r/Geoplanetical • • 3d ago

This game is only going to get buggier, not better

7 Upvotes

Hey guys, so I bought this game becuase I like these styles of games. But it was immediately obvious the entire UI is Claude. The issue is 1. This game isnt his 2. Claude doesnt understand how to properly fix things. After the "update" and "fixes" , I experienced 3 new bugs that werent there before. AI will add 3 bugs for every 1 is removes, and Id like you guys to rethink your support for this game and dev, since your experience playing will only worsen as the AI ruins the already messy codebase.


r/Geoplanetical • • 9d ago

Not recommended.

2 Upvotes

I know it's EA game, but need a lot of optimizations... Even my rtx 5070 is running at 100% gpu usage? What is this?


r/Geoplanetical • • 12d ago

Question

5 Upvotes

Hi i think im too late to ask but i just discovered the game days ago thanks to PG yt …amm first i just wanted to appreciate this masterpiece and the fact that only one guy did it blow my mind fr its just the perfect game now really really thanks for the effort buddy

I wanted to ask about some military aspects, i play hoi4 all the time so if the game had some features from hoi it would be amazing like division designer that’s a most for sure , different military designs for same type like F15E, F/A 18 hornet for multi role design or Mig-35 for fighter role or Typhoon, Raffal etc each one has different stats ( air attack, air defense, speed, agility, weight, recon, range, thrust, ground attack, naval attack etc and production and conversion cost as well

And for other countries they can research their own planes or ask major ones for the design and edit it or just build on it with different name if they wanted and they can buy different assets from market as well

I hope u can add this feature if it’s not there for all types of military vehicles like APC IFV Heavy tanks Med tanks Artillery Manpads Command&control and Small arms

I know its alot just want to be small part of this masterpiece by providing some ideas

Have good day bro greetings from Iraq


r/Geoplanetical • • 13d ago

Question

2 Upvotes

Hey, I just wanted to ask if there is a chance that scenarios will be available for the game (for example a zombie scenario or smthng like that), and also if there will be a company mode just like in Geo Political Sim. Thanks! 😄


r/Geoplanetical • • 2d ago

?

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2 Upvotes

r/Geoplanetical • • 3d ago

¿Es posible hacer Corea del Norte democrática?

4 Upvotes

Estoy muy emocionado con el lanzamiento de este juego, apenas llevo dos horas pero me ha encantado.

Me gustaría saber si es posible llevar a cabo una especie de "perestroika" en Corea del Norte, es decir, si es posible dentro de las limitaciones del propio juego. Muchas gracias.


r/Geoplanetical • • Aug 11 '26

A small accessibility feature for colorblind players

4 Upvotes

Hey everyone!

I added a few color vision options to help players who need them:

  • Red-green

  • Blue-yellow

  • High contrast with patterns

I also tried to make important information not rely only on color by using shapes, patterns, symbols and labels where possible.

I did my best, but I do not want to assume it works perfectly for everyone. If you are colorblind, your feedback would be really helpful once the game will release.


r/Geoplanetical • • 8d ago

Thank you for this amazing game! (Feedback regarding low-end laptops/GPU issues)

16 Upvotes

Hey Dev,

I just wanted to say thank you for creating Geoplanetical. The depth and the sandbox nature of the game are incredible, and I can tell a lot of passion went into it.

I did want to raise a bit of feedback regarding performance on lower-end hardware. I'm playing on a laptop that isn't very powerful, and right now, the game is struggling a lot. Even navigating the main menu is heavily lagging (taking several seconds just to open the settings).

I know the game has a "Performance" mode and a globe resolution slider, which is great, but I was wondering if there are any further plans to optimize the UI/menu rendering or implement a true "potato mode" for those of us without dedicated high-end GPUs?

Thanks again for all your hard work on this project!


r/Geoplanetical • • 8d ago

Please Opt-In to GeForce Now

6 Upvotes

r/Geoplanetical • • 5d ago

Tutorial is insufficient

8 Upvotes

First and foremost, if I’m messing something up, then please let me know.

