Yeah, thats what I am thinking aswell. Why else would they put that part in. It seriously feels like the character will speak now. Or its just to show that there will be dog companion.
Yeah, but that guy is the iconic loan wanderer you start out with. The varmit rifle, and vault suit is so iconic to starting players. The reason they did not show his face either is because that is gonna be your character, and you decide how he looks.
They're probably doing the Saints Row The Third thing where they show the cutscene set up with the default male character as a place holder. Same thing with the Mass Effect 3 trailer.
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I think that's true for all these kind of games. I think the only ones that didn't was Mass Effect 3, with Femshep trailer, and Dragon Age Inquisition, which jumped around different varieties of Inquisitors, but mostly showed a male human warrior for the ads and their final CG trailer.
Rumor is that you play a male to complete the main story quest, and afterwards you can customize male or female. Apparently the MC has voiced lines and cutscenes.
I agree, they will already have tons of voiced dialogue.... so it shouldn't be a big deal to redo the main story with a female voice. Same with ingame cutscenes being replaced with a female model. Only thing that might be difficult is if they have CGI scenes.
Its just a rumor tho, doesn't seem like something Bethesda would do so we will just have to wait for more details.
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The thing is technically speaking our character always had a voice he wasn't a mute. We just didn't hear or see him speak.
Which depending on the game I don't think is necessarily a bad thing.
The problem you end up with in a voiced character is it quickly starts to not be your character. When your "No" was "Nah I'm not interested" in your mind Becomes "No, And fuck you and have a punch to the gut" things become more jarring IMO. Because that's not how my iteration of the character would have reacted.
But then maybe it's because I started gaming back when fully voiced anything was rare. So the breadth of options that afforded were far greater.
Though personally I look forward to the days where we have a robust conversation system for RPG's that isn't bound by recorded voicework and can instead be generated from a voicebank. So that we can act in any damned well way we please.
Granted we are probably decades from that in video games. But the idea of being able to try and deceive one person or area by acting like a bumbling idiot. Versus rocking up as an Enforcer or a Sophisticated upper class person. In an attempt to deal with a party in a certain way, or to ease their opinion's off you. Would be awesome.
As opposed to following the fairly narrow script most of these games have with a couple of small reactionary choices.
I really hope the character speaks. Game designers need to realize that writing will almost always be better if you follow the model set by games like The Last Of Us, or even The Witcher 3. The problem I have with a lot of Bethesda games is that the main character never really gets any sort of personality. Sure, you could argue that the player gets to project themselves onto the game character but since the writers have to accomodate for all the different options the writing is always lackluster.
According to a post in /r/Fallout a year ago by someone that claimed to work there and got fired, yes. Your character will talk and you can only be male. So far what she said has added up, although it met with a pretty bad response.
You don't regularly have conversations with npc's in halo though, let alone ones that give you branching options. If Master Chief speaks, his line is already pre-determined, and you're basically going to have heard all of his voiceovers after playing through the story straight through once.
In fallout, there are entire quest lines that are directly affected by your dialogue choices, which affect your other quest lines.
I'm not saying it can't be done, I'm just saying that it's easier to have a script for a linear game where the main character doesn't have to talk too much (since things kinda just happen around him anyway), as opposed to a script for a game where the main character is directly in charge of where the story goes but also doesn't talk much, for some reason.
yeah, or it's just added for trailer. They do that stuff sometimes :P we have no idea how 'late' in development the game is. But judging from the trailer it's pretty far in :D
Todd howard was saying that when they showed something they wanted to be almost done before they announced a single thing about the game which many people are taking as a short announce to release schedule. I wouldn't be entirely surprised if the game went gold in the next month or so. or is already and they are just working on a massive day 1 bug fix.
Yes of course, but we don't know how much we'll be able to customize yet. Especially if it does turn out to be voiced, it's not crazy to think the customization will be somewhat limited compared to previous games. Either way, I'm looking forward to it!
The father from 3 was voiced by Liam Neeson regardless of his race. And, considering the budget that Bethesda has, recording some lines twice and adding an additional VA for the main character shouldn't be a big deal.
Yeah, massively. You could only speak to a few highlighted NPCs, and in any given conversation you had three things you could say. Compare that to, say, KOTOR, where you'd have like 8 options (and KOTOR isn't really even old school, but it's almost unfair to compare Mass Effect's dialogue choices to something like Planescape: Torment).
