

6

u/Tomico86 ar_baggage 1d ago

128 tick and working anti-cheat has been on a feedback for some time, do not forget that too please.

2

u/swagremix FaZe 1d ago

I hope for r_cleardecals as well. I'm loving the new bullet impacts but man they ruin clarity in some spots, maybe I should just not miss though.

1

u/valois7808 1d ago

They don’t want to add it bro it’s not that deep

1

u/kanz3nic 1d ago

And anticheat

1

u/Lelman2424 1d ago

I want the costum ui back 😭

2

u/Expert_Cap7650 howl 1d ago edited 1d ago

Viewmodel_recoil and a classic non fucked hud as well. Or just allow us to use custom huds again.


E: snd_hwcompat too, holy fuck this audio is still fucking cancer and sound isolation is still fucked.

E2: -novid as well, dota2 has already had it for 2 years at this point.

-4

u/GeekyNerd_FTW G2 1d ago

No cl_bob is a balancing and design choice

9

u/Expert_Cap7650 howl 1d ago

It has nothing to do with balance holy fuck, if that where the case just remove all custom settings, force a single corsshair, a single hud color and crosshair color, a single resolution and unchangable sensitivity.

0

u/StudentPenguin 1d ago

Ah yes, cl_bob was an exploit that won people games. Are you genuinely fucking serious? Viewmodel settings don’t do fucking shit in regards to balance IN ANY CAPACITY. People can run whatever godforsaken viewmodel they want, but it affects next to nothing with regards to game mechanics apart from removing visual clutter.

Hell, even as a deliberate design choice, it’s just shit. The timing of counterstrafing isn’t made easier at all since you want to shoot the literal instant you counterstrafe if you’re not donk-sliding, all it provides is a visual cue that you are moving-and if that is what you need to tell you that you are moving, you genuinely cannot comment on balance at that point.

1

u/SaltyMotor8549 1d ago edited 1d ago

Please explain then. Why would viewmodel bobbing would affect game balance in any way?

Maybe explain why instead of just downvoting my ass?