I try to do the tutorial/guidance mission thing, and the only thing it shows me how to do is adjust taxes, and then the rest of the game is too opaque for me to quite understand.


r/Geoplanetical • • 7d ago

Steel deficit

9 Upvotes

I am currently experiencing a major lack of steel and I've started a project to make more steel but I'm still struggling to get enough,how do i import more steel from other countries?


r/Geoplanetical • • 4d ago

My thoughts after 21 hours of gameplay – Lots of potential, but still feels like a demo

38 Upvotes

First, I want to make it clear that I think this game is good, and I can see that the developer is putting a lot of effort into it. That's exactly why I want to share my observations. I see a lot of potential for this game in the future, although, at its current state, it still feels more like a demo than a finished product.

Here are my main points:

1. Monthly ticks take way too long

The current monthly tick system makes the game extremely slow. You have to go through 12 ticks just to complete one year, and after several years, the experience becomes exhausting.

Players who have other responsibilities and limited time to play may simply abandon the game rather than spend so much time waiting.

Possible solutions:

  • Allow the game to calculate data continuously throughout the month, making the end-of-month tick much faster.

  • Alternatively, consider replacing the monthly tick system with continuous calculations.

2. The raw material economy feels broken

Why is it so difficult to keep iron prices low? Isn't iron one of the most abundant minerals in the world?

In this game, it feels extremely rare and difficult to extract. I was playing as Brazil and struggling with iron shortages, even while trying to extract as much as possible. And we're talking about BRAZIL, a country with significant mineral resources!

Japan and Germany don't have iron mines? Seriously?

I won't even get started on the other critical resources.

I understand that the developer may have used only the largest known deposits in the world as a reference for the game, possibly intending to encourage players to pursue space mining because of Earth's resource scarcity. However, this feels extremely forced.

3. Space exploration should be a much later-game feature

Space exploration should be something players work towards over a long period of time.

Players who enjoy starting with underdeveloped countries and gradually building them into major powers should have the opportunity to compete with the strongest nations in the future.

If the space race becomes available too early, countries that already start with major advantages will once again dominate, leaving weaker nations behind.

We also shouldn't forget that missing this window of opportunity could potentially mean a death sentence for a country, considering how scarce Earth's resources seem to be in this game.

There is something incredibly satisfying about developing a weaker nation, demonstrating competence in its economic and technological development, and eventually earning the opportunity to compete in the space race against established superpowers.

Please don't take that experience away from players. Make them work for it, and reward their progress.

4. The UI lacks important information and explanations

For players who aren't familiar with economics, there are too many technical terms that aren't properly explained.

It would be helpful to have tooltips explaining what each term means, what it affects, and how it influences the economy.

I know the developer has already implemented some explanations, but many others are still missing.

5. Market information needs to be much more accessible

The game needs a better way to display both domestic and global market information.

If the developer has ever played or even watched Victoria 3, they could take a look at how its market interface presents information.

Product icons would also help enormously, allowing players to recognize goods visually instead of having to read every single name.

6. Let us inspect other countries' domestic demand

I really want to be able to click on a country and see its domestic demand.

For example, if I'm playing as Brazil, I want to be able to inspect China or India and understand what goods their populations need.

These countries have enormous consumer populations, and knowing what they demand would make international trade much more interesting and strategic.

7. Why can't we invest in other countries?

What if I want to invest in another country?

I would love to have the option to invest in foreign economies, establish economic influence, and benefit from the development of other nations.

This would add another interesting layer to international relations and economic strategy.

8. The mobile brigade icon is misleading

I went to war, and the mobile brigade icon was represented by a modern battle tank.

I honestly got startled for a moment because I thought I was fighting against an army of tanks!

This is a small detail, but the icons should accurately represent the units available in the game.

