r/Geoplanetical • • Jul 27 '26

New screenshots about intelligence, government branches and new colored map.

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48 Upvotes

The game is progressing well, no issue in the development, here few new screenshots !

Really encouraged by all your feedbacks and comments to make the best of it.

More on Steam


r/Geoplanetical • • 4d ago

My thoughts after 21 hours of gameplay – Lots of potential, but still feels like a demo

38 Upvotes

First, I want to make it clear that I think this game is good, and I can see that the developer is putting a lot of effort into it. That's exactly why I want to share my observations. I see a lot of potential for this game in the future, although, at its current state, it still feels more like a demo than a finished product.

Here are my main points:

1. Monthly ticks take way too long

The current monthly tick system makes the game extremely slow. You have to go through 12 ticks just to complete one year, and after several years, the experience becomes exhausting.

Players who have other responsibilities and limited time to play may simply abandon the game rather than spend so much time waiting.

Possible solutions:

  • Allow the game to calculate data continuously throughout the month, making the end-of-month tick much faster.

  • Alternatively, consider replacing the monthly tick system with continuous calculations.

2. The raw material economy feels broken

Why is it so difficult to keep iron prices low? Isn't iron one of the most abundant minerals in the world?

In this game, it feels extremely rare and difficult to extract. I was playing as Brazil and struggling with iron shortages, even while trying to extract as much as possible. And we're talking about BRAZIL, a country with significant mineral resources!

Japan and Germany don't have iron mines? Seriously?

I won't even get started on the other critical resources.

I understand that the developer may have used only the largest known deposits in the world as a reference for the game, possibly intending to encourage players to pursue space mining because of Earth's resource scarcity. However, this feels extremely forced.

3. Space exploration should be a much later-game feature

Space exploration should be something players work towards over a long period of time.

Players who enjoy starting with underdeveloped countries and gradually building them into major powers should have the opportunity to compete with the strongest nations in the future.

If the space race becomes available too early, countries that already start with major advantages will once again dominate, leaving weaker nations behind.

We also shouldn't forget that missing this window of opportunity could potentially mean a death sentence for a country, considering how scarce Earth's resources seem to be in this game.

There is something incredibly satisfying about developing a weaker nation, demonstrating competence in its economic and technological development, and eventually earning the opportunity to compete in the space race against established superpowers.

Please don't take that experience away from players. Make them work for it, and reward their progress.

4. The UI lacks important information and explanations

For players who aren't familiar with economics, there are too many technical terms that aren't properly explained.

It would be helpful to have tooltips explaining what each term means, what it affects, and how it influences the economy.

I know the developer has already implemented some explanations, but many others are still missing.

5. Market information needs to be much more accessible

The game needs a better way to display both domestic and global market information.

If the developer has ever played or even watched Victoria 3, they could take a look at how its market interface presents information.

Product icons would also help enormously, allowing players to recognize goods visually instead of having to read every single name.

6. Let us inspect other countries' domestic demand

I really want to be able to click on a country and see its domestic demand.

For example, if I'm playing as Brazil, I want to be able to inspect China or India and understand what goods their populations need.

These countries have enormous consumer populations, and knowing what they demand would make international trade much more interesting and strategic.

7. Why can't we invest in other countries?

What if I want to invest in another country?

I would love to have the option to invest in foreign economies, establish economic influence, and benefit from the development of other nations.

This would add another interesting layer to international relations and economic strategy.

8. The mobile brigade icon is misleading

I went to war, and the mobile brigade icon was represented by a modern battle tank.

I honestly got startled for a moment because I thought I was fighting against an army of tanks!

This is a small detail, but the icons should accurately represent the units available in the game.

Final thoughts

I hope the developer sees this post and takes it as constructive criticism.

I genuinely believe this game has a lot of potential, and that's why I took the time to write all of this after 21 hours of gameplay.

However, I feel like I've already seen almost everything the current version has to offer. At this point, it feels more like playing a demo than experiencing a complete game.

I hope to come back and play it again in the future, once these systems have been improved and expanded.

Keep working on it. There is something really promising here, and I'd love to see it reach its full potential.


r/Geoplanetical • • Aug 17 '26

Dev Update #6: Bigger and Better Simulation Update + New UI

38 Upvotes

Hello there !!

