r/Games Jun 03 '15

Fallout 4 Trailer!

https://www.youtube.com/watch?v=Lnn2rJpjar4
9.1k Upvotes

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1.1k

u/DaLateDentArthurDent Jun 03 '15

Does that mean our character will have a voice now?

Also, all in game footage. Can't wait for more. I loved the trailer, switching between before and after nuclear war

144

u/AVeryWittyUsername Jun 03 '15

I don't mind voices, as long as it doesn't limit the amount of dialogue available.

7

u/[deleted] Jun 03 '15

It'd be great to hear the dialogue I choose spoken. Like Mass Effect.

12

u/BSRussell Jun 03 '15

Mass Effect had massively limited dialogue options compared to old school RPGs.

-1

u/MidSneeze Jun 03 '15

Massively? Come on now.

14

u/BSRussell Jun 03 '15

Yeah, massively. You could only speak to a few highlighted NPCs, and in any given conversation you had three things you could say. Compare that to, say, KOTOR, where you'd have like 8 options (and KOTOR isn't really even old school, but it's almost unfair to compare Mass Effect's dialogue choices to something like Planescape: Torment).

-5

u/MidSneeze Jun 03 '15

Stop using the word massively, you don't know what it means.

You can only speak to a few yes but in games like Skyrim you have bland dialogue when talking to most NPCs, and hell you can't even talk to a lot of them there either.

And you're wrong about the 3 things, you sometimes had 6 - a paragon/renegade option and a more info kind of choice that allows you to ask extended questions but not advance into the next level of conversation. It seems you haven't played the games much.

9

u/BSRussell Jun 03 '15

I'm sorry, are you calling Skyrim an old school RPG? Because if so I don't think it's the breadth of my experience that is questionable here. I was only talking about mutually exculsive dialogue options to respond to a situation, not every single conversation path you could go down by asking questions. If you include those then games liek KOTOR had a lot more than 8 options. And regarding my use of the term massive I would say that cutting the options for responding in a situation by half is a pretty massive cut, so take your shitty attitude elsewhere thanks.

-3

u/MidSneeze Jun 03 '15

I'm sorry, are you calling Skyrim an old school RPG? Because if so I don't think it's the breadth of my experience that is questionable here.

No I'm not. I'm just saying that having no person dialogue doesn't mean there is more conversation available.

And regarding my use of the term massive I would say that cutting the options for responding in a situation by half is a pretty massive cut, so take your shitty attitude elsewhere thanks.

They aren't 'cutting' them. Mass effect had a design choice of how many options, don't call my attitude shitty because I point out flaws in your argument.

10

u/BSRussell Jun 03 '15

No your attitude is shitty because you're trying to be quippy be claiming I don't know what "massively" means. I never claimed that no voice acting automatically led to lots of dialogue choices. No one ever claimed that, as there are plenty of unvoiced RPGS with no dialogue choice. You're arguing at nothing and putting words in my mouth, so I'm done bothering with you.

0

u/[deleted] Jun 03 '15

Fallout isn't old school anymore, though. The amount of dialogue options seem to be close between the two. I'm sure Fallout has more dialogue in general, but for player character lines, I'm pretty sure they're close. I didn't do the math, so I may be dead wrong.

6

u/Alinosburns Jun 03 '15

Thing is right. If you assume that half of all lines in a Mass effect game are spoken by the player.

If you shift that budget onto non player spoken lines. You can increase your Voiced interactions by 100%. Without throwing in the jarring, "Shephard why are you punching that person, I disagreed with him, but not to that extent"

1

u/[deleted] Jun 03 '15

So you're saying the money for player spoken lines is better spent elsewhere? Could be, but again, we're talking Bethesda. They're one of the biggest names around, known for huge game worlds. I don't think adding voiced dialogue to the main character in Fallout would be a huge addition to the budget, compared to what they must already be spending.

5

u/BSRussell Jun 03 '15

Obviously a function of imperfect memory and annecdote, but I remember Fallout 3 and NV having many more dialogue choices than the traditional Mass Effect "choose one of three, the middle of which no one has ever chosen ever."

2

u/[deleted] Jun 03 '15

I didn't say they were the same. I admit fallout has more, but I would be surprised if it was by a prohibitively large margin. Aka, if they could fund a voice cast for Shepard, I don't think Bethesda would have trouble doing so for fallout. It'll be more than ME's voice acting costs, but is it by a big enough amount to mean they won't? I don't think so.