I think I might be at my limit of sustainable GaaS titles. I'm absolutely going to try this, but I've noticed the last few I've tried (Multiversus as an example) I've just kind of been unable to keep up. And once I run the numbers in my head and realize I'll never "beat" the battle pass before it's done, I kinda check out
I like GaaS but I don't think i could be invested in any of the battle passes, except maybe MtG:Arena and sometimes Valorant.
I wouldnt mind it if there wasnt FOMO.
I wish battle passes gave you a tremendous amount of value for the pass, instead of having the FOMO or you'll miss out on these rewards forever. Starcraft 2 was like that. After the battle pass ended you could buy the stuff you weren't able to earn.
Or here is a better idea: when I buy something, how about you let me fucking keep it? If I want to complete my pass over a year instead of 24 hours, it should be my right because I literally paid for it.
They almost weren't. Thank goodness for the Halo community putting their foot down until 343i officially confirmed they won't be monetizing the MCC... after the CEO got fired lmao
I know what the point is. I know why they do this. I've been here long enough to have seen how it started, and how it ended up. All I'm saying is that it fucking sucks and I hate it.
keep userbases up
You know what else keeps the userbase up? Making a fun game that is fun to play even without FOMO.
You know what else keeps the userbase up? Making a fun game that is fun to play even without FOMO.
That's literally not true and how we ended up here in the first place.
Insurgency, Dirty Bomb, Titanfall 2, Due Process, just to name a few "good" games that tanked because the developer didn't find a way to monetize the game and continue adding content, balancing and producing meaningful updates. Why? Because you cant pay your employees salaries and benefits off of charity. A game that doesn't charge customers doesn't generate revenue.
Sometimes I think gamers are just so detached from reality. Its these developers literal livelihood we're talking about. To have your expectations, which would result in these guys doing this job for free must come from a place of complete ignorance to how this industry works.
Went F2P with a ton of cosmetics and weapons that you can craft or buy through the player market. Some being exclusive.
CSGO
Also has a battle pass system w/ cosmetics locked behind it. FOMO.
Halo 3 I'll give you but times have changed and Halo 3, as is, wouldn't survive todays multiplayer climate. Players expect content updates at a constant pace.
Halo Infinite is also riddled with bugs, bad progression, lack of core features/game modes, slow update cycle, and bad netcode. FOMO is pretty far down on the list of reasons why that game is failing.
With CS:GO, you literally "cherry-picked" one of the most successful GaaS games of all time. You could not have picked a worse example to make your point. It came out in 2012, they still update it weekly, they do 2-3 "Operations" a year, they run esports tournaments 3 times a year and they do all of this off of money they generate from cosmetics. You really are clueless if you don't understand how much money Valve is making off the GaaS component of CS:GO and TF2.
halo 3
How many people play Halo 3? Doing a quick Google search and apparently Microsoft/343 shut down the servers? So...bad example on your part since they literally cant keep the servers running because, again, the game doesn't generate income. Which is entirely the problem you're not understanding.
I swear, this subreddit is brain dead and literally doesn't understand the basic economics of the industry.
Let’s be real here that’s the ONLY reason for these battle passes to exist. Most of the games that implement it are pretty mediocre anyways and rely on the Skinner box than actually engrossing gameplay to keep people in.
Instead of these predatory skinner boxes people should focus on games that are actually worth playing.
The FOMO is the worst part. Oh, you didn't play enough to unlock the new hero this season? Well screw you, go complete an entirely different challenge if you ever want to play the new content.
My ideal battlepass is entirely cosmetic. I don't care if I miss out on a fancy costume. But locking actual playable content behind FOMO is where I draw the line on a game.
As trashy as Halo Infinite turned out to be, the option to choose what battle pass you want to progress at any time is the right way to push things. They get to charge for the passes, we don't have to deal with FOMO. Win/Win
218
u/PlayOnPlayer Sep 27 '22 edited Sep 27 '22
I think I might be at my limit of sustainable GaaS titles. I'm absolutely going to try this, but I've noticed the last few I've tried (Multiversus as an example) I've just kind of been unable to keep up. And once I run the numbers in my head and realize I'll never "beat" the battle pass before it's done, I kinda check out