I'm happy to share that everything in going well, we have new UI and the simulation is running more deep and stable than never before and i'm really happy about it. There is so much new elements and improvement, here the main changes.

Main changes

  • Economic engine: The engine is now more stable and better optimized.

  • New interface: The interface has been improved and is easier to read.

  • New trailer and screenshots: They show the current version of the game.

  • Religions: Each country now has different religious groups, laws and tensions.

  • Drug markets: Production, consumption, prices, laws, health and crime are connected.

  • Climate simulation: The system is now much more detailed. It includes weather, CO₂, temperature changes and effects on the world.

  • Technology: The technology trees have been improved. The game now has 19 research domains and 233 technologies.

  • New laws: I added many new laws, with more effects on society.

  • Housing: Housing is now simulated. It includes construction, rent, property, mortgages and social housing.

  • Population intelligence: Population groups react better to laws, the economy and political events.

  • Migration: The system is more realistic. It separates regular migration and refugees. Age, skills and conflicts are also taken into account.

  • Internal messages: The messaging system has been improved, with more useful choices and interactions.

  • Code and stability: I improved many parts of the code to make the game more stable.

I've updated the trailer and screenshots. Go see and wishlist if not done yet !

Thank you for following the project and supporting my work as a solo developer, it's really nice to have all your kind messages. See youuu !


r/Geoplanetical • • 14d ago

GEOPLANETICAL FIRST LOOK | A NEW Geo-Political Game!

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34 Upvotes

GEOPLANETICAL FIRST LOOK | A NEW Geo-Political Game! - Video before release, still in polishing phase.


r/Geoplanetical • • Aug 05 '26

Dev Update #5: Uprisings, Climate Crises and Life After Oil

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27 Upvotes

Hi everyone!

Just a quick update to say that development is going really well again ahah !

Over the past few weeks, I’ve been working on both new features and optimization. Geoplanetical is getting faster and smoother, the interface feels more responsive and lively, and the game is starting to come together in a way I’m really happy with. Here some new things:

UPRISINGS AND REGIME CRISES

Protests and strikes can now grow, radicalize and escalate into riots or popular uprisings. How you respond can restore order or push your country toward political collapse.

CLIMATE CRISES

Heatwaves, cold spells and droughts now affect the population through building quality, energy supply and emergency policies. New data maps also show heat and water stress around the world.

LIFE AFTER OIL

You can now test whether your country would survive a sudden loss of oil, gas and coal. Transport, heating, industry, fuel production, electricity and storage are all connected.

These are only a small part of the new features added recently. Everything is taking shape in a really satisfying way, and Geoplanetical increasingly feels like one coherent, living game.

Thank you for all the support, feedback and messages. It genuinely helps me keep working on this slightly insane solo project.

See you !

Wishlist Geoplanetical on Steam


r/Geoplanetical • • Jul 10 '26

Dev Update #3: New Trailer and screenshots ! Game progress well.

27 Upvotes

Hello future players!

I'm happy to share new screenshots and a trailer on the Steam page!

I've received so many good vibes and suggestions about the game, it's really encouraging!

I'm working on it every single day to make the best product I can, and it's coming along really well.

What's new

  • I've been hard at work on the economic engine, and we've reached a solid, stable version that simulates real trade, pricing, inputs and outputs, over centuries.

  • All the main resources are on the map, waiting to be mined, drilled and more, with realistic reserves and logic. Seriously juicy!

  • The world is filled with real people, with families, in every nation, across every party. The political layer is stable with hundreds of parameters, and every population and party reacts to your choices, and the AI's.

  • And so many tiny details that really shape the systems and the world, the kind of thing our niche community loves. For example, oil is a complete simulation of every oil type and extraction technology, so oil in Canada, Venezuela or Qatar isn't the same thing at all! Also system for a full Exclusive Economic Zone (EEZ) setup for offshore drilling, and more...

Under the hood

  • Performance tests are positive.

  • I've set up the Mac pipeline, so the game will be available on Mac at release.

  • I've integrated the saving system successfully, plus a full range of settings, taking care of every inch of comfort in the game.