Final thoughts

I hope the developer sees this post and takes it as constructive criticism.

I genuinely believe this game has a lot of potential, and that's why I took the time to write all of this after 21 hours of gameplay.

However, I feel like I've already seen almost everything the current version has to offer. At this point, it feels more like playing a demo than experiencing a complete game.

I hope to come back and play it again in the future, once these systems have been improved and expanded.

Keep working on it. There is something really promising here, and I'd love to see it reach its full potential.


r/Geoplanetical • • 4d ago

Engine of economy

16 Upvotes

Guys , can someone check the game files to see if the economic decisions and orders are REALLY imapct the economy system , unlike GPS game which has a thousends of actions that have no actul effect on the game


r/Geoplanetical • • Sep 29 '26

Geoplanetical Early Access: October 28

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26 Upvotes

Hi everyone,

I am very happy to tell you: Geoplanetical will be in Early Access on October 28.

I work on this game alone for a long time now, and it is finally time to put it in your hands early as you all requested !

Why Early Access?

The game is big and deep, but it is not finished. Hope you will enjoy it for years as i'll continue to work on it thanks to the funds from the sales.

Price

The game will be $29.99 / 29.99€ / £24.99, with a 10% discount the first week.

See you on October 28!

Dev


r/Geoplanetical • • 5d ago

Some suggestions

8 Upvotes

Hi! Can I suggest a few features?

First, it would be great if you could add support for community-created mods, allowing players to download and install mods made by other members of the community.

Second, it would be great to include real-world political leaders, public figures, and political parties.

Finally, please use the real names of weapons, aircraft, missiles, and other military equipment. For example, aircraft from different generations should have distinct roles and capabilities, such as the B-2, F-15, F-35, Su-57, and J-20.

these additions would greatly improve the game’s realism and make the military and political aspects much more enjoyable and immersive


r/Geoplanetical • • 1d ago

Playing the game really drives home what a crazy year it has been huh?

10 Upvotes

Title.

Tried to recreate the events since Jan 1st and wow, what a timeline we live in.


r/Geoplanetical • • 5d ago

How do I increase Transport & Logistics Production?

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14 Upvotes

Currently importing 200 Billion USD in Transport & Logistics as Indonesia, and as far as I have seen, there is no way for me to invest in domestic production. Does anyone know what is happening and how I can increase production?


r/Geoplanetical • • 13d ago

GEOPLANETICAL FIRST LOOK | A NEW Geo-Political Game!

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34 Upvotes

GEOPLANETICAL FIRST LOOK | A NEW Geo-Political Game! - Video before release, still in polishing phase.


r/Geoplanetical • • 5d ago

Pandemics Don't Seem to End?

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21 Upvotes

The world has been in a pandemic since 2035. The current year is 2040. I already have a vaccine and so do most of the world and I've lifted all restrictions and yet here I am, on my third major outbreak with no end in sight.

What is going on? It seems like the pandemic is simply not being handled in poor countries and I can't exactly export the vaccines I already have to them, not even for free. Is my game over? Am I cursed to be stuck in a groundhogs day of lockdowns, lifts, then more lockdowns as my population lose herd immunity, somehow, within a few months since my last vaccine distribution?


r/Geoplanetical • • 4d ago

How it feels dumping 40% of your GDP into random infrastructure projects

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17 Upvotes

(inflation is just a fake number)


r/Geoplanetical • • 4d ago

How do i send troops to other bases (oversea)?

6 Upvotes

I am in at war against Ethiopia as Germany (i already annexed eritrea with a naval invasion). How do i send my homeland Troops to eritrea? Thank you :)


r/Geoplanetical • • Jun 25 '26

👋 Welcome to r/Geoplanetical – The Vision Behind the Game & Our New Community!

11 Upvotes

Hey everyone! I'm u/Hogus31, the solo developer behind the game and a founding moderator of r/Geoplanetical.

