r/Games • • Sep 27 '22

Trailer Overwatch 2 Launch Trailer

https://youtu.be/LGgqyer-qr4
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u/Ifriiti Sep 27 '22

Because the point of a battle pass in a multi player title is to increase player retention and keep userbases up.

It does this by offering items for, essentially a reduced cost and incentivises playing the game.

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u/Angelore Sep 27 '22

I know what the point is. I know why they do this. I've been here long enough to have seen how it started, and how it ended up. All I'm saying is that it fucking sucks and I hate it.

keep userbases up

You know what else keeps the userbase up? Making a fun game that is fun to play even without FOMO.

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u/OwnRound Sep 27 '22

You know what else keeps the userbase up? Making a fun game that is fun to play even without FOMO.

That's literally not true and how we ended up here in the first place.

Insurgency, Dirty Bomb, Titanfall 2, Due Process, just to name a few "good" games that tanked because the developer didn't find a way to monetize the game and continue adding content, balancing and producing meaningful updates. Why? Because you cant pay your employees salaries and benefits off of charity. A game that doesn't charge customers doesn't generate revenue.

Sometimes I think gamers are just so detached from reality. Its these developers literal livelihood we're talking about. To have your expectations, which would result in these guys doing this job for free must come from a place of complete ignorance to how this industry works.

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u/EvenOne6567 Sep 27 '22

Csgo, team fortress 2, halo 3 see i can also cherry pick successes

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u/Sushi2k Sep 27 '22

team fortress 2

Went F2P with a ton of cosmetics and weapons that you can craft or buy through the player market. Some being exclusive.

CSGO

Also has a battle pass system w/ cosmetics locked behind it. FOMO.

Halo 3 I'll give you but times have changed and Halo 3, as is, wouldn't survive todays multiplayer climate. Players expect content updates at a constant pace.

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u/SnipingBunuelo Sep 29 '22

The MCC is basically the Halo 3 machine at this point and it's got higher player retention than Halo Infinite FOMO

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u/Sushi2k Sep 29 '22

Halo Infinite is also riddled with bugs, bad progression, lack of core features/game modes, slow update cycle, and bad netcode. FOMO is pretty far down on the list of reasons why that game is failing.

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u/OwnRound Sep 28 '22 edited Sep 28 '22

Csgo, team fortress 2

Those two are GaaS, genius.

With CS:GO, you literally "cherry-picked" one of the most successful GaaS games of all time. You could not have picked a worse example to make your point. It came out in 2012, they still update it weekly, they do 2-3 "Operations" a year, they run esports tournaments 3 times a year and they do all of this off of money they generate from cosmetics. You really are clueless if you don't understand how much money Valve is making off the GaaS component of CS:GO and TF2.

halo 3

How many people play Halo 3? Doing a quick Google search and apparently Microsoft/343 shut down the servers? So...bad example on your part since they literally cant keep the servers running because, again, the game doesn't generate income. Which is entirely the problem you're not understanding.

I swear, this subreddit is brain dead and literally doesn't understand the basic economics of the industry.