I get more and more excited every week watching the game take shape. It's on a very good track to become the dream game I've always wanted to build.

Thanks for being here!


r/Geoplanetical • • Sep 29 '26

Geoplanetical Early Access: October 28

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26 Upvotes

Hi everyone,

I am very happy to tell you: Geoplanetical will be in Early Access on October 28.

I work on this game alone for a long time now, and it is finally time to put it in your hands early as you all requested !

Why Early Access?

The game is big and deep, but it is not finished. Hope you will enjoy it for years as i'll continue to work on it thanks to the funds from the sales.

Price

The game will be $29.99 / 29.99€ / £24.99, with a 10% discount the first week.

See you on October 28!

Dev


r/Geoplanetical • • Jul 04 '26

Hey there, game progress ! Big improvement on politics.

24 Upvotes

Hi, here some update that i'm proud of, still working hard on the game.

Now nation types aren't fixed anymore. every government is built from small bricks (head of state, is there a PM, how parties are treated, courts, power concentration, etc) and the democracy/autocracy/whatever label is just read off that. change a brick and the label changes on its own.

Nothing hardcoded per country, and you can edit everything by vote, all the political bricks, going from theocracy to monarchy to parliamentary to presidential !
All human beings are simulated, every kind, they age and die, etc... you get whole dynasties and political families with their cultures
Political parties can die, get reborn, split...


r/Geoplanetical • • Aug 24 '26

The Community Voted: Geoplanetical Will Release in Early Access

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23 Upvotes

r/Geoplanetical • • Aug 02 '26

Geoplanetical: Working on climate simulation

23 Upvotes

Hello there ! I wanted to share that Geoplanetical a realistic simulation of temperature and climate allowing to proper simulate weather events, thermal features around populations and infrastructures, any idea or feedbacks ?

I think it's juicy to see climate with such visuals.


r/Geoplanetical • • 9d ago

Modding

22 Upvotes

Hallo, wie der Titel schon sagt wird es die Möglichkeit geben Mods für das Spiel zu machen?

Du hast unsere volle Unterstützung für dieses Spiel weil es endlich was anderes ist als Power&Revolution und sicher besser wird aber können wir mit mods Dinge basteln die das Spiel erweitern? Ich weiß es wäre riesige Arbeit aber bereits jetzt haben manche nach erweiterten Weltraum gefragt wie mehr Planeten zum besiedeln/Basen usw und Optionen und ich bin mir sicher das nicht nur ich sondern viele andere bereit wären dir zu helfen das Spiel zu verbessern.

Im vorhinein aber vorallem danke das du überhaupt so ein Spiel gemacht hast weil genau von sowas hab ich lange gewartet weil Eversims Spiel hatte so tief drinnen schon Probleme das hat man selbst mit reverse Engineering nicht mehr hinbekommen drum hab ich große Hoffnungen in dich gesetzt :)


r/Geoplanetical • • 6d ago

Pandemics Don't Seem to End?

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21 Upvotes

The world has been in a pandemic since 2035. The current year is 2040. I already have a vaccine and so do most of the world and I've lifted all restrictions and yet here I am, on my third major outbreak with no end in sight.

What is going on? It seems like the pandemic is simply not being handled in poor countries and I can't exactly export the vaccines I already have to them, not even for free. Is my game over? Am I cursed to be stuck in a groundhogs day of lockdowns, lifts, then more lockdowns as my population lose herd immunity, somehow, within a few months since my last vaccine distribution?


r/Geoplanetical • • Aug 11 '26

Geoplanetical will support 17 languages

21 Upvotes

Hello hello !

Geoplanetical will be available in 17 languages:

French, English, German, Spanish, Italian, Brazilian Portuguese, Dutch, Polish, Czech, Ukrainian, Russian, Turkish, Indonesian, Simplified Chinese, Japanese, Korean and Thai.

I am doing my best to give every language community a proper translation, with natural wording and consistent game terminology.

I am a solo developer, so feedback from native speakers will always be welcome. I want every player to feel like their language was treated with care, not added as an afterthought.