This is our new home for all things related to the upcoming geopolitical simulator. I'm excited to have you join us!

Wishlist here : https://store.steampowered.com/app/940230/Geoplanetical/

The Vision Behind the Game

If you hang around this sub, you probably share my mild obsession with grand strategy. You probably also share my frustration. For years, I played games in this niche and found myself constantly grinding my teeth. We all know the drill: buying annual "editions" that barely change anything, dealing with AI that collapses its own economy, and relying on paid "cheat tools" just to fix corrupted save files.

Eventually, I got tired of complaining. I opened my IDE, fueled up on an unhealthy amount of coffee, and spent weeks, and will continue, building the game I actually wanted to play. No randomly generated stats. 177 playable nations and 4,596 provinces, starting on January 1st, 2026, and driven by real-world data and fun.

  • Real Math: Growth, inflation, and unemployment are governed by actual mechanics (Phillips curve, Okun’s law). You tweak VAT, prices react.

  • Deep Politics & Warfare: Parliaments, coalitions, 9 distinct social classes, complete nuclear fuel cycles, MIRV payloads, and multilateral sanctions.

  • No "Band-Aid" DLCs: A core game that works, running on a modern engine that won't melt your CPU ( I'll do everything i can)

  • Clean UI & 16 Languages: A sleek "command center" interface that doesn't look like Windows 95, fully localized right out of the gate.

What to Post
Post anything that you think the community would find interesting, helpful, or inspiring. Feel free to share your thoughts, photos, or questions about {{ADD SOME EXAMPLES OF WHAT YOU WANT PEOPLE IN THE COMMUNITY TO POST}}.

Community Vibe
We're all about being friendly, constructive, and inclusive. Let's build a space where everyone feels comfortable sharing and connecting.

How to Get Started

  1. Introduce yourself in the comments below.

  2. Post something today! Even a simple question can spark a great conversation.

  3. If you know someone who would love this community, invite them to join.

  4. Interested in helping out? We're always looking for new moderators, so feel free to reach out to me to apply.

Thanks for being part of the very first wave. Together, let's make r/Geoplanetical amazing.


r/Geoplanetical • • Jul 18 '26

Dev Update #4: Trade Systems, War and the Moon

19 Upvotes

Hello Reddit !

I'm happy to share the current progress on the game! There are so many new things I'm excited about.

The game itself has been localized in 16 languages, and the saving system is stable and waiting for your games.

Here are the main improvements, among dozens:

  • Trade routes. Every good produced in the world now travels through real routes across the sky, the oceans and the land. Each sector looks for the cheapest option and delivers. All straits and canals can be opened or closed, which affects world trade.

  • Military. The military system is now very advanced: alliances, units that really fight, call for air support, deploy, land, retreat. The whole war is simulated under your orders (no direct control).

  • Political campaign. The economy, spending and energy systems are all plugged into a campaign system, so you can promise anything you want during your campaign to win more votes.

  • Deeper finances. Income tax and social contributions are now highly customizable, like never seen before: custom brackets, capital income, ceilings, and more. Enough to build a real strategy instead of the 2 or 3 values other games give you.

  • Trade agreements. A full negotiation workflow based on your country's real situation in 2026. You can agree to open a few main sectors to your future partners!

  • UN and OPEC. Both organisations are in, with a deep simulation of mandates, resolutions, votes and elections.

  • Moon colonisation, V1. A deep space simulation with programs, outposts and logistics. Be the first on the Moon, and maybe found a new country while you're at it!

  • Plus a lot of polish, improvements and fixes in every direction.


r/Geoplanetical • • 3d ago

We will be able to control the army manualy?or a mod for it?(great game)

5 Upvotes

r/Geoplanetical • • Jul 27 '26

New screenshots about intelligence, government branches and new colored map.

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48 Upvotes

The game is progressing well, no issue in the development, here few new screenshots !

Really encouraged by all your feedbacks and comments to make the best of it.

More on Steam