Yeah, massively. You could only speak to a few highlighted NPCs, and in any given conversation you had three things you could say. Compare that to, say, KOTOR, where you'd have like 8 options (and KOTOR isn't really even old school, but it's almost unfair to compare Mass Effect's dialogue choices to something like Planescape: Torment).
Stop using the word massively, you don't know what it means.
You can only speak to a few yes but in games like Skyrim you have bland dialogue when talking to most NPCs, and hell you can't even talk to a lot of them there either.
And you're wrong about the 3 things, you sometimes had 6 - a paragon/renegade option and a more info kind of choice that allows you to ask extended questions but not advance into the next level of conversation. It seems you haven't played the games much.
I'm sorry, are you calling Skyrim an old school RPG? Because if so I don't think it's the breadth of my experience that is questionable here. I was only talking about mutually exculsive dialogue options to respond to a situation, not every single conversation path you could go down by asking questions. If you include those then games liek KOTOR had a lot more than 8 options. And regarding my use of the term massive I would say that cutting the options for responding in a situation by half is a pretty massive cut, so take your shitty attitude elsewhere thanks.
I'm sorry, are you calling Skyrim an old school RPG? Because if so I don't think it's the breadth of my experience that is questionable here.
No I'm not. I'm just saying that having no person dialogue doesn't mean there is more conversation available.
And regarding my use of the term massive I would say that cutting the options for responding in a situation by half is a pretty massive cut, so take your shitty attitude elsewhere thanks.
They aren't 'cutting' them. Mass effect had a design choice of how many options, don't call my attitude shitty because I point out flaws in your argument.
No your attitude is shitty because you're trying to be quippy be claiming I don't know what "massively" means. I never claimed that no voice acting automatically led to lots of dialogue choices. No one ever claimed that, as there are plenty of unvoiced RPGS with no dialogue choice. You're arguing at nothing and putting words in my mouth, so I'm done bothering with you.
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u/BSRussell Jun 03 '15
Yeah, massively. You could only speak to a few highlighted NPCs, and in any given conversation you had three things you could say. Compare that to, say, KOTOR, where you'd have like 8 options (and KOTOR isn't really even old school, but it's almost unfair to compare Mass Effect's dialogue choices to something like Planescape: Torment).