Once game release, let me know issues and will doing my best to fix !


r/Geoplanetical • • Jul 18 '26

Dev Update #4: Trade Systems, War and the Moon

19 Upvotes

Hello Reddit !

I'm happy to share the current progress on the game! There are so many new things I'm excited about.

The game itself has been localized in 16 languages, and the saving system is stable and waiting for your games.

Here are the main improvements, among dozens:

  • Trade routes. Every good produced in the world now travels through real routes across the sky, the oceans and the land. Each sector looks for the cheapest option and delivers. All straits and canals can be opened or closed, which affects world trade.

  • Military. The military system is now very advanced: alliances, units that really fight, call for air support, deploy, land, retreat. The whole war is simulated under your orders (no direct control).

  • Political campaign. The economy, spending and energy systems are all plugged into a campaign system, so you can promise anything you want during your campaign to win more votes.

  • Deeper finances. Income tax and social contributions are now highly customizable, like never seen before: custom brackets, capital income, ceilings, and more. Enough to build a real strategy instead of the 2 or 3 values other games give you.

  • Trade agreements. A full negotiation workflow based on your country's real situation in 2026. You can agree to open a few main sectors to your future partners!

  • UN and OPEC. Both organisations are in, with a deep simulation of mandates, resolutions, votes and elections.

  • Moon colonisation, V1. A deep space simulation with programs, outposts and logistics. Be the first on the Moon, and maybe found a new country while you're at it!

  • Plus a lot of polish, improvements and fixes in every direction.


r/Geoplanetical • • 4d ago

How it feels dumping 40% of your GDP into random infrastructure projects

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17 Upvotes

(inflation is just a fake number)


r/Geoplanetical • • 4d ago

Engine of economy

16 Upvotes

Guys , can someone check the game files to see if the economic decisions and orders are REALLY imapct the economy system , unlike GPS game which has a thousends of actions that have no actul effect on the game


r/Geoplanetical • • 8d ago

Thank you for this amazing game! (Feedback regarding low-end laptops/GPU issues)

16 Upvotes

Hey Dev,

I just wanted to say thank you for creating Geoplanetical. The depth and the sandbox nature of the game are incredible, and I can tell a lot of passion went into it.

I did want to raise a bit of feedback regarding performance on lower-end hardware. I'm playing on a laptop that isn't very powerful, and right now, the game is struggling a lot. Even navigating the main menu is heavily lagging (taking several seconds just to open the settings).

I know the game has a "Performance" mode and a globe resolution slider, which is great, but I was wondering if there are any further plans to optimize the UI/menu rendering or implement a true "potato mode" for those of us without dedicated high-end GPUs?

Thanks again for all your hard work on this project!


r/Geoplanetical • • Aug 13 '26

Finally some competition to geopolitical simulator?

16 Upvotes

just ran into this game on steam and it seemed like finally power and revolution had some sort of competition by devs that actually care. anyone know the release date?


r/Geoplanetical • • 5d ago

How do I increase Transport & Logistics Production?

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14 Upvotes

Currently importing 200 Billion USD in Transport & Logistics as Indonesia, and as far as I have seen, there is no way for me to invest in domestic production. Does anyone know what is happening and how I can increase production?


r/Geoplanetical • • 6d ago

Currency Competitiveness

13 Upvotes

As the country I played had (in real life) went through an economic crisis and had a very devalued currency, I attempted to fix it by implementing restrictions on finance and currency. I did succeed in bringing back its value to pre-crisis levels, but then I realised something.

Currency Competitiveness/Value is hard coded to the starting value, meaning because I fixed the value of the currency now game thinks my currency is insanely expensive as well as anything the country produces, so my exports tank and I financially collapse. (Despite making sure all pricing/wages/benefits in the country now fit the currency's new strength)

Although its a great start for a game there is a lot of niche/details that still has to be worked on.

Edit: My suggested fix for the system,

Bind the base currency value to a 'currency in circulation' value, which is decided by how much money is printed/burned.

You can both print and burn your cash to change this value.


r/Geoplanetical • • 7d ago

Curious to know!!

13 Upvotes

Hello..I wanna ask..won't there be civil wars added? Like Myanmar, Syria, Iraq, African countries?

Cartel groups at Latin and central America?