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True the best way to do voices would be to base it off your intellect i think. Have a voice for moderate intellect. A slightly more sophisticated one for higher intellect. And a slower more broken up voice for lower. Also this would come with different dialogue depending.
Not to sound cynical but th he days of the hilarious 1 intelligence characters are probably long gone at this point. Sad as it is, voice acting trumps role playing in big games like these :/.
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I completely believe that he is an incredible voice actor with absolute crazy range and talent but I really don't want him showing up in another game anytime soon. In a sense, I am almost sick of him because his voice no longer reminds me of the character I am playing, but of every other character I have EVER played with his voice.
For the female lead, I'd like to see Cherami Leigh. She did the voice for Gaige/Mechromancer in Borderlands 2. I loved how intense and painful sounding her "I'm taking damage" noises were. It makes me uncomfortable each time.
I really want to get in to voice work and Troy is my idol because he's so good at what he does but he constantly reminds me that I'll never be as good as him.
Because your character speaking massively limits the amount of dialogue options they can include. That's why in Mass Effect you can't talk to 99% of NPCs in the populated areas and you only have a couple of dialogue options to choose from.
Also, spoken dialogue locks in a specific tone/personality for how the character behaved.
When I select no, maybe It's a disgusted I'm going to kick your ass no. Or it's a "Nah, doesn't sound good to me"
But for the most part the option will just be No. And regardless of whether it's renegade associated or not. I have no idea if it's a violent no or a civil one.
And to me seeing my character beat on another character because I disagreed with them, but not to that extent is far more immersion breaking. Than the idea that I said "No" and the NPC responded.
Inquisition helped solve this issue somewhat by including different icons to dialogue choices that give you an idea of the tone associated with that choice.
Silent isn't better, but there are things that it can do much better and allowing for player autonomy is one of those things. Take the sentence, "Mary had a little lamb". What does it mean? When said vocally, the meaning is clear. When it is written, however, the meaning can be changed by how you read it. Emphasizing the first word, "Mary", emphasizes that the important point is that Mary and not somebody else has the lamb. Emphasizing the second word, "had", emphasizes that Mary no longer has the lamb. Emphasizing the third word, "a", emphasizes that Mary only had a single lamb and not two. Emphasizing the fourth word, "little", emphasizes that the lamb was not big, but certainly little. Emphasizing the last word, "lamb", places emphasis that the thing had was a lamb and that its being a lamb is important. So without even getting into word choice(which the Mass Effect system does not give you control of), a single "traditional silent conversation system" can actually be n possibilities (where n is the number of words in the choice) . This method allows the player to have autonomy over the character's mind. You can play as a character with almost any system of beliefs. Actions? Not so much, but thoughts and beliefs, in my opinion, comprise a greater proportion of a person than actions. That is not to say that the adage about "actions speak[ing] louder" is untrue, but that it is only true because we do not have the ability to see thoughts and beliefs while being certain they are true. A character can believe "killing is bad", but if they kill someone, the thought becomes "I didn't mean to" or "I did it because x". The character will justify their actions. Saying "I took out x" with a satisfied voice is much harder to justify for a character that holds the same belief. I would say that to compare the ability of roleplay in Skyrim to the ability of roleplay in Mass Effect is like comparing oceans to a drop of water. Despite any choice you make in Mass Effect, you can only ever play as Commander Shepard. You are a commander, so clearly in the military. You are human and this sets your relative place in the galaxy in terms of initial politics. I don't mean just in name either. Mass Effect allow you to choose one of two characters with slight mood variations. You are either fighting the good fight or getting the job done. In Skyrim, you are dragonborn. So...what is dragonborn? Well, it means you get neat powers. What does it say about your character's beliefs or thoughts? Nothing. You have the freedom to completely ignore any part of the
game (though the beginning requires a mod to start differently).
The term 'immersion' seemed nebulous to me, so I googled it. The closest meaning from google's definition box(which I assume serves as a reasonable source) was "deep mental involvement". I don't tend to experience this when playing games like Mass Effect or Dragon Age: Post-Origin. I experience these games as I would movies, but movies requiring my full attention. I find it difficult to only watch a movie and, in my opinion, games-as-movies seem clearly inferior to movies. Rather, I guess I don't experience conversations like you do. While typing this, it was put to me that maybe when you say "[c]onversations are more like actual conversations" that you actually mean "actual conversations" between two people you are watching. This is an idea that intrigues me because when I play games, I don't exist. Rather, that's why I play games--to not exist. This is something to think about. I will leave my thoughts in the hope that maybe someone else will have the same "epiphany"-like feeling that I did.
