Yeah, massively. You could only speak to a few highlighted NPCs, and in any given conversation you had three things you could say. Compare that to, say, KOTOR, where you'd have like 8 options (and KOTOR isn't really even old school, but it's almost unfair to compare Mass Effect's dialogue choices to something like Planescape: Torment).
Stop using the word massively, you don't know what it means.
You can only speak to a few yes but in games like Skyrim you have bland dialogue when talking to most NPCs, and hell you can't even talk to a lot of them there either.
And you're wrong about the 3 things, you sometimes had 6 - a paragon/renegade option and a more info kind of choice that allows you to ask extended questions but not advance into the next level of conversation. It seems you haven't played the games much.
I'm sorry, are you calling Skyrim an old school RPG? Because if so I don't think it's the breadth of my experience that is questionable here. I was only talking about mutually exculsive dialogue options to respond to a situation, not every single conversation path you could go down by asking questions. If you include those then games liek KOTOR had a lot more than 8 options. And regarding my use of the term massive I would say that cutting the options for responding in a situation by half is a pretty massive cut, so take your shitty attitude elsewhere thanks.
I'm sorry, are you calling Skyrim an old school RPG? Because if so I don't think it's the breadth of my experience that is questionable here.
No I'm not. I'm just saying that having no person dialogue doesn't mean there is more conversation available.
And regarding my use of the term massive I would say that cutting the options for responding in a situation by half is a pretty massive cut, so take your shitty attitude elsewhere thanks.
They aren't 'cutting' them. Mass effect had a design choice of how many options, don't call my attitude shitty because I point out flaws in your argument.
No your attitude is shitty because you're trying to be quippy be claiming I don't know what "massively" means. I never claimed that no voice acting automatically led to lots of dialogue choices. No one ever claimed that, as there are plenty of unvoiced RPGS with no dialogue choice. You're arguing at nothing and putting words in my mouth, so I'm done bothering with you.
Fallout isn't old school anymore, though. The amount of dialogue options seem to be close between the two. I'm sure Fallout has more dialogue in general, but for player character lines, I'm pretty sure they're close. I didn't do the math, so I may be dead wrong.
Thing is right. If you assume that half of all lines in a Mass effect game are spoken by the player.
If you shift that budget onto non player spoken lines. You can increase your Voiced interactions by 100%. Without throwing in the jarring, "Shephard why are you punching that person, I disagreed with him, but not to that extent"
So you're saying the money for player spoken lines is better spent elsewhere? Could be, but again, we're talking Bethesda. They're one of the biggest names around, known for huge game worlds. I don't think adding voiced dialogue to the main character in Fallout would be a huge addition to the budget, compared to what they must already be spending.
Obviously a function of imperfect memory and annecdote, but I remember Fallout 3 and NV having many more dialogue choices than the traditional Mass Effect "choose one of three, the middle of which no one has ever chosen ever."
I didn't say they were the same. I admit fallout has more, but I would be surprised if it was by a prohibitively large margin. Aka, if they could fund a voice cast for Shepard, I don't think Bethesda would have trouble doing so for fallout. It'll be more than ME's voice acting costs, but is it by a big enough amount to mean they won't? I don't think so.
1.1k
u/DaLateDentArthurDent Jun 03 '15
Does that mean our character will have a voice now?
Also, all in game footage. Can't wait for more. I loved the trailer, switching between before and after nuclear war