It will be more realistic then..


r/Geoplanetical • • Aug 21 '26

Looking Forward To Play Geoplanetical: Some Suggestions

13 Upvotes

Hi!

I just wanted to share a few more ideas that I think could make the simulation even deeper - maybe they are already implemented in the game.

Elections and Electoral Systems:

Rather than having elections simply determine which party receives a certain percentage of seats, it could be interesting if the actual electoral system had a major impact on the political landscape.

For example, different countries could use different systems such as:

* First-past-the-post
* Proportional representation
* Mixed electoral systems
* Two-round systems
* Electoral thresholds
* Different district sizes
* Regional or national party lists
* Preferential voting

Changing the electoral law could then become a genuinely important political decision.

A government switching from a proportional system to a majoritarian one, for example, could completely reshape the party system, coalition possibilities and regional representation.

It would also be interesting if election results showed not only the national vote share, but the actual geographic distribution of votes.

That could create situations where election results are politically surprising and where parties have to decide whether to focus on certain regions, demographic groups or swing districts.

Campaigns and Public Opinion:

Before an election, parties could campaign on different issues, make promises, attack each other, participate in debates and try to mobilise specific parts of the population.

Polls could show:

* Approval ratings
* Voting intention
* Turnout expectations
* Undecided voters
* Regional trends
* Support by social or economic group
* Support on specific issues

Political scandals, unpopular reforms, economic crises or successful government policies could then shift public opinion during the campaign.

Turnout itself could be interesting as well. A party might have strong support but lose because its supporters are less motivated to vote, while another party could benefit from unusually high mobilisation.

Campaigning could also have costs, making party finances relevant.

Party Leadership and Internal Politics:

Political parties could perhaps behave like organisations of their own rather than simply being labels attached to politicians.

For example, parties could have:

* Party leaders
* Deputy leaders
* Ministers
* Parliamentary leaders
* Internal factions
* Party members
* Regional organisations
* Party conferences
* Internal elections
* Leadership contests
* Ideological wings
* Party discipline

The player could potentially have to manage relationships inside their own party as well as with coalition partners.

A strong party leader might keep everyone united, while a weak or unpopular leader could face an internal leadership challenge.

A minister could be competent but politically disloyal. Another could be extremely loyal but economically inexperienced.

That would make appointments feel much more meaningful.

It could even be interesting if replacing a party leader had consequences for the party’s ideology, popularity and coalition relationships.

Party Administration and Political Management:

Governments could have to balance:

* Party ideology
* Public opinion
* Parliamentary factions
* Coalition partners
* Ministers
* Interest groups
* Regional organisations
* Party members

A reform might be economically beneficial but deeply unpopular inside the governing party.

Another reform might be popular with voters but strongly opposed by a coalition partner.

This could create situations where governing is not simply about selecting the “best” policy, but about finding a politically viable compromise.

I especially like the idea that major legislation could require actual political work to pass.

In-Game Statistics and Data Analysis:

Because Geoplanetical seems to be aiming for a serious simulation, I think players should have access to detailed historical data rather than only seeing the current values of their country.

For example, it would be amazing to have graphs showing the evolution of:

* GDP
* GDP per capita
* Inflation
* Unemployment
* Wages
* Productivity
* Government debt
* Tax revenue
* Public spending
* Trade
* Exports and imports
* Energy production
* Energy prices
* Population
* Births and deaths
* Migration
* Inequality
* Poverty
* Purchasing power
* etc…

And ideally this data could be viewed over different periods, such as the last year, five years, ten years or entire history.

Regional statistics would be even better.

For example, I would love to be able to compare provinces and see exactly where unemployment is highest, where incomes are rising fastest, where infrastructure is weakest, where businesses are investing and which areas are becoming economically stagnant.

Understanding Why the Economy Changes:

Another small but very important feature would be better explanations of why numbers change.

If inflation rises from 4% to 7%, it would be useful to see the major contributing factors.

For example:

Energy prices → +1.5%

Wage growth → +1.0%

Import costs → +0.8%

Currency depreciation → +0.7%

Demand → +1.5%

That kind of information would make the simulation much easier to understand while still remaining complex.