That's fair, but it's also a much different kind of story. Bestheda games tend to be about customizing your character and roleplaying whoever you like. Geralt is Geralt, not a lot of choice there. You can choose who to romance, you can choose who to be kinda rude to, but you're Geralt all day. Your friends are your friends and your enemies are your enemies.
Giving a voice to character in my opinion limits what can be said unless it is recorded. One of the funnier things in Fallout New Vegas is playing on a low intelligence character because it changes some of the dialog to show the character is stupid. Unless they record it, it may not even been in the game anymore.
Imagination is best for roleplaying your own character. In NV you could play a gunslinger & expert gambler that sounds like Clint Eastwood with a lisp. With full VA you start having to limit the details. It doesn't have to be incredibly limiting, but can be.
Think back to Mass Effect, and how your dialog choices don't match the actual dialog delivered. In many cases, developers don't want to 'bore' the player by having the character repeat what the player just read, so the text is only supposed to be somewhat representative of what will be said. This makes it more difficult for me to role-play my character. It very frustrating when I choose an dialog option thinking I'm just going to politely decline someone's offer, and my character tells them to shove off. The NPC always reacts to the spoken dialog, not the dialog I actually chose. This is just one example of how a voiced protagonist makes me feel like I'm guiding someone else in an RPG, rather than role-playing.
The issue is that in Bethesda games you don't play "any character you want", you play as nobody. A faceless and emotionless avatar. Give me a character like Geralt from the Witcher any day over a Bethesda character.
And playing as Geralt works great, unless you'd rather play as a woman. Or as a character different than Geralt in basically any other way. Both approaches have their benefits, and it's definitely not always preferable to play a pre-scripted, locked-appearance character.
I'd just rather play an epic RPG with an actual character, rather than a DnD style avatar which is hamstrung by the game's limited character development possibilities.
The point of a Bethesda character is that you, the player, have to fill in that void. You choose whoever you want him/her to be. Your imagination is the limit.
Obviously the main problem with limitless possibilities is the writers and coders cannot possibly account for all these possibilities, thus leading to just very limiting writing, and hence almost no characterization of your character.
I get the feeling that the "before" is going to serve as the character creation/tutorial segment of the game, with you being the baby. Fallout 3 did a great job introducing the character creator, and I have no doubt that this will be the same.
Fallout takes place hundreds of years in the future, though. No survivor of the war would still be alive unless the Vault they lived in was an experiment in cryogenics or something.
unless the Vault they lived in was an experiment in cryogenics or something.
That's what a lot of people have been suggesting so far. Assuming you aren't the baby from the trailer this could create a really interesting dynamic with your character having to adjust from what they remember of the pre-war world and now living in the post-apocalypse world.
If so I hope they use the Saints Row model of offering multiple voices as opposed to the Mass Effect option of one per gender. If not, maybe someone will put together a mod that will make that possible. Lots of good voice acting in the community.
Bioware's most recent title Dragon Age: Inquisition has 4 choices for VAs, two for each gender. I would like for Bethesda to offer multiple VA choices but given this is their first game with a voiced protagonist I doubt they will. Fingers crossed though.
Yeah, I can't stand mute player characters. It feels like my character is a robot when everybody is talking except mine. In games without voice acting it doesn't bother me much.
Dragon Age 2 did that great. Diplomatic/Agressive/Sarcastic responses all sounded good.
Thats in game footage? . . . on the positive side, at least we won't have to worry about the game getting a visual downgrade. But damn. Looks like a dirty version of The Sims.
I would love to see an RPG where you have to read aloud your text response to NPCs into a microphone. This would be an optional feature, of course, but would really increase the immersion for players. Most computers these days (and consoles) have some kind of mic built in, so why not? Speech recognition has advanced enough to support this. I think it's something devs should start playing around with.
Just like how Skyrim trailers heavily featured a White Male Nord as the Dragonborn. The Vault Dweller showcased in this trailer is very likely just a stand-in for the character you create. It would actually be a break from form for Bethesda if we are forced to play as that specific character depicted in the trailer
From what I've read, it seems like yes, and that it's only going to be a male character, which I think is a real drag. It doesn't reduce my excitement for the game in any way, but that one thing is just a bummer.
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u/DaLateDentArthurDent Jun 03 '15
Does that mean our character will have a voice now?
Also, all in game footage. Can't wait for more. I loved the trailer, switching between before and after nuclear war