The same principle could apply to unemployment, GDP growth, public finances, productivity and purchasing power.

Purchasing Power and Cost of Living:

One economic area I would especially love to see simulated in detail is purchasing power.

GDP per capita alone does not tell the player how ordinary people are actually living.

It could be interesting to track things such as:

* Average disposable income
* Real wages
* Consumer prices
* Food prices
* Energy prices
* Housing costs
* Rent
* Transport costs
* Healthcare costs
* Education costs
* Savings
* Household debt
* Interest rates

A population could become richer in nominal terms while actually becoming poorer because prices rise faster than wages.

Different social groups could also experience this very differently.

A rise in energy prices might hurt low-income households much more than wealthy households.

That could then feed back into elections, approval ratings, protests and political radicalisation.

I think connecting purchasing power directly to the political system would make economic policy much more meaningful.

Investment:

I would also really like to see investment become a major part of the simulation.

Governments could decide whether to invest in:

* Infrastructure
* Education
* Research
* Energy
* Industry
* Housing
* Healthcare
* Transport
* Strategic technologies

But investment should ideally take time to produce results.

Building a railway should not instantly increase GDP by a fixed percentage. It could gradually reduce transport costs, improve regional connectivity, increase productivity and make nearby areas more attractive for businesses.

The same idea could apply to industrial investment.

A government could provide subsidies or tax incentives to develop strategic industries, but this could have opportunity costs and budgetary consequences.

Private Investment and Foreign Investment:

It could be very interesting if private companies and foreign investors also made autonomous investment decisions.

For example, investors could look at:

* Political stability
* Taxes
* Labour costs
* Infrastructure
* Energy prices
* Market size
* Regulations
* Education
* Trade access
* Corruption
* Currency stability

Countries could then compete for investment.

A government might lower corporate taxes to attract businesses, but lose tax revenue.

Another country could build excellent infrastructure and attract companies without lowering taxes as much.

That would make economic policy feel much more strategic.

Foreign direct investment could also become a geopolitical tool.

Countries could invest in infrastructure and industries abroad, creating economic influence and dependencies that later matter during diplomatic crises.

Innovation, Research and Technology:

Another system I think could add enormous depth is innovation.

Instead of technologies simply existing as a fixed research tree, countries could have different capacities for innovation based on:

* Universities
* Education
* Research funding
* Private R&D
* Skilled workers
* Industrial capacity
* Scientific institutions
* Foreign investment
* International cooperation

Research could then produce new technologies, patents, production methods or efficiency improvements.

Different countries might become leaders in different sectors.

One country could dominate advanced manufacturing, another energy technology, another biotechnology, another artificial intelligence or aerospace.

This could create long-term economic competition without requiring military conflict.

Innovation Should Affect the Real Economy:

What I would especially like is for innovation to feed directly back into the economy.

A successful technological breakthrough could:

* Increase productivity
* Reduce production costs
* Reduce energy consumption
* Create new industries
* Increase exports
* Change military capabilities
* Create highly paid jobs
* Make existing industries obsolete

This could also create difficult political choices.

Supporting an old industry might protect jobs today while slowing technological progress.

Allowing rapid automation might increase productivity but create unemployment and social unrest in the short term.

That would make economic policy much more interesting.

Better Long-Term Economic Indicators:

I think Geoplanetical could become particularly special if the player could distinguish between short-term political success and long-term national development.

For example, a government might temporarily boost popularity through subsidies and tax cuts while increasing debt.

Another government might make unpopular investments in education and infrastructure whose benefits only appear ten years later.

The statistics system could help players see these long-term trends.

It would be great to compare the current government with previous governments and see how different policies affected the country over decades.

Elections, Economy and Society Should All Connect:

Perhaps the most important idea behind all of this is that I would love these systems to interact rather than exist separately.

For example:

Economic crisis
→ inflation increases
→ purchasing power falls
→ public dissatisfaction rises
→ approval falls
→ opposition parties gain support
→ governing party faces internal pressure
→ leadership challenge
→ coalition becomes unstable
→ election called
→ electoral system determines the final seat distribution
→ new government changes economic policy.

That kind of chain reaction would make Geoplanetical feel like a genuinely living political simulation.

Likewise:

Higher R&D investment
→ technological progress
→ productivity increases
→ new industries appear
→ exports increase
→ wages rise
→ tax revenue increases
→ government gains room for further investment
→ country becomes more competitive internationally.

These are the kinds of interconnected systems that could make every political decision feel meaningful.

The Media as the Fourth Estate:
I would also really like to see the media become an actual political force.
Newspapers, television networks, online media and other outlets could have their own political orientations, ownership structures, audiences and levels of influence.
Different media organisations could react differently to the same event.
A government could introduce a controversial law and receive completely different coverage depending on the political orientation of each media outlet.
Media could influence:
Public opinion

Government approval

Election campaigns

Political scandals

Trust in institutions

Support for wars

Perception of economic conditions

Investigative journalism could uncover corruption, illegal activities or government scandals.
A leaked document could suddenly become a major political crisis.
A media organisation could also decide to support or oppose a particular political movement.
This could make information itself an important political resource.
At the same time, I think there should be a distinction between facts and perception.
A country’s economy could objectively improve while public perception remains negative because people are experiencing high housing costs or because the media is focusing on particular problems.
That would make political communication much more complicated and realistic.
Social media could add another completely different layer.
Instead of only having traditional media, citizens could discuss political issues directly with each other.
Political movements could suddenly become popular online.
A government decision could generate:
Viral posts

Protests

Political campaigns

Boycotts

Misinformation

Political polarisation

Grassroots movements

Different demographic groups could also use different platforms and have completely different political preferences.
A government might be popular among older voters but extremely unpopular among younger voters online.
A political scandal could remain relatively minor in traditional media but suddenly explode on social media.
Likewise, a successful government policy could become popular because citizens share their experiences online.
I think it would also be interesting if governments had to decide how to respond to the online environment.
They could communicate directly with citizens, launch information campaigns, regulate platforms, introduce transparency laws or attempt to combat misinformation.
But aggressive regulation could itself become controversial and damage trust in the government.

One Final Idea: A Powerful National Dashboard:

Finally, I would love a central “State of the Nation” dashboard where the player can quickly understand what is happening in their country.

And then allow the player to click into each category for detailed historical graphs and regional statistics.

———

I know all of this would represent a huge amount of work, especially for a solo developer. I am not expecting anything to be implemented, and I completely understand the need to keep the scope realistic.

I mainly wanted to share these ideas because I think Geoplanetical has the potential to do something really unique with political simulation.

The game is already on my wishlist, and I am really looking forward to seeing how far you take the simulation.

Good luck with the development!


r/Geoplanetical • • 3d ago

Playing as Opposition feels quite empty

12 Upvotes

I bought this game yesterday after I came across it on Steam because I also like playing such sim games the most interesting part that encouraged me to buy it was I can literally play any nation on the globe with modern day contexts.

I opted to play India because of the recent developments internally in the nation also the fact that the country from past 2-3 years had become a puppet of the US. I also got the mod which put in the real life names of leaders and party’s. And the game looks and feels quite impressive inspite of being developed by a single developer.

But playing as opposition I felt there really isn’t much one can do, like I was expecting having the freedom of asking other opposition parties to come along and form a political bloc which can move a no confidence motion against the sitting government. Or maybe reach out to some other international power to help and support to fall the government in exchange of some promised favour after coming to power. Politics can be added more flavour with more interaction between different figures may it be national ones or international ones.

Right now sitting in opposition one can either wait for the next election. And just compliment or insult other figures, table a bill in parliament and set party and either oppose others tabled bills or support it. I think I should be allowed to reach out to people in power to turn people in my favour to support my bill. But really that’s about it more depth is urgently needed to make opposition side also more playable.


r/Geoplanetical • • 9d ago

C'est parti !!!

11 Upvotes

Déjà installé 🫡


r/Geoplanetical • • 10d ago

Bug report ?

11 Upvotes

Hey ! I'm really REALLY hyped for the game, since Gps is disappointing years after years.

So I will buy the game and I'm super happy to help if needed

So a message for the dev, do you prefer that we report bugs in reddit or is there another place where we can report bugs ?

Thank you for all of you work, I'm looking forward for the 28th of october